RPGの世界でアイテム屋さんになりませんか? 主人公のルセットはひょんなことから多額の借金を抱えてしまいます、そこに現れた借金取りの妖精ティア。 ティアは借金を返すためアイテム屋を始めることをルセットに提案します。 そしてルセットのアイテム屋としての生活がはじまりました。 アイテム総数は500以上、飴玉から伝説の武器防具まで幅広い品揃え。ダンジョンでアイテムを仕入れ、 冒険者に武器や防具を売り、お店を好みにカスタマイズ。 良心的なお店になるもよし、ぼったくり店になるもよし。ほのぼの世界でまったりお店を開けます。 アイテムの売買は手に汗握る値段交渉、高く売りたいが高すぎるとお客は帰ってしまう、 このギリギリの攻防が全く新しい面白さ。
ユーザーレビュー: 主に好評 (2,696 件のレビュー)
リリース日: 2010年9月10日

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3 アイテムを同梱: Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale

 

キュレーターによりおすすめされています

"A charming and beautiful adventure RPG where you are a item shop NPC that has to pay off her debt by exploring dungeons and selling your spoils of war."

このゲームについて

RPGの世界でアイテム屋さんになりませんか?
主人公のルセットはひょんなことから多額の借金を抱えてしまいます、そこに現れた借金取りの妖精ティア。
ティアは借金を返すためアイテム屋を始めることをルセットに提案します。
そしてルセットのアイテム屋としての生活がはじまりました。

アイテム総数は500以上、飴玉から伝説の武器防具まで幅広い品揃え。ダンジョンでアイテムを仕入れ、
冒険者に武器や防具を売り、お店を好みにカスタマイズ。
良心的なお店になるもよし、ぼったくり店になるもよし。ほのぼの世界でまったりお店を開けます。

アイテムの売買は手に汗握る値段交渉、高く売りたいが高すぎるとお客は帰ってしまう、
このギリギリの攻防が全く新しい面白さ。
ダンジョン探索はアクションゲーム、仲良くなった冒険者と一緒にアイテムを拾いまくろう。
仲間になる冒険者も剣士や盗賊、魔法使いに弓使いなど多種多様、
キャラによっては別のゲームか?と思わせるほど戦術が変わります。

経営あり、人情あり、やり込みあり、アクションあり
さぁ!アイテム屋「ルセッティア」の開店です。

システム要件

    Minimum:

    • OS: Windows XP/Vista/7
    • Processor: Pentium 4 1.7ghz or Athlon XP 1700+ (or equivalent processor)
    • Memory: 256MB of system RAM (512 reccomended for Windows Vista and 7)
    • Graphics: DirectX 8.1-compatible video card of any type with at least 64 megabytes of video RAM; Nvidia and ATI tested (Intel Intregrated Graphics below X4000 series not recommended)
    • DirectX®: DirectX 8.1
    • Hard Drive: 700MB free HD space
    • Sound: DirectX 8.1-compatible sound card/motherboard chip
参考になったカスタマーレビュー
28 人中 27 人 (96%) がこのレビューが参考になったと投票しました
記録時間: 23.5 時間
投稿日: 2014年11月27日
借金を抱えた女の子がその返済のために悪徳商法で奮闘するお店経営+RPG。
お店で売る品には仕入れの10~30%ほどの利益を乗せて販売しながらダンジョンにアイテム回収係として冒険者と同行したりもします。
借金返済という名目はあくまでチュートリアルのようなもので、その後の遊び方についてはプレイヤーに委ねられています。
価格暴落時期に大量に買い込み、高騰時期に大量に売るという繰り返しで比較的簡単に稼げてしまいます。
お客さんの種類もそれほど多くないのでお店のほうは際立つ戦略性もあまりありませんでした。内装を変えることで客層(若者・女の子・主婦・老人)の比重を変えることはできますが、必要なシステムかどうかはかなり疑問です。
RPG要素については冒険者が5人ほどあってゲームを進めていくうちに仲間が増えるのはいいと思いました。
しかしながらその人物の背景が見えなくて感情移入できるような深いストーリー性はありません。
良くも悪くもライトに作られており、秀逸した作品ではないもののその独特なゲーム性は1つの嗜好性を捉えていると感じます。
いつもなけなしのお金をはたいて装備を買っていた数多の(RPGを経験した)人は一度このゲームで売る側に回ってみるのも面白いと思います。
現実はかくも非情で商人だってただ立って売っているだけではないんだと思い知らされることでしょう。
このレビューは参考になりましたか? はい いいえ Funny
752 人中 734 人 (98%) がこのレビューが参考になったと投票しました
4 people found this review funny
記録時間: 15.6 時間
投稿日: 2014年10月12日
I'm a sad man. I'm late-40s and I still like cute things. I also love RPGs, so you can see why I looked at Recettear and liked the look of it.

The game wasn't quite what I thought it was though.... but in a good way. I was pleasantly surprised.

You'd probably be forgiven for thinking as I did - this is a typical JRPG with the theme being centred somehow around a shop. Well, yes it is... and it isn't. The game essentially has two parts to it. The RPG part takes the form of a fairly typical top-down dungeon crawler a la Chocobo's Dungeon, Pokemon Mystery Dungeon and a host of other similar ones. That's about as standard as it gets though.

Recettear does things rather differently - you are a young girl who has inherited her father's item shop which serves the local townsfolk with equipment for their day-to-day use and more importantly, stuff to go a-dungeon-crawling with. You also have a guardian of sorts (who also turns out to be a debt collector too) who's a fairy. Well, this is a Japanese game - 'nuff said. The relevance of this is that Recette (you) have also inherted some burden of debt too, who naturally you owe to your ward. So, the crux of the game is to run the shop, and earn enough each day to enable you to pay off your monthly debt payment.

I know, that might sound a little boring, but it isn't. It's actually where the game really shines. Your day is divided up into a maximum of 4 sections, which you can "spend" by either visiting town for certain things, visit the adventurer's guild (more on that later), or open the shop. Your shop has certain shelf spaces laid out, and arranging the stock so your best stuff is visible from the window is an essential trick. Put the boring, common and cheap items in the window and you'll attract less passers-by. Put the really expensive stuff in the window and you'll also attract less passers-by. It's a balancing act.

Once customers come in, they'll flit around looking, and approach you with items they want to buy from the shelves. As with any real-world store, the trick is to maximize profit, while retaining custom. So, sell higher than you bought it, but low enough so they don't get annoyed and never return - another balancing act. Some customers will ask for certain special orders in advance, which you almost always never have the stock at the time to fulfil, so you make a gamble on whether you can acquire the stock they're asking for - accept and fail, and they'll get annoyed, but refuse and they'll get annoyed too. You can't please everyone...

So where does the stock come from? This is where the adventurer's guild and the dungeon crawling comes in.

Instead of opening the store, you can toddle off to the adventurer's guild where all the adventurers hang out. You can recruit them, for a fee to go and dungeon crawl with you. There's a great element of risk/reward here, as at the end of each level, you can choose to duck out with the loot, or proceed onwards with the chance of more and better loot, but with the added risk of costly failure. As Recette, doesn't fight (well, she's only a girl), you take the role of the adventurer here. Her role is to tag along and store your part of the loot.

So, you fight, you level up your adventurers, you gain better loot to sell for better prices, you get money to pay off your increasing debt, and so on.

There's also some added little nuances such as it being wise to look after the adventurers you are hiring by selling them stuff cheap when they visit your store, as they'll use that stuff when crawling the not-so-murky depths. As the game progresses, you'll need to get a bit inventive in how you manage your stock and customers, but I won't elaborate on that as that would be spoiling things!

It's not an easy game to describe, and it probably sounds a bit dry on the face of it, but if you like the straight up old-school action-RPG dungeon crawler, I wouldn't hesitate to grab this - it does that part of it very well, but the light startegy side of shop management and how it dovetails so very, very nicely is what makes this game utterly unique. I can't recommend it highly enough.

So I have no hesitation in saying this is easily worth £15 on my value-for-money scale.
このレビューは参考になりましたか? はい いいえ Funny
13 人中 12 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 37.5 時間
投稿日: 2014年11月16日
かわいいキャラクターのRPGと思ったら、意外と本格的な経営ゲームのようでもある。序盤はまだ、ダンジョンにもぐれるところも少いが、返済額が少ないためやっていけるが、返済額は指数関数的に増えていくので、実は序盤のうちから、かなり準備していかないといけない。

何回か、繰り返しゲームオーバーになりながらも、なった時点でのスキルなどは受け継がれているので、その経験を元にクリアしていくことになるだろう。あとは、客によって、一定の売り値の利益率が存在するので、それを見極めるのも重要。場合によっては、無理に売らないのも考えどころ。

かわいいゲームに見えて、計算能力が結構必要。頭を使うゲームと、RPGのバランスがいいので、クイズとか好きな人はぜひ。
このレビューは参考になりましたか? はい いいえ Funny
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 15.8 時間
投稿日: 1月5日
借金取りの妖精ティアの提案によりアイテム屋"ルセッティア"を開く事になったルセット 借金全額返済でゲームクリアになります
クリア後も商売は可能で新たなダンジョンも追加され借金返済日のリミットもないので自分ペースで進められます
ゲーム内容は客を見て値段をぼっt・・・値段を決めて売り親の形見のキャンディやら自分に合わない牛丼やらを買い取りそれをまた売る事で利益を増やしていくゲーム内容です
ダンジョンは売るアイテムを仕入れ値なしで獲得出来るので後半から活躍します
初期の店の状態で高い物を置いたりしても客層が合わず全く売れなかったりするので結構やり込み度があるゲーム
自分の大嫌いなゲームオーバーも夢オチと言う名の強くてニューゲームなのでコレもまた良
(海外ではゲームオーバー時の強烈な文章と悲しいイラストな為ティアが金の亡者とも言われているが・・・)
最凶は笑顔で安く出来るでしょと脅しをかける主婦でもなく仕入れ値が分かっており無利益に近い提案をする妖精でもなく
年齢を味方にほぼ無利益に近い値段交渉をする幼女でした(妖精はあまり出ず幼女は初期から良く出る為)

英語圏では強烈な皮肉のスラングや奇跡に近い誤訳で謎のファンも多いとか・・・最初の勘違い身売り発言で Hな同人イラストも豊富
プレイ中PC負担はほぼ無くスペックが低いノートPCでも十分動きます 
アニメ絵がそこまで好きでは無い方や面白いゲームを探している方はアイテム屋 開いてみませんか?
CAPITALISM, HO!
このレビューは参考になりましたか? はい いいえ Funny
169 人中 167 人 (99%) がこのレビューが参考になったと投票しました
2 people found this review funny
記録時間: 275.0 時間
投稿日: 2014年10月20日
Recettear: An Item Shop's Tale is, without exaggeration, my favorite game of all time. The art and characters are absolutely adorable, the protagonist is even more so, and the gameplay is incredibly addictive. You not only get to spend plenty of time squeezing every last possible cent out of your customers, you get enormous dungeons to go adventuring through and plenty of amazing spoils to bring back to the surface, craft into amazing items, and sell right back to the adventurer who helped you acquire them. And once you pay off your loan, you unlock Endless Mode and get to finish exploring those dungeons and becoming a billionaire. I have 225 hours of this game under my belt, and I STILL haven't finished finding every item in the game. The plot(that is, the plot that isn't related to your loan - yes, there's more!) is definitely fun, although you won't be able to see the whole thing during your first story mode, but since Endless Mode allows you to pick up right where you left off, it's not a problem.

Basically, what I'm getting at is that Recettear is an amazing game, I love it, and you probably will too. Base price for hours of entertainment? It's a bargain. Capitalism, ho!
このレビューは参考になりましたか? はい いいえ Funny
773 人中 651 人 (84%) がこのレビューが参考になったと投票しました
17 people found this review funny
記録時間: 25.7 時間
投稿日: 2014年10月24日
Oh god I'm such a scumbag I just sold a candy to a little girl for several hundred dollars.
このレビューは参考になりましたか? はい いいえ Funny
391 人中 309 人 (79%) がこのレビューが参考になったと投票しました
15 people found this review funny
記録時間: 15.5 時間
投稿日: 2014年10月13日
Was short 500 pix to pay back a debt I owed.

Now I'm living in a box.

I thought we were partners Tear.
このレビューは参考になりましたか? はい いいえ Funny
78 人中 77 人 (99%) がこのレビューが参考になったと投票しました
26 people found this review funny
記録時間: 17.3 時間
投稿日: 1月4日
My good friend Louie found an interesting taiyaki and sold it to me for 500 pix. At the end of the day he was hungry and bought the same taiyaki for 2000 pix.

I think I understand how life works now.
このレビューは参考になりましたか? はい いいえ Funny
580 人中 424 人 (73%) がこのレビューが参考になったと投票しました
4 people found this review funny
記録時間: 21.8 時間
投稿日: 2014年10月21日
CAPITALISM, HO!
このレビューは参考になりましたか? はい いいえ Funny
73 人中 70 人 (96%) がこのレビューが参考になったと投票しました
記録時間: 43.1 時間
投稿日: 2014年8月8日
Business sim come dungeon crawler; a game with a difference. A well structured, yet pleasantly simple business simulation in which you simply buy cheap and sell for profit. Paired with a retro style dungeon crawler, where you can play as many different adventurers that increase in number as you clear dungeons and progress in the story. The dungeons have a dual purpose, as well as giving retro gamers a little bit of a nostalgic feeling, you also find numerous items in your travels which you can sell in your shop.
Align this with attractive anime artwork, entertaining characters, multiple interactions and mini stories and you have a real hidden gem of a game for those off beat gamers.
In short, buy stuff and sell. Too poor to buy? Go kill some monsters for their closely hoarded treasures and sell those instead.
このレビューは参考になりましたか? はい いいえ Funny
58 人中 56 人 (97%) がこのレビューが参考になったと投票しました
記録時間: 61.3 時間
投稿日: 2014年11月1日
A game with enough charm and simplicity to be appealing to kids, but its higher levels are a challenge even to adults.

The game is broken up into two parts: One is a store-management game, where you have to learn the tastes and the size of the wallets of your customers, so as to exploit them as much as capitalistically possible. The other is a real-time roguelike dungeon crawler you go through for loot and glory.

The dungeons are ostensibly in there for the loot you can then turn around and sell, and they work in that regard, but they serve as the real point of the game once you've actually completed the story, when you're trying to equip adventurers to be able to survive deep explorations against the most challenging dungeons.

Colorful, fun, and with a degree of challenge for all but the most hardcore of players, it's an easy "recommend" for most players who enjoy having a game that keeps a lot of variety in their play.
このレビューは参考になりましたか? はい いいえ Funny
61 人中 54 人 (89%) がこのレビューが参考になったと投票しました
2 people found this review funny
記録時間: 30.6 時間
投稿日: 2014年11月8日
Capitalism, ho!~

My my. What a fantastic journey it has been, exploiting every poor soul that has dared to enter the hellish realm of lust and greed, also known as "Recettear". You, "Recette", are set to manage the finest establishment in the depths of the town slums, and together with your obligatory assistant-tsundere fairy, "Tear", the two of you seek to put the common folk in as much debt as YOU currently are.

Does the idle life of multitasking an item shop not sound appealing to you? Fear not, for it is the "adventurers" that roams the Adventurer's Guild, that you will be sending to a certain doom, with the simple aim of personal profit. These adventurers are the lowest of the low. Forced into a life of servitude at the snap of their employer's fingers, they also have to buy their own equipment for what money they may not (or at least, soon will not) possess.

But, where would an adventurer purchase their gear? Why, at your shop of course! You see, like any good patron, a shop tends to have regulars, these being a select handful of adventurers you are introduced to throughout the story. So not only are you the hand that feeds them, but you also are their liege and go-to person when poverty hits. Ironically, this works the same way around, as your business would be somewhat weakened without their patronage. Be good to your regulars (non-independed individuals), and they will be good in return. A minor occurence of Stockholm-syndrome may be present, as they are bound to your will, yet seem to have a somewhat carefree mind of the things they choose to do (such as purchasing lower-quality adventuring gear, replacing their already suffiecient pieces).

Running a pawn shop (this is a very accurate term), you (the player, "Recette") will come to meet the variety of generic NPCs willing to buy whatever you may have on display or they ask for.
These townsfolk are: Old man, Man, Girl, Woman; which all have their own unique threshold as for how high/low you can haggle with them.
Lower the price? Get out of my shop, plebian scum.

All in all, I rate this Mercantilism / Capitalism - Exceeds expectations

- Seldanas, a satisfied customer
このレビューは参考になりましたか? はい いいえ Funny
206 人中 144 人 (70%) がこのレビューが参考になったと投票しました
5 people found this review funny
記録時間: 27.0 時間
投稿日: 2014年10月18日
Daylight robbery: The game

Buy this game if you have no soul and can smile while you clear out someones wallet.
このレビューは参考になりましたか? はい いいえ Funny
181 人中 117 人 (65%) がこのレビューが参考になったと投票しました
6 people found this review funny
記録時間: 40.5 時間
投稿日: 2014年9月9日
You can buy hats. You can sell hats.
10/10
このレビューは参考になりましたか? はい いいえ Funny
24 人中 23 人 (96%) がこのレビューが参考になったと投票しました
記録時間: 84.3 時間
投稿日: 2014年10月25日
This is my favourite game on the whole of steam. buy it. you wont be disappointed. the graphics are very cute, and the storyline is good, and i love the fact that theres a shop and a dungeony bit and ... there are just so many good things i could say. SO MUCH FUN!

i just wish it were longer!!! (this isnt a negative, the game has plenty of hours of gameplay, i just never wanted it to end)
このレビューは参考になりましたか? はい いいえ Funny
20 人中 20 人 (100%) がこのレビューが参考になったと投票しました
1 person found this review funny
記録時間: 18.4 時間
投稿日: 1月16日
TL:DR? See Conclusion

NOTE:
I'm reposting some of my old reviews because I adopted an easier to read format (and because for some reason I can't edit my old reviews)

INTRODUCTION:
We all played the Armored Knight, the Raging Barbarian, the Wise Wizard or the cunning Rogue, going into a glorious quest for honor, wealth or fame. But have you ever wondered what's the life of the regular citizen of the fantasy world, specially the all important Item shops who sell you armor, weapons and potions? Well here is Recettear, a game who will answer just that.

Recettear its a retail simulation game with an RPG twist to it. You'll have to maintain your shop, restock your supplies and go on quests along side adventurers and receive items during the adventure. This is, for me, a pretty fresh new take on the genre.

PROS:
+ Lots of Items to sell, both generic shop items and special custom made items by you
+ Well implemented crafting system
+ Customizable and upgradable store which directly affects how many people visit and what kind of people visits. (People who are rich and pay more, or people who will haggle)
+ A lot of interesting characters with varying personalities, traits and abilities.
+ Good time management system where you are constantly under-pressure to either open your store or go raid a dungeon.
+ A surprisingly advanced economy involving supply and demand.
+ Easy enough learning curve.
+ High replayability. Different modes are unlocked after the initial story campaign as well as a new game plus.

CONS:
- Campaign (Story Mode) is short, although New Game+ and other game modes are unlocked later on, it should not be an excuse to totally limit the Story Mode, specially in an RPGish game.
- A bit too simple combat mechanic
- Art Style is not for everyone. This game is clearly made in the Japanese Anime art style which means some people love it while others hate it.
- Character sprites are low resolutions
- No Widescreen Support
- Limited enemy and npc designs: Some of them were clearly just reused and palette swapped
- Restrictive map: There are different areas of the town you can visit but activity in those places are limited and only event triggered. Meaning, visiting a place (ex. Pub) without an event will just be a waste of time.

CONCLUSION:
FUN GAME. Highly recommended to JRPG fans who is looking for a fresh new take on the genre, or those who are genuinely curious what an Item Shop is like.

Although I feel like, given enough time or funding, the developers of this game could have expanded the world and given more complexity on the mechanics that this game is based on. Still, as it is, the game is good and well worth its price.

--------------------------------------------------------------------------------
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http://store.steampowered.com/curator/6861651-Miyumi%27s-Review-Corner/
このレビューは参考になりましたか? はい いいえ Funny
27 人中 24 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 15.8 時間
投稿日: 2014年10月4日
Recettear is essentially two games rolled into one, and neither is particularly deep, though the store management aspect is still pretty fleshed out. What it does, it does well (minus a few gripes) but somehow manages to both drag itself out and rush you to the "end" of the game. The problem with the end-game is that, while it has plenty to offer, it arbitrarily bars you from it with unnecessarily padded goals.

So the shop sim is the meat of the game. There's no point detailing the mechanics, so I'll just point out the failings and oversights I didn't care for.

Patrons have a finite amount of money when they enter the store. This value is influenced by how much they "like" you, or what "patron level" they are. The maximum amount of money they have when entering your store is a very important number and it is also completely invisible to the player. So when a patron says "I don't have that much money!" there's no option to say "Well how much do you have?"

Buying items: some patrons will sell YOU things. You have no option to politely decline; you either make a reasonable offer for something you may or may not want, or you make a terrible offer and piss them off. Patrons also have their own dialog style, and occasionally it is unclear whether you're buying an item from them or selling an item to them.

The goal is to do a capitalism until you pay off all your debts. This happens rather rapidly and they kind of rush you through this section of the game so that your time limit is over and you can go at your own pace. This is particularly good for the dungeon-crawling portion of the game, as entering a dungeon will consume most of an entire day and leaves little opportunity for vending.

The dungeon crawling plays very smoothly and each of the playable characters has enough uniqueness to their playstyle to give them all a wholly different feel. There's a considerable number of dungeon and environments. And they're all the same randomly-generated box rooms and hallways given fresh paint at regular intervals. After a short while, it gets stale, and as much as I enjoyed the gameplay, I did not feel compelled to complete even the Obsidian Tower. They just don't keep it fresh or interesting, and that kind of killed the game for me. There's lots of end game content and no motivation or reason to experience it.

All said, I'd still recommend the game if you can nab it for a few bucks because the first 5 to 10 hours are a pretty fun ride.
このレビューは参考になりましたか? はい いいえ Funny
27 人中 24 人 (89%) がこのレビューが参考になったと投票しました
1 person found this review funny
記録時間: 14.0 時間
投稿日: 2014年10月1日
Speaking of games I think are good, here's a game I totally forgot to write a review for.

In this RPG, you are not the adventurer killing the horrendous monstrosities in dungeons.
You are the ♥♥♥♥♥♥♥♥ shopkeeper from your average RPG that buys stupid items regardless of how useful they are or how many you have. Capitalism, Ho! (Seriously you can't review this game without putting that phrase in it)

I kinda feel silly phrasing it that way, but it's so much more fun than it sounds and with that said, unless you have an uncontrollable hate for everything that looks even remotely like it came out of japan you should just buy this game next time it's on sale.

このレビューは参考になりましたか? はい いいえ Funny
38 人中 30 人 (79%) がこのレビューが参考になったと投票しました
2 people found this review funny
記録時間: 43.5 時間
投稿日: 2014年12月31日
This game is about a girl who's father left to follow his passionate dream of becoming a Hero. To top it off he left his daughter with an amazing debt.
10/10 Parenting
このレビューは参考になりましたか? はい いいえ Funny
373 人中 221 人 (59%) がこのレビューが参考になったと投票しました
4 people found this review funny
記録時間: 16.0 時間
投稿日: 2014年12月28日
Best loli Jew simulator on the market
このレビューは参考になりましたか? はい いいえ Funny