We all played the Armored Knight, the Raging Barbarian, the Wise Wizard or the cunning Rogue, going into glorious quest for honor, wealth or fame. But have you ever wondered what's the life of the regular citizen of the fantasy world specially the all important Item shops who sell you armor, weapons and potions for your survival?
Well here is Recettear, a game who will answer just that. As for the synopsis of the game, its provided on the store page so I'll start talking about what I found good, and what I found bad with the game.
So basically its a retail simulation game with an RPG twist to it. You'll have to maintain your shop, restock your supplies and go on quest along side adventurers and receive items during the adventure. This is, for me, a pretty fresh new take on the genre and its good.
+ Lots of Items to sell, both generic shop items and special custom made items by you. (crafting system)
+ Customizable and upgradable store which directly affects how many people visit and what kind of people visits. (People who are rich and pay more, or people who will haggle)
+ A lot of interesting characters with varying personalities, traits and abilities.
+ Good time management system where you are constantly underpressure to either open your store or go raid a dungeon.
+ A surprisingly advanced economy involving supply and demand.
+ Easy enough learning curve.
+ High replayability. Different modes are unlocked after the initial story campaign as well as a new game plus.
- Campaign (Story Mode) is short, although New Game+ and other game modes are unlocked later on, it should not be an excuse to totally limit the Story Mode, specially in an RPGish game.
- A bit too simple combat mechanic, some people might find it OK though.
- Art Style is not for everyone. This game is clearly made in the Japanese Anime art style which means some people love it while others hate it.
- Limited enemy designs: Some of them were clearly just rebranded enemies from earlier levels.
- Limited Story: It is interesting but I feel as though the game should have delved deeper into the story surrounding the world.
- Bit limited in terms of Exploration: There are different areas of the town you can visit but activity in those places are limited and only event triggered. Meaning, visiting a place (ex. Pub) without an event will just be a waste of time.
- Too many recycled assets: Aside from the monsters that I talked about earlier, most people who visit your shop looks a like (yes like most JRPGs, most NPCs are just generic and reused)
FUN GAME. Highly recommended to JRPG fans who is looking for a fresh new take on the genre, or those who are genuinely curious what an Item Shop is like.
Although I feel like, given enough time or funding, the developers of this game could have expanded the world and given more complexity on the mechanics that this game is based on. Still, as it is, the game is good and well worth its price.
Julkaistu 19 tammikuuta 2014.