STARDROP is a narrative driven Sci-Fi first person adventure and exploration game set in the future. You play as Aryn Vance who is accompanied by her close friend, John Kindley. They are Salvage and Rescue operatives seeking old derelict spacecraft lost in time or ships who are are in need of help.
User reviews:
Positive (27 reviews) - 85% of the 27 user reviews for this game are positive.
Release Date: Jun 1, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Through Early Access we are able to grow and maintain a strong connection with our community as we develop the rest of the game. Our goal is not only to create an amazing gaming experience but to build up trust between us and our community and grow the team's reputation in general.

Since we are a very small team we'll be able to gain feedback and bug reports which we ourselves might have missed to make sure that the game will be strong on release with a solid fan base.

Our plan for continued support is to release new side missions and proper development progress updates and releasing stable builds akin to episodic releases as well as other ways to include community members that we can keep our audience engaged and excited as we work towards the game's full release.

On top of that we love to engage with the community and want to offer them a chance to voice their opinions, likes and dislikes about the game. While we have a very strong design philosophy we also believe that we're just mere mortals and that there are a lot of people out there with good ideas and suggestions and we'd like to be able to listen to them.

To not tap into that would be a missed opportunity as an indie developer wanting to build a solid relationship with its audience.”

Approximately how long will this game be in Early Access?

“We estimate that STARDROP will be approx one year in Early Access but we maintain a healthy "when it's done" mentality for the sake of releasing a game that's polished to the best of our abilities.”

How is the full version planned to differ from the Early Access version?

“The full game will have more custom content as well as the entire main campaign completely finished. We will add new features and polish up existing ones where needed. We also plan on releasing more side missions before and after the full release with full narrative implementation.

The game will be available through the standard default branch as well as a public developers branch where players can opt in and play the game in it's unpolished state to experience new gameplay features and other work-in-progress content and be able to provide feedback while we're working on it.

During development things can and will change. We will revisit old scenes / gameplay situations and tweak/expand or polish them further while moving forward at the same time. Development is very flexible so there's no telling which part of the game will be updated in future builds.

We will be adding in achievements as well as badges and trading cards.”

What is the current state of the Early Access version?

“Around 35% completed. This includes the first two chapters which are fully playable and two SRO side missions. Almost all of the base gameplay features have been implemented and the game's current length is over two hours long.

The options are still work in progress and there are a number of (minor) bugs in the game.”

Will the game be priced differently during and after Early Access?

“The game's pricing will be adjusted according to its content and quality upon release.”

How are you planning on involving the Community in your development process?

“Community involvement has been and always will be incredibly important to us. We have therefore made sure that we provide multiple ways for our community members to reach out to us.

Besides the Steam forums we also have set up a public discord channel, a public Trello board where members can post requests and report bugs and we even set up the ability for our community to reach out to us through the game's main menu screen as well and we will offer other means of communication if we think it will benefit us and the community.

On top of that we also have developer live streams as well as announcements, blog posts and forum posts for instance.”
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SPECIAL PROMOTION! Offer ends August 31


Recent updates View all (27)

August 20

STARDROP Update August 20th, 2017

This update will be rather lengthy as I want to get into a number of topics but first: Chapter 3 is finally out! Now that that's out of the way, it's time for celebrations! STARDROP has been in development for 2 years now. OMG! And it seems that STARDROP is quite well received during this years Level Up Game Developers Contest!

Continue reading for more details on everything.

Two Year Development Anniversary
Two years of hard work has lead to what you are currently playing. To celebrate this I have put the game on sale for two weeks. Releasing chapter 3 was very important to me in order to make this occasion something slightly more special.

As a solo dev working on STARDROP it's been an amazing experience. I've met a lot of encouraging people along the way from so many different walks of life, one of the most interesting times of my life so far.

My Personal Background Story
It's been a very tough two year production to be truthful. Hardly any budget to work with and what I did have, had to be spent wisely.

Two years ago I was still working for Monochrome. I have been the lead Level Designer for Contagion for over three years but I was gradually downgraded from my role for increasingly odd reasons. I could see the writing on the wall and decided to do something for myself just to see if I could make a game by myself and as you all can guess, this was the basis for STARDROP.

Shortly after I started STARDROP I got sacked from Monochrome for the aforementioned weird and odd reasons. In general the quality of my work was being brought into question and I still don't understand why to this day I prefer to believe that it was just an excuse but I don't want to go into it any further.

Loosing my job and halting my career, one I have been working incredibly hard for, lead to me having to give up my home. I have been working on STARDROP from a small room where I live with my wife and daughter ever since then. I believe in the game and I have fought and will keep fighting for it. I believe the story I'm trying to tell is important enough.

I've always wanted to tell my own stories and I had a general idea of the kind of game I wanted to make. A rich story driven experience but I hadn't yet figured out which genre or setting.

Then, one night, I was playing Alien Isolation and it hit me. I wanted to play a Sci-Fi game without all the shooting or the constant fear of being hunted. I loved Alien Isolation, it ranks very high on my personal favs list but for my game I didn't need some evil corporation, I didn't want a hostile alien. I didn't want any sort of conflict that you see in so many Sci-Fi games.

Above: This is where it all began. When I'm too tired my daughter takes over.

My personal opinion is that there's so much more to Science Fiction then what we're always being given. You don't always need a gun, or a weapon to create tension. So I set upon myself the challenge of creating a story, characters and a general gameplay philosophy and started work on prototyping STARDROP.

I don't know how I got so lucky to find the voice actors I'm working with at the moment but by god am I grateful. These actors are so incredibly invested into my story and they're able to turn my crappy yet sincere dialog into something presentable.

Aryn Rozelle is just overall amazing and a very fun person. Robert Ducat as John is an old friend of mine I worked with a long time ago. He basically reprized his role as I reinvented his old character. Jordan Potch is being introduced in chapter 3 and I'm sure you all will love his performance as much as I do. (get it? I-do?... NVM) I love the dynamics between all these characters and without these actors I could NEVER hoped to be able to get this far.

Then there's Katabelle as Archer and Makenzie as Meryl. THey're both also incredibly talented. And lastly being introduced in chapter 3 is a crew member of the STARDROP called Jonathan Endee who is actually voiced by one of our Kickstarter backers. That was an incredible awesome surprise to the extent that I want to work with him for real on a future game.

I also have been granted the amazing talents of Adam Halpin who has been killing the musical side of the game. I used to work with him ten years ago and I am so glad I decided to contact him and ask if he was interested.

On top of that I have three really hard working and dedicated play testers. Sensi has been with me for the longest time. He was the first and still is the most dedicated and STARDROP would not be this polished without him. Dmitry and Mondrian also are of immense value as they all keep an eye out on the internet and here on the forums. Always keeping me in the loop if anything's up.

And lastly I have one environmental artist, Ildar, working with me. While his time is scarce his dedication is there. His quality is consistent and he really loves being part of the development process. I'm very glad he's around to add in the small little details that the game needs.

Two years of hard work and I am here, today, to finally release chapter 3. I hope you guys will enjoy it and I have a lot more planned and cannot wait to share the full story when it's all done.

So, thank you all for your support so far. It means the world to me and I hope that with the conclusion of STARDROP later down the road I am able to continue making games once it's finished and hopefully tell other stories in the future. Whatever they may be.

Chapter 3 Released
That's right. After finding a number of issues I decided to roll back the public release of chapter 3 to fix the most glaring errors. While there still might be a number of issues in chapter 3, there shouldn't be anything game breaking. I forgot to finish a few subtitles which I will finish up asap and I wil need to fix the translations system too which has been giving me a hard time.

The chapter builds greatly upon the previous one and it all ends on a pretty neat cliffhanger. As the story currently progresses I think I can finish the game up in two more chapters. However, the next two chapters should be longer. I can't say how much longer for certain though. As you might know I don't like to stretch the game's playtime just because.

If you measure a game's length by its playtime then I believe you're not taking its quality into the equation. To me said quality is far more important and while I do my best to make the game as long as possible it has to make sense. Progression has to flow properly and that to me is far more important then adding 2 more hours of just roaming an empty lifeless ship.

So, please let us know if you enjoyed the new chapter and remember: if you have any suggestions, problems or anything, leave a message and I'll read it.

Now with all that said, let's get into what this new chapter offers.

New Features
With the release of Chapter 3 comes a number of new features and mechanics. I won't go into every one of them as I want to keep some stuff a surprise, I will showcase most of them below.

Chapter Selection Menu
I've finally managed to get a proper Chapter Selection Menu implemented into the game. The way it works is very simple. You unlock the current chapter you're in.

Unlike most chapter selection systems where you have to finish a chapter to unlock it, in STARDROP you unlock the chapter the moment you're starting it. The reason for this is because I don't see a reason why it should be unlocked AFTER you completed it.

Second, with this system you'll be able to simply select whichever new chapter I will release in the future. This way you guys won't have to deal with save-games and all that.

Third, because I am planning achievements to be implemented as well at some point, anyone can select whichever chapter they need in order to try and get a possible missed achievement. DataPad (Audio) logs will not be overridden. This also applies when you start a new game.

Collectable Audio Logs
On top of regular text logs you are now able to find audio logs as well. These logs work exactly the same as text-logs. They get saved and you can scroll through past logs just the same.

These logs enable to create an even richer background story regarding the crew of the STARDROP. It's a feature I wanted to get into the game for a long time and I'm very excited to have it implemented and working.

Some audio-logs tell a small story regarding a crew member which may tie into the overall story arch. Each new entry will offer some more information as to what's going on.

There are a number of audio-logs already present in chapter 3. The plan is to have achievements attached to some of them if you're able to find a complete set.

Information Kiosks
Another new element to further immerse players into the universe of STARDROP are these Information Kiosks.

You will find these around the ship and they are multi-purposed in functionality. These kiosks may simply offer up information regarding which area you're in and what other areas you may possibly access from where you are.

They also can function as simple advertisements as seen in the picture above. These adverts may also offer a small insight into interesting areas you should possibly go visit. Or they're just adding to the immersion extending the world-building.
Finally, some of these kiosks may have an actual video advertisement. These videos may also help expand the background story and are mostly related to the STARDROP and its crew and just simply adding more background story.

Control An Android
While it's nothing truly ground-breaking, it is a fun little addition to the gameplay. It also provides a new way to create puzzles for me for you to solve.

I have a number of ideas as to how I want to expand on this feature in the future but I didn't want to overdo it the first time. I like to add variety to the game and will always attempt to keep things fresh, even if I reuse an older feature or mechanic.

Improved Features
I have looked at some of the existing features and mechanics and have tried to improve upon them. Aryns stamina has been increased as I mentioned in the former update as well as reduced power drain for the flashlight and scanner functions.

The Zero Gravity movement system, while not yet perfected, is a significant step forward and feels much more fluid. It also now shows how fast you're going on your HUD.

Updated Inspection System
While the inspection system was around in chapter One and Two I didn't utilize it as much as I should have and I knew it.

Chapter 3 attempts to make this system much more viable. Inspecting objects will result in new information or having Aryn share her thoughts on whatever she's looking at. These now also include Easter Eggs and there's two new ones in Chapter 3.

Besides that, I have attempted to also create a few new objects that are much more tied to the game world compared to before.

While there's still a bit more room for improvement I do believe that this is a solid step in the right direction and am certainly going to continue using the system as I am now going forward.

Postponed Features
I don't like to hold off on things but in this case there's one feature that I will have to take my time for to get it working right.

Retron One
Retron One was to debut in Chapter 3's initial release but due to having to switch to the latest engine something's off in the render camera and I need some time to figure out what it is.

I will keep working on it and it will become available once I get it sorted. I can't give a time frame yet, but I think about a week or two would be a decent estimate.

STARDROP is A Level Up Game Developer Contest Finalist

Earlier this week I received an email and I was kind of blown away. STARDROP is a finalist of the Level Up Game Developer Contest held by Intel.

Obviously I did not expect this and while we're still just a finalist, to me this has been an incredible boost in confidence. Regardless if STARDROP wins anything or not. To me personally it's quite an achievement that the game is being recognized.

The award ceremony is being held on August 25th on IntelGameDev's Twitch channel

I'm quite excited but have learned to never get my hopes up. I will be watching of course and it would be amazing if we'd win. I don't know which category we're in so everything will be a big surprise.

Final Words
As always I will leave you with my final words, which in this case is. I hope you'll have fun. I will get translations working asap and after finishing a few more small issues I will finally start work on adding in a keybinding system.

It's truly long overdue but I will do my best to get a proper system into the game. I have a few new ideas as to how to achieve it, so wish me luck. :)

I will now leave you with a few more images of some of the new areas in chapter 3 as I am very happy with how everything is turning out so far.

I hope this post was informative and as always, if you have any questions, concerns or just want to say hi, then feel free to do so in the forums.

Joure & Team V
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August 15

STARDROP - Chapter 3 Released

EDIT: Because of some issues that popped up I've put chapter 3 on the publicdev branch. This means that anyone can still play chapter 3, you just need to select the correct branch like this:

As mentioned I will fix these issues asap and chapter 3 will be set to default in no time. Thanks for reporting the issues guys!

Hi everyone, it's finally out!

I've been working on the latest chapter without hardly any down time and it's been fun but incredibly demanding. I will be gone for a day or so to take a wee bit of down time and spend some time with my family. I'll be back on the 17th and will start cramming out fixes and attending to questions, etc.

It took a bit longer to get to this point due to the engine upgrade and it I haven't had the chance to completely deal with some of the new quirks that came with it.

Translations still aren't working yet, Retron One, which was to be debuted in this update, while still in the game, is not rendering the player's weapon properly. (I Just have been informed that there's an annoying little glitch where a door near the end is missing, this will be fixed ASAP)

For those who want to pick up where they left off you can download the savegame here:
(You can change file here C:\Users\USERNAME\AppData\Local\STARDROP\Saved\SaveGames)

In this new chapter there's more environmental details to uncover. There are some new gameplay additions and most importantly, start exploring the STARDROP itself.

One important aspect is that the STARDROP ship model, for now, is still a placeholder. It needs more time and attention to get it done and I want it done right.

Other visual oddities have also crept up. Nothing major, nor game-breaking but still not what I wanted. However I have put myself on a deadline and I have to keep it.

Oh, and I hope you'll like the easter eggs :)

So, the full chapter IS playable. The entire narrative is in it. I still want to add some more details into the chapter but that will come in time.

I won't go too long into everything in this post. I have more coming in the next few days. For now, I will keep tabs on new bug reports and will fix the issues currently present and will polish content some more.

I do hope that you'll have fun and expect a more detailed post very soon. For now I hope it was worth the wait.

Joure & Team V
6 comments Read more
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“When first-person exploration games like STARDROP go for a cinematic approach, they are able to achieve the gradual immersiveness that works so well.”

STARDROP Chapter 3 Released

STARDROP's first major content update has just been released. Adding a whole new chapter as well as new and improved features and mechanics. You can read everything about this update here:

Early Beta Access

Welcome To STARDROP Early Access

Before you buy the game please take a look at our Early Access guide that covers the game's road map and other topics.

Early Access Localization

STARDROP is currently being localized in-house to French, German, Russian and Dutch. More languages will follow in time.

These are not professional translations but done by members of the team. Any grammatical errors or other issues can be reported in our localization forum:

Localization Status:

  • Dutch = W.I.P.
  • French = Fully Translated.
  • German = W.I.P.
  • Russian = W.I.P.

Localization includes:
  • Subtitles
  • Emails
  • Text Logs
  • Signs and wall panels

Localization does not (yet) include:
  • User Interface
  • Menu / options / Settings translations
  • Graphical Assets

About This Game


We have a demo of the game available here on our storepage. Be sure to try the game before you buy it! Also make sure to read up on our Early Access Guide:


STARDROP is a narrative driven, single player experience. During the game, Aryn and John set out on a routine salvage operation of an unknown spacecraft reported to be somewhere in the Cassiopeia constellation.


In STARDROP you'll be able to experience what it's like to be a Salvage and Rescue Operative. Explore old derelict spaceships in the main game while being able to visit a range of other various locations across the universe through a number of side missions.


Throughout the game the player will be able to interact with various types of interfaces such as control panels, elevators and security system as well as other various interactive objects such as computer interfaces where you can read emails, listen to audio logs and more.


The player will have to rely on his helmet's APD Functions. Installed with visual enhancements being able to simply light up a dark area using the suit's basic flashlight or the more advanced Object Scanner utility system with the ability to inspect his surroundings, spot security cameras and locate hidden control panels and more.


Using your DataPad you will be able to receive mission objectives, read crew logs, view your location on the mini-map or remotely control certain androids to overcome obstacles and continue your journey.


Certain parts of the game will have you fly around in space or interior areas through zero gravity. Luckily the APD suit comes built in with a propulsion system that enables the player to traverse these environments.


STARDROP also offers a number of smaller side missions where you will be able to visit a number of new and exciting places such as an abandoned communications outpost or a surface mining facility somewhere on a distant planet. All with full narrative support with voice acting.

We will continue to update the game throughout early access with full and complete narrative content and treat these as new episodic installments. For those who wan't to play a more unfinished and unpolished version can always opt into our public dev branch.

  • A strong engaging story breaking from the usual dark Sci-Fi.
  • Explore multiple spacecraft, Outposts, Stations and more as a salvage and rescue operative.
  • Professional voice acting to drive its story full of mysteries and excitement.
  • A range of light environmental puzzles and a touch of light stealth mechanics.
  • Open world based exploration mixed with narrative driven gameplay.
  • Inspired by story-rich classics such as Portal, Firewatch and even Alien: Isolation.

System Requirements

    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel Core2 Duo 3.00 GHz / AMD CPU 3 GHZ
    • Memory: 4 GB RAM GB RAM
    • Graphics: 1GB (AMD Radeon HD 5550 or Nvidia GeForce GT 430)
    • DirectX: Version 11
    • Storage: 10 GB available space
    • OS: Windows 7, Windows 8 (8.1), Windows 10
    • Processor: Intel CPU Core i7 2.5 GHz / AMD CPU 3,5 GHz
    • Memory: 6 GB RAM GB RAM
    • Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce GTX660)
    • DirectX: Version 11
    • Storage: 10 GB available space
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Positive (27 reviews)
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