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Évaluations des utilisateurs :
Globales :
variables (322 évaluation(s)) - 46% des 322 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 10 fév 2011

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Acheter Dungeons

Packages qui comprennent ce jeu

Acheter Dungeons Gold

... Inclut Dungeons, ses contenus additionnels et Dungeons: The Dark Lord.

 

À propos de ce jeu

Un puissant héros progresse dans un sombre donjon, le pille en règle et combat des monstres. Jusqu'ici, rien de bien original. Il est temps de passer de l'autre côté du miroir.

Prenez le rôle de maître du donjon et créez vos propres pièges diaboliques. Des hordes de gobelins attendent vos ordres en tremblotant.

Des héros en quête de trésors vont venir vous rendre visite. Vous pourriez les annihiler d'un claquement de doigts. Mais, n'est-il pas plus jouissif de leur faire goûter à la richesse avant de les en priver ?

Donnez leur quelques trésors et équipements, quelques combats et lorsque le temps est venu, récoltez leurs âmes. Une âme heureuse est beaucoup plus intéressante...

Mais, alors que les âmes des guerriers sont d'excellente ressources, n'oubliez pas que leurs amis peuvent venir créez des problèmes. Débarrassez-vous d'eux en les soudoyant.

Gardez cependant un œil sur la concurrence : elle ne dort jamais et d'autres maîtres de donjons convoitent votre position. Vous avez aussi un patron, il vous bombardera avec des demandes ineptes. Attendez le bon moment pour prendre sa place.

Histoire

Le jeu tourne autour de Deimos, le maître des maîtres de donjons qui s'est fait bêtement piégé par son ex Calypso. Il s'est ainsi retrouver en bas de l'échelle : au fin-fond de la hiérarchie tout en haut du donjon.

L"histoire commence avec Deimos qui va tenter de reprendre son rang et de sa venger de Calypso. Il va d'abord falloir se mesurer aux autres boss. Il y a un roi zombie qui est d'une bêtise abyssale et Minos, un psychopathe.

Comprend :

  • Soyez insidieux. Débarrassez-vous de la concurrence.
  • Préparez-vous au combat. 15 différents types de monstres se promènes dans votre bâtiment.
  • Les 17 missions de la campagne vont vous mettre à l'épreuve. Si vous y survivez des parties personnalisées vous attendent.
  • Dans un donjon il n'y a qu'une seule issue : par le bas. 3 niveaux différents vous attendent.
  • Vos cellules de prison et votre chambre de torture sont prêtes.
  • Créez un donjon de vos cauchemars avec plus de 50 objets différents.
  • Des gobelins attendent vos ordres.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows 7/Vista/ XP SP2
    • Processeur : 2.0 GHz Dual Core
    • Mémoire vive : 2 Go
    • Affichage : 256 Mo DirectX 9.0 card avec Shader Model 3.0
    • Disque dur : 2 Go de libre sur le disque dur
    • Son : Carte son compatible avec Windows
Évaluations des utilisateurs
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Globales :
variables (322 évaluation(s))
Publiées récemment
Doomguy
( 13.0 heures en tout )
Posté le : 14 juin
I don't know why there are so many bad opinions about this game, for me Dungeons is a quite good product and I really enjoyed playing it. It's not Dungeon Keeper and I don't understand why people are mad because of it. Just calm down it's a different game .....
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Mick
( 46.2 heures en tout )
Posté le : 10 juin
I do recall bashing this game on a internet forum I have now been permo-banned from and for some time now (Unrelated to me being banned!) I have regretted sharing with that community how much I though of this game when I played it a few times.

I think it the demo, that dissappointed me at first....and why I never purchase a retial version of this game and then I played the demo again here vai Steam and started to get into it once I got used to the control scheme/playing system for it.

The problem was that I was looking for a worthy successor to Dungeon Keeper 1 & 2, because number never mad eit past the drawing boards and that was that!

There are a fewl clones of this that original game from the early 90's, but the best ones are Delvers, and the unoffical Sequel War for the Overworld (Or some similar name!) and there is sequle for Dungeons as well.

I like dungeons now, it ceraintly has found it's own niche and it really it's own game, but that sequle is something else. Hoping it's difference had nothing to do with me.

Enjoy and check out games like it!
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Tantric Suplex
( 4.5 heures en tout )
Posté le : 24 mai
Oh hello there hero. What's that? You want to die horribly in a prison cell while I collect your soul energy to feed some filthy bats? OK
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Some1xx
( 32.0 heures en tout )
Posté le : 22 mai
So many people complained about Dungeons and gave it a bad name simply because "it's not dungeon keeper".
It wasn't intended to be a dungeon Keeper, only inspired by it; which not many people seemed to understand the difference between.
This doesn't stop it from being a good game.I loved Dungeon Keeper as much as everyone else and always wanted to see a return of it however I still had plenty of time spent on this (Outside of steam so more than the amount shown.)

If you can go into it without expecting to be playing Dungeon Keeper it's a really well made and fun game.
The only similarity is that it's in a dungeon, you have workers (goblins) which will dig the walls out, maintain your placed objects and bring you gold. The whole concept and game play/mechanics are a different thing altogether.

In dungeons, you control the dungeon lord who can roam the dungeon instead of being the large god hand. You don't cater for your creatures, you aim to please the humans that come down.
They have different needs and are impressed by a wide verity of interactions.

As the humans travel through your amusement dungeon they interact with the scenery objects (gimmicks) and the rooms you build.
When they do this, they will gain 'soul energy' until they are fully satisfied and will head back out the dungeon... however that soul energy is what you are after and letting them escape will lose this valuable resource used to create a more impressive dungeon, killing them or torturing them is the way to collect it before they leave.

Creatures are summoned by placing a summoning location down, these are unlocked by having getting a nest within your influence area, which you expand by placing the summoning locations.
These creatures will stay in close proximity to the spawn and fight any of the humans that they see. Whilst they can kill the humans it's not the main purpose. Some of the needs are related to combat weather it's to deal damage or be hit, creatures will fulfil this need.
There's no management for the creatures, they don't require sleep or food.

You will need to manage your hero quite a bit, making sure to kill people when it's time and also to protect the dungeons heart, if destroyed you will lose.
This happens if the humans are unhappy with the dungeon and would rather destroy it. They can also decide to attack after sharing their experiences with each other as the humans do like to talk to one another meaning one unhappy person can trigger others to join.

Dungeons is definitely worth playing if you liked Dungeon keeper (who doesn't?) and are willing to accept that it's not the same game but still want a dungeon management game.
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ovisobscuris
( 0.8 heures en tout )
Posté le : 21 mai
Everybody else says it: this is not Dungeon Keeper. Just not fun to me.
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[S]almon
( 2.3 heures en tout )
Posté le : 26 mars
I’ve never played Dungeon Keeper, so I can’t compare the two games. I will however, say that this game is a boring, tedious piece of ♥♥♥♥ that you should stay away from :).
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elandryl
( 0.9 heures en tout )
Évaluation avant sortie
Posté le : 13 mars
You expected Dungeon Keeper ? Nope, try again.
You expected something close ? Forget about it.
You wanted every bad ideas about gameplay, economy, UI and story, with everything you hate about micro-management and the unfunniest things you never wanted to find inside a builder ?

There it is. Enjoy.
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Shoodyman
( 1.5 heures en tout )
Posté le : 11 mars
Tries to be Dungeon Keeper, but doesn't do as much as the old game. It's fun for the first 30 minutes until you realize there's nothing more to unlock, and gets ungodly boring. Just go get Dungeon Keeper, I know you want to play it.
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Leratrouge
( 5.8 heures en tout )
Posté le : 9 février
Maitre d'un dongeon , superbe idée...
Mais superbement mal réalisé pour ceux qui se souvienne encore de dungeonkeeper.
On incarne un seigneur déchu , qui cavale dans son dongeon pour récupérer or et xp avec un arbre de talent douteux... ok c'est bien beau mais on construit quoi alors ?
Aie!!! la question qui fache,en fait presque rien
4 type de ressource plaise aux héros ,des tas d'or , des monstre pour ceux qui aimes la castagne,des armureries et des blibliothéques... et une prison pour les héroes. Mais la variété des objet tellement pauvre que l'ennuie nous submerge vite.
La déco du dongeon sera elle aussi vite expédié (déco mural à 90%).

Seul les dialogues de l'assistant gobelin sont fun.

Franchement, mauvais rpg,mauvais gestion,mauvais jeux
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gudbrandur
( 21.9 heures en tout )
Posté le : 3 février
In this game you are not the overlord. You are the janitor.

This game wasnt badly made, its just really boring.
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Évaluations les plus pertinentes  Globales
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Non recommandé
5.8 heures en tout
Posté le : 9 février
Maitre d'un dongeon , superbe idée...
Mais superbement mal réalisé pour ceux qui se souvienne encore de dungeonkeeper.
On incarne un seigneur déchu , qui cavale dans son dongeon pour récupérer or et xp avec un arbre de talent douteux... ok c'est bien beau mais on construit quoi alors ?
Aie!!! la question qui fache,en fait presque rien
4 type de ressource plaise aux héros ,des tas d'or , des monstre pour ceux qui aimes la castagne,des armureries et des blibliothéques... et une prison pour les héroes. Mais la variété des objet tellement pauvre que l'ennuie nous submerge vite.
La déco du dongeon sera elle aussi vite expédié (déco mural à 90%).

Seul les dialogues de l'assistant gobelin sont fun.

Franchement, mauvais rpg,mauvais gestion,mauvais jeux
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
Recommandé
2.9 heures en tout
Posté le : 26 décembre 2013
Ce jeu au ton décalé et à l'optique intéressante vous place en Maître du Donjon. Il s'agit de gestion, avec un aspect hack n'slash, mais à l'inverse des productions habituelles. On y crée et bichonne nos donjons pour satisfaire la demande des héros, puis leur sucer l'âme... Jouissif et immersif ! DUNGEONS propose également un mode "bac-à-sable" où aucun scénario ni objectif ne vient nous saouler, on s'amuse librement ! C'est Noël, un peu.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
0 personne(s) sur 8 (0%) ont trouvé cette évaluation utile
Recommandé
2.3 heures en tout
Posté le : 27 novembre 2013
le nouveau dongeon keeper
un excellent jeu.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
156 personne(s) sur 191 (82%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
1.6 heures en tout
Posté le : 29 novembre 2013
It's been said before, it needs to be said again. This is not Dungeon Keeper. It is not close to Dungeon Keeper. It will not fill the void in your heart left by Dungeon Keeper.

My biggest gripe: trying to set up an economy using this system requires a tedious amount of micro-management: You need enemy heroes to be able to easily get to your loot, then intercept them before they easily get away with it. By definition, this means you need to change something about your set-up on the fly, for every hero, in real time.

A slog that misses everything about what made the genre fun.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
85 personne(s) sur 109 (78%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Non recommandé
26.9 heures en tout
Posté le : 29 novembre 2013
The idea is nice, but the implementation is not.
The game creators compare it to Diabolo and Dungeon Keeper. I'm not the Diabolo fanboy, but Dungeon Keeper is a way better game that this one.

The good: visuals, some scenarios in campaign.
The average: gameplay, magic system, skill system, in-game jokes.
The bad: controls, building system (there are a lots of build items which are essentially the same).
The ugly: launching the game (you need to pass 3 screens to simply launch the game).
The verdict: I'm not going to play this game ever again.
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51 personne(s) sur 58 (88%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
115.8 heures en tout
Posté le : 23 octobre 2014
First off, this is definitely not Dungeon Keeper. With that out off the way, this game is good in it's own right. The first couple levels are basically tutorials and are slow, but if you get past the first couple it does become more challengeing. When I first bought this game I had the idea that it would play similar to the Dungeon Keeper games. Upon playing it I was frustrated that it wasn't and promptly removed it and didn't play it again for a long while. However, one day I decided to reinstall and give it a shot without comparing it, to my surprise I wanted to play more.

Your objective is to give the heroes that enter your dungeon everything they want filling their soul meters, then destroy them before they get a chance to leave your dungeon. Using their souls to buy "gimmicks" that you use to fill your dungeon leading the heroes throughout it, and making you more powerful. There is a balance you need to strike to get the heroes happy without having your creatures accidently slay them to soon, and losing soul energy in the process, as yourself the "Dungeon Lord" gets more soul energy from killing the heroes personally. I find trying to build my dungeon in such a way to completly fill the heroes soul bars and leading them to my dungeon heart, where I await them, to be challengeing and statisfing.

I rate it 7/10, because I thoroughly enjoy playing it. But at times it has crashed while trying to autosave and there are a couple missions that are still broke and cannot be completed. Just give it a chance it may surprise you, like it did for me.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
67 personne(s) sur 85 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
1.0 heures en tout
Évaluation avant sortie
Posté le : 26 novembre 2013
NOT like Dungeonkeeper except in the shallowest of ways. There's no mass battles with heroes, and your minions don't fight them, not really. Instead you find dungeon entrences, put a hallway across from them with a bit of treasure at the other end, and a corneer to hide behind. Heroes arrive one at a time, on a timer, see the gold, go to pick it up, and once they're done, you club them and have a goblin drag them back to the dungeon. By this point the hero arrival timer is almost up again, and you do wait for the next one to come along, find treasure, get clubbed, etc and you do this until you realize the whole game is just doing this over and over and get tired of it.
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30 personne(s) sur 32 (94%) ont trouvé cette évaluation utile
Non recommandé
7.1 heures en tout
Posté le : 25 mai 2015
Save your money buy Dungeons ii. This game is overly complicated and you feel like you aren't really running a dungeon. You feel like you are the dungeon overlord who has to do the work completely by himself by killing all the adventurer's yourself because your bats, rats, etc don't see to do much work and seem to be reliant on the adventurer's attacking them. You also can't pick them up and move them where you want to like you can in Dungeons ii where it feels like you are actually running a dungeon instead of just going around with your main guy and attacking Adventurer's. Also you have to get something archaic called Soul Energy from the Adventurer's which means you have to let them beat up your creatures, steal you gold, etc so their green bars go up before you kill them because they are worth more soul energy that way and you can lock them up in cages to get some extra soul energy also. Problem is this means adventurer's pile up in your dungeon meaning you might have to fight multiplies at once making your job tougher since your main guy is the only one that seems to do any of the killing. You also get archaic Prestige points that allow you to build "gimmicks" to occupy the adventurer's and make their soul energy production go up as well. I am glad that I bought Dungeons ii first or I might have got turned off this title line. If I had bought dungeons i first there is a good chance I would never have discovered what a great game dungeons ii is in actually managing a dungeon instead of just attacking like some arcade game with your main guy. In dungeons ii your objective is to kill the adventurer's as quickly as possible not let them hang out and get tougher.

Save your money buy dungeons ii if you want a real game in this genre. I absolutely love that game but can't see myself putting any more time into dungeons i as it seems pointless. Also you can't see your entire dungeon like you can in dungeons ii and it's very dark and hard to see exactly what is going on. The creatures are much larger and more visible in dungeons ii.
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41 personne(s) sur 54 (76%) ont trouvé cette évaluation utile
Non recommandé
10.1 heures en tout
Évaluation avant sortie
Posté le : 1 décembre 2013
As an old fan of Dungeon Keeper. I was thrilled to hear this was supposed to be a spiritual successor to that series.... Then I played the game. DUNGEONS at the very least LOOKS like Dungeon Keeper, but that's about where it stops being a "spiritual successor". As much as I liked the fact you were an actual evil overlord that could roam freely through your dungeon, and while the heroes that would regularly come to your dungeon to battle monsters and loot treasure was a nice touch. It lacked the one thing that would have made the game actually WORK. The free roaming monsters. DUNGEONS wanted to be DK's spiritual successor, but instead just slapped a coat of paint on itself to make it LOOK like a proper successor, then did it's own thing that I found completely disapointing. So... No. Didn't like it. Not at all.
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35 personne(s) sur 44 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
11.2 heures en tout
Posté le : 26 novembre 2013
At first I thought I liked the game, but in the end it is rather dull. It tries to be like Dungeon Keeper, but it doesn't do a very good job at it. I found playing in sandbox to be a little too irritating as I can never remember which maps give me what toys to play with. For example, one map may let you use traps and another may not. In all honsety, play Evil Genius instead.
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