Indsendt: 2. december 2013
I gave this game a shot, I really did. I wanted to like it, and even with it's obvious, glaring flaws, I dug deeper to see if there was something there, but after it was all said and done, there wasn't.
The game presents an interesting idea, and it reminded me of something like Dungeon Keeper. You have dwarves, and you have them mine these caves for you in real-time, collecting resources, which you use to attack the other team. You can find treasures, and different items that give you temporary upgrades for that match, and eventually, one team becomes the victor.
Sound great, right? Well, no, actually.
On paper, the game sounds like it'd be cool, and really fun, but in practice, the controls are just awful. You're forced to move the camera around by clicking and dragging, and issuing commands to your units just feels really cumbersome. The artstyle is interesting for a bit, but once you realize how limited the whole thing is, and how many assets they changed the colors on and re-used. that also begins to lose it's appeal. There is basically no storyline to speak of, and what little bit of flavor text they do try to put in there just comes off as bland and annoying.
I could forgive ALL of these things if the design of the game was fun... but it also fails in that aspect. Nothing I did in the game felt rewarding or satisfying, and I think that's the most damning thing you can say about it. It just feels like a bunch of cumbersome clicking without any payoff. It's a bland, useless, mess of a game, and nobody should waste their time or money with it.