This massive online sandbox RPG features elements of magic, spellcasting, building, exploring and crafting. As a newly minted apprentice of the magic arts, you will set off to the dangerous world of Ignus. Tame mighty beasts, forge alliances, explore uncharted territories or fight for dominance!
Recent Reviews:
Mixed (36) - 41% of the 36 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,839) - 64% of the 2,839 user reviews for this game are positive.
Release Date:
Jul 26, 2017
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Have you ever dreamed of wielding untold magical powers? Have you caught yourself fantasizing about battling legendary monsters and plundering mysterious, treasure-filled caves? Does the idea of taming dragons and using them to rain fiery death upon your enemies, human or otherwise, make you giggle with delight? For us, all of the above is true – this is why we set upon creating Citadel!

Our primary goal with Citadel is to craft a massive, ambitious fantasy sandbox game in partnership with you, the community. Having a clear line of communication with our players is a top priority, and we plan to use Early Access as an opportunity to build and maintain a relationship of transparency and collaboration. Your feedback will be used to influence the implementation of everything from new gameplay features and content to refining and re-balancing existing mechanics.”

Approximately how long will this game be in Early Access?

“We anticipate the Early Access process lasting between 8 -12 months, with a full launch planned for early 2018.”

How is the full version planned to differ from the Early Access version?

“We’ll be using the Early Access period to rapidly update the game with new content, bug fixes and stability improvements so that we are fully prepared for our full launch in the future. We already have a laundry list of planned content, but our number one source of new ideas will be the community. Simply put, we want to make the game you want us to make.

New content you can look forward to includes:

  • A unique in-game feedback system to allow faster implementation of community requested features
  • Many more staves, wands, gauntlets and melee weapons to equip and fight with
  • Tons of new creatures like living-tree Forest Guardians, deadly Cultists and many more
  • More spells including summoning creatures and companion possession
  • More potions and trinkets with a variety of new bonuses for you to loot and craft
  • Increased selection of clothing and armor to provide more character customization
  • Expanded building options including new material types and magical structures
  • A more dynamic world with additions of large world events and dynamic weather
  • Greater expansion of the House system to further incentivize group play and encourage House vs House warfare
  • Modding support will be added in the future

What is the current state of the Early Access version?

“The Early Access version represents Citadel’s foundation, and includes a strong offering of features and content right out the gate. Some features will need to be fleshed out and polished over time, but we made a conscious decision to not pursue Early Access until we decided everything was in a playable and enjoyable state. We want to work with you guys to build up from this point, using your input to guide the direction of the game’s development.

Content available in our Early Access launch includes:

  • 36 square kilometers of land with caves, dungeons and enemy camps to explore and loot
  • A large variety of skills and crafting recipes to be earned and unlocked across 60 player levels
  • A selection of spells with a variety of functions including combat, beast taming, telekinesis and resource harvesting
  • A robust and flexible structure building system with hundreds of structural pieces and magic enhancements
  • A wide swath of enemy creatures to fight, tame and mount
  • Ability to freely fly by means of broomsticks, potions and beast taming
  • A dynamic loot system providing near infinite variety among item drops
  • A House system allowing for player alliances and large-scale team play

Will the game be priced differently during and after Early Access?

“While the price for the final, feature complete version of Citadel is still being determined, we are offering a discounted price for those gamers buying during its in-developer Early Access phase.”

How are you planning on involving the Community in your development process?

“We’ve made it a priority to embed our philosophy of community collaboration right into the game. Shortly following the launch of Early Access, we will be introducing a system whereby players can vote within the game on features they’d most like to see added to Citadel. This will allow us to consistently address player wants and help have the game’s development be driven by the community in a significant way.

We are also committed to actively participating in the community on a variety of forum and social media platforms, gauging player reactions to new content and listening closely to what our fans want to see from us in future updates. Community feedback will be a huge part in guiding the future of Citadel, and we want to ensure that we are always delivering the experience you want.”
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Recent updates View all (104)

April 18

Patch Notes - 04/18/2018 - Tame Fast Travel



It’s Wednesday, which means it’s time for another patch! Last week we put out a major patch featuring a big pass on structure optimization as well as a brand new feature: Quests. Our current implementation of Quests represents an early iteration of the feature, which will be expanded over time as we continue development. Please feel free to continue sharing your feedback and suggestions on this new feature for use in future refinements!

Tame Fast Travel
When the topic of Ignus’ Fast Travel towers comes up, one of the key pieces of feedback we’ve heard is that players wish they could easily bring their tames with them. Historically, players would have to wait for their tames to catch up to them, which could take a significant amount of time depending on the speed and mobility of the mount, as well as the distance they’ve traveled across Ignus.

We’re happy to say that we’re putting an end to this annoying struggle with today’s update: Now you can interact with a Fast Travel portal while mounted! Doing so will spit you out at your destination, still mounted and ready to continue your quest without delay. Give it a try. Your Dragons will thank you!

Full Patch Notes
Though this week’s patch is a little smaller coming off last week’s bigger patch, we still wanted to push out a few fixes and improvements to the overall Citadel experience. A few lingering annoyances have been resolved, and we’ve made a couple key quality of life improvements. Take a look below for the full list. As always, give the servers some time to come back online, and share your feedback with us on the Steam forum, on Twitter and Facebook!
  • Can now use Fast Travel portals while mounted
  • Fixed a bug preventing interaction while mounted
  • Fixed server crashes related to Magic Structures
  • Fixed a bug causing the game to switch to Fullscreen when clicking Accept in Video Settings
  • Fixed the death screen not showing the name of your killer
  • Improved appearance of some Magic Structures when unpowered
12 comments Read more

April 13

Patch Notes - 04/13/2018 - Major Structure Optimization & Quest NPCs



Structure Streaming Optimization
Today’s optimizations focus on the performance of Magic Structures, especially for castles and fortresses densely populated with crafting tables, transmuters, turrets and other functional constructs. Following this patch, players with a large number of these types of buildables should notice a significant increase in performance when in the vicinity of their home. We really look forward to hearing back from some of the players with enormous structures, so share your impressions on the forums!



Quests Have Arrived!
Since the launch of Citadel last year, Quests have been one of the most frequently requested additions on the forums and social media by the community. With the release of today’s update, we’re happy to announce that Quests are now live and in-game! You will be able to find new quest givers in each of the three starter zones (Heathclyffe, Raincourt and Eastreach). These new NPCs will have a new quest available every day, so be sure to check them out regularly!

If you’re a max level player, we also have advanced quest givers stationed outside the three Boss Dungeon mausoleums. The quests given by these NPCs are significantly more challenging than the start town quests, but are designed to reward level 60 players with the most valuable resources relevant to them.



This is an early implementation of our quest system, and we have bigger plans to expand it in the future. We sincerely look forward to hearing your feedback on this new feature, so definitely share your feelings on our forum after it has launched!

Mana Link Visual Improvements
We’ve also made improvements to the visuals of Mana Generators and the links they make to Magic Structures. As many of you know, historically a Mana Generator would draw a line to ALL Magic Structures within its area of influence. For bigger structures this has resulted in enormous webs of blue lines shooting off in seemingly every possible direction.



These blue lines will now only draw between a Mana Structure and the nearest charged Mana Generator. With this set up, you will always know which structures are powered without the visual clutter of lines zipping all over your base!

Much More
We also have a number of other fixes to share this week, including a fix for the cloth simulation on our capes and robes and fix to prevent further building of thrones and magic structures under the water. Check out the full patch list below to see everything coming with this week’s update.

As always give the servers a chance to come back up, and share your feedback with us on the forums! We greatly appreciate your support and patience as we continue to roll these updates out, and we can’t wait to see you enjoying our new Quest system!
  • Daily Quest Givers added
  • Major structure streaming optimizations
  • Mana Generators no longer draw large amounts of blue lines
  • Cloth simulation on robes and capes fixed
  • Fireball performance signifincantly improved
  • Can no longer build thrones and magic structures underwater
23 comments Read more
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Broomstick League: Available Now



The roar of the crowd intensifies as you step through the gate and enter an arena surging with excitement and magic. Your pulse quickens as you take your position and stare down your opponents. This is the moment your House has been training for: Are you ready?

A new age of friendly competition has dawned on Ignus! Broomstick League, an ancient, high-flying aerial sport of fantastic proportions, is now available for Wizards of all disciplines and levels of experience. Demonstrate your gravity defying aerobatic skills as you whiz around a brand new stadium environment and score big points in a team of up to five players.

BRAND NEW GAMEPLAY MECHANICS

New shooting and passing mechanics make executing fast plays completely effortless. Use exclusive Broomstick League spells to smash the ball out of your opponent’s hands, zip across the field in one quick burst of speed, and deflect the ball’s trajectory away from your net. Shots made into the large vertical net score a single point, while skillshots dunked into the smaller horizontal net will reward two points!

ARENA MODE: ORGANIZED MATCH PLAY

Challenge friends and strangers alike to a game of intense sport! Portals have emerged in the three starter towns which will transport you to the official Broomstick League Stadium. Simply hop in and let the game take care of the rest! A message will be broadcast to the server, participants will automatically be equipped with the necessary equipment, and a match will be created with a five minute timer.

FREE BUILD: GET CREATIVE WITH NEW STRUCTURE PIECES

Unlock structure recipes for the Broomstick League Ball Dispenser, Vertical Net and Horizontal Net. Let your imagination run wild and build absurd arenas, construct crazy contraptions and devise the ultimate setting for your own completely unique sports and games. Build a basketball court and practice your free-throws. Construct a golf course and invite your friends to beat your record. Fashion a make-shift, gigantic Pachinko board and place friendly bets. The tools are yours to explore and experiment with!

MUCH MORE

This massive update also includes a number of gameplay tweaks, bug fixes and visual improvements. Combined with the content we’ve released since launch – new structure pieces and functionality, tons of new creatures, weapons, armors and items, new spells , server optimizations and new gameplay systems – Citadel is now the best it’s ever been!

About This Game


Citadel: Forged With Fire is a massive online sandbox RPG with elements of magic, spellcasting and inter-kingdom conflict. As a newly minted apprentice of the magic arts, you will set off to investigate the dangerous world of Ignus. Your goal: create a name for yourself and achieve notoriety and power among the land’s ruling Houses.

You have complete freedom to pursue your own destiny; hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose.


Welcome to the magical world of Ignus: a 36 square kilometer landmass of sweeping plains, dense forests, craggy mountains, festering swamps and frozen tundra. Leave no stone unturned as you explore dangerous caves and ancient ruins to recover powerful artifacts and uncover a rich history spanning thousands of years. Embark on a journey across the land to find the perfect place for you and your allies to call home.


Master a diverse range of powerful spells. Use the Extract spell to quickly harvest the world’s bountiful resources, bring meteors down from the heavens with Conflagration, or lift and throw an entire castle with Telekinesis. Discover your conduit of choice among a huge selection of mystic wands and staves, magically imbued axes, swords, maces and hammers, and enchanted gauntlets.


Align your efforts with fellow Warlocks to create a mighty House. Create an internal hierarchy of power, design and plant your own House flag, share your resources to build huge castles and team up to hunt legendary creatures. Wage war with opposing Houses or hatch plans of deceit and trickery to cause internal chaos and ascend the ranks within your own.


Use the Pacify spell to tame ferocious creatures and amass an army of minions. Tamed companions will gain experience and grow with you as you travel the world and triumph in battle. Siege an enemy fortress with a horde of savage Orcs, ride Horses and Direwolves to quickly traverse the vast landscape, or rain fiery death upon your enemies from the back of a Dragon!


Construct your Dream Castle using hundreds of structural pieces found within a flexible and easy-to-use building editor, or take advantage of the dynamic destruction engine and crush someone else’s. Enhance your fortress with magical structures like defensive shields, attack towers, mana pools and respawn stones. Unlock new fortification materials and building features as you level up: with so many materials and pieces to work with the only limit is your imagination.


Are you an old, bearded and wise Warlock or are you a young, ambitious and strong-willed Mage? Create your own style with a huge variety of clothing and weapon options. Discover a near limitless variety among these items’ stats with Citadel’s rich and deep loot generation system; every loot pull is different and ensures that fighting monsters and exploring dungeons is a constantly rewarding and memorable experience.


Why walk when you can fly? Use your Wizardly prowess to take to the skies. Enjoy the convenience of a custom-crafted broomstick, tame and mount airborne companions like dragons and giant eagles, or use alchemy to concoct potent elixirs allowing flight without the aid of beast or broom.

System Requirements

    Minimum:
    • OS: Windows 7 or better
    • Processor: 2.0GHZ or better
    • Memory: 8 GB RAM
    • Graphics: GTX 950 equivalent or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    Recommended:
    • OS: Windows 7 or better
    • Processor: 3.0GHZ or better
    • Memory: 16 GB RAM
    • Graphics: GTX 970 or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
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