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Übernehmen Sie das Kommando über Ihre Söldnertruppen in Atom Zombie Smasher. Die Zombie-Apokalypse ist über uns hereingebrochen und es liegt an Ihnen jedermann zu evakuieren, bevor Sie zur Beute der Untoten werden.
Veröffentlichung: 14 März 2011
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Reviews

“Atom Zombie Smasher bietet einen neuen Dreh im Zombie-Genre und lässt dem Entwickler genügen Raum das einzigartige, umwerfende Gespür für Humor und lobenswerter Vorliebe für Surf-Musik voll zu entfalten.”
EDGE Magazine


“Was geschieht, wenn einer spannendsten Indie-Entwickler derzeit sich am Zombie-Genre versucht? Atom Zombie Smasher, das kommt dabei heraus.”
indiegames.com


“[Blendo Games] definiert Unabhängigkeit bei der Entwicklung durch Originalität und die schon fast angeborene Eigenschaft dem Spielgeschehen einen seltsamen Charme zu verleihen.”
gameandplayer.net

Über das Spiel

Übernehmen Sie das Kommando über Ihre Söldnertruppen in Atom Zombie Smasher. Die Zombie-Apokalypse ist über uns hereingebrochen und es liegt an Ihnen jedermann zu evakuieren, bevor Sie zur Beute der Untoten werden.

Führen Sie eine massive Rettungsoperation an und nutzen Sie die Unterstützung von Scharfschützen, Artillerieeinheiten, orbitalen Bombenangriffen und mehr. Erleben Sie die taktischen Finessen einer komplett demolierbaren Umgebung in der Kampagne. Und wenn Sie die Apokalypse überstehen, dann können Sie Ihre eigenen Mods erstellen und sie mit anderen per Online File Sharing teilen.

Eigenschaften:

  • Söldner zur Hilfe: Heuern und verbessern Sie Ihre Rattenbande von Scharfschützen, Demolierteams, orbitalen Bombern und mehr.
  • Keine zwei Städte sind sich identisch: Städte werden nach und nach generiert und ermöglichen Ihnen bei jedem Spiel ein einzigartiges Erlebnis.
  • Demolierbare Umgebungen: Sie können absolut alles in die Luft jagen.
  • Spiele mit Freunden: Bis zu drei Personen können per Co-Op gemeinsam spielen.
  • Mod Support: Modifizieren Sie die Regeln des Spiels ganz nach Ihren Wünschen und teilen Sie Ihre Mods per Online File Share.

Systemvoraussetzungen (PC)

    • Betriebssystem: Windows XP/Vista/7
    • Prozessor: 1 GHz
    • Speicher: 512 MB
    • Festplatte: 60 MB
    • Grafikkarte: 60 MB
    • Additional: Gamepad oder Joystick vorausgesetzt für Mehrspielermodus

Systemvoraussetzungen (Mac)

    • Betriebssystem: OSX 10.5.6 oder besser
    • Prozessor: 1 GHz
    • Speicher: 512 MB
    • Festplatte: 60 MB
    • Grafikkarte: 60 MB
    • Additional: Gamepad oder Joystick vorausgesetzt für Mehrspielermodus
Hilfreiche Kundenreviews
1 von 2 Personen (50%) fanden dieses Review hilfreich
102 Produkte im Account
1 Review
1.7 Std. insgesamt
Zombieapolypsehotseatbrettspiel. Mehr gibts dazu nich zu sagen!
Verfasst: 29 Dezember 2013
War dieses Review hilfreich? Ja Nein
0 von 4 Personen (0%) fanden dieses Review hilfreich
21 Produkte im Account
1 Review
0.2 Std. insgesamt
this game is not good
Verfasst: 12 Januar 2014
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24 von 25 Personen (96%) fanden dieses Review hilfreich
1,327 Produkte im Account
29 Reviews
18.0 Std. insgesamt
Okay, Captain Obvious time - This game involves zombies, the smashing and atomising thereof. The title is as literal as it comes, perhaps second only to NZA 2 (read my review on -that- for more details) in terms of "It does what it says on the tin". Atom Zombie smasher is a variant on those old-school top down "Zombie outbreak simulator" programs that would show lots of little dots rushing around, some were coloured as civilians, and others as zombies, over time you'd watch the infection spread throughout the city, often leaving a small clump of survivors holed up in a dead end praying to survive just another few moments.

This is the logical conclusion of that program, it's a game and a campaign structured around the outbreak simulator program, with you tasked as the last remaining commander of the available defence forces, attempting to save as many lives (and smash as many zombies) as you can. To this end you're provided with a default escape helicopter, and gradually introduced to the toolbox of mercenaries that accompany you over the course of the campaign.

The game runs two distinct "beats", the first is the strategic map, a somewhat procedurally generated vision of a large city with lots of sub districts. This map operates on something of a turn based mode, so at the beginning of a given month, the zombie AI places outbreak counters on various districts, you then select a district to fight in, and depending on the outcome the district is either still infested, cleared out, or reclaimed and made safe for humanity. So far so normal, it's important to note however that whilst you only get ONE district to fight each month, the outbreak AI gets two, and eventually three counters to use, you're fighting a losing battle overall.

However, on the upside, you -do- get some tools at various points, in the strategic map the two major events are access to a prototype cannon (Elephantbird) that allows you to utterly eradicate a district in the tactical mode (more on this shortly), and llama bombs, which essentially decontaminate a bunch of districts in one pass, buying you much needed breathing room. Outside of this, you'll be assigned a squad of mercenaries (randomly selected from the available pool), and you'll get to choose a district to "go tactical" on.

This is where the outbreak simulator program is most visible, in the tactical mode you're presented with a moderately simple top down view, with civilians represented in a sortof beige yellow, zeds in purple, and your forces taking up various other colours. Left unchecked, the map will play out much like the software in question, and eventually all the survivors will be gobbled up, but you've tools to prevent this!

Before the tactical map kicks off, you designate your initial landing point for your rescue chopper (equipped with foghorn that automatically attracts nearby civilians), and you set up your various mercenaries. These range from single shot items like minefields, to ongoing and mobile defences such as infantry and snipers. Effective use and the setting up of choke-points can, if done right, result in you demolishing all the zombies before nightfall and scoring a hefty bonus (indeed, these bonuses, and saving lots of survivors is your path to victory).

The game really livens up once you've got explosives, with the map turning from an often pristine cityscape into a big brown muddy pit. Zombies exploding in clouds of green as your artillery rains down, remote dynamite detonations at key junctions reducing swarms of zombies into kibble, and your infantry protecting choke points and keeping the zeds away from the ever dwindling number of survivors. Once there are no more survivors to rescue, the scores are tallied up and you're returned to the strategic map. Learning how to adapt your tactics to an ever growing outbreak, and racing to the victory of humanity before the zeds inevitably take over forms the core of the campaign.

For a simple pick up and play title, it offers an excellent level of depth, combined with an offbeat and catchy soundtrack. The graphics are not much to look at, but they do the job functionally well (think of a 3D version of that outbreak simulator and you're pretty much there). It's very easy on the system requirements and provided you don't suffer any hiccups at launch, you'll have little complaint from the game. As a cheap impulse buy, it's hard to find fault and as such, comes very much recommended.
Verfasst: 27 November 2013
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12 von 14 Personen (86%) fanden dieses Review hilfreich
724 Produkte im Account
31 Reviews
3.2 Std. insgesamt
More than anything, this is a crowd management game done by Monty Python. Great fun.
Verfasst: 9 Februar 2014
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7 von 7 Personen (100%) fanden dieses Review hilfreich
47 Produkte im Account
8 Reviews
14.6 Std. insgesamt
A top down view of the Zombie Apocalypse!

Great soundtrack and effects coupled with addictive gameplay make this a surprising hit for what is a basic top down 2d game with sprites. Kind of like a tower defense game, but without a fixed base - the people you save are essentially what you are trying to protect!

The Campaign map or strategic view is where you begin. Every turn zombies (Zeds) take over new territories. From these you choose a territory/city to attempt to rescue civilians from. This will launch your team deployment phase - placing helicopter landing point etc.

Once each turn or rescue begins, you have a set number of people you have to rescue to be successful - should you fail to hit this number, you will lose that territory. Should you succeed, it will become neutral. Rescue during missions is achieved by clicking with the mouse to adjust landing zone for your helicopter in a way that draws the people away from the edges of the city where the Zeds emerge from. During the daytime when rescue missions begin, this will be from marked entrances, but on sun down, more Zeds will appear from all edges of the city!!

Only people within a certain radius hear the helicopters horn and move towards it - which can later be upgrade - there is a delay until the helicopter arrives and how many people it can carry which you can also be upgraded as you progress. You unlock new units to assist you as the campaign progresses such as mobile soldier squad, fixed artillery which you can place on a rooftop, sniper team and roadblocks to name a few.

The Zed get scored on how many people they 'convert' regardless of the outcome. At the end of the mission you are returned to the main map, and scores are added up for yourself and the zed. At set points totals fixed events occur, such as 'Giant Zeds' etc to spice things up a bit. Also, depending upon the month/turn, Zed will invade other territories. The ultimate aim being to out-score the zed in what is essentially a points race - for a large part of which you will be behind in until you discover 'Llama bombs' later in the game ;-)


Overall it is a great little addictive strategy game, one word of warning though, it only has the one soundtrack, so if you don't like it, you may want to turn the music off altogether!
Verfasst: 5 Dezember 2013
War dieses Review hilfreich? Ja Nein