Enter the magical world of Tangledeep, a beautifully polished dungeon crawler inspired by classic 16-bit RPGs! Colorful characters, a unique job system, and beautiful environments meet deep roguelike gameplay for adventures that are different every time you play.
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Meget positive (53 anmeldelser) - 92% af de 53 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 18. jul 2017

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Spil med tidlig adgang

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Tangledeep is already a beautiful, polished game with dozens of hours of gameplay. Its procedurally-generated maps, hundreds of items, 9 jobs, and diverse monsters give it high replayability even though the game isn't 100% done yet. Through Early Access, we can continue iterating on the game - expanding the dungeon, the story and lore, more items, more jobs, etc. - while also collecting valuable and useful feedback from players!”

Hvor lang tid vil dette spil være i tidlig adgang?

“Tangledeep will be in Early Access until December 2017. We have a clear development roadmap and we expect the full, final game will be released in either November or December.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The final version of the game will have significantly expanded story and lore content, more art (i.e. character directional sprites, attack animations), many more items, side areas, jobs, abilities, and secrets, fine-tuned balance, and additional challenge modes, among other things.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Tangledeep has been in development since February 2016 and already has rich gameplay, Windows & OSX support (Linux works on some distros), full controller support, 50+ monsters hundreds of items... It's in great shape! We are constantly working on the game with new builds every few days.”

Ændrer spillets pris sig under og efter tidlig adgang?

“There will be no price difference from Early Access to the final game launch.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Tangledeep's development has been very open to the community since day 1! We post development updates on Twitter and our Discord server regularly, as well as through our email list. Andrew (the lead developer) streams development weekly on Twitch as well.

Your feedback, suggestions, comments, and concerns will continue to be heard and rolled into ongoing development!”
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18. august

Friday Patch Review Roundup: August 18, 2017

Hello adventurers! This is a double-week whammy of update news, so let's get right to the highlights since our last roundup!

NEW JOB - SOULKEEPER
Tangledeep's 10th job is now playable! The Soulkeeper is an aggressive summoner that uses "Echoes" collected from monsters to power her abilities. Debuff enemies and wear them down with your crossbow while reviving fallen monsters to fight by your side (not to mention all manner of elemental spirits!)

MONSTER CORRAL UPGRADE
The Monster Corral system has been revamped! Once captured and placed in the corral, monsters now have a variety of stats like Happiness, Weight, Rarity, and Beauty. Monsters can be Fed or Groomed to improve Happiness, Beauty, or both. Captured monsters also have certain foods they love or hate, so finding the right food will help them become happier even sooner. Happy monsters may produce certain items for you, even when you're away from the corral, so be sure to check back regularly!

NEW ITEMS AND MAGIC MODS
Three new staves, 8 new magic mods (equipment properties), 6 new legendaries, and a number of new non-legendary consumable items can now be found.

SHOPS IMPROVED
Many shopkeepers now stock higher-level goods as YOU gain levels.

PALADIN MINI-REWORK
The Paladin job now benefits from "Wrath", a resource generated by blocking or using Smite Evil. Wrath will power up your Divine Fury skill (which replaces Divine Bolt), OR give you extra defense after using Shield Slam.

MANY BALANCE CHANGES
Adventure Mode death penalty has been reduced, many types of food are now better or have shorter Full time, ranged weapons have been tweaked, pet scaling improved, many abilities adjusted... the list goes on and on!

ART IMPROVEMENTS
Several new tilesets have been added, along with dozens of new hit animations for the full cast of monsters.

NEW MUSIC BY GRANT KIRKHOPE
Enjoy the new theme to the Casino by the composer for such classic games as GoldenEye, Banjo Kazooie, and many others!

BOSS FIGHT IMPROVEMENTS
The first and second boss fights have been further fleshed out and improved, with lead-in areas for both!

SIDE AREA REWARDS
Completing a side area now gives you one (or more) special reward chests with a bonus chance for legendary/set item drops!

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4. august

Friday Patch Review Roundup: August 4, 2017

Hello adventurers! Let's take a look at some of the notable changes, additions, and improvements to Tangledeep over the last week.

BALANCE
We continued to fine-tune various class abilities, items, feats, and stats to create more viable options and builds. Several kinds of monster AI were tweaked, usually to be a little less 'indecisive' with their movement and targeting. Pet scaling has been improved, too.

BUGS
We've been rapidly addressing bugs as we receive them and I'm happy to report that we've now fixed the most major bugs related to crashing at Erin the rumor giver, and issues with save files not loading properly. That stuff seems to be all cleaned up now, and we're going down the list and fixing everything reported in order of priority.

CONTENT
Fist and Staff masteries are now in the game, along with new Champion types and legendary items, among other things!

NEW GAME+ MODE
Have you beaten the game yet? If so, try your hand at New Game+ by selecting "New Game" and going to an existing save slot with a high level character. This will re-create the world while retaining all of your meta progress, items, experience and skills. Monsters in NG+ are much harder, smarter, and more aggressive, but also drop much better loot on average (and legendary/set drop chance is doubled!)

QUALITY OF LIFE
We implemented lots of QOL improvements across the board, such as:
  • The addition of a second hotbar for skills/items - You can cycle hotbars via key/button bind easily!
  • Expanded and improved Journal with an extended combat log, plus cleaned up Rumors page and the ability to abandon rumors
  • Stacking status effect icons in the upper left
  • Cleaned up equipment display of stat/combat bonuses
  • Instantly portal back to dungeon/Item Dream by pressing P in town
  • New option for "Battle Text Speed" (damage numbers etc)

SOULKEEPER PROGRESS
The next character job, the Soulkeeper, is coming along well - but I decided to put it on hold a bit while I focus on smashing bugs. However, some of the core mechanics are already done, such as converting powerups into "Monster Spirits" and reviving fallen monsters, abilities and all!
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Om dette spil

Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich, tactical, turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

The Setting


For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

Key Features

  • Experience finely-tuned, procedurally-generated and handcrafted gameplay as you fight challenging monsters, complete quests, and collect rare items.
  • Master deep, tactical turn-based combat across 9 unique jobs. (More to come!)
  • Choose between two game modes – including Adventure Mode, which removes the pain of permadeath.
  • Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
  • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
  • Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).

Multiple Platforms and Control Methods

  • Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
  • Play with virtually any controller, and remap any control, binding, or shortcut
  • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
  • Full mouse support - can even be played with ONLY the mouse!

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Styresystem: Windows XP SP2+
    • Processor: SSE2 instruction set support
    • Hukommelse: 2 GB RAM
    • Grafik: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • DirectX: Version 9.0
    • Diskplads: 1 GB tilgængelig plads
    Minimum:
    • Styresystem: Mac OSX 10.8+
    • Processor: SSE2 instruction set support
    • Hukommelse: 2 GB RAM
    • Grafik: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Diskplads: 1 GB tilgængelig plads
    Minimum:
    • Styresystem: Ubuntu 12.04+ / Steam OS+
    • Processor: SSE2 instruction set support
    • Hukommelse: 2 GB RAM
    • Grafik: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Diskplads: 1 GB tilgængelig plads
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