At the dawn of the 22nd century, the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious mega-corporations. Although extremely delicate and vulnerable, a balance is maintained by these companies.
Évaluations des utilisateurs :
Globales :
très positives (305 évaluation(s)) - 85% des 305 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 5 nov 2004

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Acheter Nexus - The Jupiter Incident

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet


Mises à jour récentes Tout voir (3)

21 mars

Soundtrack of Nexus: The Jupiter Incident now available!

Dear Nexus fans,

in addition to the huge update we have published today ( ) we have also put the official Soundtrack online on Steam:

Your Nordic Games Team

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21 mars

Big Update Published - HD Resolutions, Modern Systems compatibility, Multiplayer, etc...

After we acquired the Nexus franchise our goal was to make the game experience better but unfortunately our hands were tied for a long time. Now we were finally able to do actual work on Nexus and this resulted in a lot that we actually did.

• Added option to use the current desktop resolution. It’s the default.
• Enabled using modern monitor resolutions including Full HD.
• Added correct displaying of GUI elements, briefings and subtitles with
modern monitor aspect ratios: 16:9, 16:10, 21:9
• Added separate field-of-view setups for different monitor aspect ratios.
• Added VSync option. It’s on by default.
• All available text languages are selectable from the launcher.
• All available audio languages are selectable from the launcher.
• Added multiplayer NAT resolver to help connecting to Internet servers.
• Added accepting Steam invites for multiplayer game.

• Removed obsolete DirectX 8 executable versions.
• Fixed disappearing of the loading animation in fullscreen mode under
modern OSs. Also dimming is applied to the GUI during loading.
• Fixed mouse cursor latency.
• Fixed lagging of NPC mission dialogs with the unpacked data files.
• Fixed the issue shortcuts stop working after switching tasks with Alt+Tab.

• Editor window size is configurable from mod_tools launcher.
• Configured window size is independent from the fullscreen game resolution.
• Nexus can be started in windowed mode from mod_tools launcher.
• Nexus can be started in windowed mode with the /win command line option.
• Mission Editor enables returning to main menu and load another mission.
• Mission and Solar System Editor enables editing main campaign’s missions.
• Published former developer tool Briefing Editor to ease altering main
campaign’s mission briefing scenes.
• Published former developer localization tool NexLoc to ease adding new
• Options saved to the user’s AppData folder instead of the registry.

• Fixed Converter crash under under modern OSs.
• Editor windows startup arrangement changed, Quit buttons added.
• Editors warn about unsaved changes.
• Solar System Editor uses the usual solar system navigation GUI.

We hope you all enjoy Nexus now even more!

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À propos de ce jeu

At the dawn of the 22nd century, the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious mega-corporations. Although extremely delicate and vulnerable, a balance is maintained by these companies. At the very edge of the solar system the companies make a discovery which will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident".
Nexus - The Jupiter Incident is a real-time mission-based tactical space game featuring spectacular real time battles and breathtaking motion picture quality. Focus on tactics and action as you control up to a dozen battleships encountering aliens, unknown solar systems and astrophysical phenomena in your struggle to save Earth.
Are you ready to take on the challenge?

  • Epic campaign with 6 episodes and more than 26 thrilling missions
  • Diverse mission types: espionage, fight, stealth, sabotage, rescue, science, etc.
  • Control up to 10 extremely detailed, customizable spaceships from basic to simulation level
  • 6 different alien species with race-specific tactics and 30 alien spaceships
  • More than 50 unique characters and 90 different weapons and devices
  • Flexible starmap system: animated map objects, light flares, etc.
  • Zoom in on more than 350 planets, moons, comets, etc. in a fully 3D environment
  • Planet movement based on real physics

Configuration requise

    Minimum : Windows 98SE/2000/XP, Celeron processeur de 1 GHz , 128 Mo de RAM, GeForce2 MX ou un adaptateur graphique comparable, Carte son compatible avec MS DirectX, MS Windows compatible avec une souris et un clavier,
    500 Mo d'espace disque disponible, MS DirectX 8.1+
    OS: Windows XP, Vista, 7, 8, 10 (32 or 64 bit)
    CPU: 1,8 GHz processor
    Memory: 256 MB RAM
    Graphic Card: 128MB nVidia GeForce FX 5600 or ATi Radeon 9600 Class
    Sound: DirectX compatible soundcard
    Disc Space: 1,8 GB
    DirectX 9.0c
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
très positives (305 évaluation(s))
Publiées récemment
( 17.4 heures en tout )
Posté le : 26 juin
Its a great game, i have no idea how i missed that back when it came out. Unfortunately its still bugged and im stuck halfway through the game because of a CTD bug in a mission so i cant recommend a game that you can only play half of it.
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( 6.4 heures en tout )
Posté le : 24 juin
A beloved game that I bought here because I had lost my old physical copy. However, it is unplayable. It starts great, but eventually, you will come to a mission where it crashes repeatedly.

Update: After some finaggling, I was able to get past the point it kept crashing at. So, other than hoping it doesn't crash somewhere else, and one very irritating obligatory stealth mission, it's a great game.
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( 6.2 heures en tout )
Posté le : 24 juin
Played this a ton before it was on steam. Seriously love this game and now that it's been updated, it actually suports windows 10, so multiplayer works and can be displayed at full HD. Just awesome
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( 20.7 heures en tout )
Posté le : 23 juin
Fun, epic, still stunning and spetacular spacegame. I love the Vardrag soundtrack.
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( 12.3 heures en tout )
Posté le : 19 juin
A classic, with roots stretching back into the Imperium Galactica series; Nexus puts you at the helm of an entire starship. The storytelling is great, and the ship can be improved as you progress; but choose wisely. This is a colossal game I strongly recommend.
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[DIG] Maelstrome26
( 16.2 heures en tout )
Posté le : 9 juin
Brilliant Sci Fi tactical space combat epic. The story is interesting, the tactics are brilliant and the game is an actual challenge at times.
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( 8.8 heures en tout )
Posté le : 23 mai
Just WOW!

I all ready lost hope that I would ever use this words ever but here it is. NEXUS is the best tactical space combat strategy game I EVER played. Yes it has couple of bugs and there are thing or two that they could make better but as concept and following execution of that concept just WOW.

So let me put it together for you. You are commander of group of capital ships (from one up to ten) starting from corvets all the way to battle cruisers. You do not produce you do not collect resources or any of that crap. You have your little fleet and task front of you. Now that seem pretty dull when you say it but once you get trough the controls (strongly sugget to play tutorial) you find out that you can control each subsystem of each ship and that is freeking awesome!
Having limited resouces (means ships) giving this game completly diferent dimension. You will think twice to send your destroyer class against two frigates only to see it blown up. There are no reinforcements there is no help comming and in freezing cold of space noone will hear you scream. You will learn to utilitaze your power creating diversions and new strategies depending from ship to ship. And you will cheer your self for every mauver that put you one step closer to victory.

Now as I did finish all the praises there are as usual some problems as well. Tutorial is ok but still suck. Learnig curve is so steap it puts 90degree angle to shame and menu with hud is ...... well bit chaotic. Graphics are Ok but keep in mind that this was made 2004.

Frankly I still dont understand why the sequel did not come to live or why someone didnt made remake of this beutiful game.

All and all I would sumarise like this. If you like Kerbal space program this is for you, if you like tactical games with anal attention to detail like men of war this is for you, if you like capital ship battles and your secret dream is to be like Commander Bill "Husker" Adama and have your own Battlestar this is for you. If by any chance are so mentaly damaged like me and like all those things you will be in heaven I can promise you that.

Verdict as fan 10/10
Verdict as objective player 8.5/10
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( 27.8 heures en tout )
Posté le : 22 mai
This game truly is a gem from the past
Sadly I missed it back in the day und just rediscovered it after the release of the recent patch.
The story is really motivating as I was always looking forward to what was going to happen next!
Yes the gameplay is slow on occasion yet it is a lot of fun to optimise the ships’ equipment for the next mission and try different ship to ship combat tactics during the missions.
The mission objectives are very diverse thus I never felt bored or annoyed by them.
I had a few crashes to desktop but nothing too serious, IIRC about 5 in total, which, compared to the number of missions (26) as well as their length, is quite okay.
So just make sure to save every now and then during each mission and you’re good to go. :) (The game creates an auto-save after each mission)

To sum it up:
If you're into sci-fi space fleet simulation games then you should definitely give this game a try! :)

I played this game on the following system with max settings in FullHD @~100+ FPS:
  • Windows 10 Pro x64
  • Core i7-3630QM
  • 16 GB RAM
  • NVIDIA GeForce GTX 660M
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Le Subtil
( 13.7 heures en tout )
Posté le : 18 mai
C'est un jeu de stratégie-tactique spatiale en temps réel. Pas de ressources à collecter ni de véhicules à construire, pas de diplomatie non plus. Des combats, rien que des combats tout au long d'une histoire scénarisée. Elle nous est racontée via des cinématiques, des briefings de mission et des communications micro.

Ce qui me l'a fait acheter, c'est surtout la qualité des graphismes et des effets, notamment des explosions, comme on peut voir sur cette vidéo. Ils restent magnifiques malgré les années passées. Le jeu est bien plus beau qu'un Sins of a Solar Empire par exemple.

Les combats (un peu longs et mous lors des premières missions) se déroulent de la manière suivante : à gauche la flotte qui est sous nos ordres (de un à dix vaisseaux, voire plus, selon les missions) ; à droite, les flottes neutres, inconnues ou ennemies, ainsi que des repères spatiaux ; en bas, les commandes pour donner des ordres à nos vaisseaux.
Comme le déplacement n'est pas libre dans l'espace mais oblige à choisir une destination (repère allié ou ennemi), le jeu revient à cliquer à gauche, puis en bas, puis à droite (ou alors directement sur un vaisseau ou un point situé sur l'écran).
Des commandes relativement simples donc. Une pause active permet de prendre son temps pour désigner à l'un d'aller tabasser l'autre.

Pour éliminer un ennemi, on a plusieurs options. La première consiste à lui détruire son bouclier avec des charges énergétiques, puis à lui détruire ses équipements (tourelles anti-aériennes, moteurs et autres armements) pour l'immobiliser ou permettre à ses chasseurs ou à une équipe de commandos d'aborder, enfin à détruire sa coque pour le détruire complétement.
Selon les missions, et le nombre d'ennemis on peut faire dans la finesse ou non. Lors de gros combat, j'ai surtout utilisé l'anti-bouclier et l'anti-coque.
Les missions sont variées : protection de convois, exploration, infiltration, sabotage, assaut de forteresses. De courts briefings les introduisent.

Il faut alors préparer sa flotte en l'équipant avec le matériel disponible en stock. Ca coûte des points de ressources qu'on gagne en accomplissant les objectifs et en minimisant ses pertes.
Je l'ai presque terminé (j'en suis à la moitié de l'avant dernier chapitre) et je suis très content de mon achat "tardif". Etant davantage fan de tactique que de gestion, le jeu répond parfaitement à mes attentes.
Petit bémol : l'absence de navigation libre rend parfois (mais c'est rare) les combats frustrants et certains tirs paraissent parfois désespérément inefficaces... avant de faire mouche l'instant d'après. C'est dû à la position des vaisseaux ou à leur inertie qui les éloigne de la cible. Le début du jeu est un peu mou également mais ça s'arrange par la suite.
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Poop Fairy
( 30.8 heures en tout )
Posté le : 23 avril
Let's face it, these games are not for everybody, but this is one of the best games I have ever played. Homeworld was good, but this is great.

I was so distraught when I learned years ago that they were not going to make a sequel, freaking ♥♥♥♥♥♥ games that are stupid and repetitive get remakes, but tactical space fleet games get crapped on. This is why I don't vote, because great games like this that get ignored get thrown to the wayside and ♥♥♥♥ like CoD and BF get played like crazy, so obviously the majority of people are idiots so your vote is irrelevant.
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Évaluations les plus pertinentes  Globales
21 personne(s) sur 21 (100%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 9 juin 2015
sur un windows 64bits, allez dans la base de registre en: HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Mithis\Nexus - The Jupiter Incident
et mettre "Misc_Language"=dword:00000003
vous devriez avoir les textes en français

si vous avez des résolutions un peu exotique, toujours au même emplacement de la base de registre, modifier

il s'agit de valeur en hexadecimal
ici 780 hexa = 1920
4b0 hexa = 1200
soit la résolution de 1920*1200

par exemple une résolution de 3440*1440
ça donnerait
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11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
33.6 heures en tout
Posté le : 15 novembre 2014
Presque parfait ! Pourquoi ?
-Ambiance fascinante, on flotte vraiment dans le vide intersidéral ! Oubliez donc les planètes symbolisées à peine plus grande qu'un vaisseau, oubliez les chasseurs d'une taille ridiculement grande comparée à vos frigates : Dans ce jeux, tout est à l'échelle et on se sent petit, minuscule et insignifiant (gros point positif pour la carte galactique, on a envie de visiter toutes les planètes).
La lenteur n'est sûrement pas un défaut ici : c'est une véritable simulation (le héros commence par faire Terre- Jupiter en 7mois !) Ici on est immergé du début à la fin... et quelle joie !
Le scénario est pas mal intéressant, vous allez voyager !

-Gameplay formidable :
Choississez d'atomiser votre ennemi après avoir détruit ses boucliers ou d'anéatir ses équipements et réacteurs afin qu'il ne soit plus qu'une coquille dérivante !
On passera le fait que des comandos soient disponibles pour aborder l'ennemi ainsi que des bombardiers et chasseurs pour affaiblir et l'occuper.
Vous ne récoltez pas de ressources, c'est un jeu tactique. Vous devrez configurer votre flotte, spécialiser vos frigates et battleships et utiliser pas mal de stratégie pour que tous vos vaisseaux survivent en mission.

-Graphismes merveilleux. Rien à dire, on s'y croirait même pour un jeu de 2004. Regardez tous ces réacteurs s'illuminer dans un nuage de gaz incandescant ! Regardez ces astéroides si lointains et si imposants ! Même après tant d'années rien n'attaque l'oeil bien au contraire. (attention il y a quelques manips à faire pour les résolutions HD widescreen à suivre ici,39.0.html. Je vous conseille aussi de forcer l'anti-aliasing et autres options grâce à votre carte graphique).

Finalement c'est un jeu à posséder absolument pour tous ceux aimant l'ambiance Space-Opéra.

Bon bien sûr, il y en a alors voici quelques défaults :
-La difficulté : vraiment très dur en professionnel (difficile) et bien trop facile en expérimenté (normal). Il n'y a pas de difficulté intermédiaire, dommage. Je vous conseille expérimenté pour une première partie (même si on s'ennuie un peu si on aime le challenge) car il faut vraiment bien connaitre le jeu pour la difficulté professionnel.
-Ca plante ! Parfois de temps en temps, parfois souvent. Parfois il faut reprendre une sauvegarde plus tôt dans la mission voir la recommencer complétement. Je vous conseille de bien garder une sauvegarde avant chaque mission au cas où.
-Quelques bugs graphiques pendant le briefing des missions.
-C'est en anglais et à cause du bug graphique ci-dessus, il faudra que vous compreniez bien l'anglais parlé.

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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
23.0 heures en tout
Posté le : 6 mars 2013
Un des meilleurs jeux de stratégie de combat spatiale en temps réel, qui n'a pas grand chose à envier graphiquement aux productions actuelles, malgré son age certain (2004)
A cet époque, un grand nombre de mods a vu le jour avec des skins 'Star Wars', 'Babylon 5', 'Star Gate', 'Battlestar Galactica' et bien d'autres 'Star Truc ' en tout genre.

il vous reste à retrouver 'Haegemonia: The SOLON Heritage', et vous avez les 2 meilleurs de leur catégorie, aussi différents soient-il ....
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128 personne(s) sur 135 (95%) ont trouvé cette évaluation utile
14 personnes ont trouvé cette évaluation amusante
39.6 heures en tout
Posté le : 5 juillet 2014
If someone would ask me "Is this a good game?", my answer would be: "Well, ... its how the big boys do battle!"

You dont know what im talking about? If you should play this game, you will. :)

Imagine this:

You are the Captain of a Heavy Cruiser. You are in a space fight. Its your ship against two others.
The difference: Your ship is not very manoeuvrable. Its a large vessel. The term "Heavy" is no coincidence.
The two enemies are smaller, Less powerfull, but more manoeuvrable.

So, Captain! Give some orders! What are we going to do?

You decide to go straight in. Shields up, Weapons up! Give them everything we got!

After a short time, you will realise, that this may not be very effective.

Well, Captain. We need a new plan. Decide!
"Plan B:
First, we are using our lasers! Target for their shield device. Without shields, they are helpless."

Here we go. We are firing. First hit. Second hit. Minor damage to their shield device. Looks good.
Then, our lasers stop firing.

Because, as mentioned, the enemies are more manoeuvrable than we are. They got behind your ship. And they keep firing.

(Note: The good thing is, you dont have to press any buttons to turn your ship around. Your ship will do this for you. Tell the ship where to go, and it will do so. Because if you would also have to navigate while fighting, this would turn into a mess ..... unless you are George Takei)

But here we go. Your Ship-AI activates your thrusters (Yes, you can see them doing so and it looks great). Your ship turns around. Target in front of us. First hit. Second hit. Third hit. Your lasers keep firing! HAHAHA! TAKE THIS YOU B*******! What?
...... no damage?

Well, the enemy ship did just turn around. The shield device is located at the top. Your lasers DID hit the target, but the wrong side. The lasers have no effect on the Hull and there is no shield device at the rear of that vessel.
The enemies keep firing.

"To Hell with them! Launch the Fighter Squadron!"
"But Sir, they ....."

(Note: Fighters and Bombers are very effective in destroying devices. And they are fast. Rotation of enemy ships does not bother them)

Your fighters are going in.
"They wont know what hit them!"

Well .... your Officer tried to warn you. They have a laser flak system. Perfect for ........

AI Voice: "Fighter Squadron lost!"

Did i mention, that the enemies kept firing?

Now you may say: "What kind of idiot would do that?" I would say: "Vice-Admiral Norbank!" :)

You will see.

There are a lot of things that can go wrong. Most of the time, it is your fault. But you will learn from your mistakes.
After reloading, you will take down their flak and launch your fighters, or you will focus on their engines so that they wont be able to outmanoeuvre you.
Shields of the first ship are down? Let your laser aim for the devices of the second ship and activate your hull damaging weapons to finish the first one. There are a lot of possibilities.

There are situations, when you need a lot of patience. Even when flying trough space. Your ships wont charge in an instant after you gave the "Move" command! They are Heavy Cruisers with Fusion Engines! What do you expect?
It will take two seconds to heat up, then your ship will start moving.
Simple rule: The bigger they are, the slower they move.

Last words:
The Mission "The Fight for Earth" was one of the most entertaining missions i have ever played in a Space-Sim. And it was one of the hardest missions in this game. (Dont worry, you WILL restart the mission if you play it for the first time)
Advice: Dont start with the highest difficulty level. You wont stand a chance.

My opinion: Yes! It is a good game. I had a lot of fun playing it.
It is not a perfect game but it many good moments, it is entertaining (very important for a game) and it has an awesome "Final" Battle.
Therefore: 6.5 out of 10.
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102 personne(s) sur 103 (99%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.1 heures en tout
Posté le : 13 octobre 2015
I came across Nexus - The Jupiter Incident while searching for a game that would give me the feeling of commanding a capital ship in space battles that I used to enjoy in Star Trek Online before that game became the treadmill grinder it is today. I can honestly say that this game nails capital ship combat, far better than any game I have played before.

Ship maneuvering feels solid. It feels like you are actually commanding a ship with mass, and not something like a fighter. Don't expect to be moving fast or nimbly. A great touch is the fact the game designers put a lot of though in the design of the ships, putting breaking engines in front as well as smaller engines around the ships that fire when the ship is adjusting course or holding position. It's nice to see a game where ships actually follow the laws of physics and don't just stop like someone pressed on the brake.

Because of the pace of the ships, this game is a lot more focused on tactics than other strategy games. You have to really pay attention to your mission onjectives and thus ship loadouts, as picking the wrong setup can lead to mission failure easily. There is a learning curve due to the level of complexity in targeting and ship management, but it is not intimidating.

A bonus with this game is that is moddable, so if you wish you can command a Battlestar or even one of the destroyers from Babylon 5. I would recommend playing the vanilla game through first before trying out the mods.

If you are really into tactical strategy games involving capital ships, you can't go wrong picking this title up. Casual fans of RTS games may want to wait until it is on sale though because the learning curve may frustrate some.
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43 personne(s) sur 44 (98%) ont trouvé cette évaluation utile
22.4 heures en tout
Posté le : 7 octobre 2014
Great and intense space battles with cruisers, destroyers, fighter carriers and other heavy class battleships. Real time with pause -gameplay works ok and reminds me of old Interplay classic game "Star Trek: Starfleet Command".

During a battle, various weapons and resources play differing roles. Lasers and other beam weapons are used mainly for disabling enemy devices. Large missiles are slow and can be shot down with small fighters or FLAK-systems but have massive blast radius. Gatling guns, rail guns, plasma weapons and torpedoes are for hull destruction. Energy bombs are used for anti-shield purposes. Weapon power generators. Sensor arrays for detecting enemy equipment, ECM systems, ECCM systems!! And your battleship can hold few squadrons of small fighters, bombers, gunboats (or shuttles packed with space marine commando teams).

Visually game still looks very good after all of these years! The game difficulty can be pretty frustrating.. Even beginner difficulty level is really hard. Players who don’t manage their fleets very carefully are going to find themselves in pretty terrible situations, fast and brutal!

Some useful keyboard shortcuts (not explained in tutorial mode during first missions):
[ N ] - Yes! You actually can create custom NAV points!
[ S ] - Select all fighters and other smaller craft.
[ A ] - Select all large ships.
[ CTRL ] + [ S ] - Select all fighters from selected large ship.
[ M ] - Manual control panel on or off. [ R ] - Repair panel on or off.
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41 personne(s) sur 42 (98%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
35.5 heures en tout
Posté le : 19 octobre 2015
A rollicking good 25 hour space opera. The tactical battles are difficult but fun and upgrading your ships with new goodies is gratifying. It's even fun to hate Admiral Norbank, who has got to be one of the biggest asses ever put into a video game. The gameplay is unique in that you have a relatively small fleet of large, powerful capital ships that do not maneuver quickly and have multiple weapon systems. They have a weight to them that feels awesome.

There are a lot of tools available for modding the game but precious little has been done with them... not sure why. I got the game for $2.49, figuring for that price I could hardly go wrong. I was completely stunned at what I got and I can't figure out how I managed to miss this gem. Even if it isn't on sale it's worth every penny. If you like Sins of a Solar Empire or Homeworld then I can't imagine how you wouldn't like Nexus: The Jupiter Incident. Oh... and the Angelwing is simply an awesome craft that you can hardly help getting attached to.

I've seen a lot of bad reviews that complained that the game wouldn't run or that it crashed a lot. I'm not sure what their issue is but I can say that Nexus ran fine on my system (Windows 7, Intel CPU, Nvidia GPU) and I never crashed once while playing. On my original playthrough, the game lost some key bindings when I alt-tabbed out and it didn't have any Steam Integration, so I couldn't use shift-tab to access messages and whatnot. I also had to create my own desktop shortcut, as the game wouldn't run via the Steam generated desktop shortcut. The in-game videos also ran choppy from time to time, which was odd. ALL of this has been fixed with a recent update. Current generation resolutions are supported, it has Steam Integration, and the videos now run smooth as silk, though they are somewhat low res when compared to gameplay resolutions of 1920x1080 or higher. The game always looked good but now it looks better than ever! I'm finding myself just as captivated with the story, visuals, and gameplay on my second playthrough as when I first played it. Simply astonishing! If you have been on the fence about getting Nexus, don't wait another moment.

Hint: Read the manual. It won't take long, as the information is very concise, but there are some nuances to successful navigation (how to create your own navigation points), using all your weapons (how to attack multiple targets at once), and managing systems that you won't get from the in-game advice popups. :)
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36 personne(s) sur 37 (97%) ont trouvé cette évaluation utile
25.3 heures en tout
Posté le : 2 mai 2014
This is one of the games you can refer to as a hidden gem, largely ignored but actually quite incredible, which is a terrible shame. Metacritics and the score is mainly bashed down due to the learning curve and massive technical aspects.

Mission briefings give you fully explorable solar systems, with impressive lighting looking akin to something from KSP.
Ship explosions look really good, there's no magically disappearing models, and they even launch escape pods.
The ships can be disabled as well and proceed to drift in space (but can still be destroyed)
Ship systems are fully modular, which is a crucial aspect of the game campaign, these systems can be targeted and disabled as well. (shoot all engines and the ship stops).
Ship movement looks far more real and is far, far less arcade like than the vast majority of mass produced space RTS you find today, they even have small directional engines on board that are fired when the ships turn.
The learning curve is indeed very steep, but if you can overcome the vast technical aspects the game offers you'll find yourself a space combat RTS which is Homeworld tier good, it really is worth a try, and this is a game from 2004.
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39 personne(s) sur 43 (91%) ont trouvé cette évaluation utile
24.7 heures en tout
Posté le : 27 novembre 2013
Despite any bugs that this game has and that any sequel is effectively dead thanks to the failure of the Kickstarter campaign, this wonderous game is a surefire treat for those in love of the space opera and sci-fi setting. This game is, despite it's faults, pure distilled awesomeness.
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29 personne(s) sur 32 (91%) ont trouvé cette évaluation utile
24.4 heures en tout
Posté le : 12 novembre 2014
Wow. Well, I don't even know where to start with this game. I first played it when I was 13 years old and I fell in love with it right away. The game is difficult, so at that time with hardly any experience in the field I got stuck pretty early in the game, specifically the scout ship mission.

Boy was I in for a ride 7 years later. Everything is just the way I remembered it. Controls are a bit rough around the edges, but it is what would be expected of battleships. Aside from that and a slightly flawed AI, there is nothing I can't recommend in this game to those who love sci-fi. The story is well laid out, no particular flaws. Battles are sometimes easy, sometimes difficult, harsh and unfair, and I can't even start explaining the frustration in the last battle mission (Not to be confounded with the last mission).

Yet here I am, 14.5 hours into the game, finishing it for the first time. There are no words to describe my satisfaction, along with my sadness of it ending and the dismay of not ever being able to see a sequel to this magnificent masterwork.

As a note to the developers, who might never read this review, thank you for such a great game. It's an element which shaped my imagination beyond most books. Definitely placed along my all time top 5.
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