BATTLERITE is an action-packed team arena brawler. Experience the unique combination of a top-down shooter with a fast-paced fighting game. Challenge friends and others in a battle of reaction, unleashing the champion within you.
Recent Reviews:
Very Positive (358) - 80% of the 358 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (15,822) - 91% of the 15,822 user reviews for this game are positive.
Release Date:
Sep 20, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a way for you to enjoy Battlerite whilst it is in the final stages of development. With your support, we hope to ensure Battlerite is here to stay for many years to come.

We’ve already come a long way to make sure that we meet everybody's expectations with this EA launch. All mechanics, meta-game features, several champions and arenas are already in place.

Early Access is our way of ensuring that the game will be rock-solid when fully launched. As an aspiring eSport, tuning gameplay balance to perfection is one of our top priorities. New content, primarily in the form of new champions, will arrive in a steady pace throughout EA up until launch.

We encourage you to provide your feedback as we progress through this final stage of development and we sincerely believe that together we can achieve more! By supporting us you will play a crucial part in the development of Battlerite while preparing yourself for the upcoming launch tournaments!”

Approximately how long will this game be in Early Access?

“Thanks to your support we will be able to continue the development of the game until it’s ready for official release. Our goal is to launch Battlerite when the game works perfectly across multiple regions. We are aiming to release Battlerite in the second half of 2017.”

How is the full version planned to differ from the Early Access version?

“In Early Access you receive a solid foundation of what Battlerite is about. Some of the features are still under development and will be implemented in future updates. A big part of EA is finding out what players would like to see more of, but here’s some of what you can expect:

  • Gameplay balance tuned to perfection
  • An expanded roster of diverse and battle-hungry Champions
  • New Arenas
  • Expansions and improvements to Ranking Systems
  • More ways of smashing in style with additional weapons, skins and other visual customizations
  • Battlerite made available with dedicated servers in more regions
  • Improvements and polish across the board including but not limited to
  • Social System
  • Replay System
  • New user experience & Progression System
  • Menu interface and HUD

What is the current state of the Early Access version?

“The game is fully playable, has a well-balanced roster of champions, a round based progression system and a number of arenas to battle in.

It also boasts a solid menu interface with a number of features such as matchmaking, group chats, friend listing, profile summaries, champion progression and a quest system.

There’s a fully-fledged tutorial, practice mode and the option to play versus either AI or other players in a 2v2 or 3v3 environment.

If you’re after customizations, then there are a good number of vanity items that can be unlocked by playing and progressing your account, all of which you get to keep forever.”

Will the game be priced differently during and after Early Access?

“Battlerite will be free-to-play once the game is fully launched with the possibility of unlocking content through gameplay or micro-transactions. By purchasing Early Access, you are granted instant-access to the game, all champions & all future champions as well as a unique founder avatar & title.

This bundle will not be available at launch. It’s likely that the same amount of content will cost more once the game is released.”

How are you planning on involving the Community in your development process?

“Our team are continuously looking for feedback and ideas through our community. Particularly engaged players may have the opportunity to be included in private meetings and internal tests, so be sure to get involved!

Thank you for your support and helping us to bring our champions back to life!”
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Recent updates View all (149)

September 20

Battlerite - A New Era

Welcome to a new era of Battlerite!

We've got a roadmap and a lot to show you: new seasonal events, new Champions, and most importantly - the Free to Play release date.

Head over to to see everything that's on the way!
76 comments Read more

September 19

Patch [UPDATED 09/20]

You can view the patch notes more properly formatted here.

[UPDATED 09/20]

After additional testing and hearing responses to the Backstab mechanic, we have decided not to include it in this patch. It was initially intended as an experiment to gather data and feedback from the community. Backstab may return in some form in the future.


Patch will arrive on Wednesday, September 20th. The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The servers can be unavailable for up to 4 hours due to the season change.

Features & Content

End of Season 4 - Secrets of the Forest
With the end of Season 4, rewards will be handed out based on your highest attained league during it. The Grand Champion Mount will be handed out to all players who reached the Grand Champion League during Season 4. The Grand Champion titles will be handed out to the top 5 of every team type.
Start of Season 5 - Demon's Tale
Season 5 will be the final Early Access Season.
  • Major changes to the Ranking System
    • Higher leagues will be harder to obtain
      • Most players will end up in a lower League than before due to the changes
    • Contender League has been removed
    • Divisions per League have been reduced from 8 to 5
    • Placement games have been added to quicker place you close to your skill level.
    • Win Streak Bonus has been removed
    • Rating Decay System Added
      • Players and Teams in Diamond League or above will receive a rating penalty if they have been inactive for over 7 days. Playing at least one match per week will avoid this penalty
      • Note that there are no notifications or warnings for players/teams risking rating decay (this might be added later)
    • Rating Reset
      • Due to these changes we will reset everyone's rating, note that this will be the last reset before the official free-to-play launch.
    • Players will be less likely to encounter the same opponents two times in a row.
    • Players will less likely be matched two times in a row with other players that have yet not completed their placement games (when you have completed your own placement games)
  • Third-Party Region Ladder Support
    • Match Data now include region, allowing third-party sites to filter players/teams into different region ladders if they like.
      • The following regions are tagged; EU, NA, South America, SEA, East Asia and OCE.
  • Fixed a bug when selecting multiple matchmaking regions, where players were unable to find games in certain matchmaking regions even though they had them checked.
Free Rotation System
  • Weekly Free Champion Rotation is now active for Battlerite Lite and Free Players
    • The rotation consists of 6 Champions that rotate every Friday at 10:00 UTC
    • To ensure a healthy distribution of champions, the rotation may differ between players
  • Jade is now owned by all players

Champion Updates

  • Sprint (Z while mounted) cooldown reduced from 20s to 10s
  • Melee and Projectile attacks now deal 20% bonus damage when hitting someone in the back
  • Buff queuing reworked
    • Other Side, Tornado and Time Travel will generally no longer wait for a channel or a cast to finish before being applied
      • In exceptions where it is not applied a "Fail Cast" notification will appear, the cooldown of the ability will be set to 0 and any energy cost will be refunded
      • These types of abilities will still wait for travels or dashes to complete before the ability is applied, like before
    • Champions will in some states count as "untargetable", meaning shield abilities or abilities like Other Side can't be applied. The current abilities where the champion counts as untargetable are:
      • Pestilus's Infest
      • Raigon's Ultimate
      • Varesh's Ultimate
Some Champions have had their Ultimate voice clip moved to their cast time. Interrupting these champions during their cast time interrupts their voice lines. Champions Affected:
  • Blossom
  • Ezmo
  • Iva
  • Jade
  • Lucie
  • Pearl
  • Pestilus
  • Raigon
  • Sirius
  • Varesh
In addition, voice clips are cancelled when enemies are interrupted while channeling their ultimate. Champions Affected:
  • Iva
  • Jade
  • Rook
  • Sirius


Raging Ram (Updated)
  • Now also reduces the cooldown of Shield Slam (EX E)

Force of Nature (F) (Bug fix)
  • Fixed an issue where the last animation in the attack string sometimes wouldn't play

Explosive Shells (F) (Bug fix)
  • Fixed an issue where the last animation in the attack string sometimes wouldn't play

Hysteria (Updated)
  • Now also reduces the cooldown of Petrify Dart (EX E)

Shock Wave (Updated)
  • Now also reduces the cooldown of Tectonic Shock (EX E)

  • Campaign
    • The energy step in Mission 1 now starts you out with 50 energy
    • The number of enemies in Mission 1 and Mission 5 has been tweaked
  • Colllision on maps has been tweaked
    • Generally smaller hard to notice edges have been smoothed out
  • Fixed a bug with model loading when a character appears from the Fog of War. This issue was most noticeable with Pestilus
33 comments Read more
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About This Game

Welcome to a world where champions dedicate their lives to the arena.

Battlerite is a PvP team arena brawler and the spiritual successor to critically acclaimed Bloodline Champions. Experience the unique combination of a top down shooter with a fast paced fighting game. Take part in highly competitive, adrenaline-fueled 2v2 and 3v3 battles.

Engage in quick and intense action as you take control over one of several champions, each with their own special abilities. Dodge bullets and pull off massive ultimate attacks with the use of unique WASD movement & cursor based aiming. It’s all about skill-shots, timing and reaction.


Become the greatest of your kind in 10-15 minute explosive battles of reaction. It doesn't matter if you are a veteran or a rookie on a rampage, all champions have the same fighting chance. This is top down brawling in its purest form.


Gain strength and unlock powers by performing ancient rites. Pick your rites to counter your opponents and strategically customize your play style as the match progresses.


Fight side by side to the sound of the roaring crowd in vibrant arena settings. Team up with friends, smash in style and gain fans in the process. Battlerite is the ultimate spectator sport.


Take advantage of the thrilling bullet time system, allowing you to re-think your next decision after every take-down. Drift through the memories of your favorite action movies whilst ducking deadly attacks in slow-motion.

System Requirements

    • OS: Windows 7 or newer
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 3000
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1500 MB available space
    • Sound Card: DirectX Compatible
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