Toma el mando de tus fuerzas de mercenarios en Atom Zombie Smasher. El apocalipsis zombi está sobre nosotros y de ti depende evacuar a todo el mundo antes de que caigan en manos de los muertos vivientes. Lleva a cabo operaciones de rescate masivo con la ayuda de francotiradores, equipos de artillería, bombardeos orbitales y mucho más.
Fecha de lanzamiento: 14 de mar. 2011

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Comprar Atom Zombie Smasher

 

Recomendado por mentores

"Once you have run yourself through Atom Zombie Smasher's unyielding gauntlet and come out battle-hardened and numb, the victory will be so much sweeter."
Lee aquí el análisis completo.

Críticas

“Atom Zombie Smasher le da un giro típicamente innovador a los muertos vivientes mientras deja un montón de espacio para que el desarrollador dé rienda suelta a su peculiar e inesperado sentido del humor y su encomiable afecto por la guitarra surf.”
EDGE" >href="http://www.next-gen.biz/features/atom-zombie-smasher-review">EDGE Magazine


“¿Qué ocurre cuando uno de los mejores desarrolladores indie del momento le dedica tiempo al género zombie survival? Atom Zombie Smasher, eso es lo que ocurre.”
indiegames.com" >href="http://www.indiegames.com/blog/2011/02/review_atom_zombie_smasher_ble.html">indiegames.com


“[Blendo Games] Define estrictamente la independencia del desarrollo mediante su originalidad, la creación innata de una mecánica fluida adornada con un extraño encanto.”
gameandplayer.net" >href="http://www.gameandplayer.net/articles/2011/01/atom_zombie_smasher.html">gameandplayer.net

Acerca de este juego

Toma el mando de tus fuerzas de mercenarios en Atom Zombie Smasher. El apocalipsis zombi está sobre nosotros y de ti depende evacuar a todo el mundo antes de que caigan en manos de los muertos vivientes.

Lleva a cabo operaciones de rescate masivo con la ayuda de francotiradores, equipos de artillería, bombardeos orbitales y mucho más. Experimenta la riqueza táctica de los entornos completamente destruibles y las campañas generadas procesalmente. Y cuando termine el apocalipsis, crea tus propias modificaciones para el juego y compártelas a través del Intercambio de Archivos Online.

Características principales:

  • Mercenarios de contrato: Contrata y mejora tus variopintos grupos de francotiradores, equipos de demolición, equipos de bombardeo orbital y mucho más
  • Nunca dos ciudades serán iguales: Las ciudades son generadas procesalmente, ofreciendo una experiencia única en cada partida
  • Entornos destruibles: Puedes hacer volar absolutamente todo por los aires
  • Juega con amigos: Hasta tres jugadores pueden jugar de forma cooperativa
  • Soporte para modificaciones: Cambia las reglas del juego de la forma que quieras y comparte tus modificaciones a través del Intercambio de Archivos Online

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows XP / Vista / 7
    • Procesador: 1 GHz
    • Memoria: 512 MB de RAM
    • Disco Duro: 60 MB de espacio libre
    • Gráficos: 60 MB
    • Extra: Es necesario un gamepad o un joystick para el modo multijugador
    • SO: OSX 10.6 o posterior
    • Procesador: 1 GHz
    • Memoria: 512 MB de RAM
    • Disco Duro: 60 MB de espacio libre
    • Gráficos: 60 MB
    • Extra: Es necesario un gamepad o un joystick para el modo multijugador
Análisis útiles de usuarios
A 17 de 20 personas (85%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
11.4 h registradas
Publicado: 6 de noviembre de 2014
Pink squares are zombies.
Green squares are humans.
Do no let pinks get to greens.
Use whatever you have to prevent the zombie outbreak and save the human race :
soldiers, snipers, artillery, barricades, landmines.

If necessary... bomb the whole city! Forget the survivors!

Rating:
8.5
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A 9 de 10 personas (90%) les ha sido útil este análisis
2.9 h registradas
Publicado: 25 de octubre de 2014
I just reinstalled this game and I have to say that I forgot how fun it is. AZS is a strange amalgam of tower defense, zombie horde killing, and a puzzle game. You manage a variety of mercenaries to control a zombie outbreak while rescuing civilians. When things take a turn for the worse you can call in the Catbird Cannon and the trusty Llama Bombs to eradicate entire city blocks and the zeds they contain. AZS never takes itself too seriously and that's probably my favorite thing about it. The soundtrack is amazing, the game is super cheap, and I can't reccommend it enough.
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A 3 de 3 personas (100%) les ha sido útil este análisis
6.4 h registradas
Publicado: 11 de noviembre de 2014
Simple to learn, fun sense of style and engaging gameplay. A really fun way to sink a couple of hours.
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A 4 de 5 personas (80%) les ha sido útil este análisis
11.4 h registradas
Publicado: 17 de noviembre de 2014
Atom Zombie Smasher serves its purpose as a frugal and time-conscious diversion for those interested in a lite strategy game and do not mind banal presentation.

Full Review: http://www.geeksundergrace.com/gaming/pc/ccg-review-atom-zombie-smasher/
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A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.6 h registradas
Publicado: 11 de enero
So in this game, you are defending a country from zombies...I think? Or maybe it has to do with politics. It's a game where the basics revolve around saving civilians and stopping zombies from overwhelming parts of the map (each is its own specific encounter). Interwoven in this gameplay is a borderline incomprehensible plot involving llama-bombs and all sorts of madness. A cool game to try out for a weird experience.
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A 2 de 2 personas (100%) les ha sido útil este análisis
0.7 h registradas
Publicado: 20 de abril
I've given it a thumbs up although not sure if it deserves it.
It seems to be great fun, rescuing civilians, killing zeds, all fast paced and by completing missions you gain access to different mercenaries (infantry, snipers, artillery...)
But then suddenly the game decides for you which already earned mercenaries are suddenly not available for you for a random(?) duration.
Well ♥♥♥♥, this is absolutely NOT what I want.
Limited slots to make a decision which units to bring to battle? OK!
Random choices whats available and what not, leaving you with sometimes absurd combinations of units? No thanks

Otherwise quite good and fun.
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A 3 de 4 personas (75%) les ha sido útil este análisis
11.1 h registradas
Publicado: 24 de noviembre de 2014
Superb indie action mini zombie XCOM
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A 3 de 4 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
180.4 h registradas
Publicado: 9 de noviembre de 2014
Note the horrific number of hours I've played this game. Seriously, this is probably the single game I've played most on Steam. SUPER Fun, yet challenging and entertaining/doesn't take itself super-seriously. I heart this game so hard and I wish I could go back in time to pay the Humble Indie Bundle guys way more than I did.
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A 8 de 14 personas (57%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
36.7 h registradas
Publicado: 16 de diciembre de 2014
AZS in a nutshell is pretty much all
"GET TO DA CHOPPAAAAAH"
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A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
15.8 h registradas
Publicado: 16 de abril
This game is a simple but wonderful game.
You can make it as hard as you want to, or as easy as you want to.
Blowing up zombies with a ton of dynamite never get old, and theres nothing quite as rewarding and completing a hard mission only seconds before nightfall comes.
A great game with high abillities to customize as you want to.
Totally worth the price
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A 2 de 3 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
56.2 h registradas
Publicado: 30 de octubre de 2014
One of my favorite pick-up-and-play games. Smooth controls, an interesting challenge, good randomization, and the player is given multiple meaningful ways to interact with the game world. Cut scenes are fun, too.
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A 3 de 5 personas (60%) les ha sido útil este análisis
25.6 h registradas
Publicado: 2 de noviembre de 2014
I really like this game for a medium length challenge.
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A 3 de 5 personas (60%) les ha sido útil este análisis
1.7 h registradas
Publicado: 14 de noviembre de 2014
This is a game that you can run on a ♥♥♥♥♥♥ laptop. what makes it better is the amount of fun it is to play. A race agasint the clock to save as many people from the invading Zeds. Its a tactical game and does require some brain power at times but my God it can fill time. i have racked up hours of play on this and the mods add even more depth to a game that can be as long as you want.
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A 1 de 2 personas (50%) les ha sido útil este análisis
6.8 h registradas
Publicado: 17 de noviembre de 2014
Fun little unforgiving indie game that defintley requires a few a playthroughs. Great satire to keep the game light.
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A 2 de 4 personas (50%) les ha sido útil este análisis
3.7 h registradas
Publicado: 30 de noviembre de 2014
Fantastic game, simple graphics but so much fun. Really liked it, my brother loves it.
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A 25 de 25 personas (100%) les ha sido útil este análisis
3.8 h registradas
Publicado: 10 de enero de 2014
El juego que nos ocupa forma parte del género de la estrategia pura y dura, ya que ante una apariencia sencilla y simpática se encuentra un juego que no es precisamente fácil.

Atom Zombie Smasher se divide en dos espacios de juego separados: El mapa (donde tendremos que llevar a cabo decisiones sobre donde atacar en el turno correspondiente según los factores), y la ciudad en sí, en la cual se desatará una locura que requerirá de nuestras mayores habilidades de organización y reflejos.

Si hay que destacar algo “malo” de él para el jugador medio es su elevada curva de dificultad, ya que en poquísimo tiempo podemos pagar la novatada de la primera partida al par de turnos que juguemos, y ver como la puntuación Zed se dispara mientras que nosotros cada vez conseguimos menos puntos. Notese que digo “malo” para el jugador medio ya que mientras que esto echará atrás a algunos puede ser precisamente lo que otros jugadores vayan buscando, ya sea porque sean buenos estrategas o porque les guste superarse partida a partida a base de prueba y error.

Análisis completo aquí: http://tecnoslave.com/analisis-atom-zombie-smasher/
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A 1 de 1 personas (100%) les ha sido útil este análisis
15.5 h registradas
Publicado: 9 de julio de 2012
Un juego muy adictivo que compensa su apartado gráfico con una gran originalidad y una dificultad bien calibrada. Muy recomendable para pasar un buen rato.
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A 39 de 46 personas (85%) les ha sido útil este análisis
18.0 h registradas
Publicado: 27 de noviembre de 2013
Okay, Captain Obvious time - This game involves zombies, the smashing and atomising thereof. The title is as literal as it comes, perhaps second only to NZA 2 (read my review on -that- for more details) in terms of "It does what it says on the tin". Atom Zombie smasher is a variant on those old-school top down "Zombie outbreak simulator" programs that would show lots of little dots rushing around, some were coloured as civilians, and others as zombies, over time you'd watch the infection spread throughout the city, often leaving a small clump of survivors holed up in a dead end praying to survive just another few moments.

This is the logical conclusion of that program, it's a game and a campaign structured around the outbreak simulator program, with you tasked as the last remaining commander of the available defence forces, attempting to save as many lives (and smash as many zombies) as you can. To this end you're provided with a default escape helicopter, and gradually introduced to the toolbox of mercenaries that accompany you over the course of the campaign.

The game runs two distinct "beats", the first is the strategic map, a somewhat procedurally generated vision of a large city with lots of sub districts. This map operates on something of a turn based mode, so at the beginning of a given month, the zombie AI places outbreak counters on various districts, you then select a district to fight in, and depending on the outcome the district is either still infested, cleared out, or reclaimed and made safe for humanity. So far so normal, it's important to note however that whilst you only get ONE district to fight each month, the outbreak AI gets two, and eventually three counters to use, you're fighting a losing battle overall.

However, on the upside, you -do- get some tools at various points, in the strategic map the two major events are access to a prototype cannon (Elephantbird) that allows you to utterly eradicate a district in the tactical mode (more on this shortly), and llama bombs, which essentially decontaminate a bunch of districts in one pass, buying you much needed breathing room. Outside of this, you'll be assigned a squad of mercenaries (randomly selected from the available pool), and you'll get to choose a district to "go tactical" on.

This is where the outbreak simulator program is most visible, in the tactical mode you're presented with a moderately simple top down view, with civilians represented in a sortof beige yellow, zeds in purple, and your forces taking up various other colours. Left unchecked, the map will play out much like the software in question, and eventually all the survivors will be gobbled up, but you've tools to prevent this!

Before the tactical map kicks off, you designate your initial landing point for your rescue chopper (equipped with foghorn that automatically attracts nearby civilians), and you set up your various mercenaries. These range from single shot items like minefields, to ongoing and mobile defences such as infantry and snipers. Effective use and the setting up of choke-points can, if done right, result in you demolishing all the zombies before nightfall and scoring a hefty bonus (indeed, these bonuses, and saving lots of survivors is your path to victory).

The game really livens up once you've got explosives, with the map turning from an often pristine cityscape into a big brown muddy pit. Zombies exploding in clouds of green as your artillery rains down, remote dynamite detonations at key junctions reducing swarms of zombies into kibble, and your infantry protecting choke points and keeping the zeds away from the ever dwindling number of survivors. Once there are no more survivors to rescue, the scores are tallied up and you're returned to the strategic map. Learning how to adapt your tactics to an ever growing outbreak, and racing to the victory of humanity before the zeds inevitably take over forms the core of the campaign.

For a simple pick up and play title, it offers an excellent level of depth, combined with an offbeat and catchy soundtrack. The graphics are not much to look at, but they do the job functionally well (think of a 3D version of that outbreak simulator and you're pretty much there). It's very easy on the system requirements and provided you don't suffer any hiccups at launch, you'll have little complaint from the game. As a cheap impulse buy, it's hard to find fault and as such, comes very much recommended.
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A 23 de 24 personas (96%) les ha sido útil este análisis
43.3 h registradas
Publicado: 19 de agosto de 2014
Atom Zombie Smasher is a super little indie strategy game. The basic premise is that you take on the guise of a commander holding back the zombie hordes from overruning your city.

It works on two levels; first is the strategy where a map of the city districts is where you see the progress of zombie infestations and plan your next mission. You can choose which military assets you take with you from: infantry, snipers, mines, demolitions, barricades, gas attracting teams or artillery. Once you initiate the mission, the game changes to a tactical sub-game where you place your units on the map to best protect the civilians you are trying to extract from the map, while avoiding collateral damage. To many dead civilians and you fail.

There are a number of tactical elements that affect each mission type such as: map layout, dangerous area which can explode if you are not careful, more or less time-limit & available/unavailable units.

You win if you extract a minimum number of civilians or your units are able to destroy the encroaching zed hordes. However if you do not clear the map of zeds before nightfall more zeds arrive to swarm the map. Successful missions reward you with points that go towards an overall victory target. Units also receive XP to increase their unique zed destroying abilities and they can level up to increase those abilites to make them more clincial.

The zeds then receive strategic points allocated to some city district (1-4) which determines the strength of the zombie hordes and the difficulty of initiating a mission there. This continues until you reach the campaign victory target.

Though gameplay is fairly repetitive the addition of custom campaign options make the strategy and tactical aspects that much more varied. Scientists can be found wondering the city area and can be rescued. Each one can then be "spent" to acquire research upgrades towards 8 specific areas of interest including: faster xp gains for units, faster strategic weapons, resilient scientist, more destructive weapons etc). You can have access to strategic and tactical weapons that can clear zeds from an entire district thus reseting the danger level there. Just be aware of the monster-zeds! lol

For me this was a surprise gem of a game. While graphics are just basic sprites, it really can grab you if you let it. It one of the most intelligently designed games Ive ever played and almost perfectly balanced. While the musical score and audio is fairly basic, they do a wonderful job of immersing you in unfolding events. Best of all its a very polished game. Even if some Mac users are having problems with playing it.

If you are after a basic but enjoyable zombie apocalypse survival simulator then you should pick up a copy when the price is right for you!
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A 15 de 16 personas (94%) les ha sido útil este análisis
16.0 h registradas
Publicado: 12 de agosto de 2011
A study in minimalism with a lot of flair and dare I say it... panache!

It's also a lot of fun if you like strategy/tower defense hybirds or something of that nature. Deserves a shot if you are so inclined or have the time to spare or... just try it darn it... I WONT BEG!

But really just try it. I'll wait.
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