At the dawn of the 22nd century, the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious mega-corporations. Although extremely delicate and vulnerable, a balance is maintained by these companies.
Erittäin myönteinen (290 arvostelua) - 85% / 290 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 5. marras, 2004

Kirjautumalla sisään voit lisätä tämän tuotteen toivelistallesi, seurata sitä, tai merkitä ettet ole kiinnostunut siitä

Osta Nexus - The Jupiter Incident


Uusimmat päivitykset Katso kaikki: (3)

21. maaliskuu

Soundtrack of Nexus: The Jupiter Incident now available!

Dear Nexus fans,

in addition to the huge update we have published today ( ) we have also put the official Soundtrack online on Steam:

Your Nordic Games Team

3 kommenttia Lue lisää

21. maaliskuu

Big Update Published - HD Resolutions, Modern Systems compatibility, Multiplayer, etc...

After we acquired the Nexus franchise our goal was to make the game experience better but unfortunately our hands were tied for a long time. Now we were finally able to do actual work on Nexus and this resulted in a lot that we actually did.

• Added option to use the current desktop resolution. It’s the default.
• Enabled using modern monitor resolutions including Full HD.
• Added correct displaying of GUI elements, briefings and subtitles with
modern monitor aspect ratios: 16:9, 16:10, 21:9
• Added separate field-of-view setups for different monitor aspect ratios.
• Added VSync option. It’s on by default.
• All available text languages are selectable from the launcher.
• All available audio languages are selectable from the launcher.
• Added multiplayer NAT resolver to help connecting to Internet servers.
• Added accepting Steam invites for multiplayer game.

• Removed obsolete DirectX 8 executable versions.
• Fixed disappearing of the loading animation in fullscreen mode under
modern OSs. Also dimming is applied to the GUI during loading.
• Fixed mouse cursor latency.
• Fixed lagging of NPC mission dialogs with the unpacked data files.
• Fixed the issue shortcuts stop working after switching tasks with Alt+Tab.

• Editor window size is configurable from mod_tools launcher.
• Configured window size is independent from the fullscreen game resolution.
• Nexus can be started in windowed mode from mod_tools launcher.
• Nexus can be started in windowed mode with the /win command line option.
• Mission Editor enables returning to main menu and load another mission.
• Mission and Solar System Editor enables editing main campaign’s missions.
• Published former developer tool Briefing Editor to ease altering main
campaign’s mission briefing scenes.
• Published former developer localization tool NexLoc to ease adding new
• Options saved to the user’s AppData folder instead of the registry.

• Fixed Converter crash under under modern OSs.
• Editor windows startup arrangement changed, Quit buttons added.
• Editors warn about unsaved changes.
• Solar System Editor uses the usual solar system navigation GUI.

We hope you all enjoy Nexus now even more!

83 kommenttia Lue lisää

Tietoja pelistä

At the dawn of the 22nd century, the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious mega-corporations. Although extremely delicate and vulnerable, a balance is maintained by these companies. At the very edge of the solar system the companies make a discovery which will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident".
Nexus - The Jupiter Incident is a real-time mission-based tactical space game featuring spectacular real time battles and breathtaking motion picture quality. Focus on tactics and action as you control up to a dozen battleships encountering aliens, unknown solar systems and astrophysical phenomena in your struggle to save Earth.
Are you ready to take on the challenge?

  • Epic campaign with 6 episodes and more than 26 thrilling missions
  • Diverse mission types: espionage, fight, stealth, sabotage, rescue, science, etc.
  • Control up to 10 extremely detailed, customizable spaceships from basic to simulation level
  • 6 different alien species with race-specific tactics and 30 alien spaceships
  • More than 50 unique characters and 90 different weapons and devices
  • Flexible starmap system: animated map objects, light flares, etc.
  • Zoom in on more than 350 planets, moons, comets, etc. in a fully 3D environment
  • Planet movement based on real physics


    OS: Windows XP, Vista, 7, 8, 10 (32 or 64 bit)
    CPU: 1 GHz processor
    Memory: 128 MB RAM
    Graphic Card: GeForce2 MX or comparable graphics adapter
    Sound: DirectX compatible soundcard
    Disc Space: 1,8 GB
    DirectX 9.0c
    OS: Windows XP, Vista, 7, 8, 10 (32 or 64 bit)
    CPU: 1,8 GHz processor
    Memory: 256 MB RAM
    Graphic Card: 128MB nVidia GeForce FX 5600 or ATi Radeon 9600 Class
    Sound: DirectX compatible soundcard
    Disc Space: 1,8 GB
    DirectX 9.0c
Hyödylliset arvostelut
22/23 (96%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
8.1 tuntia pelattu
Julkaistu 8. tammikuu.
The best tactical space battle sim/game out there

You have control over all systems in the ship!

Here comes a long paragraph you should read

The ship behaves like it would in real life if it existed, the thrusters fire and it accelerates to its cruise speed, it even overshoots a bit then cuts the thrusters and uses reverse thrusters to slow down THEN re-engages the forwards thruster to maintaine cruise. When the ship is trying to manuevar around and obtsacle or around an enemy you wil clearly see it firing its reaction control thrusters to spin it or strafe around. The greatest part is if you install auxiliary engines like deflection engines or combat drives then the ship uses main thrusters to get close to the enemy and engages the combat drive and you see it spinnign and dancing around the enemy to make it impossible for them to target specific devices of your all thr while destroying what ever system you have targeted with its own weapon. I like being able to decide what kind of ship I want to fly, for example I can set it up to be deivce killer, get close and knock out there weapon generators and shields with my lasers and bombard them with torpedoes or fit it with bubble energy shells which drains shields then destroy the hull with either torpedoes or mass drivers. If you want to be a bad ♥♥♥ you can equip battleship grade weapons on you little ship like long range CRISIS energy torpedos which (if they hit) will utterly destroy the enemies shields (they can be dodged easily if the enemy has a combat drive equipped), after dropping the enemies shields launch some BIG BANG EM missiles and watch as the brightest explosion you've ever seen destroyes there hull (if their flak system didnt shoot down the missile). Most later missions you get some small ships with a torpedo boat and ofcourse your own unique flag ship, you get to allocated resource points for each ship being able to decide what each will focus on, you could for exmaple have the small quick and agile ships focus on taking down devices like shields and weapons of an enemy with lasers which bypass shields so your torpedo boat can come in and annihalate them or have all of your ships work in unison to bombard their shields with energy shells after which they, in unison, wreck the hulls with mass drivers. I've literraly been playing this game since 2004 and have never gotten tired of it, even with online being down. Its just so good, theres nothign else which comes close to the realism of the zero-g physics which you will clearly see. Theres no game out there that has the cinematic feel this one does, you just sit there as these large capital ships lumber around slowly firing thrusters left and right trying to maneuver around each other to get the best firing position, you will never see any other game that has the same shield ddynamics this one has, a projectile comes towards you and it just smashes in to your bubble shield, the shield reacts, you see magnetic distortion in it as it stabalizes then dissapears and recharges. You wanna be faster? just allocate more power to the engines, you want shields to recharge faster? just give em more power, wait your out of stored energy? turn off support systems and your engines and let the storage batteries recharge.

I've played this game dozens of times, and will play it more and more, its just sad that nexus 2 never got the funding it sohuld have, maybe the creators waited to long to bring it back... Only a select few know about this game, shame.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
15/17 (88%) arvioi tämän hyödylliseksi
10.0 tuntia pelattu
Julkaistu 14. tammikuu.
There isn't much to say to this except: One of the best space games, ever.

I played a lot more of this when it wasn't on steam yet. Some would consider it the third best space game of all time after Freespace and Homeworld. But as with all these things, opinion is very subjective. It's still very playable today.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/7 (100%) arvioi tämän hyödylliseksi
17.9 tuntia pelattu
Julkaistu 21. maaliskuu.
Warning, this review is based on my several years old experience, haven't played that since, only for a few minutes. YOu can skip to bottom for TL;DR part.

Brilliant! I've spent approx 100 with this game (only in campaign!) and it is incredibly tactical. Maybe Homeworld seems to you too much arcadish? Well, this one is more like hardcore tactical RTS :) You can assign orders even to last single battery on your corvette, but don't forget yourself! Too much micromanagement can kill you very quickly. Solution can be a lot of pausing, or simply giving orders in such manner, your ships will perform well even without your intervention, so you can take care of top priorities. Protect your ships, bring them from mission to mission throughout whole campaign and be sure your crew gathers experience, because experience can be more valuable than guns and armor itself.
And atmosphere is still "realistic". As realistic as it can be in space opera RTS :)) Thanks to music, graphics (right now I mean long trails behind ships, design of Earth ships and other details, not beauty of textures, lights or shadows, more on that in next paragraph...) storrytelling and proportional grow of your forces you get first grade experience. First you start with a single ship that travel from Earth to Jupiter for eight months. That seems to be kinda fast for today's technology, isn't it? Well, wait for your first alien ship that carries you from system to system in no time, compared to Stilleto (your first ship). It takes like ages of ingame time, to get Angelo (if I remember the name correctly), but that makes it even more rewarding. Later you will get another ship to your current one, so you will be able to use two of them. When your fleet grows to number of like 5 ships, you will feel invincible.

Today they released patch (first one after years of inactivity) that brings the game to full HD. I realized how much time passed since I started Nexus for last time. Graphics looks really old, but playability seems to be still very high.
I really hope in more updates, possibly in remastered edition or even brand new game? (ehm, inspirated by not named studio, right?)

If you are fan of space opera where you take care of your ships and where you can really enjoy tactical decisions and story, definitely buy this game while in discount like today's one. For current price 2,49 Euro, it's a must. Even when it's priced on it's full 10 euro, it can be a good buy.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/7 (100%) arvioi tämän hyödylliseksi
73.8 tuntia pelattu
Julkaistu 22. maaliskuu.
They just updated the game, a game I would have recommended without the 'HD-patch' they just released.

This game is pretty cool. To give you a review that brings it a bit different; Think Homeworld, but now you do not build ships, you aquire some throughout the campaign. For the rest it is very similair, expect you do not have to send out collectors to gather resources. You also have a bit more options than setting an agressive of defensive stance.

The game makes you expand your fleet throughout the campaign and offers a certain freedom in the upgrades you apply to your ships. Then once you are in a mission you can give very specific orders, or let the ships do as they will. The last probably wont be too succesfull though, but that is pretty much what makes this game good. It allows you do make your ships do all sort of things, target specific equipment on enemy ships, make artillery strikes on incoming enemies, and sooo much more. Often these things can hurt you as much as they can help you, so some thought is required and you should also not forget the AI can do the same to you.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/4 (100%) arvioi tämän hyödylliseksi
7.1 tuntia pelattu
Julkaistu 15. maaliskuu.
This game is quite simply... awesome. It's one of a kind. It's graphics r astounding, it's level if control is something rarely seen in games now a days.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska