Tannenberg is a standalone expansion to WW1 multiplayer FPS Verdun, taking the 1914-1918 WW1 Game Series to the Eastern Front. Warfare on the border of the Russian Empire is a tense battle for survival – can your squad weather the storm of battle?
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Release Date: Expected 2017

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Available: Expected 2017

 

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August 18

FRONTLINE NEWS - Galicia Map, Bullet Penetration and Alpha Testing



In the wrong place, at the wrong time

Welcome back to your (usually) bi-weekly dose of news from the front. This edition of Frontline News starts with some additional info on the Galicia map, which we have previewed in the recent weeks. We want to provide you with some backstory of the map, giving some weight to the region’s history. By popular demand we also have a more technical reveal for you, showing off the bullet penetration mechanic we are working on! To round things up we have a link for you, allowing you to register for Tannenberg alpha playtesting.



Nothing like a morning charge over a frozen field

Galicia, A Map With A Variety Of Challenges
The map Galicia is set in the historic and geographic region of Galicia, which includes parts of present day southern Poland and western Ukraine. It lies to the north and east of the Carpathian mountains. The map features cultivated land, and wild forests on sloping hills and rock faces. A small rural village with a monastery is set in stark contrast to a destroyed forest and improvised revetments. In the north east corner the K.u.K. troops have set up an improvised HQ. From here, following the adjacent meandering creek, lies a rigged railway with the Austro-Hungarian armored train pinned down between the woods and a large cliff. Uphill we find outflanked Russian field artillery, which leads us to an overrun Russian encampment. Arriving over the crest of the hill - in the south west corner - we meet The Tsarist troops at a deserted farmhouse.

Galicia offers the most variety of challenges in the line up of maps. The steep terrain promises interesting situations, and the dense disorienting forest provides the potential setting for a deadly ambush. There are revetments and trenches to navigate with saber drawn, and open fields to lead your squad through. We pay a lot of attention to detail in the maps. A lot of work has gone into new props that bring the history of this unique conflict to life. Keep an eye out for anything ranging from artillery carts and signal lights to tents, outhouses and boats. Another eye catcher here is of course the massive armored train, a prominent stationary set piece in Galicia. These ‘hero assets’ create an amazing atmosphere in the maps!



The stationary armored train in all its glory (the smoke effect is still being worked on)

New Gunplay Mechanic: Bullet Penetration
Our Eastern expansion will introduce new maps - such as the recently shown region of Galicia - in which you’ll no longer be confined to the muddy trenches. Instead combat is moved to vast open plains, dense forests, abandoned villages and destroyed churches. To facilitate this new dynamic gameplay we are also introducing new gunplay mechanics. One of these new mechanics that we’re is including Bullet Penetration.



Duck and cover, works like a charm

When bullets hit soft objects, like wood, dirt or flesh, they will penetrate the object and continue to do damage beyond the initial impact. As you can imagine, this change has quite a substantial impact on the 1914-1918 WW1 Game Series’ ecosystem. It adds another layer of strategy to the game and we feel it also adds to the realism of the gunfights.

Tannenberg Alpha Testing
To close things off we wanted to share a link with you, giving you the option to sign up for Tannenberg Alpha testing.This is a traditional test phase though, not just some PR stunt in disguise, or chance for you to play the game for free. We’re hard at work perfecting the game so we need testers who are willing to take an active role in testing and hunting for potential bugs, in order to make Tannenberg the game we all want it to be.

Signing up doesn’t guarantee an invite but if you’re interested we hope you’ll take the time to register.

https://docs.google.com/forms/d/e/1FAIpQLSdIlKCIbNkW7fjrDv2eRWnbtCjP03hF5KEP7vk6XNMfmwXtIw/viewform

Thanks for reading and till the next Frontline News!
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August 4

Frontline News – Extended look at K.u.K. Trooper

For this latest edition of Frontline News we wanted to give the stage to our recently revealed Austro-Hungarian soldier, and showcase some of the details of his equipment and weaponry we’ve been working on.



Early war officer and squad in Pike-Grey (Hechtgrau)

As is always the case during our development of both Verdun and Tannenberg, we greatly value realism. Not only when it comes to gameplay, but also in visual details of any size. Maps, characters, or gear, we want it all to look authentic. This also holds true in regards to the recently revealed K.u.K. Trooper. And now that our Austro-Hungarian cat is out of the bag, so to speak, we wanted to highlight some of the realistic weapons and gear we have fitted him with.



Late-war squad in Field-Grey (Feldgrau)

Some troopers are wearing the Austrian M1917 helmet. This was a domestically made update to the well-known German M16 helmet, of which the Austro-Hungarian forces initially received 500.000 units. At the end of the war, another 500.000 local versions were added, which differed in colour, chinstrap, and placement of rivets.



Late-war KUK squad Equipment

The M1910 Entrenching tool’s main difference to its predecessor is the pointed tip. By the end of 1915 this model ruled them all, and replaced all previous models in the field. It was so sturdy, some were even reissued to the Wehrmacht in WWII. All shovels came with a carrier and were traditionally carried on the left hip, often strapped together with a bayonet (appropriately called the ‘German manner’). The most commonly encountered bayonet is the M1895 Mannlicher rifle version, which originally came with a black painted scabbard. Some scabbards were repainted however at a later stage of the war.



Close up of in-game backpack

The unofficially named M1888/15 canteen came from different manufacturers, which was only reflected in name and date stamps. When it comes to weapons, Many Steyr-Mannlicher rifles saw use. But as shown by our recent Facebook poll, the M95 is amongst the most popular.


In-game first-person view of inserting an en-bloc clip in the m95

So there you have it. The K.u.K. Trooper in all his glory. What do you think? No, seriously, what do you think? We are always looking for constructive feedback. Everything we have shown so far is work in progress, so we genuinely value your feedback if you feel a certain model could be improved. Thanks and we hope you enjoyed this edition of Frontline News!

And if you can’t get enough of the Steyr-Mannlicher rifles, check out the video’s from C&Rsenal, who helped us with getting the in-game audio sounding as realistic as possible.

http://www.youtube.com/watch?v=4xeeE1E9Wwk
History of the M95
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About This Game

Tannenberg is the latest entry in the 1914-1918 WW1 Game Series that started with WW1 FPS Verdun, expanding the focus to encompass the Eastern Front. Warfare on the border of the Russian Empire offers a fresh experience for new and veteran players alike, with new squads and weapons, open maps that give players tactical freedom, and a whole new 64 player game mode!

This historical game takes place across the lakes, forests, and snowy plains of the Eastern Front - it was inspired by the Battle of Tannenberg in 1914 where the Russian Second Army was dealt a heavy blow by the Germans. Tannenberg offers a range of game modes - including the exciting new mode reflecting the different nature of war on the Eastern Front - and a wealth of historical detail: realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on real battlefields, this time in the forests, plains and mountains along the border between the Russian Empire and the Central Powers.

Tannenberg key features include:
  • Realistic World War 1 gameplay
  • Tactical squad-based FPS
  • Warfare on the Eastern Front
  • Majestic backdrops and map detail
  • Variety of game modes for player counts of up to 64

Experience World War One on the Eastern Front
It’s all-out war on the Eastern Front! From artillery barrages and poison gas to the deadly machinegun and humble rifle, there are many weapons to master. The battlefield is a dangerous place, and a little thought will help you stay alive – lead your shots, keep your eyes open, and be ready to engage in ferocious close combat at any moment.

Authentic Eastern Front Warfare
The development team is aiming to recreate the atmosphere of the Eastern Front with the same level of accuracy as in Verdun. Uniforms have been recreated to the tiniest detail, the weapons are modeled to exact references and the maps use realistic props and terrain layouts.

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System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    Recommended:
    • OS: Windows 10
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    Minimum:
    • OS: 10.8
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
    • Network: Broadband Internet connection
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 3 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: 2GB video card memory
    • Network: Broadband Internet connection
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