Assume the role of a mighty (and mighty evil) Dungeon Lord and create your own diabolical demesnes underground. 10 different classes of heroes dare to enter your dungeon where 15 different monsters lurk in the dark.
ユーザーレビュー:
Overall:
賛否両論 (320 件のレビュー) - このゲームのユーザーレビュー 320 件中 45% が好評です
リリース日: 2011年2月10日

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...Includes Dungeons, it's DLC, and Dungeons: The Dark Lord.

 

このゲームについて

A mighty hero stalks through a dark, dank dungeon making life miserable for hordes of pitiable monsters as he steals anything and everything not bolted to the floor. Been there, done that - about a thousand times? Then it is definitely time to switch sides and show that hero just who's who in the dungeon!
Assume the role of a mighty (and mighty evil) Dungeon Lord and create your own diabolical demesnes underground. Dim-witted goblin workers tremble as they await your orders and dig corridors and rooms into the rock at your command.
Heroes will visit your dungeon in search of battle and treasure.
Naturally, you could always just annihilate them with a snap of your fingers. But isn't it more entertaining and deliciously evil to watch them attain their heart's desire - and then take take it ALL away?
So throw them a few treasures and some equipment, give them a couple of fights for entertainment and cherish and look after them. And once they are finally happy enough - it's time for the "harvest". For happy heroes have more valuable soul energy for you to gleefully extract from them in your prison or torture chamber!
But even though these self-proclaimed warriors for the good are not much more than an excellent source of resources for you, you still should not underestimate them. If you've beaten up too many of their friends, the powerful and vindictive Champions will occasionally make their way to your Dungeon. Perhaps a small sum could persuade them to forget their moral and ethical principles for once?
In addition to the heroes, you should also always keep an wary eye on the underground. For the competition never sleeps, and other Dungeon Lords would like to claim your territory for themselves. As if that were not enough, another Dungeon Lord lives one level below you who, to top it all off, is also your boss and bombards you with useless tasks! Of course, it goes without saying that malicious and sneaky beings such as yourself are already hard at work trying to take his place!
Story
The game revolves around Deimos, foremost of all Dungeon Lords. He falls victim to a devious plot hatched by his vile, nasty, thoroughly vicious ex-girlfriend Calypso, and suddenly finds himself at the bottom of the hierarchy and the top of the dungeon once again.
As the story proceeds Deimos tries to regain his old place and have his well-deserved revenge on Calypso. First, however, he will have to deal with his new bosses. On the one hand , there's the Zombie King, who is about as intelligent as your average undead zombie is likely to be, and on the other there's hot-blooded Minos, who likes to solve problems using violence or, alternatively, more violence.

Key features:

  • Be insidious! Three different Boss Monsters await in order to give you a real hard time. Get rid of them to become the one and only Dungeon Lord!
  • Get ready for a fight! 10 different classes of heroes dare to enter your dungeon where 15 different monsters lurk in the dark
  • The 17 campaign missions demand your whole cunningness as evil dungeon lord. If you manage to survive them there's still the custom game waiting for you.
  • In a dungeons there's only one way: going down. 3 different levels wait to be conquered by you.
  • Prison cells and torture chambers are ready for your command and await “customers”
  • Create the dungeon of your dreams with 50 different objects
  • Wimpy goblin workers await your commands and create the dungeon after your wishes.

システム要件

    Minimum:
    • OS: Windows 7/Vista/ XP SP2
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB
    • Graphics: 256 MB DirectX 9.0c Graphics card with Shader Model 3.0
    • Hard Drive: 2 GB free HDD
    • Sound: Windows-compatible Soundcard
Customer reviews
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Overall:
賛否両論 (320 件のレビュー)
Recently Posted
Tantric Suplex
( 記録時間: 4.5 時間 )
投稿日: 5月24日
Oh hello there hero. What's that? You want to die horribly in a prison cell while I collect your soul energy to feed some filthy bats? OK
Some1xx
( 記録時間: 32.0 時間 )
投稿日: 5月22日
So many people complained about Dungeons and gave it a bad name simply because "it's not dungeon keeper".
It wasn't intended to be a dungeon Keeper, only inspired by it; which not many people seemed to understand the difference between.
This doesn't stop it from being a good game.I loved Dungeon Keeper as much as everyone else and always wanted to see a return of it however I still had plenty of time spent on this (Outside of steam so more than the amount shown.)

If you can go into it without expecting to be playing Dungeon Keeper it's a really well made and fun game.
The only similarity is that it's in a dungeon, you have workers (goblins) which will dig the walls out, maintain your placed objects and bring you gold. The whole concept and game play/mechanics are a different thing altogether.

In dungeons, you control the dungeon lord who can roam the dungeon instead of being the large god hand. You don't cater for your creatures, you aim to please the humans that come down.
They have different needs and are impressed by a wide verity of interactions.

As the humans travel through your amusement dungeon they interact with the scenery objects (gimmicks) and the rooms you build.
When they do this, they will gain 'soul energy' until they are fully satisfied and will head back out the dungeon... however that soul energy is what you are after and letting them escape will lose this valuable resource used to create a more impressive dungeon, killing them or torturing them is the way to collect it before they leave.

Creatures are summoned by placing a summoning location down, these are unlocked by having getting a nest within your influence area, which you expand by placing the summoning locations.
These creatures will stay in close proximity to the spawn and fight any of the humans that they see. Whilst they can kill the humans it's not the main purpose. Some of the needs are related to combat weather it's to deal damage or be hit, creatures will fulfil this need.
There's no management for the creatures, they don't require sleep or food.

You will need to manage your hero quite a bit, making sure to kill people when it's time and also to protect the dungeons heart, if destroyed you will lose.
This happens if the humans are unhappy with the dungeon and would rather destroy it. They can also decide to attack after sharing their experiences with each other as the humans do like to talk to one another meaning one unhappy person can trigger others to join.

Dungeons is definitely worth playing if you liked Dungeon keeper (who doesn't?) and are willing to accept that it's not the same game but still want a dungeon management game.
ovisobscuris
( 記録時間: 0.8 時間 )
投稿日: 5月21日
Everybody else says it: this is not Dungeon Keeper. Just not fun to me.
[S]almon
( 記録時間: 2.3 時間 )
投稿日: 3月26日
I’ve never played Dungeon Keeper, so I can’t compare the two games. I will however, say that this game is a boring, tedious piece of ♥♥♥♥ that you should stay away from :).
elandryl
( 記録時間: 0.9 時間 )
リリース前のレビュー
投稿日: 3月13日
You expected Dungeon Keeper ? Nope, try again.
You expected something close ? Forget about it.
You wanted every bad ideas about gameplay, economy, UI and story, with everything you hate about micro-management and the unfunniest things you never wanted to find inside a builder ?

There it is. Enjoy.
Shoodyman
( 記録時間: 1.5 時間 )
投稿日: 3月11日
Tries to be Dungeon Keeper, but doesn't do as much as the old game. It's fun for the first 30 minutes until you realize there's nothing more to unlock, and gets ungodly boring. Just go get Dungeon Keeper, I know you want to play it.
gudbrandur
( 記録時間: 21.9 時間 )
投稿日: 2月3日
In this game you are not the overlord. You are the janitor.

This game wasnt badly made, its just really boring.
farohar_ie
( 記録時間: 25.9 時間 )
投稿日: 2月1日
Sadly it's just not Dungeon Keeper.
Still a decent game but instead of attracting creatures to your dungeon and freely designing and building said dungeon you have to capture lairs, each of which permit a certain number of creatures to be added to your dungeon. Different lairs unlock different creatures.
Coops
( 記録時間: 7.4 時間 )
投稿日: 1月17日
TL;DR: Dungeons is a game with an interesting concept, however once you get past the excitement of something different to your usual RTS... It just becomes repetitive. Don't buy at full price.

Dungeons is a game where rather than building up your lair, recruiting forces, and ultimately taking over the "upper realm" by force, you instead aim to coax heroes into your dungeon, increase their happiness through them finding gold, fighting (and beating) your minions, finding weapons, and research. You then kill them to take back this happiness as soul power. The game starts off slowly as you try to become accustomed to this, but then accelerates into you having to manage all of these, as well as ensuring your main objectives are met, to prioritising spending on dungeon improvements or objectives. Which is all well and good, except it's the same formula, and as you get towards the end of the campaign, all you dungeon building is taken care of already.

I blitzed through the campaign and as it is an older game, did not try the multiplayer. Buy this game on sale for a bit of enjoyment, but don't expect to have your mind blown.
Exodust
( 記録時間: 36.9 時間 )
投稿日: 2015年12月31日
While this may not be the original Dungeon Keeper that was one of my favorite games, this game is similar and fun. The campaign is interesting and kept me playing for a while. I still miss the original DK, so hopefully they will release something closer to that with updated graphics.
Kerican
( 記録時間: 51.8 時間 )
投稿日: 2015年12月2日
Do all Dungeon Sims have to be clones of Dungeon Keeper to be good games? NO.

This game, can be better viewed as Sim Dungeon, much like Sim Park. The only real difference is you want the Enemy Heroes to enjoy themselves, before you cut them down and harvest them.

If you are willing to look past the fact that it is a different game than a game came out over 15 years ago. Than their is enjoyable game to be had here.
Lizz
( 記録時間: 2.9 時間 )
投稿日: 2015年10月23日
This game is not like Dungeon Keeper 2 at all. If you're looking to create a dungeon, get Dungeons 2.
Mustang
( 記録時間: 1.6 時間 )
リリース前のレビュー
投稿日: 2015年10月18日
Expecting for DUngeon Keeper 3 and got... bugs
Veloxensis
( 記録時間: 9.7 時間 )
投稿日: 2015年10月14日
I played almost 10 hours, I mustve gone afk.
Ozymandias
( 記録時間: 2.2 時間 )
投稿日: 2015年10月6日
This game fails to run.
I want my money back.
Morgaren
( 記録時間: 2.6 時間 )
投稿日: 2015年9月26日
I'm not getting the next one because of how awful this one really is. Think like its a theme park. You have to manage enjoyment of the vistors while trying to squeeze all the money (life) out of them before they leave.
nahtudej
( 記録時間: 1.9 時間 )
投稿日: 2015年9月22日
This game has not been gripping. Runs slowly and moves slowly. As far as the gameplay has been concerned it had too much time wasted with in game ratings vs. early playtime.
Rynozerus
( 記録時間: 17.2 時間 )
投稿日: 2015年8月19日
Such a great game. It's nice to be the bad guy for a change....
Wojtek the Bear
( 記録時間: 1.1 時間 )
投稿日: 2015年8月19日
It looked interesting and novel but seemed quite boring and sloppy.
Most Helpful Reviews  In the past 30 days
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 32.0 時間
投稿日: 5月22日
So many people complained about Dungeons and gave it a bad name simply because "it's not dungeon keeper".
It wasn't intended to be a dungeon Keeper, only inspired by it; which not many people seemed to understand the difference between.
This doesn't stop it from being a good game.I loved Dungeon Keeper as much as everyone else and always wanted to see a return of it however I still had plenty of time spent on this (Outside of steam so more than the amount shown.)

If you can go into it without expecting to be playing Dungeon Keeper it's a really well made and fun game.
The only similarity is that it's in a dungeon, you have workers (goblins) which will dig the walls out, maintain your placed objects and bring you gold. The whole concept and game play/mechanics are a different thing altogether.

In dungeons, you control the dungeon lord who can roam the dungeon instead of being the large god hand. You don't cater for your creatures, you aim to please the humans that come down.
They have different needs and are impressed by a wide verity of interactions.

As the humans travel through your amusement dungeon they interact with the scenery objects (gimmicks) and the rooms you build.
When they do this, they will gain 'soul energy' until they are fully satisfied and will head back out the dungeon... however that soul energy is what you are after and letting them escape will lose this valuable resource used to create a more impressive dungeon, killing them or torturing them is the way to collect it before they leave.

Creatures are summoned by placing a summoning location down, these are unlocked by having getting a nest within your influence area, which you expand by placing the summoning locations.
These creatures will stay in close proximity to the spawn and fight any of the humans that they see. Whilst they can kill the humans it's not the main purpose. Some of the needs are related to combat weather it's to deal damage or be hit, creatures will fulfil this need.
There's no management for the creatures, they don't require sleep or food.

You will need to manage your hero quite a bit, making sure to kill people when it's time and also to protect the dungeons heart, if destroyed you will lose.
This happens if the humans are unhappy with the dungeon and would rather destroy it. They can also decide to attack after sharing their experiences with each other as the humans do like to talk to one another meaning one unhappy person can trigger others to join.

Dungeons is definitely worth playing if you liked Dungeon keeper (who doesn't?) and are willing to accept that it's not the same game but still want a dungeon management game.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
28 人中 26 人 (93%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 7.6 時間
投稿日: 2014年6月21日
悪側の視点でダンジョンを築き、勇者や冒険者といった連中を迎え撃つシミュレーション。
だと思っていると痛い目を見る。

同種のゲームとしてダンジョンキーパーがあるが、雰囲気や世界観はもろパクリもいいところ。
ただし、ゲーム性はだいぶ違う。
ダンジョンキーパーはあくまで真面目に侵入者を撃退していたが、Dungeonsでは「侵入者という名のお客様を楽しませる」ということが必要になる。
ダンジョンキーパーでも敵の経路を絞ったり足止めしたりといった用途で宝物を置いたりはできたが、それはあくまで倒すための手段であり、別にそれがなきゃいけないわけではなかった。
しかしDungeonsにおいては、それが必要な行為であり、入ってきた奴を片っ端からぶっ殺してはいけない。

ダンジョンキーパーでも味方モンスターの要求に応えてやる必要はあったが、それはあくまで味方のため。
Dungeonsでは敵にそれをやらなければならない上、撃退よりもむしろ要求に応えてやることがメインになってくる。
侵入者はそれぞれが「金が欲しい」だの「いい装備を手に入れたい」だの「強い敵と戦いたい」だのややこしい欲求を抱えている。
これを解消してやらないと各侵入者はダンジョンコアへまっしぐら。その勢いは激しく、まず破壊されることになる。
かといって、欲求を解消してやると今度は出口へまっしぐらなので、楽しませたらその後は迅速に討ち取らねばならない。
くわえて各ステージに設けられた小目標的なものがあり、一定時間内にクリアせよとかいくら稼げとかあれこれ要求される。
これが非常に面倒くさい。
要するに、このゲームはテーマパーク運営シミュレーション、もしくはクレーマー対応シミュレーションなんである。
別にそのジャンルがつまらんとは言わないけれど、ダンジョンキーパー的世界観には正直合わないなと感じた。
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 6.6 時間
投稿日: 2013年8月2日
プレーヤーがダンジョンロードとなり地下世界にダンジョンを構築していき
自分の支配領域を広げていくストラテジー(シミュレーション?)ゲーム。
名作(?)ダンジョンキーパー(日本語版もでているので既知の人も多いと思う)のオマージュ作品。
オマージュといってもゲーム性は大幅に変わっているのでDKファンの方は注意が必要。

基本的なゲームの流れとしては、
未開の地を掘りスペースを作りそこにオブジェクトを設置してダンジョンを作っていきます。
このダンジョンには騎士や魔法使いといった敵が侵入してくるので撃退していくのですが、
ただやっつければいいというものではなく、お宝や装飾品を設置しまず侵入者を楽しませなくてはいけません。
最終的に侵入者を倒したときに彼らの満足度によってポイントが得られ、このポイントでさらにダンジョンを充実させていきます。
さら侵入者のLVも徐々に上がっていくので、自身や手下のクリーチャーも強化していかなければいけません。

DKファンの視点から大きな相違点をいくつか挙げると、
開拓していく土地はあらかじめ設置されている通路や部屋がけっこう多く、ダンジョン構築の自由度は低めです。
呼び出せる手下のクリーチャー達はあまり強くなく、代わりにダンジョンロードが(自キャラ)非常に強いので
敵の討伐は自身が走り回ることになります。
罠や、クリーチャーをうまく配置しての敵の殲滅をメインとしたゲーム性はほぼなくなっています。
とはいえ1人で全部の敵を殲滅できほど敵は弱くないので、サポートとしてクリーチャーを使うことになります。

独特なゲーム性が肌に合えば十分楽しめると思います。
「数多あるFPSやRTSは好きだけど少し飽きてきたな」なんて人は触ってみると良いかもしれません。
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 20.9 時間
投稿日: 2014年2月11日
ひたすら悪名高い迷宮を作るお仕事ができます。鬱陶しい上司のご機嫌をとりつつ、各地で復讐の段取りを行います。
ヒーロー様達をもてなす準備も怠らず、やれ金貨を箱詰めにしたり、やれ魔法の知識を集めたり、やれ装備を作ったり
ご機嫌になったヒーロー様をお帰りなされるまえに、対価としてご機嫌になった魂をいただくというシステムです。
ヒーロー様の欲求があまりにもかなわない時は、クレーマーとなって迷宮の核を壊しにきます。
もちろんクレームをつけるだけのヒーロー様もいるので気が抜けません
(簡単な雑務は下僕のゴブリンが勝手にやります。)

上司にはパワハラされ、ヒーローには時に満足して対価を支払われずに帰られたり、クレーマー対応に追われたり
癒しは下僕のゴブリンが癒しですね。臭いですが、非常に臭いですが

デモ版も日本語化できるので、アルバイト魔王になることもできます。
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 12.2 時間
リリース前のレビュー
投稿日: 2014年6月22日
非常に残念なことにシリーズものとしてこのゲームに期待した場合、それは残念な結果になるだろう。Dungeon Keeper1,2作目のように召喚したモンスターを働かせたり、サボってるモンスターをつまんで激戦地に放り込んだり、やってきた冒険者を拷問台に送り調教して手下に加えたり・・・。といった魅力的な要素は失われてしまった。主人公が1キャラとしてダンジョンを無様に走っているのには哀愁すら感じる。DUNGEONは冒険者達の遊び場であり、プレイヤーは死なないように彼らの欲求を満たすための奴隷のようなものだ。
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.2 時間
投稿日: 2013年1月4日
ダンジョンキーパーを期待したらテーマパークだった。
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 1 人 (25%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 32.2 時間
投稿日: 2013年2月13日
TDに近い『Dungeon Keeper』と違ってむしろテーマパーク経営ゲームに近い。プレイヤーを動かしまくる必要があるのとダンジョン建設の拡張性が低すぎるのは大きな減点。
このレビューは参考になりましたか? はい いいえ 面白い
188 人中 155 人 (82%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 1.6 時間
投稿日: 2013年11月29日
It's been said before, it needs to be said again. This is not Dungeon Keeper. It is not close to Dungeon Keeper. It will not fill the void in your heart left by Dungeon Keeper.

My biggest gripe: trying to set up an economy using this system requires a tedious amount of micro-management: You need enemy heroes to be able to easily get to your loot, then intercept them before they easily get away with it. By definition, this means you need to change something about your set-up on the fly, for every hero, in real time.

A slog that misses everything about what made the genre fun.
このレビューは参考になりましたか? はい いいえ 面白い
107 人中 84 人 (79%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 26.9 時間
投稿日: 2013年11月29日
The idea is nice, but the implementation is not.
The game creators compare it to Diabolo and Dungeon Keeper. I'm not the Diabolo fanboy, but Dungeon Keeper is a way better game that this one.

The good: visuals, some scenarios in campaign.
The average: gameplay, magic system, skill system, in-game jokes.
The bad: controls, building system (there are a lots of build items which are essentially the same).
The ugly: launching the game (you need to pass 3 screens to simply launch the game).
The verdict: I'm not going to play this game ever again.
このレビューは参考になりましたか? はい いいえ 面白い
83 人中 67 人 (81%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 1.0 時間
リリース前のレビュー
投稿日: 2013年11月26日
NOT like Dungeonkeeper except in the shallowest of ways. There's no mass battles with heroes, and your minions don't fight them, not really. Instead you find dungeon entrences, put a hallway across from them with a bit of treasure at the other end, and a corneer to hide behind. Heroes arrive one at a time, on a timer, see the gold, go to pick it up, and once they're done, you club them and have a goblin drag them back to the dungeon. By this point the hero arrival timer is almost up again, and you do wait for the next one to come along, find treasure, get clubbed, etc and you do this until you realize the whole game is just doing this over and over and get tired of it.
このレビューは参考になりましたか? はい いいえ 面白い
57 人中 50 人 (88%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 115.8 時間
投稿日: 2014年10月23日
First off, this is definitely not Dungeon Keeper. With that out off the way, this game is good in it's own right. The first couple levels are basically tutorials and are slow, but if you get past the first couple it does become more challengeing. When I first bought this game I had the idea that it would play similar to the Dungeon Keeper games. Upon playing it I was frustrated that it wasn't and promptly removed it and didn't play it again for a long while. However, one day I decided to reinstall and give it a shot without comparing it, to my surprise I wanted to play more.

Your objective is to give the heroes that enter your dungeon everything they want filling their soul meters, then destroy them before they get a chance to leave your dungeon. Using their souls to buy "gimmicks" that you use to fill your dungeon leading the heroes throughout it, and making you more powerful. There is a balance you need to strike to get the heroes happy without having your creatures accidently slay them to soon, and losing soul energy in the process, as yourself the "Dungeon Lord" gets more soul energy from killing the heroes personally. I find trying to build my dungeon in such a way to completly fill the heroes soul bars and leading them to my dungeon heart, where I await them, to be challengeing and statisfing.

I rate it 7/10, because I thoroughly enjoy playing it. But at times it has crashed while trying to autosave and there are a couple missions that are still broke and cannot be completed. Just give it a chance it may surprise you, like it did for me.
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32 人中 30 人 (94%) がこのレビューが参考になったと投票しました
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記録時間: 7.1 時間
投稿日: 2015年5月25日
Save your money buy Dungeons ii. This game is overly complicated and you feel like you aren't really running a dungeon. You feel like you are the dungeon overlord who has to do the work completely by himself by killing all the adventurer's yourself because your bats, rats, etc don't see to do much work and seem to be reliant on the adventurer's attacking them. You also can't pick them up and move them where you want to like you can in Dungeons ii where it feels like you are actually running a dungeon instead of just going around with your main guy and attacking Adventurer's. Also you have to get something archaic called Soul Energy from the Adventurer's which means you have to let them beat up your creatures, steal you gold, etc so their green bars go up before you kill them because they are worth more soul energy that way and you can lock them up in cages to get some extra soul energy also. Problem is this means adventurer's pile up in your dungeon meaning you might have to fight multiplies at once making your job tougher since your main guy is the only one that seems to do any of the killing. You also get archaic Prestige points that allow you to build "gimmicks" to occupy the adventurer's and make their soul energy production go up as well. I am glad that I bought Dungeons ii first or I might have got turned off this title line. If I had bought dungeons i first there is a good chance I would never have discovered what a great game dungeons ii is in actually managing a dungeon instead of just attacking like some arcade game with your main guy. In dungeons ii your objective is to kill the adventurer's as quickly as possible not let them hang out and get tougher.

Save your money buy dungeons ii if you want a real game in this genre. I absolutely love that game but can't see myself putting any more time into dungeons i as it seems pointless. Also you can't see your entire dungeon like you can in dungeons ii and it's very dark and hard to see exactly what is going on. The creatures are much larger and more visible in dungeons ii.
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54 人中 41 人 (76%) がこのレビューが参考になったと投票しました
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記録時間: 10.1 時間
リリース前のレビュー
投稿日: 2013年12月1日
As an old fan of Dungeon Keeper. I was thrilled to hear this was supposed to be a spiritual successor to that series.... Then I played the game. DUNGEONS at the very least LOOKS like Dungeon Keeper, but that's about where it stops being a "spiritual successor". As much as I liked the fact you were an actual evil overlord that could roam freely through your dungeon, and while the heroes that would regularly come to your dungeon to battle monsters and loot treasure was a nice touch. It lacked the one thing that would have made the game actually WORK. The free roaming monsters. DUNGEONS wanted to be DK's spiritual successor, but instead just slapped a coat of paint on itself to make it LOOK like a proper successor, then did it's own thing that I found completely disapointing. So... No. Didn't like it. Not at all.
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44 人中 35 人 (80%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 11.2 時間
投稿日: 2013年11月26日
At first I thought I liked the game, but in the end it is rather dull. It tries to be like Dungeon Keeper, but it doesn't do a very good job at it. I found playing in sandbox to be a little too irritating as I can never remember which maps give me what toys to play with. For example, one map may let you use traps and another may not. In all honsety, play Evil Genius instead.
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63 人中 42 人 (67%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 4.4 時間
投稿日: 2014年4月8日
I don't think I have ever been this depressed by a game before. As the spiritual successor to Dungeon Keeper, I had very high hopes for this game. It is, saddly, terrible. Everything that made the previous game unique and interesting (monsters moving into and interacting with your dungeon, converting enemies to your cause, waging war against the forces of good,) have all been stripped away.

Yes, you can place monsters in your dungeon and have them protect narrow areas, but they don't roam the area, they don't interact with your dungen, and there are very few types available. The troll/blacksmiths are gone, and so are their traps, doors, and other gadgets to make the dungeon interesting. The prisons remain, but the Mistresses are gone so enemies can't be converted. The only reason you even capture them is to get soul energy out of them.

You no longer wage war. Yes, you can fight heroes, and your mosnters will too. However, you can no longer send your monsters after heroes, they will only engage if the hero happens to stumble into them. Of course, you wouldn't want to send monsters after heroes aanymore either, since they need to survive to be fattened up with soul energy.

It is like they tooke the most basic features of Dungeon Keeper, kept those, and threw away everything that gave the game character. Now, you must run about taking care of every little task using your avatar, with no help from the decorative monsters. Basically, this has become FarmVille with a slightly darker background and sub-par voice acting.
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27 人中 21 人 (78%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 42.5 時間
投稿日: 2013年12月25日
First of all: THIS GAME IS NOT DUNGEON KEEPER. Even if it is a "spiritual successor", it still isn't the same game. If you want Dungeon Keeper, go and play Dungeon Keeper.
The game is good and simple and the campaing is a good way to spend some time and the costume game is good to spend some time and challegne yourself. It's not the best game ever, but it still is a good game.
I don't think the game is good enough to worth it's full price, but it sure worth with a good discount.
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28 人中 21 人 (75%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 81.1 時間
投稿日: 2013年12月23日
First thing that needs to be said is that this is and never will be Dungion Keeper 3 (go to War for the Overworld for that).

But if you enjoy the idea of heros as little more then a cash crop, then you will enjoy this game. The idea is simple; each hero is worth very little when they enter your dungion, but depending on how you design it they get fat, like good little pigies, and then when rip, you cut them down. This is how you gain the important resources of the game. Each type of hero as different needs and as the game progresses new hero types arive, more stuff gets unlocked ect. Theirs some good humior, but unless you enjoy playing with the heros as above then this game become repititive after mission 5. The music is good and the graphics are nice, but even as someone who enjoyed this game its a 6/10.
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34 人中 24 人 (71%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 3.5 時間
投稿日: 2013年9月12日
The more you play this the more you realize it's just not any fun. Sad game and I'm sad I spent 6 bucks on this damn thing instead of giving it to games that get the fun part right.
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58 人中 35 人 (60%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 2.3 時間
投稿日: 2014年3月13日
So, there were these games called Badman (and a really freaking long name with My Lord in it that I never can remember) released by NIS for the PSP -- there was also these games called Dungeon Keeper. Now there is the Quest for Epic Loot (which is like MMO...ish) and Imps and . .. kay, bored now.

Point is, this is it's own game. This is micro-management-heavy-as-hell and on top of that, lacks a certain pizaz that gets things to keep going after 20 hours or so (note: I played this a lot before this most recent sale on steam in which I acquired it here) . The biggest customization is nearly meaningless decor. So much is too complecated in practice and yet overly simple in feeling .. which is all sorts of weird (mostly comes from how easy it is to kill heroes on entering without pleasing them) --- this game, like many, requires you to give to it in order to give back. Unlike the best games which tend to be lower on the graphical scale and ask imagination -- this is a dressed up version (kinda) of a lot of things and the missing bits are the innate charm, and the strange feeling of -something- missing.

What am I on about?

This is not Dungeon Keeper. Stop pretending it sucks because of that. This is a solid 7 out of 10 (saying 5 is passing for a 20 USD game) -- this game is good, and above average (but actually less impressive for the year it was released than this last 12 months. .then it was only a 6, but 2013 sucked on every possible level).

More importantly, the gold pack with the standalone DLC was 7.50 USD for me, and that is a GREAT deal. a good 30 hours of enjoyment between the two, and only a few hours of lacklustre play in there.

Not the best game ever, but I do recommend it.
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14 人中 11 人 (79%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 14.6 時間
リリース前のレビュー
投稿日: 2015年5月8日
For a "Steam Special Edition" this title is severely lacking. They didn't even bother with adding achievements to it. Kalypso put just a hint of effort into this release and it shows. Save your money for other similar better polished titles.
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