Take command of your mercenary forces in Atom Zombie Smasher. The zombie apocalypse is upon us and it's up to you to evacuate everyone before they fall prey to the undead. Conduct massive rescue operations with a helping hand from snipers, artillery crews, orbital bombardments, and more.
Κριτικές: Πολύ θετικές (1,205 κριτικές) - Το 88% από τις 1,205 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 14 Μαρ, 2011

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Αγορά Atom Zombie Smasher

 

Κριτικές

“Atom Zombie Smasher puts a typically fresh spin on the undead, while leaving the developer plenty of room to unleash his unique, blindsiding sense of humour and laudable fondness for surf guitar.”
http://www.next-gen.biz/features/atom-zombie-smasher-review">EDGE Magazine


“What happens when one of the most exciting indie developers of the moment takes a shot at the zombie survival genre? Atom Zombie Smasher, that's what.”
http://www.indiegames.com/blog/2011/02/review_atom_zombie_smasher_ble.html">indiegames.com


“[Blendo Games] define development independence strictly through their originality, the innateness of creating things featuring tempered mechanics dressed in weird charm.”
http://www.gameandplayer.net/articles/2011/01/atom_zombie_smasher.html">gameandplayer.net

Σχετικά με αυτό το παιχνίδι

Take command of your mercenary forces in Atom Zombie Smasher. The zombie apocalypse is upon us and it's up to you to evacuate everyone before they fall prey to the undead.

Conduct massive rescue operations with a helping hand from snipers, artillery crews, orbital bombardments, and more. Experience the tactical richness of fully-destructible environments and procedurally-generated campaigns. And when the apocalypse ends, create your own game mods and share them with the Online File Share.

Key features:

  • Mercenaries for hire: Hire and upgrade your ragtag group of snipers, demolition teams, orbital bombardment crews, and more.
  • No two cities are the same: Cities are procedurally-generated, giving a unique experience with each playthrough.
  • Destructible environments: You can absolutely blow up everything.
  • Play with friends: Up to three people can cooperatively play together.
  • Mod support: Modify the game rules however you like, and share your mods through the Online File Share.

Απαιτήσεις συστήματος

Windows
Mac OS X
    • OS: Windows XP/Vista/7
    • Processor: 1GHz
    • Memory: 512MB
    • Hard Disk Space: 60MB
    • Video Card: 60MB OpenGL-compatible
    • Additional: Gamepad or Joystick required for multiplayer
    • OS: OSX 10.6 or later
    • Processor: 1GHz
    • Memory: 512MB
    • Hard Disk Space: 60MB
    • Video Card: 60MB OpenGL-compatible
    • Additional: Gamepad or Joystick required for multiplayer
Χρήσιμες κριτικές χρηστών
5 από 7 άτομα (71%) βρήκαν αυτή την κριτική χρήσιμη
3.1 ώρες στο μητρώο
Αναρτήθηκε: 15 Νοεμβρίου, 2015
Great game. I played it for a long time (pre-steam) and more than got fair value out of it.

My only gripe is that both sides win or lose by momentum. The few times I beat the hardest difficulty mode while on hardcore, I succeeded because I was able to win the first couple of levels--after that, the game flowed easily. If you get behind on the harder difficulties, it becomes increasingly difficult to catch up. Of course, that's probably how a zombie apocalypse would be, so...

Anyway, great indie game from several years ago. If you like what can be an incredibly difficult roguelike puzzle game, get this one!
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25 από 48 άτομα (52%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
4.4 ώρες στο μητρώο
Αναρτήθηκε: 18 Σεπτεμβρίου, 2015
Who remembers this one? Back from the olden days of Winter Sale coal and fresh indie zombie games. Actually, maybe it's more appropriate to ask if you remember that decade-old zombie simulator with the colored dots, because this is the fully gameified version of that. Humanity is on the retreat from the zombie hordes and it's up to you to evacuate the survivors from your region. You can select different infested areas from the strategic map based on the infection level (difficulty), and it takes you to a small city map where you have to plan the evacuation. You get a helicopter that airlifts folks (yellow dots) out every 20 seconds or so, and up to 3 mercenary units to help defend. These units are anything from soldiers and snipers to landmines and barricades. After each mission you AND the zombies get victory points based on the final number of survivors and zombies. New events occur as you both reach certain victory point milestones, and the first side to rack up the target number of points wins.

Sounds solid, right? Unfortunately, this all comes together to form a strategy game that's mostly based on random chance. Just like the old simulator, humans turn into zombies instantly when touched, and you better believe the survivors clump up around the landing zones like delicious stuffing. All it takes is one zombie escaping your best-laid deathtrap to ruin an entire map. This is further exacerbated by the fact that your 3 mercenary units are randomized for each mission. So while you're in good shape if you get your mortars and zombie baits in one mission, you're boned if you get stuck with barricades, mines, and bombs, all of which are one-use tricks. There's also random variance in the performance of your units; soldiers can miss, and your mortars can go off-target, ruining that hail mary shot you needed to save the day. There are a host of other frustrations, like how you and the zombies get points for holding territory, but you only claim territory if you kill ALL the zombies on the map before sundown, which is ludicrously difficult even if you have the right mercs for it.

It's a shame, too, because the presentation is stylish and weird, and there are some neat systems to explore like XP to improve your mercs and rescuing scientists to upgrade your other abilities. The story vignettes are compellingly strange as well and I still can't make heads or tails of the story, but I know Tesla and an antichrist baby are involved. Shame I'll never figure it out, because the game's just too damn discouraging and frustrating to get through.
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
6.9 ώρες στο μητρώο
Αναρτήθηκε: 28 Δεκεμβρίου, 2015
If your looking for a fun game to kill some time with this game might be for you. It is a ton of fun and can actually be quite difficult if you want it to be.

The mechanics and style of the game all feel polished and over all is enjoyable to play.
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49 από 66 άτομα (74%) βρήκαν αυτή την κριτική χρήσιμη
18.0 ώρες στο μητρώο
Αναρτήθηκε: 27 Νοεμβρίου, 2013
It's called Atom Zombie Smasher. Yes, there are zombies, yes, you smash them, with atomic bombs...

The title is as literal as it comes, perhaps second only to NZA 2 (read my review on -that- for more details) in terms of "It does what it says on the tin". Atom Zombie smasher is a variant on those old-school top down "Zombie outbreak simulator" programs that would show lots of little dots rushing around, some were coloured as civilians, and others as zombies, over time you'd watch the infection spread throughout the city, often leaving a small clump of survivors holed up in a dead end praying to survive just another few moments.

This is the logical conclusion of that program, it's a game and a campaign structured around the outbreak simulator program, with you tasked as the last remaining commander of the available defence forces, attempting to save as many lives (and smash as many zombies) as you can. To this end you're provided with a default escape helicopter, and gradually introduced to the toolbox of mercenaries that accompany you over the course of the campaign.

More than just a zombie infection simulator...

The game runs two distinct "beats", the first is the strategic map, a somewhat procedurally generated vision of a large city with lots of sub districts. This map operates on something of a turn based mode, so at the beginning of a given month, the zombie AI places outbreak counters on various districts, you then select a district to fight in, and depending on the outcome the district is either still infested, cleared out, or reclaimed and made safe for humanity. So far so normal, it's important to note however that whilst you only get ONE district to fight each month, the outbreak AI gets two, and eventually three counters to use, you're fighting a losing battle overall.

However, on the upside, you -do- get some tools at various points, in the strategic map the two major events are access to a prototype cannon (Elephantbird) that allows you to utterly eradicate a district in the tactical mode (more on this shortly), and llama bombs, which essentially decontaminate a bunch of districts in one pass, buying you much needed breathing room. Outside of this, you'll be assigned a squad of mercenaries (randomly selected from the available pool), and you'll get to choose a district to "go tactical" on.

Getting down and dirty with the undead masses...

This is where the outbreak simulator program is most visible, in the tactical mode you're presented with a moderately simple top down view, with civilians represented in a sortof beige yellow, zeds in purple, and your forces taking up various other colours. Left unchecked, the map will play out much like the software in question, and eventually all the survivors will be gobbled up, but you've tools to prevent this!

Before the tactical map kicks off, you designate your initial landing point for your rescue chopper (equipped with foghorn that automatically attracts nearby civilians), and you set up your various mercenaries. These range from single shot items like minefields, to ongoing and mobile defences such as infantry and snipers. Effective use and the setting up of choke-points can, if done right, result in you demolishing all the zombies before nightfall and scoring a hefty bonus (indeed, these bonuses, and saving lots of survivors is your path to victory).

We have explosive...

The game really livens up once you've got explosives, with the map turning from an often pristine cityscape into a big brown muddy pit. Zombies exploding in clouds of green as your artillery rains down, remote dynamite detonations at key junctions reducing swarms of zombies into kibble, and your infantry protecting choke points and keeping the zeds away from the ever dwindling number of survivors. Once there are no more survivors to rescue, the scores are tallied up and you're returned to the strategic map. Learning how to adapt your tactics to an ever growing outbreak, and racing to the victory of humanity before the zeds inevitably take over forms the core of the campaign.

Blendo hits one out of the park, with an off the wall look at zombie apocalypses...

For a simple pick up and play title, it offers an excellent level of depth, combined with an offbeat and catchy soundtrack. The graphics are not much to look at, but they do the job functionally well (think of a 3D version of that outbreak simulator and you're pretty much there). It's very easy on the system requirements and provided you don't suffer any hiccups at launch, you'll have little complaint from the game. As a cheap impulse buy, it's hard to find fault and as such, comes very much recommended.

Verdict : Essential
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26 από 28 άτομα (93%) βρήκαν αυτή την κριτική χρήσιμη
43.3 ώρες στο μητρώο
Αναρτήθηκε: 19 Αυγούστου, 2014
Atom Zombie Smasher is a super little indie strategy game. The basic premise is that you take on the guise of a commander holding back the zombie hordes from overruning your city.

It works on two levels; first is the strategy where a map of the city districts is where you see the progress of zombie infestations and plan your next mission. You can choose which military assets you take with you from: infantry, snipers, mines, demolitions, barricades, gas attracting teams or artillery. Once you initiate the mission, the game changes to a tactical sub-game where you place your units on the map to best protect the civilians you are trying to extract from the map, while avoiding collateral damage. To many dead civilians and you fail.

There are a number of tactical elements that affect each mission type such as: map layout, dangerous area which can explode if you are not careful, more or less time-limit & available/unavailable units.

You win if you extract a minimum number of civilians or your units are able to destroy the encroaching zed hordes. However if you do not clear the map of zeds before nightfall more zeds arrive to swarm the map. Successful missions reward you with points that go towards an overall victory target. Units also receive XP to increase their unique zed destroying abilities and they can level up to increase those abilites to make them more clincial.

The zeds then receive strategic points allocated to some city district (1-4) which determines the strength of the zombie hordes and the difficulty of initiating a mission there. This continues until you reach the campaign victory target.

Though gameplay is fairly repetitive the addition of custom campaign options make the strategy and tactical aspects that much more varied. Scientists can be found wondering the city area and can be rescued. Each one can then be "spent" to acquire research upgrades towards 8 specific areas of interest including: faster xp gains for units, faster strategic weapons, resilient scientist, more destructive weapons etc). You can have access to strategic and tactical weapons that can clear zeds from an entire district thus reseting the danger level there. Just be aware of the monster-zeds! lol

For me this was a surprise gem of a game. While graphics are just basic sprites, it really can grab you if you let it. It one of the most intelligently designed games Ive ever played and almost perfectly balanced. While the musical score and audio is fairly basic, they do a wonderful job of immersing you in unfolding events. Best of all its a very polished game. Even if some Mac users are having problems with playing it.

If you are after a basic but enjoyable zombie apocalypse survival simulator then you should pick up a copy when the price is right for you!
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