Delve Deeper is a turn-based Adventure/Strategy game for Windows that combines HD pixel art, tile placement, and RPG elements in a bright and humorous atmosphere. Up to four players take command of Dwarf mining teams in this fast and furious dungeon adventure meets devious puzzler, building the map as you play for an ever-changing,...
用户评测: 褒贬不一 (305 篇评测)
发行日期: 2010年9月24日

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包含 2 件物品: Delve Deeper, Delve Deeper: Treasures and Tunnels

 

关于这款游戏

Delve Deeper is a turn-based Adventure/Strategy game for Windows that combines HD pixel art, tile placement, and RPG elements in a bright and humorous atmosphere. Up to four players take command of Dwarf mining teams in this fast and furious dungeon adventure meets devious puzzler, building the map as you play for an ever-changing, endlessly replayable strategy experience for you and your three best friends, or three devious AI teams.
Key features:
  • Gorgeous HD Pixel art, quirky humor, and the ever-present King of Dwarves!
  • Pick your own team of 5 Dwarves from Fighters, Scouts and Miners
  • Battle 20 powerful Monsters including Goblins, Evil Dwarves, and huge Dragons!
  • New! Level Builder allows you to create and share your own designs!
  • Challenge your friends in up to Four Player Hotseat Multiplayer
  • Collect over 100 relics to power up your Dwarves, and view them later in The Royal Gallery!

系统需求

    Minimum:
    • OS: Windows XP SP2 or better, Windows Vista, Windows 7
    • Processor: 1.4 GHz
    • Memory: 512 MB
    • Graphics: Must Support Shader Model 2.0
    • DirectX®: DirectX 9
    • Hard Drive: 60 MB
有价值的用户评测
8 人中有 7 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.5 小时(记录在案的)
发布于:3月6日
玩了十分钟还搞不懂怎样玩..画面也很简陋。
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
4.7 小时(记录在案的)
发布于:1月24日
好吧,看到好友里没有一个人买这个游戏,不由得要推一下。这个可是个好游戏啊。虽然画面简陋,但是矮人有模有样,一把很短,但是有趣味,多人竞争也有一丝。而且音乐丁丁当当的挖矿声也十分带感。各位喜欢轻休闲的奇幻玩家一定不要错过这个。
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
14.1 小时(记录在案的)
发布于:5月9日
Delve Deeper when I started was at first a simple strategic game (play, wait, play, etc).
The toturial in the game is a big dialogue that goes into detail of what the game gives (building tunnels to selecting a dwarf and point it to a tunnel where he can mine gold).

The game resolve where you can play from 2 to 4 players and the game is decided by how much gold you have earned through mining gold, gem, mithril, loot and relics.
(To play multiplayer. You need to play it on the computer the game is on. Meaning you can't play from over the world. (Which is actually a must for a game like this).

Before you start you can choose to three classes:
- Miner:
This class can hold up to 6 items for gold, gem and mithril. Can walk 4 steps and is overall the points getter in the game.
- Fighter
This class can hold up to 4 items for gold, gem and mithril. Can only walk 3 steps and is overall the one who protect and fight
- Scout
This class can only hold up to 3 items for gold, gem and mithril. Can walk 6 steps and is overall the one to kill weak monsters and light tunnels that is farther away.

The relics in this game make said classes stronger, but said relic will only have effect on the said dwarf who picked said relic up.
Relics can be turned in at bazaars or the camp (where you start) and might give favourable effects that will last the whole game.
(Relics also have some references to pop culture, Dwarf Side of the Moon as an example).

The enemies in the game (monsters/players) make the game a little more strategic as well with building tunnels.
Building tunnels is optional. you can use it to progress deeper in the mine or give it an opening for monsters to attack other players. Making the gameplay a little more fun. Tunnels is at first dark, but everytime you or the other player/computer goes to a dark tunnel. the dwarf will light the tunnel up preventing spawning for more monsters.

Every map have it's set amount of rounds that varies. (creating a map will give automatically an amount of rounds).
making you're own map is at first a great feature. Only that you need every hex to be filled to make it truelly playable.
Picking out tunnels without showing what pieces you can select (picking a wrong piece meaning you need to click said hex to redo it). You will be taking a lot of time to create a map. since it's a lot of trials and errors.

Overall it's a solid game and maybe a must for all strategic gamers out there.
But for me I can't recommend this game.

Pros:
- Easy, Fun Gameplay
- Strategic to it's core

Cons:
- Slow Gameplay
- Creating a map is (kinda) frustrating
- Multiplayer is local-only

Feedback for this review is appreciated.
这篇评测是否有价值? 欢乐
16 人中有 13 人(81%)觉得这篇评测有价值
3.0 小时(记录在案的)
发布于:2014年3月29日
这款游戏看起来好像很好玩,其实不是的。
我个人不喜欢它的地方:操作很麻烦,当你熟悉操作了,你知道你的矮人团队能干的事情实在太少了,就是挖资源赢得比赛,很快就会没意思。
其实游戏点子还是不错的,但缺乏好的设计,剧情基本没有,就是那么几句没意义的话,然后比赛,操作设计上又比较不合理,让人难受,然后可探索的内容又缺乏。
我觉得的最致命的在于奖励反馈机制,一个游戏设计不能没有这个的,你在游戏中干了一些事情,然后给予让人兴奋的奖励这样才有动力继续下去,这游戏在这点上做得不好,因此不推荐。
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143 人中有 118 人(83%)觉得这篇评测有价值
10.7 小时(记录在案的)
发布于:2013年12月2日
I gave this game a shot, I really did. I wanted to like it, and even with it's obvious, glaring flaws, I dug deeper to see if there was something there, but after it was all said and done, there wasn't.

The game presents an interesting idea, and it reminded me of something like Dungeon Keeper. You have dwarves, and you have them mine these caves for you in real-time, collecting resources, which you use to attack the other team. You can find treasures, and different items that give you temporary upgrades for that match, and eventually, one team becomes the victor.
Sound great, right? Well, no, actually.

On paper, the game sounds like it'd be cool, and really fun, but in practice, the controls are just awful. You're forced to move the camera around by clicking and dragging, and issuing commands to your units just feels really cumbersome. The artstyle is interesting for a bit, but once you realize how limited the whole thing is, and how many assets they changed the colors on and re-used. that also begins to lose it's appeal. There is basically no storyline to speak of, and what little bit of flavor text they do try to put in there just comes off as bland and annoying.

I could forgive ALL of these things if the design of the game was fun... but it also fails in that aspect. Nothing I did in the game felt rewarding or satisfying, and I think that's the most damning thing you can say about it. It just feels like a bunch of cumbersome clicking without any payoff. It's a bland, useless, mess of a game, and nobody should waste their time or money with it.
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