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>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ successful battle effects
+ good lighting effects
+ pretty alien infestation
- boring textures
- smooth animations
+ nightmarish temper
+ incredible rousing final battles of the bases
+ always smaller exciting skirmishes
+ atmosphere promote announcements
- mostly sterile environments
+ successful background noise
+ well-heard steps
+ whopping weapon sounds
+ well placed bases of the teams on the maps
+ no superiority despite asymmetric teams
- final stages of expansion almost too strong
+ alien routes through ventilation shafts
+ many alternative ways
+ identify hotspots quickly
- without permanent look at the overview map to start arg confusing
+ cooperation between commander and team rewards
+ team and individual player points
+ healing through commander and other players
- extremely strong dependence between commander and team
Weapons & Extras:
+ weapon upgrades
+ evolutionary stages at the Aliens
+ stationary guns or cloaking devices
- permanently little variety
+ playtime around 50 hours
+ a lot of variety at the alien classes
+ research objects
Team! Those who ignore the team game in multiplayer shooter Natural Selection 2, should prefer the defrosting refrigerator or garden dig. Whatever, he certainly should do something else than play Natural Selection 2.
Goal is to bashing the base of the opposing team into the ground. To prevent this from happening (or depending on the viewing angle just yet), both teams have to worry about conquests of territory, where about raw materials are mined.
The flow as points on the team account that the - certainly in a metal box (Marines) or a goo knubbel (Aliens) sedentary - Commander example retrieves research. The then supply stationary guns (Sentry Guns) better equipment for the Marines as well as higher levels of evolution for the aliens. Thus, the Commander, without losing the overview, it perceives the events from the typical strategy view, so it looks from above on a map.
Are better creaking and alien critters times explored, they face the customization of players earned points available for purchase. But beware: if you die, starts in the base again with the pea rifle or a baby alien, all the expensive upgrades are gone and will again be earned. With this simple trick to the action remains fair and no team can develop in no time the Super team against which nothing more is to be aligned.
What I can not recommend this highly enough about this game is the conscious design on consistent cooperation: Team Commander and all together against your opponent and not somewhere alone with the shotgun in the dark. For since lurk the aliens - who play very differently. A wonderful variety in other multiplayer offering in which we are all somehow always play the same soldiers noses. Overall, Evolutionary shooter that creates an involving, sometimes terrifying, tactical battle between two distinct races. Brilliant.
Score: 81 / 100
Sorry for my bad english.
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