When John and Aryn take on a seemingly routine salvage mission they could have never guessed what they would find. As Aryn boards the mysterious ship she quickly learns that this old yet highly advanced vessel will send her on an adventure that will change her life forever.
All Reviews:
Positive (37) - 86% of the 37 user reviews for this game are positive.
Release Date:
Jun 1, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Through Early Access we are able to grow and maintain a strong connection with our community as we develop the rest of the game. Our goal is not only to create an amazing gaming experience but to build up trust between us and our community and grow the team's reputation in general.

Since we are a very small team we'll be able to gain feedback and bug reports which we ourselves might have missed to make sure that the game will be strong on release with a solid fan base.

Our plan for continued support is to release new side missions and proper development progress updates and releasing stable builds akin to episodic releases as well as other ways to include community members that we can keep our audience engaged and excited as we work towards the game's full release.

On top of that we love to engage with the community and want to offer them a chance to voice their opinions, likes and dislikes about the game. While we have a very strong design philosophy we also believe that we're just mere mortals and that there are a lot of people out there with good ideas and suggestions and we'd like to be able to listen to them.

To not tap into that would be a missed opportunity as an indie developer wanting to build a solid relationship with its audience.”

Approximately how long will this game be in Early Access?

“We estimate that STARDROP will be approx one year in Early Access but we maintain a healthy "when it's done" mentality for the sake of releasing a game that's polished to the best of our abilities.”

How is the full version planned to differ from the Early Access version?

“The full game will have more custom content as well as the entire main campaign completely finished. We will add new features and polish up existing ones where needed. We also plan on releasing more side missions before and after the full release with full narrative implementation.

The game will be available through the standard default branch as well as a public developers branch where players can opt in and play the game in it's unpolished state to experience new gameplay features and other work-in-progress content and be able to provide feedback while we're working on it.

During development things can and will change. We will revisit old scenes / gameplay situations and tweak/expand or polish them further while moving forward at the same time. Development is very flexible so there's no telling which part of the game will be updated in future builds.

We will be adding in achievements as well as badges and trading cards.”

What is the current state of the Early Access version?

“Around 45% completed. This includes the first three chapters which are fully playable and two SRO side missions. Almost all of the base gameplay features have been implemented and the game's current length is over approx three hours long.

The most of the options are now implemented including keybinding but it's still "work in progress" and there are a number of (minor) bugs in the game.”

Will the game be priced differently during and after Early Access?

“The game's pricing will be adjusted according to its content and quality upon release.”

How are you planning on involving the Community in your development process?

“Community involvement has been and always will be incredibly important to us. We have therefore made sure that we provide multiple ways for our community members to reach out to us.

Besides the Steam forums we also have set up a public discord channel, a public Trello board where members can post requests and report bugs and we even set up the ability for our community to reach out to us through the game's main menu screen as well and we will offer other means of communication if we think it will benefit us and the community.

On top of that we also have developer live streams as well as announcements, blog posts and forum posts for instance.”
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Recent updates View all (32)

September 13

STARDROP Update September 14th, 2017

New Team V Logo

Dear Community
As you may well have seen from the image above I took some time to create a new logo for Team V. It's a simple logo but it does it's job adequately I think and I think it's a nice upgrade from the old one.

I have also created a new startup video which is pretty much the same in length. But this is hardly the most exciting news I wanted to share.

Improved Intro Sequence
For quite some time I have wanted to improve the very first intro sequence. It starts good enough with the text but the lighting and the station itself always felt a bit flat. This has been tweaked and I think it's a major improvement. I won't spoil anything, you'll just have to see it in motion for yourself.


Another thing that bothered me was Aryn and John's introduction. It wasn't conveying their personalities properly nor their relationship as two friends and colleagues who have a shared history together.

Again I won't spoil anything but this has also been addressed and I think this new opening is a much more gradual intro. Instead of just dropping the player at some starting area, it now starts with a nice first person animation sequence which was pretty tough to pull off but I am pretty proud of it.

But wait, there's more!

DataPad FPV Tweaked
The first person view has been improved. Aryn's hand has been changed to a more natural position and the DataPad is now closer to the players view which increases detail as well as it being properly centered towards the screen.



Echoes
Echoes has been given some attention too. In this new updated the warning has been fixed. So now when you venture deeper into the station, you won't have to be staring at it for the remainder of the mission.


Other tweaks is a lighting polish, I think the level looks a whole lore better. Merry has been tweaked to not be the god of blinding light. (It's still bright but it's within bounds). And the overlapping dialogues have also been fixed.

There are still a few minor bugs that need to be fixed but the major annoyances has been deal with.

DataPad Save Game Improvements
In the future I plan to add achievements. A portion of these will be tied to the crew logs you find throughout the game. You might have to collect a number of logs from a certain crew member in order to unlock an achievement, or simply by collecting them all. Because of this Whenever you started a new game or by selecting a chapter from the chapter selection menu, you would retain all of these logs.

This has now been changed. Whenever you start a new game, the logs will be cleared, except, for when you select a chapter from the chapter selection menu.

This means that you can use the chapter selection menu to search for logs you might have missed in a previous chapter. You can also now manually delete your logs through the game options.



Mirros
I have added the option if turning the mirrors on inside the options menu. I tweaked my old system and it works pretty solid. Now, it's not a true mirror but more of a camera that mirrors the environment.

This has been done to keep performance in check but turning them on will come at a minimal cost. By default they are turned off, but it's only a click away from being activated.






Keep in mind that the game has not been designed with these in mind. You might catch Aryn talking but there's no lip sync feature in the game and the character model of Aryn needs an update which I hope to be able to attend to sometime in the future.

So, What's Next?
I will be putting my focus on getting the localization back working. Our French customers have been waiting far too long to be able to play the game in their native language so I will have to take the time and figure out what's going on.

We will also be working on getting chapter 3 localized. Besides that I will try to fix a few more bugs and what not but after that I will be heading onto the next chapter.

The game is in such a good place right now that I feel I can start moving forward again having done a ton of legwork in terms of fixes and additional polish in content, visuals and gameplay.


I hope you guys will enjoy the new stuff in this update and as always feel free to share your thoughts.

Joure & Team V
11 comments Read more

September 6

STARDROP Update September 6th, 2017

Greetings And Salutations

Hello there!
A new update has been released today finally launching Retron One. A new model has replaced the old one for the SD-01 and I've added volumetric fog to a number of levels with the ability to turn it on or off in the video options.

The Inspection mechanic has been tweaked slightly so that you can still zoom in a bit when not wearing your suit along with some other tweaks and I also tweaked the volume and attenuation of the Android's voices.

A number of other tweaks have been made which I will list below as well as going into a number of these in more detail. Read on!

Tweaks, Fixes And New Content
Here's the full list of tweaks and fixes:
  • Replaced the model for the SD-01.
  • Added Volumetric Fog to several levels. (turned Off by default)
  • Retron One now playable.
  • Tweakeded the inspection system.
  • Added a zoom notification to the HUD when inspecting.
  • Added zoom ability while inspecting without helmet and added vignette.
  • Reduced Android voice volume as well as the range they can be heard.
  • Changed Earth's rotation.
  • Added in new STARDROP Background Info at Aryn's Apartment.
  • Fixed door triggers in Aryn's Apartment

New SD-01 Model

The SD-01 has been upgraded. As much as I loved the old model it had to be replaced by something that is in line with the recent STARDROP ship model. The two now truly look aesthetically the same. As if made by the same company.

I hope you guys will love the new model just as much as I do but I know not everyone likes certain kinds of changes but then again, it was a long time coming. Let me know what you guys think.

Retron One

Finally Retron One is now playable. There is only one arcade abailable currently but more will follow. I have a new arena map in the works and it will be added inside the STARDROP Cafe at the office section.

I just played it a few times again in the new build and it's still more fun then I thought. Keep in mind that Retron One is never meant to be a full fledged game, it just tries to emulate being one. It's also not finished.


I still need to tweak some stuff and I want to expand on it some more but for what it tries to do I would say it does it adequately. It's just a simple arena shooter that ramps up the more kills you make.

I am working on a small guide for it, so keep an eye out. The guide will go into the game mechanics, how stuff works etc. But you can have some fun yourself and just see what its like.

Volumetric Fog

I've added in volumetric fog on a number of levels, mostly the ones in space to add more depth to the scenes. I personally am pretty excited with the changes but I didn't want to force it on anyone.

So by default Volumetric Fog is turned off. You can enable it inside the Video Options. The changes ar noticeable but I tried to keep it subtle. So far the PT's have reported no extra strain on their GPU's so it seems it won't be a taxing feature. Below is a comparison between the "OFF" and "ON' states.

Volumetric Fog: OFF


Volumetric Fog: ON

As you can see there's a difference but it's not incredibly different. Just an extra touch of awesome. ;)

Object Inspection Updated

The object inspection system has been updated yet again. I noticed that some people didn't use the zoom function when inspecting, making it harder for themselves to read some of the reports. Therefore I have added a notification on the HUD that basically says "PRESS Z TO ZOOM", or whatever key you have bound the zoom function to.

On top of that I have also added a milder zoom function when inspecting objects when your not wearing your suit. This is to make sure people can still read documents even without the helmet.

I have also added a nice vignette around the edges of the screen while inspecting. This has been done in the least intrusive way possible and it help to put the focus on the object that you're looking at. It blends in and out nicely when you pick it up or put it back.

And this segways into the next topic.

STARDROP Background Info In Aryn's Apt
I felt that the email inside Aryn's apartment simply wasn't enough. I've added a new document that covers more of the background regarding the STARDROP. I also added two neat photo's that you can check out yourself.




I hope that with this you'll understand a bit more about what's what before heading there. It tells just enough but still not all that much and it raises even more questions even if you've played chapter 3 already. :)

Final words
So, that's it for today. I hope you guys enjoy the new updates and as I mentioned in the previous post I will put my focus on updating Echoes and Odyssey as well as trying to get the translations working again.

Of course there will also be more fixes and changes before I will continue work on the main campaign. But I think the game is in such a good state right now I am super happy with it.

Take care everyone and stay tuned, I hope you guys are glad to have been supporting the game. I can't thank you enough for all the support !!!

Joure & Team V
11 comments Read more
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Reviews

“Dialogue is a unique highlight that makes STARDROP a one of a kind experience.”
GameGrin

“Stardrop is a slick, story driven first person adventure game that takes place in the vast reaches of space.”
Alpha Beta Gamer

STARDROP Chapter 3 Released


STARDROP's first major content update has just been released. Adding a whole new chapter as well as new and improved features and mechanics. You can read everything about this update here: http://steamcommunity.com/games/stardrop/announcements/detail/2293875823889940273

Early Beta Access

Welcome To STARDROP Early Access

Before you buy the game please take a look at our Early Access guide that covers the game's road map and other topics.

http://steamcommunity.com/sharedfiles/filedetails/?id=954273686

Early Access Localization

STARDROP is currently being localized in-house to French, German, Russian and Dutch. More languages will follow in time.



These are not professional translations but done by members of the team. Any grammatical errors or other issues can be reported in our localization forum: http://steamcommunity.com/app/552880/discussions/9/

Localization Status:

  • Dutch = W.I.P.
  • French = Fully Translated.
  • German = W.I.P.
  • Russian = W.I.P.

Localization includes:
  • Subtitles
  • Emails
  • Text Logs
  • Signs and wall panels

Localization does not (yet) include:
  • User Interface
  • Menu / options / Settings translations
  • Graphical Assets

About This Game

TRY IT BEFORE YOU BUY IT

We have a demo of the game available here on our storepage. Be sure to try the game before you buy it! Also make sure to read up on our Early Access Guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=954273686

ABOUT STARDROP

STARDROP is a narrative driven, single player experience. During the game, Aryn and John set out on a routine salvage operation of an unknown spacecraft reported to be somewhere in the Cassiopeia constellation.

EXPLORE


In STARDROP you'll be able to experience what it's like to be a Salvage and Rescue Operative. Explore old derelict spaceships in the main game while being able to visit a range of other various locations across the universe through a number of side missions.

INTERACT


Throughout the game the player will be able to interact with various types of interfaces such as control panels, elevators and security system as well as other various interactive objects such as computer interfaces where you can read emails, listen to audio logs and more.

THE APD HELMET


The player will have to rely on his helmet's APD Functions. Installed with visual enhancements being able to simply light up a dark area using the suit's basic flashlight or the more advanced Object Scanner utility system with the ability to inspect his surroundings, spot security cameras and locate hidden control panels and more.

THE DATAPAD

Using your DataPad you will be able to receive mission objectives, read crew logs, view your location on the mini-map or remotely control certain androids to overcome obstacles and continue your journey.

ZERO GRAVITY ENVIRONMENTS

Certain parts of the game will have you fly around in space or interior areas through zero gravity. Luckily the APD suit comes built in with a propulsion system that enables the player to traverse these environments.

SRO SIDE MISSIONS

STARDROP also offers a number of smaller side missions where you will be able to visit a number of new and exciting places such as an abandoned communications outpost or a surface mining facility somewhere on a distant planet. All with full narrative support with voice acting.


We will continue to update the game throughout early access with full and complete narrative content and treat these as new episodic installments. For those who wan't to play a more unfinished and unpolished version can always opt into our public dev branch.

  • A strong engaging story breaking from the usual dark Sci-Fi.
  • Explore multiple spacecraft, Outposts, Stations and more as a salvage and rescue operative.
  • Professional voice acting to drive its story full of mysteries and excitement.
  • A range of light environmental puzzles and a touch of light stealth mechanics.
  • Open world based exploration mixed with narrative driven gameplay.
  • Inspired by story-rich classics such as Portal, Firewatch and even Alien: Isolation.

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel Core2 Duo 3.00 GHz / AMD CPU 3 GHZ
    • Memory: 4 GB RAM GB RAM
    • Graphics: 1GB (AMD Radeon HD 5550 or Nvidia GeForce GT 430)
    • DirectX: Version 11
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel CPU Core i7 2.5 GHz / AMD CPU 3,5 GHz
    • Memory: 6 GB RAM GB RAM
    • Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce GTX660)
    • DirectX: Version 11
    • Storage: 10 GB available space
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