Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.
All Reviews:
Very Positive (1,578) - 90% of the 1,578 user reviews for this game are positive.
Release Date:
Feb 28, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our primary focus is on crafting an awesome co-op experience, so the sooner we can get this game into the hands of the players, the better. This type of game would be extremely difficult to develop in a vacuum, so the players will be an invaluable part of the process. Simply by playing the game and taking part in the development discussion, they will provide us with invaluable assistance while we flesh out the full thing, add new features, and move further into things like balancing and feedback.”

Approximately how long will this game be in Early Access?

“We are estimating somewhere between 1 or 2 years development before we are ready to move out of Early Access. It is practically impossible for us to give a reliable estimate at this point, however - we have so many ideas on how to improve and expand upon the game, and more come up all the time.”

How is the full version planned to differ from the Early Access version?

“At first, the Early Access version of the game will focus on the Core Game Loop - getting the basics right. The plan for the full version is to add and expand on things like:

  • More game modes
  • Much more varied cave systems, and actual biomes within them
  • Many more tools, gadgets, and equipment
  • More character classes, each with access to their own unique gear
  • A deep and meaningful Meta game

More, more, more! :D”

What is the current state of the Early Access version?

“We have a fully playable (and fun!) version up and running, which supports from 1 to 4 players. For now, our focus is on the core game experience: Teaming up as badass dwarves, exploring procedurally generated cave systems, fighting monsters, and digging gold. The current level of variation in the caves is somewhat limited as we flesh out the systems, build assets, and come up with better ways to do things, but we have grand plans for it.

By purchasing the Early Access version, you will have access to:
  • Single-player exploration mode
  • Multiplayer exploration mode for 1-4 players
  • 4 highly unique dwarf classes with individual play styles
  • Procedurally generated cavesystems with endless variation
  • Loads of high-octane co-op shooting and exploration gameplay

Will the game be priced differently during and after Early Access?

“We expect the price for the full release of Deep Rock Galactic to be higher than the price for Early Access, and we plan to gradually raise the price as we implement new content and features.”

How are you planning on involving the Community in your development process?

“We're a team of veteran developers, and have all spent years on productions you weren't allowed to talk about until the game was released. So right from the outset it was decided that Deep Rock Galactic should be a product of OPEN development.

We want to foster a community that will encourage people to interact directly with us, ensure that their feedback is listened to and considered properly, and to produce the very best co-op experience we can. This will happen through a number of channels, primary of which are the Steam community forums, Twitter, Facebook, and Reddit. While we cannot in any way guarantee that all suggestions will become part of the game, we will absolutely strive for listening to and acknowledging any and all feedback.

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Recent updates View all (36)

March 16


Hi Miners

We have another update here with both some important fixes and a bit of new content. Along with these smaller updates, we are now initiating some larger content and feature development. More on this later, when we reveal a larger roadmap of things to come.

--- TUNNELS ---
Before update 10, all tunnels connecting the various cave rooms were basically the same shape. We have now added different shapes to the various regions (biomes) and will continue to evolve this system for more spatial variation and identity.

The weapon and hand/arms models in the first person view used to be set to a FOV of 100. This resulted in both stretched models and some clipping. We have now lowered this to 90 along with some other resizing tricks resulting in better looking weapon models and much less clipping.

We picked some high priority issues reported by the community and did our best to fix them. This is an important part of the Early Access program and we will continue to set aside time to fix issues, big and small. This is an iterative process, so continuous feedback on the various issues are more than welcome.


  • Fixed several issues with mouse sensitivity. Sensitivity was not the same in Space Rig and in a Mission, they are now the same. Sensitivity had different values for horizontal and vertical, they can now be set in option.
  • Steam Region search option (Note: this one is hard to test for us, so any feedback on the value of this is welcome)
  • Disconnecting controller no longer disables mouse and keyboards
  • Test fix for primary monitor (somewhat untested!)
  • Fixed Grappling hook infinite life bug

  • First implementation of different tunnels for every planetary region
  • Added crystal spikes than can drop from the ceiling in Salt Pits
  • Sticky Goo added to Fungus Bogs

  • New icons for Complexity and Length. It should now be more obvious that Complexity is a serious difficulty increase.
  • Complexity icons now shown above Mission icons
  • Mission payout directly show below Mission icons

  • Changed viewmodel FOV for 100 to 90
  • First person view of Weapons are now less stretched
  • Reduced overall clipping issues

  • Sawed off Shotgun shoots 15 pellets dealing 6 damage each - increased to 10 damage each
  • Sawed off Shotgun Max ammo 30 bullets - decreased to 16
  • Sawed off Shotgun Max Ammo Upgrade - decreased from +10 to +8

  • Driller Pistol Reload Animations
  • Driller Pistol and Scout Shotgun are now considered reloaded when it fits the animation, not when the animation ends. This will be implemented on other weapons when they get their own reloads. (Sound update missing)
  • Fixed console background anims on clients
  • Laser Pointer gfx update
  • Background removed from Interact popups
  • Damage Overlay gfx updated

  • Added more space between text lines on terminals (for accented languages)
  • Updated all languages from Crowdin

  • Server list defaults to not show password servers
  • Asteroids no longer smooth shaded on loading screen!!!
  • Controller Right stick is now used as mouse scroll wheel
  • Remove Steam Friend test when inviting friends. Private sessions should handle it better now and it was preventing clients inviting friends that were not friends with the server.
  • Fixed Molly not being Golden in Memorial Hall when unlocked
  • Make Molly and the large spiders prefer to walk on floor
  • Fixed Weapon crash
  • Enemies are no longer "staggered" by physical damage (Melee)
  • Fixed updated Ammo and Clip size was not applied when you first spawned into the mission
  • Changed Item scale in first person so that they clip less with other objects.
125 comments Read more

March 9

Hot fix 1 & 2 for Update 9

Hi all,

We have just rolled out a quick hot fix for Update 9 addressing some crash issues. We are still monitoring the situation and will react if we see more.

- Fix various crashes, especially related to joining games in progress
- Fixed Time not displayed in Server list (it just stated Space Rig)

UPDATE: Hot fix 2 is now live.

- Fixed some more reported crashes
- Fixed wrong calculation on Primary and Secondary objective complete payouts

Please note that games across different versions of the game can not connect to each other. So until a majory has updated, you might see a lot fewer servers than before.
70 comments Read more
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“Deep Rock Galactic is the best new co-op shooter on Steam and Xbox One”

“Deep Rock Galactic is a riot, it turns out. A heady cocktail of Left 4 Dead and Minecraft in which capitalism and facial hair reign supreme.”

“The team at Ghost Ship already put together an amazing and satisfying experience that stands shoulder to shoulder with the best co-op titles out there.”

About This Game


Work together as a team to dig, explore, and fight your way through a massive cave system filled with hordes of deadly enemies and valuable resources. You will need to rely on your teammates if you want to survive the most hostile cave systems in the galaxy!


Pick the right class for the job. Mow through enemies as the Gunner, scout ahead and light up the caves as the Scout, chew through solid rock as the Driller, or support the team with defensive structures and turrets as the Engineer.


Destroy everything around you to reach your goal. There is no set path so you can complete your mission your way. Drill straight down to your objective or build an intricate network of paths to explore your surroundings -- the choice is yours. But proceed with caution, you don’t want to stumble into an alien swarm unprepared!


Explore a network of procedurally generated cave systems filled with enemies to fight and riches to collect. There’s always something new to discover and no two playthroughs are alike.


Dwarves know what they need to bring to get the job done. This means the most powerful weapons and the most advanced gadgets around - flamethrowers, gatling guns, portable platform launchers, and much, much more.


The underground caves are dark and full of terrors. You will need to bring your own lights if you want to illuminate these pitch-black caverns.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 Bit
    • Processor: 2.4 GHz Dual Core
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD 5770 /w 1GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 Bit
    • Processor: 2.4 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVIDIA 970 / AMD Radeon 290
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
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