Enter the magical world of Tangledeep, a beautifully polished dungeon crawler inspired by classic 16-bit RPGs! Colorful characters, a unique job system, and beautiful environments meet deep roguelike gameplay for adventures that are different every time you play.
Wszystkie recenzje:
Bardzo pozytywne (59) - 91% z 59 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania:
18 lipca 2017
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Gra z wczesnym dostępem

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Uwaga: ta oferowana w formie wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu pełnego wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

“Tangledeep is already a beautiful, polished game with dozens of hours of gameplay. Its procedurally-generated maps, hundreds of items, 9 jobs, and diverse monsters give it high replayability even though the game isn't 100% done yet. Through Early Access, we can continue iterating on the game - expanding the dungeon, the story and lore, more items, more jobs, etc. - while also collecting valuable and useful feedback from players!”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

“Tangledeep will be in Early Access until December 2017. We have a clear development roadmap and we expect the full, final game will be released in either November or December.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

“The final version of the game will have significantly expanded story and lore content, more art (i.e. character directional sprites, attack animations), many more items, side areas, jobs, abilities, and secrets, fine-tuned balance, and additional challenge modes, among other things.”

Jaki jest obecny stan wersji z wczesnego dostępu?

“Tangledeep has been in development since February 2016 and already has rich gameplay, Windows & OSX support (Linux works on some distros), full controller support, 50+ monsters hundreds of items... It's in great shape! We are constantly working on the game with new builds every few days.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

“There will be no price difference from Early Access to the final game launch.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“Tangledeep's development has been very open to the community since day 1! We post development updates on Twitter and our Discord server regularly, as well as through our email list. Andrew (the lead developer) streams development weekly on Twitch as well.

Your feedback, suggestions, comments, and concerns will continue to be heard and rolled into ongoing development!”
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Najnowsze aktualizacje Wyświetl wszystkie (18)

15 września

Three-week patch notes roundup!

Hello adventurers! Let's go over all the awesome stuff that has been added, changed, and improved over the last 3 weeks.

DIRECTIONAL ANIMATION PROGRESS
One of the major goals of our Kickstarter was raising funds to do directional animations for all player characters. We've made some great progress on that, with the Brigand being the first job to enjoy a full set of animations in all directions!

FLASK INFUSIONS
Who doesn't love extra flavor in their drink? At levels 5, 10, and 15, you will now get a choice of Infusions to add to your flask which produce all sorts of positive effects!

HUGELY EXPANDED LATE-GAME
Previously, reaching floor 20 would take you to the final boss battle. Now, there is a final 'hub area' with four connected, hand-crafted zones with all-new monsters and minibosses to fight. Completing these very difficult areas doesn't just yield great loot, XP, and JP, but they will weaken the final boss as well.

BRAND-NEW CORRAL AND PET SYSTEM
It's what you've always wanted: the ability to not just capture dungeon monsters, but take them into the dungeon as permanent pets! The new monster corral builds on the previous patches, allowing you up to 12 monster slots (up from 3). Captured monsters, once further tamed, can be brought back into the dungeon and will fight by your side forever... or until they die. But unlike other pets, monster pets get half of your healing, so it's easier to keep 'em alive!

Not only that, but it is now possible to create ALL-NEW monsters by cooking Romantic meals and serving them to two monsters with good relationships. Did I mention all monsters now maintain relationships with all other monsters in the corral?! Hybrid monsters inherit stats and powers from their parents, allowing you to potentially create the ultimate pet with lots of awesome stats and abilities.

TONS AND TONS OF ENGINE WORK
From performance optimizations to save data handling and much more, we've written huge swaths of engine code to make it more performant and easier to edit and maintain.

BUG FIXES AND QUALITY OF LIFE
Dozens of fixes and QOL improvements have been made, such as showing more detailed and accurate Spellshape information, a new pet "party" UI on the main HUD, better menu behavior and much more.

PORT PROGRESS?!
Tangledeep is getting a console port! Which console? You'll find out soon enough! With master devmans Jim Shepard now on the team full-time, we've actually created a working build on (insert console name here). Exciting times!
Komentarzy: 9 Więcej

7 września

Jim Shepard, developer of Dungeonmans, joins the Tangledeep team!

Dungeonmans is a truly top-tier roguelike developed by Adventurepro Games (Jim Shepard), released in late 2014. I had the opportunity to write the soundtrack for the game and even contribute a few kibbles worth of content. If there's a single game that has been a big inspiration for Tangledeep, it would have to be Dungeonmans.

Jim has also been a game programming and design mentor to me from the start, before Tangledeep was even a twinkle in my eye. Without his extensive experience and valuable advice, this game simply would not have been possible.

So, it's with great excitement that can announce Jim is joining the Tangledeep team as a full-time programmer! This is a huge deal since I've been the only one writing code so far, and there are so many things I want to do. He'll be squashing bugs, collaborating on awesome new features, optimizing the engine, and doing prep work for ports to other platforms yet to-be-announced.

Exciting times!

If you're a fan of Dungeonmans, you'll want to read his update announcement here about how this will affect future Dungeonmans dev. (Spoiler: It will slow down, especially compared to the 2+ years of support the game has already received, but Dungeonmans is NOT dying and there is more to come!)
Komentarzy: 23 Więcej
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O tej grze

Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich, tactical, turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

The Setting


For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

Key Features

  • Experience finely-tuned, procedurally-generated and handcrafted gameplay as you fight challenging monsters, complete quests, and collect rare items.
  • Master deep, tactical turn-based combat across 9 unique jobs. (More to come!)
  • Choose between two game modes – including Adventure Mode, which removes the pain of permadeath.
  • Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
  • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
  • Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).

Multiple Platforms and Control Methods

  • Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
  • Play with virtually any controller, and remap any control, binding, or shortcut
  • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
  • Full mouse support - can even be played with ONLY the mouse!

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimalne:
    • System operacyjny: Windows XP SP2+
    • Procesor: SSE2 instruction set support
    • Pamięć: 2 GB RAM
    • Karta graficzna: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • DirectX: Wersja 9.0
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    Minimalne:
    • System operacyjny: Mac OSX 10.8+
    • Procesor: SSE2 instruction set support
    • Pamięć: 2 GB RAM
    • Karta graficzna: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    Minimalne:
    • System operacyjny: Ubuntu 12.04+ / Steam OS+
    • Procesor: SSE2 instruction set support
    • Pamięć: 2 GB RAM
    • Karta graficzna: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Miejsce na dysku: 1 GB dostępnej przestrzeni

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