When John and Aryn take on a seemingly routine salvage mission they could have never guessed what they would find. As Aryn boards the mysterious ship she quickly learns that this old yet highly advanced vessel will send her on an adventure that will change her life forever.
All Reviews:
Positive (38) - 84% of the 38 user reviews for this game are positive.
Release Date:
Jun 1, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Through Early Access we are able to grow and maintain a strong connection with our community as we develop the rest of the game. Our goal is not only to create an amazing gaming experience but to build up trust between us and our community and grow the team's reputation in general.

Since we are a very small team we'll be able to gain feedback and bug reports which we ourselves might have missed to make sure that the game will be strong on release with a solid fan base.

Our plan for continued support is to release new side missions and proper development progress updates and releasing stable builds akin to episodic releases as well as other ways to include community members that we can keep our audience engaged and excited as we work towards the game's full release.

On top of that we love to engage with the community and want to offer them a chance to voice their opinions, likes and dislikes about the game. While we have a very strong design philosophy we also believe that we're just mere mortals and that there are a lot of people out there with good ideas and suggestions and we'd like to be able to listen to them.

To not tap into that would be a missed opportunity as an indie developer wanting to build a solid relationship with its audience.”

Approximately how long will this game be in Early Access?

“We estimate that STARDROP will be approx one year in Early Access but we maintain a healthy "when it's done" mentality for the sake of releasing a game that's polished to the best of our abilities.”

How is the full version planned to differ from the Early Access version?

“The full game will have more custom content as well as the entire main campaign completely finished. We will add new features and polish up existing ones where needed. We also plan on releasing more side missions before and after the full release with full narrative implementation.

The game will be available through the standard default branch as well as a public developers branch where players can opt in and play the game in it's unpolished state to experience new gameplay features and other work-in-progress content and be able to provide feedback while we're working on it.

During development things can and will change. We will revisit old scenes / gameplay situations and tweak/expand or polish them further while moving forward at the same time. Development is very flexible so there's no telling which part of the game will be updated in future builds.

We will be adding in achievements as well as badges and trading cards.”

What is the current state of the Early Access version?

“Around 45% completed. This includes the first three chapters which are fully playable and two SRO side missions. Almost all of the base gameplay features have been implemented and the game's current length is over approx three hours long.

The most of the options are now implemented including keybinding but it's still "work in progress" and there are a number of (minor) bugs in the game.”

Will the game be priced differently during and after Early Access?

“The game's pricing will be adjusted according to its content and quality upon release.”

How are you planning on involving the Community in your development process?

“Community involvement has been and always will be incredibly important to us. We have therefore made sure that we provide multiple ways for our community members to reach out to us.

Besides the Steam forums we also have set up a public discord channel, a public Trello board where members can post requests and report bugs and we even set up the ability for our community to reach out to us through the game's main menu screen as well and we will offer other means of communication if we think it will benefit us and the community.

On top of that we also have developer live streams as well as announcements, blog posts and forum posts for instance.”
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Recent updates View all (34)

November 17

Don't Worry, We're Still Alive !!!



What Am I Looking At?
Hi everyone. So it's really time for me to post another update. I have quite a lot to say and I can hope that you guys can understand where I'm coming from.

So the image above is from "Play with Gilbert". A newly released game made by myself, on my own. After I finished chapter three I was ready, or so I thought, to dive into chapter four but fatigued started t settle in.

I didn't notice it at first and I was trying to work on updating the computer interfaces and trying to fix the scrollbar issue. I still haven;t found a solution yet btw. So yeah, I simply couldn't think straight. I knew what I wanted to do but it was difficult to focus. You see, I've been working on STARDROP pretty much non-stop since 2015 and while I have taken one or two small breaks I always kept going and I think it reached a boiling point so I decided to just take a few steps back and just do something else for a bit.

So I turned to a personal project I was fiddling around with, which was a small little game for my daughter to play with. And while I was playing around with some new ideas my wife basically asked me, why don't you turn this into a game you can put on steam?

And it made sense to me. It's a small project I already had some good work done on it and I haven't seen that many children's games on Steam either. I figured I could take some time off from STARDROP, hone my skills in UE4 and try some new things. Things that have helped a great deal. I am now able to fix the HUD issue regarding different screen resolutions.

I also figured I could really use some another revenue stream. STARDROP's been doing fine for a small relatively unknown exploration game and it's kept my head above the water but as you can understand I want to make this the best game I can and not go under while doing it.

Lastly I just needed the break and I have had a lot of fun making this silly little kitty game. My daughter's now basically addicted to it I certainly did not expect her to love it so much. She now plays it every night before bed time and she's stil not bored.

What Does This Mean For STARDROP?
Well, basically I'm done with Play with Gilbert. There's a few issues I want to iron out but I managed to finish this thing a little over a month's worth of effort.

I had to share all this info because I owe it to all of you to at least know what's going on and that I haven't ran away or something like that or if someone comes across my kitty game thinking, hey wait a minute why is this new game released and STARDROP isn't? STARDROP is the main project the big one for me, and Play with Gilbert is a small little game I made for my daughter. the two games cannot be compared in terms of scope and complexity.

And now I feel re-energized and am so ready to get back to STARDROP. My focus will be on getting localization working again and then I'll be off finishing the last two (maybe three?, idk yet) chapters. After that I will go and deal with the smaller bugs.

I'll also attempt to fix the scrollbar issues but since it's an engine feature related problem (somehow the hist detection gets messed up if you arrange widget elements in a certain way) and I'll need more time to figure out a setup that works.

So, my sincere apologies for the down-time. I can only hope you guys can understand but the most important thing is that I haven't left the project (NEVER) or anything. I'm merely a human and I guess I just reached a limit. But I feel refreshed like mad and I'm so ready to finish the story.

So while I don't have much to show other then PwG (Play with Gilbert) I do want to share the new look of the computer interfaces.





So yeah, that's it for now. I'll make sure the next update won't tale as long but I still have a lot of work ahead of me.

Take care everyone and for those curious you can find my little kitty game over here:
Play with Gilbert on Steam

Thank you for understanding and as I've said so many times, I cannot wait to share the rest of the game with you all.

Joure
7 comments Read more

September 13

STARDROP Update September 14th, 2017

New Team V Logo

Dear Community
As you may well have seen from the image above I took some time to create a new logo for Team V. It's a simple logo but it does it's job adequately I think and I think it's a nice upgrade from the old one.

I have also created a new startup video which is pretty much the same in length. But this is hardly the most exciting news I wanted to share.

Improved Intro Sequence
For quite some time I have wanted to improve the very first intro sequence. It starts good enough with the text but the lighting and the station itself always felt a bit flat. This has been tweaked and I think it's a major improvement. I won't spoil anything, you'll just have to see it in motion for yourself.


Another thing that bothered me was Aryn and John's introduction. It wasn't conveying their personalities properly nor their relationship as two friends and colleagues who have a shared history together.

Again I won't spoil anything but this has also been addressed and I think this new opening is a much more gradual intro. Instead of just dropping the player at some starting area, it now starts with a nice first person animation sequence which was pretty tough to pull off but I am pretty proud of it.

But wait, there's more!

DataPad FPV Tweaked
The first person view has been improved. Aryn's hand has been changed to a more natural position and the DataPad is now closer to the players view which increases detail as well as it being properly centered towards the screen.



Echoes
Echoes has been given some attention too. In this new updated the warning has been fixed. So now when you venture deeper into the station, you won't have to be staring at it for the remainder of the mission.


Other tweaks is a lighting polish, I think the level looks a whole lore better. Merry has been tweaked to not be the god of blinding light. (It's still bright but it's within bounds). And the overlapping dialogues have also been fixed.

There are still a few minor bugs that need to be fixed but the major annoyances has been deal with.

DataPad Save Game Improvements
In the future I plan to add achievements. A portion of these will be tied to the crew logs you find throughout the game. You might have to collect a number of logs from a certain crew member in order to unlock an achievement, or simply by collecting them all. Because of this Whenever you started a new game or by selecting a chapter from the chapter selection menu, you would retain all of these logs.

This has now been changed. Whenever you start a new game, the logs will be cleared, except, for when you select a chapter from the chapter selection menu.

This means that you can use the chapter selection menu to search for logs you might have missed in a previous chapter. You can also now manually delete your logs through the game options.



Mirros
I have added the option if turning the mirrors on inside the options menu. I tweaked my old system and it works pretty solid. Now, it's not a true mirror but more of a camera that mirrors the environment.

This has been done to keep performance in check but turning them on will come at a minimal cost. By default they are turned off, but it's only a click away from being activated.






Keep in mind that the game has not been designed with these in mind. You might catch Aryn talking but there's no lip sync feature in the game and the character model of Aryn needs an update which I hope to be able to attend to sometime in the future.

So, What's Next?
I will be putting my focus on getting the localization back working. Our French customers have been waiting far too long to be able to play the game in their native language so I will have to take the time and figure out what's going on.

We will also be working on getting chapter 3 localized. Besides that I will try to fix a few more bugs and what not but after that I will be heading onto the next chapter.

The game is in such a good place right now that I feel I can start moving forward again having done a ton of legwork in terms of fixes and additional polish in content, visuals and gameplay.


I hope you guys will enjoy the new stuff in this update and as always feel free to share your thoughts.

Joure & Team V
12 comments Read more
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Reviews

“Dialogue is a unique highlight that makes STARDROP a one of a kind experience.”
GameGrin

“Stardrop is a slick, story driven first person adventure game that takes place in the vast reaches of space.”
Alpha Beta Gamer

STARDROP Chapter 3 Released


STARDROP's first major content update has just been released. Adding a whole new chapter as well as new and improved features and mechanics. You can read everything about this update here: http://steamcommunity.com/games/stardrop/announcements/detail/2293875823889940273

Early Beta Access

Welcome To STARDROP Early Access

Before you buy the game please take a look at our Early Access guide that covers the game's road map and other topics.

http://steamcommunity.com/sharedfiles/filedetails/?id=954273686

Early Access Localization

STARDROP is currently being localized in-house to French, German, Russian and Dutch. More languages will follow in time.



These are not professional translations but done by members of the team. Any grammatical errors or other issues can be reported in our localization forum: http://steamcommunity.com/app/552880/discussions/9/

Localization Status:

  • Dutch = W.I.P.
  • French = Fully Translated.
  • German = W.I.P.
  • Russian = W.I.P.

Localization includes:
  • Subtitles
  • Emails
  • Text Logs
  • Signs and wall panels

Localization does not (yet) include:
  • User Interface
  • Menu / options / Settings translations
  • Graphical Assets

About This Game


STARDROP is a narrative driven, single player experience. As Aryn, You set out on a seemingly routine salvage operation alongside your close friend John to explore an unknown spacecraft reported to be somewhere in the Cassiopeia constellation. But things are not what it seems and as you explore this old derelict ship more mysteries will come to light and before long you'll find yourself in the midst of a truly exciting adventure unlike any other.


TRY IT BEFORE YOU BUY IT: We have a demo of the game available right here on our storepage. Be sure to give it a try before you buy it. We want you to enjoy the game but only if you're sure that STARDROP is your kind of game. Also be sure to read up on our Early Access Guide:http://steamcommunity.com/sharedfiles/filedetails/?id=954273686

  • Three full fledged chapters within the main campaign. (With more to come)
  • Two playable SRO side missions. (Also with more to come)
  • Fully voiced dialogues by professional voice actors.
  • A rich options menu with lots of graphical settings, gameplay options and keybinding.
  • Retron One: a fun little arena minigame.



STARDROP presents its narrative through traditional cut scenes and in-game cinematic story telling as you play. The main campaign is where the heart of the game's narrative lies but you will also be able to experience the universe of STARDROP through its side missions.



Exploration lies at the game's core but so does accessibility. While the game offers puzzles and asks the player to figure out what to do or where to go next, the flow of information within the game will always guide you. Objectives are always made clear and designed with logic in mind. However, those who venture off the beaten path will find that there are more than enough secrets to be discovered.



Throughout the game the player will be able to interact with various types of interfaces such as control panels, elevators and security system as well as other various interactive objects such as computer interfaces where you can read emails, listen to audio logs and more.



Your All-Purpose-Design (APD) space suit is equipped with a set of tools that you will need in order to succeed. The suit comes with a built-in flashlight. The object scanner enables you to identify objects of interest that you can interact with. The vision scanner uses echo location technology so that you will be able to see when your ordinary flashlight is not sufficient. Your suit also is capable of zero gravity mobility under certain circumstances.



The DataPad is an essential tool. It enables you to view your current objective, read audio and text logs that you've collected and it also comes with a built-in mini-map.



Our main focus will always be on the game's story but we strife to deliver breathtaking visuals where possible. Our efforts have lead us to win Best 3D Graphics in the Intel Level Up Contest of 2017. We will continue to uphold these standards if not lifting them up even higher.


We will continue to release new chapters through episodic installments until the full story is told. We will also release patches, tweaks and polished content in between these installments. More SRO side missions are planned upon release and post release and we will also keep listening to out community as we always have and we will do our very best to make STARDROP a unique and amazing experience.


  • A strong engaging story breaking from the usual darker Sci-Fi setting.
  • Explore multiple spacecraft, Outposts, Stations and more as a salvage & rescue operative.
  • Professional voice acting to drive an unusual story full of mysteries and excitement.
  • A range of light environmental puzzles and a touch of stealth.
  • Exploration mixed with narrative driven gameplay.
  • Inspired by story-rich classics such as Portal, Firewatch and even Alien: Isolation.

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel Core2 Duo 3.00 GHz / AMD CPU 3 GHZ
    • Memory: 4 GB RAM GB RAM
    • Graphics: 1GB (AMD Radeon HD 7970 or Nvidia GeForce 1060)
    • DirectX: Version 11
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel CPU Core i7 2.5 GHz / AMD CPU 3,5 GHz
    • Memory: 6 GB RAM GB RAM
    • Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce 1080)
    • DirectX: Version 12
    • Storage: 10 GB available space
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