This massive online sandbox RPG features elements of magic, spellcasting, building, exploring and crafting. As a newly minted apprentice of the magic arts, you will set off to the dangerous world of Ignus. Tame mighty beasts, forge alliances, explore uncharted territories or fight for dominance!
Recent Reviews:
Mixed (99) - 59% of the 99 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,691) - 65% of the 2,691 user reviews for this game are positive.
Release Date:
Jul 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Have you ever dreamed of wielding untold magical powers? Have you caught yourself fantasizing about battling legendary monsters and plundering mysterious, treasure-filled caves? Does the idea of taming dragons and using them to rain fiery death upon your enemies, human or otherwise, make you giggle with delight? For us, all of the above is true – this is why we set upon creating Citadel!

Our primary goal with Citadel is to craft a massive, ambitious fantasy sandbox game in partnership with you, the community. Having a clear line of communication with our players is a top priority, and we plan to use Early Access as an opportunity to build and maintain a relationship of transparency and collaboration. Your feedback will be used to influence the implementation of everything from new gameplay features and content to refining and re-balancing existing mechanics.”

Approximately how long will this game be in Early Access?

“We anticipate the Early Access process lasting between 8 -12 months, with a full launch planned for early 2018.”

How is the full version planned to differ from the Early Access version?

“We’ll be using the Early Access period to rapidly update the game with new content, bug fixes and stability improvements so that we are fully prepared for our full launch in the future. We already have a laundry list of planned content, but our number one source of new ideas will be the community. Simply put, we want to make the game you want us to make.

New content you can look forward to includes:

  • A unique in-game feedback system to allow faster implementation of community requested features
  • Many more staves, wands, gauntlets and melee weapons to equip and fight with
  • Tons of new creatures like living-tree Forest Guardians, deadly Cultists and many more
  • More spells including summoning creatures and companion possession
  • More potions and trinkets with a variety of new bonuses for you to loot and craft
  • Increased selection of clothing and armor to provide more character customization
  • Expanded building options including new material types and magical structures
  • A more dynamic world with additions of large world events and dynamic weather
  • Greater expansion of the House system to further incentivize group play and encourage House vs House warfare
  • Modding support will be added in the future

What is the current state of the Early Access version?

“The Early Access version represents Citadel’s foundation, and includes a strong offering of features and content right out the gate. Some features will need to be fleshed out and polished over time, but we made a conscious decision to not pursue Early Access until we decided everything was in a playable and enjoyable state. We want to work with you guys to build up from this point, using your input to guide the direction of the game’s development.

Content available in our Early Access launch includes:

  • 36 square kilometers of land with caves, dungeons and enemy camps to explore and loot
  • A large variety of skills and crafting recipes to be earned and unlocked across 60 player levels
  • A selection of spells with a variety of functions including combat, beast taming, telekinesis and resource harvesting
  • A robust and flexible structure building system with hundreds of structural pieces and magic enhancements
  • A wide swath of enemy creatures to fight, tame and mount
  • Ability to freely fly by means of broomsticks, potions and beast taming
  • A dynamic loot system providing near infinite variety among item drops
  • A House system allowing for player alliances and large-scale team play

Will the game be priced differently during and after Early Access?

“While the price for the final, feature complete version of Citadel is still being determined, we are offering a discounted price for those gamers buying during its in-developer Early Access phase.”

How are you planning on involving the Community in your development process?

“We’ve made it a priority to embed our philosophy of community collaboration right into the game. Shortly following the launch of Early Access, we will be introducing a system whereby players can vote within the game on features they’d most like to see added to Citadel. This will allow us to consistently address player wants and help have the game’s development be driven by the community in a significant way.

We are also committed to actively participating in the community on a variety of forum and social media platforms, gauging player reactions to new content and listening closely to what our fans want to see from us in future updates. Community feedback will be a huge part in guiding the future of Citadel, and we want to ensure that we are always delivering the experience you want.”
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Recent updates View all (83)

January 17

Patch Notes - 01/17/2018 - Major Exploit and Bug Fixes

Good afternoon, Wizards of Ignus!

Now that the holidays are over and we’ve all settled back into the routine of fixing bugs and balancing the game, we’ll be resuming our regular schedule of Wednesday patches. Today’s patch is focused on cleaning up some major bugs and removing one of the most frequently abused exploits. Let’s get right to it:

Exploit Fix: Using Dragons to Grief Structures
This week’s biggest fix targets a major raiding exploit that a number of players have sent to us over the last few weeks. Before today’s update, it was possible to use enemy NPCs to raid another player’s base without Siege Spells. Griefers were able to agro high level dragons and manipule their AI to have them do significant damage to another player's structure. Toxic players have been using this exploit to easily destroy the hard work of other players, even on PVE servers.

While we do want monsters to be able to harm structures, we don’t want players to be able to exploit this for griefing purposes. Our solution involves two changes: First, enemies can only damage a structure if the owner is the same as the player it is currently agro’d on, which should prevent this exploit from working in the future. If you upset a Pyrant and run for shelter, it will still break in and come after you. On the other hand, if someone is baiting a dragon into shooting fireballs at your structure you will see no damage.

Secondly, we’re also fixing a bug that causes dragons to never drop their agro. This bug made it very, very easy for a player to drag a dragon extreme distances, as they’d never give up their hunt. Now, dragons will behave like all other monsters and eventually give up fighting you after a certain amount of time has passed.

Bug Fix: Decay on Throned Structures
We’ll also be applying a fix to prevent owned pieces from appearing as unclaimed and decaying. Before today’s patch, some structure pieces would display as “Abandoned” despite being connected to a Throne, causing them to start decaying when they shouldn’t be. This has caused a lot of confusion and frustration for many players, and today’s patch will fix this issue.

Much More
We have plenty of other fixes to share today, including a fix to have the UI always show the proper name of your tames, a fix to stop players from harming other players while in a Safe Zone, and much more. Check the full list below for the complete details of today’s patch.

Patch Notes
  • Enemy NPCs can now only damage structures owned by the player they are agro’d on
  • Fixed a bug that caused some throned structure pieces to become Abandoned and start decaying
  • Fixed bug stopping Dragons from losing agro when the player is fleeing
  • Fixed bug allowing mounted players to be harmed in Safe Zones
  • Fixed an issue causing the build menu to sometimes get stuck in Material Swap mode
  • Holiday items (Reindeer, Candy Canes, Santa Hats, Milk & Cookies) have been removed
  • Fixed a bug causing corpse markers to not properly appear in Custom Games
  • Fixed a bug causing tamed NPCs to not display their proper name on the HUD

A Word About Crystal
As many of you have may have noticed, Crystal – one of our more populous servers – has been down for the last little while. The issue facing this server is a little more complex than the ones that others have faced in the past, and we will require the assistance of the support team at Epic games. This, unfortunately, could take some time.

We will continue to work toward a permanent solution to the problem, but for now we’ve decided to make a small roll back in order to get the server up and running again. Following this patch, Crystal should be back, though you may notice a small amount of lost progress (roughly a day’s worth). We’d like to apologize for this inconvenience, and hope it doesn’t disrupt your gameplay experience too significantly.

NOTICE: Removal of Cave Blocking & Glitched Structures Under Map
In case you missed it, we recently posted a notice about the removal of structures that are either glitched or block other players from exploring and raiding the game’s caves and dungeons. This change will occur in two weeks. Check out the relevant post for the full details.
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January 15

NOTICE: Removal of Cave Blocking & Glitched Structures Under Map

Good afternoon, Wizards!

In approximately two weeks we will be launching an update that will be removing and permanently preventing players from building unraidable structures underneath the surface of the world. We will also be targeting areas of the world where players have built structures to prevent other players from accessing Ignus' loot chests in dungeons and caves.

Glitched structures under the map give certain players an unfair advantage in PVP, and can ruin the experience for other players who play the game as it was intended. They are completely unreachable unless you are able to find specific tears in the world, all of which were not intended to be used as entry points.

We will also be making changes to prevent and eliminate structures that block other players from accessing the game's caves and dungeons. These areas have been marked by construction zones, indicating where we will be removing these structures and preventing further building from occuring.

Glitched underground structures and cave/dungeon blocking structures will be completely removed in two weeks. If you have a glitched base, or are building in dungeons/caves to block players from entering, please move your structure in the next two weeks.

We'll be resuming our regular schedule of weekly patches this Wednesday, so stay tuned for more details on those coming very soon!
23 comments Read more
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The Forsaken Crypts: Available Now

Mysteriously and without warning, three ancient mausoleums have emerged on Ignus. Originally built to honor the mighty Wizard Kings who once ruled the land, these formerly palatial fortresses have since fallen into disrepair. Three savage behemoths, each with an army of twisted monsters at their disposal, have taken hold of the treacherous dungeons.

It is said that priceless riches and powerful artifacts await any adventurer courageous enough to banish the twisted evils that occupy the three crumbling strongholds. Will you be so bold? Gear up, rally your allies and keep your wits about you. Fortune and glory awaits only the strongest and bravest heroes!

The Forsaken Crypts Expansion is Citadel: Forged with Fire’s first huge update, and adds a variety of exciting new features and content including:


Fight your way through three nightmarish new endgame encounters! From frigid caves of jagged ice to sweeping fields of sizzling lava, each dungeon presents a unique challenge designed specifically for high level party play. Gather a group of friends and prepare for the fight of your wizarding life!


Each new dungeon ends in a desperate battle with one of three new boss monsters. These monsters have been given unique special spells that will force you and your team to communicate clearly and keep your wits about you. Many will challenge them, few will survive.


Play and replay the new boss dungeons to earn a variety of all-new epic lootables! We’ve added a slew of new weapon, armor and trinket varieties to the game to make each run of the boss dungeons rewarding and exciting. Among these items are three new sets of extremely powerful armors and weapons that can only be earned by slaying the mighty bosses themselves.


This massive update also includes a number of gameplay tweaks, bug fixes and visual improvements. Combined with the content we’ve released since launch – new structure pieces and functionality, tons of new creatures, weapons, armors and items, new spells , server optimizations and new gameplay systems – Citadel is now the best it’s ever been!

About This Game

Citadel: Forged With Fire is a massive online sandbox RPG with elements of magic, spellcasting and inter-kingdom conflict. As a newly minted apprentice of the magic arts, you will set off to investigate the dangerous world of Ignus. Your goal: create a name for yourself and achieve notoriety and power among the land’s ruling Houses.

You have complete freedom to pursue your own destiny; hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose.

Welcome to the magical world of Ignus: a 36 square kilometer landmass of sweeping plains, dense forests, craggy mountains, festering swamps and frozen tundra. Leave no stone unturned as you explore dangerous caves and ancient ruins to recover powerful artifacts and uncover a rich history spanning thousands of years. Embark on a journey across the land to find the perfect place for you and your allies to call home.

Master a diverse range of powerful spells. Use the Extract spell to quickly harvest the world’s bountiful resources, bring meteors down from the heavens with Conflagration, or lift and throw an entire castle with Telekinesis. Discover your conduit of choice among a huge selection of mystic wands and staves, magically imbued axes, swords, maces and hammers, and enchanted gauntlets.

Align your efforts with fellow Warlocks to create a mighty House. Create an internal hierarchy of power, design and plant your own House flag, share your resources to build huge castles and team up to hunt legendary creatures. Wage war with opposing Houses or hatch plans of deceit and trickery to cause internal chaos and ascend the ranks within your own.

Use the Pacify spell to tame ferocious creatures and amass an army of minions. Tamed companions will gain experience and grow with you as you travel the world and triumph in battle. Siege an enemy fortress with a horde of savage Orcs, ride Horses and Direwolves to quickly traverse the vast landscape, or rain fiery death upon your enemies from the back of a Dragon!

Construct your Dream Castle using hundreds of structural pieces found within a flexible and easy-to-use building editor, or take advantage of the dynamic destruction engine and crush someone else’s. Enhance your fortress with magical structures like defensive shields, attack towers, mana pools and respawn stones. Unlock new fortification materials and building features as you level up: with so many materials and pieces to work with the only limit is your imagination.

Are you an old, bearded and wise Warlock or are you a young, ambitious and strong-willed Mage? Create your own style with a huge variety of clothing and weapon options. Discover a near limitless variety among these items’ stats with Citadel’s rich and deep loot generation system; every loot pull is different and ensures that fighting monsters and exploring dungeons is a constantly rewarding and memorable experience.

Why walk when you can fly? Use your Wizardly prowess to take to the skies. Enjoy the convenience of a custom-crafted broomstick, tame and mount airborne companions like dragons and giant eagles, or use alchemy to concoct potent elixirs allowing flight without the aid of beast or broom.

System Requirements

    • OS: Windows 7 or better
    • Processor: 2.0GHZ or better
    • Memory: 8 GB RAM
    • Graphics: GTX 950 equivalent or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • OS: Windows 7 or better
    • Processor: 3.0GHZ or better
    • Memory: 16 GB RAM
    • Graphics: GTX 970 or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
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