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Delve Deeper est un jeu d'aventure tour à tour et de stratégie pour Windows qui combine des graphismes haute définition et des éléments de jeu de rôle dans une atmosphère humoristique. Jusqu'à 4 joueurs peuvent prendre le contrôle des équipes de mineurs dans un jeu plein de donjons et d'aventures furieuses qui sont rejouables à l'infini.
Date de parution: 24 sep 2010
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Acheter Delve Deeper

Packages qui comprennent ce jeu

Acheter Delve Deeper + Treasures and Tunnels

Inclut les 2 articles suivants : Delve Deeper, Delve Deeper: Treasures and Tunnels

Mises à jour récentes Tout voir (15)

We Are Not Making Dwarven Delve.

6 novembre 2013

This was originally a blog post on our website.

We are synonymous with Delve Deeper.

That game, which we released in September 2010 introduced players to our take on the incredibly lucrative dwarves-in-tunnels genre. It’s been critically well-received and we’ve developed a loyal fan base around it. While we certainly don’t own the patent on dwarf games, Delve Deeper is what we are known for.

If you haven’t played it, it’s a turn-based adventure/strategy game where you build tunnels on rotating hex tiles, collect treasure, fight monsters, and try to trap and otherwise foil your opponents’ plans to do some sweet, sweet looting.

That being said, there has been some confusion regarding our game and an upcoming title from fellow indie Tinkerhouse Games: Dwarven Delve. It’s a game that “challenges you to race through a dungeon layout that you’re constantly changing on the fly. And when that layout changes, the way monsters and traps behave change with it.”

Dwarven Delve:

Understandably, people have been asking us whether we’re involved or if it is in fact Delve Deeper 2. The answer to both these questions is no, and we felt it was not only appropriate but necessary to let you guys know that publicly. There have been questions popping up on Dwarven Delve’s Steam page, about what our involvement is, and, again, the answer is none.

Believe us, when we have another game or sequel coming — you guys will know and you will hear it from us firsthand.

But given that Dwarven Delve has just launched its second Kickstarter, we wanted to use this as an opportunity to clarify from our end. We also wanted to use this as an opportunity to let it be known we are aware of this confusion, and from our conversations with them, it seems unlikely that Tinkerhouse will move to rectify it by changing its game’s name as we’ve requested.

So, again, for the record: We have no involvement with Dwarven Delve.


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À propos du jeu

Delve Deeper est un jeu d'aventure tour à tour et de stratégie pour Windows qui combine des graphismes haute définition et des éléments de jeu de rôle dans une atmosphère humoristique. Jusqu'à 4 joueurs peuvent prendre le contrôle des équipes de mineurs dans un jeu plein de donjons et d'aventures furieuses qui sont rejouables à l'infini. Jouez avec des amis ou contre une intelligence artificielle.
Comprend :
  • L'art du pixel en haute définition sous l'œil du roi des Nains !
  • Composez votre équipe de Nains, de Scouts et de Mineurs
  • Combattez 20 monstres comme des goblins et des dragons !
  • Nouveau ! Un créateur de niveau vous permet de partager vos créations !
  • Mesurez-vous à vos amis en mode multijoueur
  • Collectionnez 100 reliques pour améliorer votre potentiel et contempler votre galerie royale

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP SP2 ou ultérieur, Windows Vista, Windows 7
    • Processeur : 1.4 GHz
    • Mémoire Vive : 512 Mo de RAM
    • Carte graphique : Carte graphique supportant le Shader Model 2.0
    • DirectX® : DirectX 9
    • Disque dur : 60 Mo d'espace disque disponible
Évaluations intéressantes des utilisateurs
70 personne(s) sur 86 (81%) ont trouvé cette évaluation utile
433 produits enregistrés
13 évaluations
10.7 heures en tout
I gave this game a shot, I really did. I wanted to like it, and even with it's obvious, glaring flaws, I dug deeper to see if there was something there, but after it was all said and done, there wasn't.

The game presents an interesting idea, and it reminded me of something like Dungeon Keeper. You have dwarves, and you have them mine these caves for you in real-time, collecting resources, which you use to attack the other team. You can find treasures, and different items that give you temporary upgrades for that match, and eventually, one team becomes the victor.
Sound great, right? Well, no, actually.

On paper, the game sounds like it'd be cool, and really fun, but in practice, the controls are just awful. You're forced to move the camera around by clicking and dragging, and issuing commands to your units just feels really cumbersome. The artstyle is interesting for a bit, but once you realize how limited the whole thing is, and how many assets they changed the colors on and re-used. that also begins to lose it's appeal. There is basically no storyline to speak of, and what little bit of flavor text they do try to put in there just comes off as bland and annoying.

I could forgive ALL of these things if the design of the game was fun... but it also fails in that aspect. Nothing I did in the game felt rewarding or satisfying, and I think that's the most damning thing you can say about it. It just feels like a bunch of cumbersome clicking without any payoff. It's a bland, useless, mess of a game, and nobody should waste their time or money with it.
Posté le : 2 décembre 2013
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23 personne(s) sur 35 (66%) ont trouvé cette évaluation utile
304 produits enregistrés
22 évaluations
7.9 heures en tout
Fun little game, though without much DEPTH to it. I'd still say I rather DIG this game, despite some of its FAULTS. Like, say, no saving feature when a single game can last for over an hour so it can be TUFF to finish it in one sitting if you lack the time, and it eventually gets a little BORING. DD's devs have been STONE silent for a while though so don't expect any bug fixes or new content, however the free DLC is still quite a GNEISS addition. But you just gotta admit that this little game is just a STEPPING STONE towards something greater.

Speaking of which.

A sequel with multiplayer included is currently in the works, as far as I'm aware, but devs are taking their sweet time with it, and as for the ETA for its release... Well, your guess is as good as MINE.

I'm done.
Posté le : 4 décembre 2013
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20 personne(s) sur 31 (65%) ont trouvé cette évaluation utile
357 produits enregistrés
8 évaluations
6.6 heures en tout
Really boring game that seems to be ported from X-Box 360. It's also multiplayer-targeted... With no option to play online. If you don't have any friends, you really shouldn't spend your money on Delve Deeper. And even if you have plenty of 'em, there's still no chance for you to play co-op with them, because they won't most likely just want to play that game. Waste of money.
Posté le : 25 novembre 2013
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9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
344 produits enregistrés
160 évaluations
5.8 heures en tout
This is a fun little stategy-turn based game where you compete with other dwarves to dig tunnels and the mechanic for digging the tunnels is interesting. It can lead to you creating a path from the monsters to your enemy's miners, beating his men down so they spend more time fighting and less time mining. I often find myself getting sucked in and lost in it as it's quite addictive and worth a buy if you are looking for a time wasting oppitunity, but there's nothing really amazing to consider it a must buy, by any streach of the imagination.
Posté le : 19 décembre 2013
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
217 produits enregistrés
9 évaluations
1.8 heures en tout
Interesting board game.

Players take turns digging into the field by placing tunnel pieces and then sending their dwarves down to collect as much treasure as possible. Your dwarves can mine for treasure, but that takes time. Larger caches of treasure can be found by killing monsters wandering around the board, although this involves fighting and is much more risky depending on your team makeup. Artifacts are a form of treasure that can have a wide variety of effects, good or ill, and make the game more exciting. The game ends after a certain amount of turns, where the player with the most treasure wins.

It can be quite fun, but for god's sake find a friend to play this with. That is essentially the whole point of a board game, really. And to all of you who bat your eyes at my calling this a board game: you could conceivably convert this to physical form very easily, with a human dungeon master taking the place of the monster AI.

I don't know why all these other reviewers want this game to be something it clearly wasn't supposed to be. I mean, how hard can it be to talk about this game in the way it was designed to be played?
Posté le : 28 janvier 2014
Cette évaluation vous a-t-elle été utile ? Oui Non