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Évaluations des utilisateurs : Variable (272 évaluation(s))
Date de parution: 10 fév 2011
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Acheter Dungeons

Packages qui comprennent ce jeu

Acheter Dungeons Gold

... Inclut Dungeons, ses contenus additionnels et Dungeons: The Dark Lord.

 

Offre exclusive Steam

DUNGEONS - ÉDITION SPÉCIALE STEAM inclut une mission supplémentaire exclusive, de nouvelles cartes pour jouer en mode bac-à-sable et un ensemble d'objets prestigieux uniques pour personnaliser votre donjon.
Objets prestigieux

  • Statue d'Horny du jeu "Ceville" game Realmforge's (augmente le prestige du donjon)
  • Statue de M. Sidekick, le conseiller du maître du donjon (augmente les capacités des travailleurs gobelins)
  • Statue de "Dick Caine" (augmente le prestige du donjon)

À propos de ce jeu

Un puissant héros progresse dans un sombre donjon, le pille en règle et combat des monstres. Jusqu'ici, rien de bien original. Il est temps de passer de l'autre côté du miroir.

Prenez le rôle de maître du donjon et créez vos propres pièges diaboliques. Des hordes de gobelins attendent vos ordres en tremblotant.

Des héros en quête de trésors vont venir vous rendre visite. Vous pourriez les annihiler d'un claquement de doigts. Mais, n'est-il pas plus jouissif de leur faire goûter à la richesse avant de les en priver ?

Donnez leur quelques trésors et équipements, quelques combats et lorsque le temps est venu, récoltez leurs âmes. Une âme heureuse est beaucoup plus intéressante...

Mais, alors que les âmes des guerriers sont d'excellente ressources, n'oubliez pas que leurs amis peuvent venir créez des problèmes. Débarrassez-vous d'eux en les soudoyant.

Gardez cependant un œil sur la concurrence : elle ne dort jamais et d'autres maîtres de donjons convoitent votre position. Vous avez aussi un patron, il vous bombardera avec des demandes ineptes. Attendez le bon moment pour prendre sa place.

Histoire

Le jeu tourne autour de Deimos, le maître des maîtres de donjons qui s'est fait bêtement piégé par son ex Calypso. Il s'est ainsi retrouver en bas de l'échelle : au fin-fond de la hiérarchie tout en haut du donjon.

L"histoire commence avec Deimos qui va tenter de reprendre son rang et de sa venger de Calypso. Il va d'abord falloir se mesurer aux autres boss. Il y a un roi zombie qui est d'une bêtise abyssale et Minos, un psychopathe.

Comprend :

  • Soyez insidieux. Débarrassez-vous de la concurrence.
  • Préparez-vous au combat. 15 différents types de monstres se promènes dans votre bâtiment.
  • Les 17 missions de la campagne vont vous mettre à l'épreuve. Si vous y survivez des parties personnalisées vous attendent.
  • Dans un donjon il n'y a qu'une seule issue : par le bas. 3 niveaux différents vous attendent.
  • Vos cellules de prison et votre chambre de torture sont prêtes.
  • Créez un donjon de vos cauchemars avec plus de 50 objets différents.
  • Des gobelins attendent vos ordres.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows 7/Vista/ XP SP2
    • Processeur : 2.0 GHz Dual Core
    • Mémoire vive : 2 Go
    • Affichage : 256 Mo DirectX 9.0 card avec Shader Model 3.0
    • Disque dur : 2 Go de libre sur le disque dur
    • Son : Carte son compatible avec Windows
Évaluations intéressantes des utilisateurs
3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
2.2 heures en tout
Posté le : 26 décembre 2013
Ce jeu au ton décalé et à l'optique intéressante vous place en Maître du Donjon. Il s'agit de gestion, avec un aspect hack n'slash, mais à l'inverse des productions habituelles. On y crée et bichonne nos donjons pour satisfaire la demande des héros, puis leur sucer l'âme... Jouissif et immersif ! DUNGEONS propose également un mode "bac-à-sable" où aucun scénario ni objectif ne vient nous saouler, on s'amuse librement ! C'est Noël, un peu.
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0 personne(s) sur 6 (0%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 27 novembre 2013
le nouveau dongeon keeper
un excellent jeu.
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135 personne(s) sur 163 (83%) ont trouvé cette évaluation utile
1.6 heures en tout
Posté le : 29 novembre 2013
It's been said before, it needs to be said again. This is not Dungeon Keeper. It is not close to Dungeon Keeper. It will not fill the void in your heart left by Dungeon Keeper.

My biggest gripe: trying to set up an economy using this system requires a tedious amount of micro-management: You need enemy heroes to be able to easily get to your loot, then intercept them before they easily get away with it. By definition, this means you need to change something about your set-up on the fly, for every hero, in real time.

A slog that misses everything about what made the genre fun.
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62 personne(s) sur 75 (83%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 26 novembre 2013
Évaluation avant sortie
NOT like Dungeonkeeper except in the shallowest of ways. There's no mass battles with heroes, and your minions don't fight them, not really. Instead you find dungeon entrences, put a hallway across from them with a bit of treasure at the other end, and a corneer to hide behind. Heroes arrive one at a time, on a timer, see the gold, go to pick it up, and once they're done, you club them and have a goblin drag them back to the dungeon. By this point the hero arrival timer is almost up again, and you do wait for the next one to come along, find treasure, get clubbed, etc and you do this until you realize the whole game is just doing this over and over and get tired of it.
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73 personne(s) sur 93 (78%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
26.9 heures en tout
Posté le : 29 novembre 2013
The idea is nice, but the implementation is not.
The game creators compare it to Diabolo and Dungeon Keeper. I'm not the Diabolo fanboy, but Dungeon Keeper is a way better game that this one.

The good: visuals, some scenarios in campaign.
The average: gameplay, magic system, skill system, in-game jokes.
The bad: controls, building system (there are a lots of build items which are essentially the same).
The ugly: launching the game (you need to pass 3 screens to simply launch the game).
The verdict: I'm not going to play this game ever again.
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45 personne(s) sur 51 (88%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
115.8 heures en tout
Posté le : 23 octobre 2014
First off, this is definitely not Dungeon Keeper. With that out off the way, this game is good in it's own right. The first couple levels are basically tutorials and are slow, but if you get past the first couple it does become more challengeing. When I first bought this game I had the idea that it would play similar to the Dungeon Keeper games. Upon playing it I was frustrated that it wasn't and promptly removed it and didn't play it again for a long while. However, one day I decided to reinstall and give it a shot without comparing it, to my surprise I wanted to play more.

Your objective is to give the heroes that enter your dungeon everything they want filling their soul meters, then destroy them before they get a chance to leave your dungeon. Using their souls to buy "gimmicks" that you use to fill your dungeon leading the heroes throughout it, and making you more powerful. There is a balance you need to strike to get the heroes happy without having your creatures accidently slay them to soon, and losing soul energy in the process, as yourself the "Dungeon Lord" gets more soul energy from killing the heroes personally. I find trying to build my dungeon in such a way to completly fill the heroes soul bars and leading them to my dungeon heart, where I await them, to be challengeing and statisfing.

I rate it 7/10, because I thoroughly enjoy playing it. But at times it has crashed while trying to autosave and there are a couple missions that are still broke and cannot be completed. Just give it a chance it may surprise you, like it did for me.
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41 personne(s) sur 54 (76%) ont trouvé cette évaluation utile
10.1 heures en tout
Posté le : 1 décembre 2013
Évaluation avant sortie
As an old fan of Dungeon Keeper. I was thrilled to hear this was supposed to be a spiritual successor to that series.... Then I played the game. DUNGEONS at the very least LOOKS like Dungeon Keeper, but that's about where it stops being a "spiritual successor". As much as I liked the fact you were an actual evil overlord that could roam freely through your dungeon, and while the heroes that would regularly come to your dungeon to battle monsters and loot treasure was a nice touch. It lacked the one thing that would have made the game actually WORK. The free roaming monsters. DUNGEONS wanted to be DK's spiritual successor, but instead just slapped a coat of paint on itself to make it LOOK like a proper successor, then did it's own thing that I found completely disapointing. So... No. Didn't like it. Not at all.
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35 personne(s) sur 44 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
11.2 heures en tout
Posté le : 26 novembre 2013
At first I thought I liked the game, but in the end it is rather dull. It tries to be like Dungeon Keeper, but it doesn't do a very good job at it. I found playing in sandbox to be a little too irritating as I can never remember which maps give me what toys to play with. For example, one map may let you use traps and another may not. In all honsety, play Evil Genius instead.
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41 personne(s) sur 61 (67%) ont trouvé cette évaluation utile
4.4 heures en tout
Posté le : 8 avril 2014
I don't think I have ever been this depressed by a game before. As the spiritual successor to Dungeon Keeper, I had very high hopes for this game. It is, saddly, terrible. Everything that made the previous game unique and interesting (monsters moving into and interacting with your dungeon, converting enemies to your cause, waging war against the forces of good,) have all been stripped away.

Yes, you can place monsters in your dungeon and have them protect narrow areas, but they don't roam the area, they don't interact with your dungen, and there are very few types available. The troll/blacksmiths are gone, and so are their traps, doors, and other gadgets to make the dungeon interesting. The prisons remain, but the Mistresses are gone so enemies can't be converted. The only reason you even capture them is to get soul energy out of them.

You no longer wage war. Yes, you can fight heroes, and your mosnters will too. However, you can no longer send your monsters after heroes, they will only engage if the hero happens to stumble into them. Of course, you wouldn't want to send monsters after heroes aanymore either, since they need to survive to be fattened up with soul energy.

It is like they tooke the most basic features of Dungeon Keeper, kept those, and threw away everything that gave the game character. Now, you must run about taking care of every little task using your avatar, with no help from the decorative monsters. Basically, this has become FarmVille with a slightly darker background and sub-par voice acting.
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21 personne(s) sur 28 (75%) ont trouvé cette évaluation utile
81.1 heures en tout
Posté le : 23 décembre 2013
First thing that needs to be said is that this is and never will be Dungion Keeper 3 (go to War for the Overworld for that).

But if you enjoy the idea of heros as little more then a cash crop, then you will enjoy this game. The idea is simple; each hero is worth very little when they enter your dungion, but depending on how you design it they get fat, like good little pigies, and then when rip, you cut them down. This is how you gain the important resources of the game. Each type of hero as different needs and as the game progresses new hero types arive, more stuff gets unlocked ect. Theirs some good humior, but unless you enjoy playing with the heros as above then this game become repititive after mission 5. The music is good and the graphics are nice, but even as someone who enjoyed this game its a 6/10.
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19 personne(s) sur 25 (76%) ont trouvé cette évaluation utile
42.5 heures en tout
Posté le : 25 décembre 2013
First of all: THIS GAME IS NOT DUNGEON KEEPER. Even if it is a "spiritual successor", it still isn't the same game. If you want Dungeon Keeper, go and play Dungeon Keeper.
The game is good and simple and the campaing is a good way to spend some time and the costume game is good to spend some time and challegne yourself. It's not the best game ever, but it still is a good game.
I don't think the game is good enough to worth it's full price, but it sure worth with a good discount.
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32 personne(s) sur 54 (59%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 13 mars 2014
So, there were these games called Badman (and a really freaking long name with My Lord in it that I never can remember) released by NIS for the PSP -- there was also these games called Dungeon Keeper. Now there is the Quest for Epic Loot (which is like MMO...ish) and Imps and . .. kay, bored now.

Point is, this is it's own game. This is micro-management-heavy-as-hell and on top of that, lacks a certain pizaz that gets things to keep going after 20 hours or so (note: I played this a lot before this most recent sale on steam in which I acquired it here) . The biggest customization is nearly meaningless decor. So much is too complecated in practice and yet overly simple in feeling .. which is all sorts of weird (mostly comes from how easy it is to kill heroes on entering without pleasing them) --- this game, like many, requires you to give to it in order to give back. Unlike the best games which tend to be lower on the graphical scale and ask imagination -- this is a dressed up version (kinda) of a lot of things and the missing bits are the innate charm, and the strange feeling of -something- missing.

What am I on about?

This is not Dungeon Keeper. Stop pretending it sucks because of that. This is a solid 7 out of 10 (saying 5 is passing for a 20 USD game) -- this game is good, and above average (but actually less impressive for the year it was released than this last 12 months. .then it was only a 6, but 2013 sucked on every possible level).

More importantly, the gold pack with the standalone DLC was 7.50 USD for me, and that is a GREAT deal. a good 30 hours of enjoyment between the two, and only a few hours of lacklustre play in there.

Not the best game ever, but I do recommend it.
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16 personne(s) sur 25 (64%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.5 heures en tout
Posté le : 12 septembre 2013
The more you play this the more you realize it's just not any fun. Sad game and I'm sad I spent 6 bucks on this damn thing instead of giving it to games that get the fun part right.
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21 personne(s) sur 37 (57%) ont trouvé cette évaluation utile
10.5 heures en tout
Posté le : 10 août 2014
Évaluation avant sortie
I was expecting an experience like Dungeon Keeper, but this ended up being unpolished. The economy doesn't make much sense, and I ended up throwing my money at things without it making much of a difference. There was no actual decisions made while spending money.

The skill tree was kind of a stupid idea. They added on bells and whistiles without the core gameplay: building a dungeon, being fleshed out.

Often times they would have multiple objectives, but they would be contradictory and not fun. It ended up being frustrating more than enjoyable.
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7 personne(s) sur 11 (64%) ont trouvé cette évaluation utile
9.7 heures en tout
Posté le : 11 juin 2012
Remember Dungean Keeper? This is a lot like that, but with a better premise (IMHO). So you're an evil overlord. But rather than wanting to keep adventurers out of you dungeon, you WANT them to come in, get their jollies, have the time of their life, then capture them and suck all the joy out of their souls.

That's a gross simplification, but that's the basic idea. This is sort of like a TD game, in that you have invaders coming into your place and you need to direct them to where you want them to go. But instead of trying to kill them quickly, you essentially want to kill them slowly. You need to give them a good fight, let them find some treasure, maybe even get them laid (not really, but that would be totally expected in this game). THEN you want to imprison them and suck all that contented adventurous soul out of their well-satisfied bodies.

Very fun, very much in keeping with the tradition established by Dungeon Keeper and Overlord.

I give it a B+
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10 personne(s) sur 17 (59%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 19 mai 2014
Hey please fix everything from the Gameplay, Control, Tutorials, Hints, or even remove those annoying Kalypso DRM (the launcher).
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
11.7 heures en tout
Posté le : 24 décembre 2011
Évaluation avant sortie
A challenging and rewarding game, Dungeons caught my interest initially as it seemed like it would be a modern and updated version of the classic Dungeon Keeper games. It is clearly inspired by them which can be seen by the many similarities, though this game shines on its own with its innovation. A must-have for any fan of playing as 'the bad guy' in a dungeon building game.
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.1 heures en tout
Posté le : 23 décembre 2013
Stay away from this one. Mediocre at best. Lost interest after only 3 hours
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
39.7 heures en tout
Posté le : 22 août 2011
If you never rage-quit a game this one might be for you. The game itself is not hard but almost any mistake will cost you a level restart. Example: I setup a small dungeon in sandbox mode and opened my first gate, only to find that as opposed to spawning single hero it spawns parties of heroes. As a result my forces were quickly overwhelmed and I had to restart. Gate itself didn't have any marking to distinguish itself from other gates. This is just one example but I keep running into similar scenarios. Could be that it is my noobery but then again after giving this game couple of tries I feel like its just a waste of my time. Let me know if you had a different experience.
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8 personne(s) sur 14 (57%) ont trouvé cette évaluation utile
11.5 heures en tout
Posté le : 31 mai 2014
Rubbish.

Seriously dont bother.

Once you figure out the mechanics of this game, you realise just how shallow it is.

You want to manage a dungeon? nope you just set it up to please heroes.

You want your dungeon to kill heroes? nope you have to do that yourself... EVERY SINGLE ONE OF THEM.

There is no room for imagination, flair or efficiencies, it is just a laborious click fest.
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