When John and Aryn take on a seemingly routine salvage mission they could have never guessed what they would find. As Aryn boards the mysterious ship she quickly learns that this old yet highly advanced vessel will send her on an adventure that will change her life forever.
All Reviews:
Positive (46) - 86% of the 46 user reviews for this game are positive.
Release Date:
Jun 1, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Through Early Access we are able to grow and maintain a strong connection with our community as we develop the rest of the game. Our goal is not only to create an amazing gaming experience but to build up trust between us and our community and grow the team's reputation in general.

Since we are a very small team we'll be able to gain feedback and bug reports which we ourselves might have missed to make sure that the game will be strong on release with a solid fan base.

Our plan for continued support is to release new side missions and proper development progress updates and releasing stable builds akin to episodic releases as well as other ways to include community members that we can keep our audience engaged and excited as we work towards the game's full release.

On top of that we love to engage with the community and want to offer them a chance to voice their opinions, likes and dislikes about the game. While we have a very strong design philosophy we also believe that we're just mere mortals and that there are a lot of people out there with good ideas and suggestions and we'd like to be able to listen to them.

To not tap into that would be a missed opportunity as an indie developer wanting to build a solid relationship with its audience.”

Approximately how long will this game be in Early Access?

“We estimate that STARDROP will be approx one year in Early Access but we maintain a healthy "when it's done" mentality for the sake of releasing a game that's polished to the best of our abilities.”

How is the full version planned to differ from the Early Access version?

“The full game will have more custom content as well as the entire main campaign completely finished. We will add new features and polish up existing ones where needed. We also plan on releasing more side missions before and after the full release with full narrative implementation.

The game will be available through the standard default branch as well as a public developers branch where players can opt in and play the game in it's unpolished state to experience new gameplay features and other work-in-progress content and be able to provide feedback while we're working on it.

During development things can and will change. We will revisit old scenes / gameplay situations and tweak/expand or polish them further while moving forward at the same time. Development is very flexible so there's no telling which part of the game will be updated in future builds.

We will be adding in achievements as well as badges and trading cards.”

What is the current state of the Early Access version?

“Around 45% completed. This includes the first three chapters which are fully playable and two SRO side missions. Almost all of the base gameplay features have been implemented and the game's current length is over approx three hours long.

The most of the options are now implemented including keybinding but it's still "work in progress" and there are a number of (minor) bugs in the game.”

Will the game be priced differently during and after Early Access?

“The game's pricing will be adjusted according to its content and quality upon release.”

How are you planning on involving the Community in your development process?

“Community involvement has been and always will be incredibly important to us. We have therefore made sure that we provide multiple ways for our community members to reach out to us.

Besides the Steam forums we also have set up a public discord channel, a public Trello board where members can post requests and report bugs and we even set up the ability for our community to reach out to us through the game's main menu screen as well and we will offer other means of communication if we think it will benefit us and the community.

On top of that we also have developer live streams as well as announcements, blog posts and forum posts for instance.”
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Recent updates View all (36)

April 19

Aryn Got Married !!!

Committing To A Sacred Bond
Last Saturday Aryn Rozelle (who has been starring as Aryn Vance, the main protagonist of STARDROP) got married. I sadly wasn't able to attend due to how far apart we live. Ever since she took the part, she and all the others that are a part of the project, have been a blessing to work with. I was ecstatic when I learned she was going to get married to the love of her life, Alvin and they finally have joined so many others before them in this sacred bond of matrimony. I can speak from experience when I say only a few can be so lucky.

The funny thing is, however, that little over a week ago I asked her when the big day was and she told me it was next Saturday. It was late and I was like "Oh wow, that's so awesome I wish you all the best!" and I went to bed, as it was like 4 or 5 in the morning.

The next day I woke up and was like O_o. Hold on, next Saturday is the 14th of April... You see, I got married myself 6 years ago. It's pretty insane that out of all the days she could've chosen, she picked the exact same date as my own. I held out notifying her about this, as I didn't want her to feel like her day would be any less special. I know her well enough that this wouldn't be the case, but it was more of a matter of courtesy if anything else.

Chapter 4 Progress

I'm incredibly excited for where the new chapter is headed. I've made and am still in the middle of adding in a few more alterations to the original story. In essence nothing has changed, what I usually do is add smaller details on top of what I already planned out and I'm still making some key decisions regarding these smaller details.

But there's already some proper progress and I think the new levels attain the level of quality I have been honing for quite some time. I'm also happy to report that even as I'm not able to work as I used to, I can still work in a solid manner and I haven't experienced any real changes in pace. which was a little bit of a concern.

I might also be able to get me a proper eGPU case very soon!!!

We're On Discord

I've set up a Discord server for quite some time now but I never really mentioned it. I wanted to make up for that fact and bring it to your attention right here.

I'm online pretty much whenever I'mat my PC. I'm usually working so I don't initiate much chats, however I do drop some WIP screens on there before I show them in an update and of course I'm always there if anyone has questions or a problem. It's the easiest way to get ion touch with me and the other team members. Aryn and Robert, for instance, are in there. :)

Final Words
And that wraps up this update. Things are going steady but I can't really estimate a release date just yet. The rate development is going it shouldn't be too long but I hope this update has shown some nice progress and I can't wait to get the chapter done and share it with all of you guys.

Please take care and I'll report back once I have something to, well, report.

Joure & TeamV
7 comments Read more

March 28

STARDROP Update March 28, 2018

Hi Everyone
It's been a while since the last update and I've been wanting to post something for a while now but a lot has been going on so I'll do my best to recap what has happened the past few months.

What's The New Update About?
So a new update came out, is it chapter 4? Nope, sorry. I've updated a number of the older levels, adding new objects and small events which should add more stuff to discover while exploring.

Most of these contain smaller details that are meant to add more depth to the universe. Some Easter eggs and other things to discover as I mentioned above.

A Break
As I mentioned in the previous news post I took a break. After working on the game for so long it started to take a toll on me and the opportunity came up for me and my family to go back to Holland where my mom and brother lives and Spain where my dad resides these days.

I haven't seen them for about 4 years at that point so I had to go. I stayed there for about three months and it was something we really needed. On top of that my mom and dad haven't seen my daughter as well. The last time they saw her she was only one year old.

I tried to work on my laptop but it wasn't up to the task. I did some prototyping for chapter 4 and it's paying off. I wanted to do something a tad different from what you've guys been doing since the start of the game while making it work due to the ending of chapter 3 and I think you'll like it. It's nothing drastic and it won't last for too long but that's all I want to say about that.

So, Chapter 4?
It's coming. When I got back I was met with a PC that wouldn't work anymore. It would boot up for a bit and then it would blue-screen on me. I tried several fixes but nothing worked. It seems my motherboard just gave up.

With no money to replace my desktop PC (The game makes me able to survive but not much beyond that, plus the whole trip was exhausting my wallet as well (I have no regrets) but there was a blessing.

Someone at Intel reached out to the winners of the Level Up Contest, us included, and they sent me a NUC Skull Canyon. The overall specs blew my old PC out of the water, except for the GPU. It's good enough for me to continue work and this truly saved my life regarding being able to actually continue work on STARDROP. Because I'm paranoid when it comes to data I luckily backed up pretty much all the important work files on several HDD's including my external one, so I was able to pick right up where I left off.

If it wasn't for Intel I would have a really hard time trying to work on my laptop. I am currently saving up some cash to get a eGPU case so I can use my Galax Geforce 1060 GPU which should fix my graphical woes.

On top of that one of my homies, Dec Doyle from Digital CyberCherries stepped in and set up a SVN server to host my project files, so that was an incredible weight off my shoulders.

So while I don't have that much to show just yet I am finally back into action with STARDROP and in full dev mode once again. I have a lot more to announce soon but will have to wait until it's all settled and official.

Well, I have a new screenshot to show of one of the new areas I'm currently working on.

Lastly before I go I want to say sorry for the lack of updates and perhaps giving the impression the game might be abandoned or something. This will never happen. I have too big a stake in this to give up. The game, story and everything means too much to me. A lot of myself is in this so I hope this should reassure anyone who might be in doubt.

So I hope this cleared up some confusions etc, and also sorry if anyone thought this was a chapter update. I'll do my best to get that done ASAP.

Again thank you all for your support. A few new let's plays popped up and have been enjoying them quite a great deal.

So, I'll stop right here and get back to work. I have a lot of cool stuff planned and I really want, no ,need to get the game finished.

So please have some more patience and thank you for understanding and all your support for allowing me to get this far. :)

Joure & TeamV
19 comments Read more
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“Dialogue is a unique highlight that makes STARDROP a one of a kind experience.”

“Stardrop is a slick, story driven first person adventure game that takes place in the vast reaches of space.”
Alpha Beta Gamer

STARDROP Chapter 3 Released

STARDROP's first major content update has just been released. Adding a whole new chapter as well as new and improved features and mechanics. You can read everything about this update here: http://steamcommunity.com/games/stardrop/announcements/detail/2293875823889940273

Early Beta Access

Welcome To STARDROP Early Access

Before you buy the game please take a look at our Early Access guide that covers the game's road map and other topics.


Early Access Localization

STARDROP is currently being localized in-house to French, German, Russian and Dutch. More languages will follow in time.

These are not professional translations but done by members of the team. Any grammatical errors or other issues can be reported in our localization forum: http://steamcommunity.com/app/552880/discussions/9/

Localization Status:

  • Dutch = W.I.P.
  • French = Fully Translated.
  • German = W.I.P.
  • Russian = W.I.P.

Localization includes:
  • Subtitles
  • Emails
  • Text Logs
  • Signs and wall panels

Localization does not (yet) include:
  • User Interface
  • Menu / options / Settings translations
  • Graphical Assets

About This Game

STARDROP is a narrative driven, single player experience. As Aryn, You set out on a seemingly routine salvage operation alongside your close friend John to explore an unknown spacecraft reported to be somewhere in the Cassiopeia constellation. But things are not what it seems and as you explore this old derelict ship more mysteries will come to light and before long you'll find yourself in the midst of a truly exciting adventure unlike any other.

TRY IT BEFORE YOU BUY IT: We have a demo of the game available right here on our storepage. Be sure to give it a try before you buy it. We want you to enjoy the game but only if you're sure that STARDROP is your kind of game. Also be sure to read up on our Early Access Guide:http://steamcommunity.com/sharedfiles/filedetails/?id=954273686

  • Three full fledged chapters within the main campaign. (With more to come)
  • Two playable SRO side missions. (Also with more to come)
  • Fully voiced dialogues by professional voice actors.
  • A rich options menu with lots of graphical settings, gameplay options and keybinding.
  • Retron One: a fun little arena minigame.

STARDROP presents its narrative through traditional cut scenes and in-game cinematic story telling as you play. The main campaign is where the heart of the game's narrative lies but you will also be able to experience the universe of STARDROP through its side missions.

Exploration lies at the game's core but so does accessibility. While the game offers puzzles and asks the player to figure out what to do or where to go next, the flow of information within the game will always guide you. Objectives are always made clear and designed with logic in mind. However, those who venture off the beaten path will find that there are more than enough secrets to be discovered.

Throughout the game the player will be able to interact with various types of interfaces such as control panels, elevators and security system as well as other various interactive objects such as computer interfaces where you can read emails, listen to audio logs and more.

Your All-Purpose-Design (APD) space suit is equipped with a set of tools that you will need in order to succeed. The suit comes with a built-in flashlight. The object scanner enables you to identify objects of interest that you can interact with. The vision scanner uses echo location technology so that you will be able to see when your ordinary flashlight is not sufficient. Your suit also is capable of zero gravity mobility under certain circumstances.

The DataPad is an essential tool. It enables you to view your current objective, read audio and text logs that you've collected and it also comes with a built-in mini-map.

Our main focus will always be on the game's story but we strife to deliver breathtaking visuals where possible. Our efforts have lead us to win Best 3D Graphics in the Intel Level Up Contest of 2017. We will continue to uphold these standards if not lifting them up even higher.

We will continue to release new chapters through episodic installments until the full story is told. We will also release patches, tweaks and polished content in between these installments. More SRO side missions are planned upon release and post release and we will also keep listening to out community as we always have and we will do our very best to make STARDROP a unique and amazing experience.

  • A strong engaging story breaking from the usual darker Sci-Fi setting.
  • Explore multiple spacecraft, Outposts, Stations and more as a salvage & rescue operative.
  • Professional voice acting to drive an unusual story full of mysteries and excitement.
  • A range of light environmental puzzles and a touch of stealth.
  • Exploration mixed with narrative driven gameplay.
  • Inspired by story-rich classics such as Portal, Firewatch and even Alien: Isolation.

System Requirements

    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel Core2 Duo 3.00 GHz / AMD CPU 3 GHZ
    • Memory: 4 GB RAM GB RAM
    • Graphics: 1GB (AMD Radeon HD 7970 or Nvidia GeForce 1060)
    • DirectX: Version 11
    • Storage: 10 GB available space
    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel CPU Core i7 2.5 GHz / AMD CPU 3,5 GHz
    • Memory: 6 GB RAM GB RAM
    • Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce 1080)
    • DirectX: Version 12
    • Storage: 10 GB available space
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