Zu Beginn des 22. Jahrhunderts wird die Eroberung des Weltraums und die Kolonisierung des Sonnensystems von mächtigen, gierigen Megakonzernen monopolisiert. Obzwar labil und wenig belastbar, besteht noch immer ein Gleichgewicht zwischen diesen Unternehmen.
Nutzerreviews: Sehr positiv (121 Reviews)
Veröffentlichung: 5. Nov. 2004
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Über dieses Spiel

Zu Beginn des 22. Jahrhunderts wird die Eroberung des Weltraums und die Kolonisierung des Sonnensystems von mächtigen, gierigen Megakonzernen monopolisiert. Obzwar labil und wenig belastbar, besteht noch immer ein Gleichgewicht zwischen diesen Unternehmen. Am Rande des Sonnensystems haben sie nun eine Entdeckung gemacht, die den technologischen Vorsprung verschieben und ebendieses Gleichgewicht stören wird. Ein neuer Konflikt ist entfacht: "The Jupiter Incident".
Nexus - The Jupiter Incident ist ein in Echtzeit ablaufendes, auf Missionen und Taktik basierendes Weltraumspiel mit spektakulären Schlachten und atemberaubender Kinoqualität. Im Kampf um die Rettung der Erde stehen Taktik und Action im Vordergrund, so führen Sie bis zu zwölf Kriegsschiffe in die Schlacht gegen Außerirdische und erforschen fremde Sonnensysteme und astrophysikalische Phänomene.

Sind Sie bereit für die Herausforderung?
  • Epische Kampagne mit 6 Episoden und über 26 fesselnde Aufträge
  • Variantenreiche Missionen: Spionage, Kampf, Tarnung, Sabotage, Rettung, Erforschung, etc.
  • Kontrollieren Sie bis zu 10 extrem detaillierte, anpassbare Raumschiffe vom Einsteiger-Level bis hin zur Simulation
  • 6 unterschiedliche außerirdische Spezien mit rassenspezifischen Taktiken und 30 außerirdischen Raumschiffen
  • Über 50 einzigartige Charaktere und 90 verschiedene Waffen und Ausrüstungsteile
  • Flexibles Sternenkartensystem: animierte Objekte, Lichtsignale, etc.
  • Zoomen Sie in einer vollständig dreidimensionalen Welt auf über 350 Planeten, Monden, Kometen, etc. heran.
  • Planetenbewegungen basieren auf echter Physikberechnung
  • Mehrspieler-Funktionen: Unterstützt sowohl Internet- als auch LAN-Spiele, beinhaltet außerirdische Rassen mit individuellen Eigenschaften, abwechslungsreiche Missionen, eine integrierte Sprachübertragung und einen Browser ermöglicht durch HD Interactives Authentifizierungsserver

Systemvoraussetzungen

    Minimum: Windows 98SE/2000/XP, Celeron 1 GHz Prozessor, 128 MB RAM, GeForce2 MX oder vergleichbare Grafikkarte, MS DirectX-kompatible Soundkarte, MS Windows-kompatible Maus und Tastatur, 500 MB verfügbarer Festplattenspeicherplatz, MS DirectX 8.1+
Hilfreiche Kundenreviews
2 von 7 Personen (29%) fanden dieses Review hilfreich
15.8 Std. insgesamt
Schöne Ideen, grottig umgesetzt.

Zunächst hatt mir das Spiel sehr gut gefallen, eine interessante Story, ganz hübsche Grafik und gute Space Battle Atmosphäre.
Wenn man dann aber ein paar Missionen gespielt hatt, steigt der frustfaktor ins unendliche.
Die Missionen sind an sich schon sehr knifflig, was ja auch OK ist, nur macht es einem das Spiel durch sinnfreie Gameplay entscheidungen unnötig schwer.

Ein Beispiel:
Vor jeder Mission hatt man die Möglichkeit sein Flaggschiff auszurüsten, andere Waffen, andere Sensoren, bessere Schilde etc.
Dafür hat man jedoch nur eine sehr begrenzte Anzahl an umrüst Punkten zur verfügung.
Wenn man nun eine Mission erledigt hat kann es passieren das die nächste Mission nicht schaffbar ist mit der gewählten Ausrüstung aber nicht genügend Punkte zur verfügung stehen um das Schiff anders auszurüsten.
Also ist man gezwungen die vorherige Mission mit anderer Ausrüstung nochmal zu Erledigen.
Was bei dem schon erwähnten Schwierigkeitsgrad nicht mal eben erledigt ist.

Das Game wäre in überarbeiteter Form und mit etwas Liebe, wirklich spitze.
In dem zustand hier aber nicht zu empfehlen.

Verfasst: 2. September
War dieses Review hilfreich? Ja Nein
25 von 26 Personen (96%) fanden dieses Review hilfreich
6.3 Std. insgesamt
This is one of the games you can refer to as a hidden gem, largely ignored but actually quite incredible, which is a terrible shame. Metacritics and the score is mainly bashed down due to the learning curve and massive technical aspects.

Mission briefings give you fully explorable solar systems, with impressive lighting looking akin to something from KSP.
Ship explosions look really good, there's no magically disappearing models, and they even launch escape pods.
The ships can be disabled as well and proceed to drift in space (but can still be destroyed)
Ship systems are fully modular, which is a crucial aspect of the game campaign, these systems can be targeted and disabled as well. (shoot all engines and the ship stops).
Ship movement looks far more real and is far, far less arcade like than the vast majority of mass produced space RTS you find today, they even have small directional engines on board that are fired when the ships turn.
The learning curve is indeed very steep, but if you can overcome the vast technical aspects the game offers you'll find yourself a space combat RTS which is Homeworld tier good, it really is worth a try, and this is a game from 2004.
Verfasst: 2. Mai
War dieses Review hilfreich? Ja Nein
14 von 17 Personen (82%) fanden dieses Review hilfreich
38.9 Std. insgesamt
If someone would ask me "Is this a good game?", my answer would be: "Well, ... its how the big boys do battle!"

You dont know what im talking about? If you should play this game, you will. :)

Imagine this:

You are the Captain of a Heavy Cruiser. You are in a space fight. Its your ship against two others.
The difference: Your ship is not very manoeuvrable. Its a large vessel. The term "Heavy" is no coincidence.
The two enemies are smaller, Less powerfull, but more manoeuvrable.

So, Captain! Give some orders! What are we going to do?

You decide to go straight in. Shields up, Weapons up! Give them everything we got!

After a short time, you will realise, that this may not be very effective.

Well, Captain. We need a new plan. Decide!
"Plan B:
First, we are using our lasers! Target for their shield device. Without shields, they are helpless."

Here we go. We are firing. First hit. Second hit. Minor damage to their shield device. Looks good.
Then, our lasers stop firing.

Why?
Because, as mentioned, the enemies are more manoeuvrable than we are. They got behind your ship. And they keep firing.

(Note: The good thing is, you dont have to press any buttons to turn your ship around. Your ship will do this for you. Tell the ship where to go, and it will do so. Because if you would also have to navigate while fighting, this would turn into a mess ..... unless you are George Takei)

But here we go. Your Ship-AI activates your thrusters (Yes, you can see them doing so and it looks great). Your ship turns around. Target in front of us. First hit. Second hit. Third hit. Your lasers keep firing! HAHAHA! TAKE THIS YOU B*******! What?
...... no damage?

Why?
Well, the enemy ship did just turn around. The shield device is located at the top. Your lasers DID hit the target, but the wrong side. The lasers have no effect on the Hull and there is no shield device at the rear of that vessel.
The enemies keep firing.

"To Hell with them! Launch the Fighter Squadron!"
"But Sir, they ....."
"ATTACK!"

(Note: Fighters and Bombers are very effective in destroying devices. And they are fast. Rotation of enemy ships does not bother them)

Your fighters are going in.
"They wont know what hit them!"

Well .... your Officer tried to warn you. They have a laser flak system. Perfect for ........

AI Voice: "Fighter Squadron lost!"

Did i mention, that the enemies kept firing?

Now you may say: "What kind of idiot would do that?" I would say: "Vice-Admiral Norbank!" :)

You will see.


There are a lot of things that can go wrong. Most of the time, it is your fault. But you will learn from your mistakes.
After reloading, you will take down their flak and launch your fighters, or you will focus on their engines so that they wont be able to outmanoeuvre you.
Shields of the first ship are down? Let your laser aim for the devices of the second ship and activate your hull damaging weapons to finish the first one. There are a lot of possibilities.

There are situations, when you need a lot of patience. Even when flying trough space. Your ships wont charge in an instant after you gave the "Move" command! They are Heavy Cruisers with Fusion Engines! What do you expect?
It will take two seconds to heat up, then your ship will start moving.
Simple rule: The bigger they are, the slower they move.

Last words:
The Mission "The Fight for Earth" was one of the most entertaining missions i have ever played in a Space-Sim. And it was one of the hardest missions in this game. (Dont worry, you WILL restart the mission if you play it for the first time)
Advice: Dont start with the highest difficulty level. You wont stand a chance.

My opinion: Yes! It is a good game. I had a lot of fun playing it.
It is not a perfect game but it many good moments, it is entertaining (very important for a game) and it has an awesome "Final" Battle.
Therefore: 6.5 out of 10.
Verfasst: 5. Juli
War dieses Review hilfreich? Ja Nein
8 von 8 Personen (100%) fanden dieses Review hilfreich
54.7 Std. insgesamt
I don't know why I haven't written a report on this game before. I've played since the year it came out before I had it on steam I remembered I had loads of fun and it was one of the best games I've ever played. Years past and I lost my CD and than decided to buy it again on steam, and once again after all those years I found myself completly immersed in its universe. The story and gameplay are amazing as well as the graphics. The only badside perhaps is that it doesn't have a skirmish mode, however there is a mod for that which allows you to have skirmish battles. If you are a sci-fi fan than this game is a must!
Verfasst: 16. Juni
War dieses Review hilfreich? Ja Nein
8 von 8 Personen (100%) fanden dieses Review hilfreich
22.4 Std. insgesamt
Great and intense space battles with cruisers, destroyers, fighter carriers and other heavy class battleships. Real time with pause -gameplay works ok and reminds me of old Interplay classic game "Star Trek: Starfleet Command".

During a battle, various weapons and resources play differing roles. Lasers and other beam weapons are used mainly for disabling enemy devices. Large missiles are slow and can be shot down with small fighters or FLAK-systems but have massive blast radius. Gatling guns, rail guns, plasma weapons and torpedoes are for hull destruction. Energy bombs are used for anti-shield purposes. Weapon power generators. Sensor arrays for detecting enemy equipment, ECM systems, ECCM systems!! And your battleship can hold few squadrons of small fighters, bombers, gunboats (or shuttles packed with space marine commando teams).

Visually game still looks very good after all of these years! The game difficulty can be pretty frustrating.. Even beginner difficulty level is really hard. Players who don’t manage their fleets very carefully are going to find themselves in pretty terrible situations, fast and brutal!


Some useful keyboard shortcuts (not explained in tutorial mode during first missions):
[ N ] - Yes! You actually can create custom NAV points!
[ S ] - Select all fighters and other smaller craft.
[ A ] - Select all large ships.
[ CTRL ] + [ S ] - Select all fighters from selected large ship.
[ M ] - Manual control panel on or off. [ R ] - Repair panel on or off.


http://steamcommunity.com/sharedfiles/filedetails/?id=323846025
Verfasst: 7. Oktober
War dieses Review hilfreich? Ja Nein
5 von 6 Personen (83%) fanden dieses Review hilfreich
8.3 Std. insgesamt
The best tactical space simulator, i have played yet.
Verfasst: 13. Februar
War dieses Review hilfreich? Ja Nein