STARDROP is a narrative driven Sci-Fi first person adventure and exploration game set in the future. You play as Aryn Vance who is accompanied by her close friend, John Kindley. They are Salvage and Rescue operatives seeking old derelict spacecraft lost in time or ships who are are in need of help.
User reviews:
Positive (18 reviews) - 83% of the 18 user reviews for this game are positive.
Release Date: Jun 1, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Through Early Access we are able to grow and maintain a strong connection with our community as we develop the rest of the game. Our goal is not only to create an amazing gaming experience but to build up trust between us and our community and grow the team's reputation in general.

Since we are a very small team we'll be able to gain feedback and bug reports which we ourselves might have missed to make sure that the game will be strong on release with a solid fan base.

Our plan for continued support is to release new side missions and proper development progress updates and releasing stable builds akin to episodic releases as well as other ways to include community members that we can keep our audience engaged and excited as we work towards the game's full release.

On top of that we love to engage with the community and want to offer them a chance to voice their opinions, likes and dislikes about the game. While we have a very strong design philosophy we also believe that we're just mere mortals and that there are a lot of people out there with good ideas and suggestions and we'd like to be able to listen to them.

To not tap into that would be a missed opportunity as an indie developer wanting to build a solid relationship with its audience.”

Approximately how long will this game be in Early Access?

“We estimate that STARDROP will be approx one year in Early Access but we maintain a healthy "when it's done" mentality for the sake of releasing a game that's polished to the best of our abilities.”

How is the full version planned to differ from the Early Access version?

“The full game will have more custom content as well as the entire main campaign completely finished. We will add new features and polish up existing ones where needed. We also plan on releasing more side missions before and after the full release with full narrative implementation.

The game will be available through the standard default branch as well as a public developers branch where players can opt in and play the game in it's unpolished state to experience new gameplay features and other work-in-progress content and be able to provide feedback while we're working on it.

During development things can and will change. We will revisit old scenes / gameplay situations and tweak/expand or polish them further while moving forward at the same time. Development is very flexible so there's no telling which part of the game will be updated in future builds.

We will be adding in achievements as well as badges and trading cards.”

What is the current state of the Early Access version?

“Around 35% completed. This includes the first two chapters which are fully playable and two SRO side missions. Almost all of the base gameplay features have been implemented and the game's current length is over two hours long.

The options are still work in progress and there are a number of (minor) bugs in the game.”

Will the game be priced differently during and after Early Access?

“The game's pricing will be adjusted according to its content and quality upon release.”

How are you planning on involving the Community in your development process?

“Community involvement has been and always will be incredibly important to us. We have therefore made sure that we provide multiple ways for our community members to reach out to us.

Besides the Steam forums we also have set up a public discord channel, a public Trello board where members can post requests and report bugs and we even set up the ability for our community to reach out to us through the game's main menu screen as well and we will offer other means of communication if we think it will benefit us and the community.

On top of that we also have developer live streams as well as announcements, blog posts and forum posts for instance.”
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Recent updates View all (23)

July 21

STARDROP - Update July, 22nd

Hi everyone
My apologies for not putting out any updates recently. I've just been so busy working on the new content. Lot's of changes have been made under the hood as well attempting to further optimize the game.

So what should I talk about first?

Crash-Bug Fixed?
Epic has released the latest unreal engine preview. In it they have claimed to have fixed the crash bug a number of you guys have been experiencing.

I am currently in the progress of upgrading the game to 4.17 preview in order to test it out internally and determine if it is indeed fixed or not.

This means that I have to wait for the official full release of 4.17 before I can roll out an update for STARDROP. But I hope that by god they have fixed it and that this crash bug will become a thing of the past very soon.

The moment that I can confirm that it's indeed fixed and the offical version is released I will put out an update regardless of any new content. It's so incredibly important to me to deal with as many bugs as possible and this one right here was on the top of the list.

So please remain a little bit more patient, It hurts me just as much as it hurts you guys, trust me.

STARDROP Public Dev-Branch Release
Today will mark the first official public developers branch release of STARDROP. This means that I will upload a work-in-progress version of the game with new content and updated game mechanics.

NOTICE: Don't play the public developers build if you don't want to play incomplete portions of the game. You might encounter things that might hint or straight out spoil parts of the narrative.

You will also have to start a new game in order to create a new save file. I will make sure to provie a new save file when the offical update is out that starts just before the new chapter begins.

The idea behind this is that those who want to get a taste of what's to come in the official content update.

In this release I will include the first new levels of chapter 3. Two of these levels are fully finished regarding scenes and gameplay mechanics. It's still not 100% finished nor polished it is pretty representative of what to expect.

The other remaining levels (5 of them in total) are still unfinished and lack any story elements.

This release also includes the first public version of a small mini-game I have been working on called RETRON ONE. More about that later.

How to get access to the public dev-build:

1: In your games tab locate STARDROP and right-click on it to open up the context menu. Select "Properties"

2: After that click on the "BETAS" tab and select "Publicdev".

Steam will now download the Public Developers version of STARDROP.

Let's start with RETRON ONE. I've always wanted to have some sort of mini-game built right into STARDROP and last week I took the plunge.

RETRON ONE is a basic arena style single player mini-game. You start off with a basic laser rifle and as you get more kills you will gradually increase the difficulty but also will be rewarded with upgrades to your weapons and unlocking an armor upgrade and even a new weapon.

The ultimate goal for RETRON ONE is simply to entertain you guys. A number of these arcade cabinets will be placed throughout the ship with each cabinet offering a different arena. Each arena will come with it's own high scores (Mine and other team members) for you to beat.

RETRON ONE is not yet finished of course and there's still a number of things I need to add. More information needs to be conveyed to the player and I wil tend to that asap. The main idea is to hopefully gather some feedback to see if you guys like it or not.

NOTICE: If you don't want to play any of the new story elements but you do want to try out RETRON ONE then just watch the first part of the video where I show you how to open up the test level.

Zero G Improvements
The entire Zero Gravity movement system has been overhauled and I think you guys will enjoy the new movement system. There are no more hard stops, when you change velocity it will curve nicely and everything feels much more smooth.

I will take advantage of this and make sure itll be used in the game on a few occasions, mixing up land based exloration with zero gravity thrown into the mix.

Collectible Audio Logs
I've also upgraded the datapad log collection system. Instead of just text I am now able to add in audio logs and will make good use of this new feature. This means for instance that you might need to collect a full set of logs regarding a particular crew member in order to get the full back story which is a neat way for me to add more depth and give a bigger incentive regarding exploration.

I also hope to tie these into achievements when you collect all logs regarding a certain individual.

Chapter 3
Of course the most work has gone into working on levels and new content for chapter 3. I'm very happy with where it's going and I'm able to add some nice little environmental details within to make the ship a more believable place and giving it more sense of it having its own history with its crew.

I am super stoked to finish the new chapter as soon as possible and share it with you all. I'm very certain that the new narrative elements will only further the main story and keep you guys invested.

Some big important questions will be answered yet other new questions will take their place. The biggest question of all remains unanswered untill the end of course: Just what happened and what in gods name is going on?

Final Words
I would like to thank everyone for their support. I've never worked so hard for anything in my life and I can only hope that it will be enough in the end.

I am working very hard to finish up the new full chapter but as always I need the time to make it all come together. It's not easy and there's so much involved in pacing story elements but I'm getting there. A ton of heavy lifting has already been done behind the scenes regarding mechanics and new additions.

Just hold on for a bit longer.

A new announcement will be made as soon as I have something to share. Again thank you for sticking with me, I'll do my best to make this a game to remember....

Lastly, if you enjoyed the game so far, please consider leaving a review.

Joure & Team V

5 comments Read more

June 19

STARDROP - Update June, 19th

Additional Update June, 20th
Two new options have been added today under "Video Options", namely:

New Video Options:
  • Bloom Intensity: You're now able to control the intensity of bloom. Setting it to 0 turns bloom off.
  • Lens Flare Intensity: You are now also able to set the Lens Flare Intensity. The Bloom Intesnity also influences the Lens Flare Intensity
NOTE: When you set Post Process to low or Medium, Bloom and Lens Flares will be turned off.

STARDROP Localization Update
In a game developer's perfect world everyone would speak the same language.

We understand how frustrating it can be to want to play a game but you don't understand the language well enough to fully enjoy it.

While we currently do not have the funding to translate (localize) the game officially, we have started translations internally within the team. Today we update the game, adding French translations.

Localization includes:
  • Subtitles
  • Emails
  • Text Logs
  • Signs and wall panels

Localization does not (yet) include:
  • User Interface
  • Menu / options / Settings translations
  • Graphical Assets

Localization Status:
  • Dutch = W.I.P.
  • French = Fully Translated.
  • German = W.I.P.
  • Russian = W.I.P.

Interface localization such as UI elements, options/menu/settings and graphical assets will be done eventually but the most important aspect for us was that the game and its narrative can be enjoyed first and foremost.

Doing our own internal localization means that it might not be perfect yet it should be good enough to follow the story. The team has utilized their own knowledge of their native language to try and bring that foreign language into the game. Right now we have finished the French portion of the localization. Dutch is to follow very soon and we should have Russian and German out not too long afterwards.

So please keep in mind that the localization is done by us internally and we're not specialized in this field. I will keep the status of the localized languages updated.

On top of all that I went through a lot of the text. While it's still not perfect I attempted to fix grammar issues and spelling errors. I hope that this will make it a tad more bearable to read through and eventually this will be properly corrected once we're nearing the final stages of development.

If you spot any errors or believe you can greatly improve upon the existing localization then feel free to contact the team over at and send us a request or you can create a thread over at our Localization Forum:

Updates & Fixes
Besides the language update I also have been able to sneak in a few updates in this new build.
  • New video option: Bloom Scale. Default set to 0, low multiplies it to 8, medium to 16 and high to 32. Lowering these settings can help improve performance.
  • Completely overhauled the Objective System. Text will now dynamically change even if looking at the DataPad. Much easier for us to implement new objectives.
  • Added new language options under Game Options beneath the subtitles. Currently only French narrative localization is fully implemented. (Dutch, German and Russian will follow as soon as possible).
  • Grammar and Spelling errors have been addressed but is not yet perfected and will be updated when we spot any.
  • Fixed the sprint stamina abuse bug. This fix also makes going into a sprint much more fluid.
  • Aryns crouch ability has been added back into the game. It's still in an experimental work in progress stage, but it works in general as intended.
  • Improved signs visibility. The ingame signs have been given a bit of an overhaul. They should be much easier to spot and better to read. I also added a nice Sci-Fi effect to them.

So this leaves me to focus on the actual new content. While we will continue to update existing localization and working towards adding new languages, work regarding the new content update has already resumed.

More Video Options are planned and hopefully be able to toggle bloom on or off, or the ability to define the intensity but I can't promise yet if or when this will be done.

Again I can't say exactly when the content update will go live but I'm doing my best to push it out as soon as possible.

I also wanted to share this internal developers test footage. It's basically a lighting test to see how the character model looks like under various lighting conditions and thought it looked really cool.
Thank you all for the massive support, it's been incredible so far!
Joure & Team V

8 comments Read more
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Early Beta Access

Welcome To STARDROP Early Access

Before you buy the game please take a look at our Early Access guide that covers the game's road map and other topics. We're also currently dealing with a crash bug that has impacted a number of users and we prefer to avoid customers buying the game and not being able to play the game properly.

Early Access Localization

STARDROP is currently being localized in-house to French, German, Russian and Dutch. More languages will follow in time.

These are not professional translations but done by members of the team. Any grammatical errors or other issues can be reported in our localization forum:

Localization Status:

  • Dutch = W.I.P.
  • French = Fully Translated.
  • German = W.I.P.
  • Russian = W.I.P.

Localization includes:
  • Subtitles
  • Emails
  • Text Logs
  • Signs and wall panels

Localization does not (yet) include:
  • User Interface
  • Menu / options / Settings translations
  • Graphical Assets

About This Game


We have a demo of the game available here on our storepage. Be sure to try the game before you buy it! Also make sure to read up on our Early Access Guide:


STARDROP is a narrative driven, single player experience. During the game, Aryn and John set out on a routine salvage operation of an unknown spacecraft reported to be somewhere in the Cassiopeia constellation.


In STARDROP you'll be able to experience what it's like to be a Salvage and Rescue Operative. Explore old derelict spaceships in the main game while being able to visit a range of other various locations across the universe through a number of side missions.


Throughout the game the player will be able to interact with various types of interfaces such as control panels, elevators and security system as well as other various interactive objects such as computer interfaces where you can read emails, listen to audio logs and more.


The player will have to rely on his helmet's APD Functions. Installed with visual enhancements being able to simply light up a dark area using the suit's basic flashlight or the more advanced Object Scanner utility system with the ability to inspect his surroundings, spot security cameras and locate hidden control panels and more.


Using your DataPad you will be able to receive mission objectives, read crew logs, view your location on the mini-map or remotely control certain androids to overcome obstacles and continue your journey.


Certain parts of the game will have you fly around in space or interior areas through zero gravity. Luckily the APD suit comes built in with a propulsion system that enables the player to traverse these environments.


STARDROP also offers a number of smaller side missions where you will be able to visit a number of new and exciting places such as an abandoned communications outpost or a surface mining facility somewhere on a distant planet. All with full narrative support with voice acting.

We will continue to update the game throughout early access with full and complete narrative content and treat these as new episodic installments. For those who wan't to play a more unfinished and unpolished version can always opt into our public dev branch.

  • A strong engaging story breaking from the usual dark Sci-Fi.
  • Explore multiple spacecraft, Outposts, Stations and more as a salvage and rescue operative.
  • Professional voice acting to drive its story full of mysteries and excitement.
  • A range of light environmental puzzles and a touch of light stealth mechanics.
  • Open world based exploration mixed with narrative driven gameplay.
  • Inspired by story-rich classics such as Portal, Firewatch and even Alien: Isolation.

System Requirements

    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel Core2 Duo 3.00 GHz / AMD CPU 3 GHZ
    • Memory: 4 GB RAM GB RAM
    • Graphics: 1GB (AMD Radeon HD 5550 or Nvidia GeForce GT 430)
    • DirectX: Version 11
    • Storage: 10 GB available space
    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel CPU Core i7 2.5 GHz / AMD CPU 3,5 GHz
    • Memory: 6 GB RAM GB RAM
    • Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce GTX660)
    • DirectX: Version 11
    • Storage: 10 GB available space
Customer reviews Learn More
Positive (18 reviews)
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