Dota is a competitive game of action and strategy, played both professionally and casually by millions of passionate fans worldwide. Players pick from a pool of over a hundred heroes, forming two teams of five players.
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リリース日: 2013年7月9日

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Dota 2 をプレイ

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最新の更新 全て表示(177)

4月20日

Matchmaking Update



Today's update focuses on improving the matchmaking experience with the restoration of Solo Queue, the addition of Phone Linking, and multiple other adjustments.

Quality matchmaking is a core component of an enjoyable Dota session, and today's changes work to address several issues that can affect the player experience when queuing for a game.

LINKED PHONE NUMBER

The first major change is that players must register a unique phone number to their account in order to queue for Ranked matches.

Players using multiple accounts create a negative matchmaking experience at all skill brackets, so our goal is to add just enough friction to this process that the number of players doing this will be noticeably reduced. Having more players using their primary accounts will have a positive effect on both Ranked and Unranked Matchmaking.

There will be a two-week grace period from today during which players have time to register a number, but starting on May 4th, accounts without a registered number will no longer be eligible for Ranked play. If a phone number is removed from an account after registration, a new number can be added, but there will be a three-month waiting period before the removed number can be registered on a new account. This is to prevent using the same number on multiple accounts. Online services that provide phone numbers are not allowed.

SOLO QUEUE

With the return of the Solo Queue, solo players who enter Ranked Matchmaking can now choose to be matched only with other solo players. Any player who selects this option will be placed into matches where all ten players are queuing solo.

PARTY CHANGES

Starting today, if a player's Solo MMR is higher than their Party MMR, queuing in a party will result in the matchmaker assigning a higher MMR to that player. Effectively, these players will search for a match as if their MMR were halfway between the Solo and Party MMR values.

While the current Party MMR number generally reflects the likelihood that you’ll win a given match correctly, we’ve found that when a Solo MMR is dramatically higher than a Party MMR, the match becomes extremely volatile, resulting in an unpleasant and uncompetitive experience for both teams.

Simply having an even chance to win over the long run does not necessarily correlate to having competitive matches, but this change will make it so the matchmaker is able to take into account both the party teamwork skill component and the individual capability of the players on both teams. With both teams having this same mechanic applied to them, the chance for each team to win over a large sample will still be the same as before, but with reduced volatility on a per-match basis.

MATCHMAKING BEHAVIOR

This update also includes several changes intended to remove undesirable behavior from the matchmaking pool.

First, being marked for low-priority matches now results in a duration-based ban from the Ranked queue, in addition to the current game-count-based low priority requirement. The ban will start at a low threshold of a few hours, and increase up to four days for players who are very frequently in low priority.

Next, it should go without saying that while the wide variety of playstyles that Dota players bring to a given match will always be welcome, intentionally ruining games for other players is never condoned. To help address concerns in this area, we've also added better detection for clear cases of intentional feeding, and will be applying stricter punishments to those who violate this rule.

Finally, we’ve also added detection for users that are botting, and with this update have issued a permanent ban to a large number of recently-detected bot accounts. This should help resolve several areas in which these bot accounts have a negative effect on the experience of the Dota community.

REGIONAL CHANGES

Ranked Matchmaking will no longer be available in South Africa, India, and Dubai. We will update these servers as the unranked populations in these regions grow to the critical mass needed to be able to support splitting the user base into Ranked and Unranked queues.

While there are some players that used these servers for Ranked, the low populations made them prime targets for various Ranked Matchmaking abuses. For the time being, players in these regions will need to join Ranked Matchmaking queues in one of the other nearby supported servers.

486 件のコメント 詳細を見る

4月19日

The Kiev Major and Beyond



THE KIEV MAJOR

Final preparations for The Kiev Major are in full swing, and the Swiss-style Group Stage kicks off on Monday, April 24 at 9:00 a.m. EET. Make sure to fill out your Tournament Predictions and set your Fantasy Lineup, and then tune in via the Dota 2 client or Twitch to watch the action unfold.

After Group Stage wraps up, the single-elimination Main Event will kick off on Thursday, April 27 at 10:00 a.m EET from the National Palace of Arts in Kiev, with sixteen of the world's best Dota teams battling to capture the last Dota 2 Major Championship before The International in August.

THE INTERNATIONAL



Once a champion is crowned in Kiev to cap off the Winter season, the focus of the Dota community will turn towards The International and debates over who can walk away from this year's tournament as the undisputed best Dota team in the world.

As such, it's nearly time to unveil The International Battle Pass—once all immortals are sufficiently polished—and prepare for the annual celebration of top-tier Dota that draws fans, pros, and neophytes alike to KeyArena in Seattle.

This year, to distinguish the players who support The International and contribute directly to the tournament prize pool, all TI Battle Pass items will remain exclusive through next year's International. Items that you earn can each be gifted once, and players who unlock Ultra Rare items will still be able to trade them as in the past.

For teams who would join the ranks of the year's top tournament, The International Regional Qualifiers will be held on June 26th – 29th to determine the final contenders who will meet in Seattle August 7 - 12 for a chance at ultimate victory.

TODAY'S UPDATE



Today's update includes the addition of a Stats section to every hero's About tab. Now you can easily see details on each hero's Attributes and level gains; their base attack, defense, and mobility stats; and base health/mana pools and regeneration.

We've also updated the report-granting mechanism to scale directly with the number of games played, fixed the Player Conduct Summary not showing recent commends, and changed report functionality so enemy players can now only be reported for communication abuse.

There are also some performance improvements to help during teamfights on various low-end hardware configurations, and a fix has been added to stop calculating player XPM once they reach level 25.

113 件のコメント 詳細を見る

レビュー

“Dota 2 is possibly the only competitive free-to-play game that is totally uncompromised by its business model.”
90/100 – PC Gamer

“Once you start to learn its secrets, there’s a wild and exciting variety of play here that’s unmatched, even by its peers.”
9.4/10 – IGN

The New Journey

このゲームについて

ユーザーによって作成されたWarcraft 3 Mod として始まったDota は、オンラインゲームとして世界でもっともプレイされているタイトルの1つにまで成長を遂げました。 Counter-Strike、Day of Defeat、Team Fortress、Portalそして Alien Swarm 同様、Valve がコミュニティのMod を開発者を雇用して、彼らのアイデアを元にしたゲームをValve の開発者チームやアーティストの協力を得ながら完全版を作成する機会を与えたことにより、 Dota 2 が誕生しました。

ゲームプレイに関して表現するのは難しいです。視点は伝統的なRTS と同じですが、Dota をRTS と呼ぶのはふさわしくありません。また、各ヒーローがレベル1から開始しし、最高レベル25に到達するまで何度もレベルアップを繰り返しますが、この要素によって RPG のくくりに入れることも正しいとは言えません。

Dota の属するジャンルをめぐって、たくさんの人がアイデアを出してきましたが、おそらくアクション RTS がもっとも表現として相応しいのではないかと思われます。 適切なジャンル名を与えることに長い時間を費やすことはしませんでしたが、われわれの多くがプレイを止められないくらいに、相当ハマってしまいました!

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows 7 or newer
    • プロセッサー: Dual core from Intel or AMD at 2.8 GHz
    • メモリー: 4 GB RAM
    • グラフィック: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Version 9.0c
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 15 GB 利用可能
    • サウンドカード: DirectX Compatible
    最低:
    • OS: OS X Mavericks 10.9 or newer
    • プロセッサー: Dual core from Intel
    • メモリー: 4 GB RAM
    • グラフィック: nVidia 320M or higher, or Radeon HD 2400 or higher, or Intel HD 3000 or higher
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 15 GB 利用可能
    最低:
    • OS: Ubuntu 12.04 or newer
    • プロセッサー: Dual core from Intel or AMD at 2.8 GHz
    • メモリー: 4 GB RAM
    • グラフィック: nVidia Geforce 8600/9600GT (Driver v331), AMD HD 2xxx-4xxx (Driver mesa 10.5.9), AMD HD 5xxx+ (Driver mesa 10.5.9 or Catalyst 15.7), Intel HD 3000 (Driver mesa 10.6)
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 15 GB 利用可能
    • サウンドカード: OpenAL Compatible Sound Card
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