This massive online sandbox RPG features elements of magic, spellcasting, building, exploring and crafting. As a newly minted apprentice of the magic arts, you will set off to the dangerous world of Ignus. Tame mighty beasts, forge alliances, explore uncharted territories or fight for dominance!
Recent Reviews:
Mixed (166) - 59% of the 166 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,287) - 66% of the 2,287 user reviews for this game are positive.
Release Date:
Jul 26, 2017
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Have you ever dreamed of wielding untold magical powers? Have you caught yourself fantasizing about battling legendary monsters and plundering mysterious, treasure-filled caves? Does the idea of taming dragons and using them to rain fiery death upon your enemies, human or otherwise, make you giggle with delight? For us, all of the above is true – this is why we set upon creating Citadel!

Our primary goal with Citadel is to craft a massive, ambitious fantasy sandbox game in partnership with you, the community. Having a clear line of communication with our players is a top priority, and we plan to use Early Access as an opportunity to build and maintain a relationship of transparency and collaboration. Your feedback will be used to influence the implementation of everything from new gameplay features and content to refining and re-balancing existing mechanics.”

Approximately how long will this game be in Early Access?

“We anticipate the Early Access process lasting between 8 -12 months, with a full launch planned for early 2018.”

How is the full version planned to differ from the Early Access version?

“We’ll be using the Early Access period to rapidly update the game with new content, bug fixes and stability improvements so that we are fully prepared for our full launch in the future. We already have a laundry list of planned content, but our number one source of new ideas will be the community. Simply put, we want to make the game you want us to make.

New content you can look forward to includes:

  • A unique in-game feedback system to allow faster implementation of community requested features
  • Many more staves, wands, gauntlets and melee weapons to equip and fight with
  • Tons of new creatures like living-tree Forest Guardians, deadly Cultists and many more
  • More spells including summoning creatures and companion possession
  • More potions and trinkets with a variety of new bonuses for you to loot and craft
  • Increased selection of clothing and armor to provide more character customization
  • Expanded building options including new material types and magical structures
  • A more dynamic world with additions of large world events and dynamic weather
  • Greater expansion of the House system to further incentivize group play and encourage House vs House warfare
  • Modding support will be added in the future

What is the current state of the Early Access version?

“The Early Access version represents Citadel’s foundation, and includes a strong offering of features and content right out the gate. Some features will need to be fleshed out and polished over time, but we made a conscious decision to not pursue Early Access until we decided everything was in a playable and enjoyable state. We want to work with you guys to build up from this point, using your input to guide the direction of the game’s development.

Content available in our Early Access launch includes:

  • 36 square kilometers of land with caves, dungeons and enemy camps to explore and loot
  • A large variety of skills and crafting recipes to be earned and unlocked across 60 player levels
  • A selection of spells with a variety of functions including combat, beast taming, telekinesis and resource harvesting
  • A robust and flexible structure building system with hundreds of structural pieces and magic enhancements
  • A wide swath of enemy creatures to fight, tame and mount
  • Ability to freely fly by means of broomsticks, potions and beast taming
  • A dynamic loot system providing near infinite variety among item drops
  • A House system allowing for player alliances and large-scale team play

Will the game be priced differently during and after Early Access?

“While the price for the final, feature complete version of Citadel is still being determined, we are offering a discounted price for those gamers buying during its in-developer Early Access phase.”

How are you planning on involving the Community in your development process?

“We’ve made it a priority to embed our philosophy of community collaboration right into the game. Shortly following the launch of Early Access, we will be introducing a system whereby players can vote within the game on features they’d most like to see added to Citadel. This will allow us to consistently address player wants and help have the game’s development be driven by the community in a significant way.

We are also committed to actively participating in the community on a variety of forum and social media platforms, gauging player reactions to new content and listening closely to what our fans want to see from us in future updates. Community feedback will be a huge part in guiding the future of Citadel, and we want to ensure that we are always delivering the experience you want.”
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Includes 3 items: Slender: The Arrival, Valley, Citadel

 

Recent updates View all (53)

September 20

Patch Notes - 9/20/2017 - Bug Fixes & Game Improvements



Hello, Wizards of Ignus! We once again find ourselves meeting here on a Wednesday, which can only mean that it’s time for our weekly patch! As you may have heard earlier this week in our livestream, today’s patch will not be bringing any new content into Ignus. Rather, we’ve decided to focus down on bug fixing, tidying up a bunch of the community’s most frequently reported issues.

Firstly, we've made some major improvements to performance on servers with large populations and complicated structures. We'll be continuing to look into issues related to server performance degradation, but with today's patch you should hopefully notice a bump in stability.

Next up, Flight Potions will now no longer fill your vision with thick black smoke! These potions were always designed for slow, deliberate flight for precision activities such as building and navigating tight areas. To improve their functionality for these purposes, we’ve taken your feedback to heart and reduced the amount of heavy smoke that these potions emit while in-use.

We’ve also prepared a fix for Necrosis! Many members of the community have lamented the spell’s extreme damage output, requesting a re-evaluation of its balance. Upon investigation, we discovered a programmatic issue with how the spell’s damage was being handled by the game, and have resolved the issue. Necrosis should now no longer the only PVP-viable spell in your arsenal.



Many players have found frustration with the Deconstructor, so we gave it a little love this week in two areas. Firstly, we've made it so the Deconstructor no longer dumps bags all over the place, and instead behaves more like the other magic structures. Secondly, we've fixed a bug that caused the Deconstructor to not work properly with stacked items. Now it will give you the full amount of resources for a stack of items, rather than behaving as if you only fed it one item.

One last major improvement we’d like to highlight here is our fix for tames disappearing on server restarts. We’ve been wrestling with this issue for a while, but we’ve finally prepared a solution that should eliminate this problem for good. No longer will you return after an update to find your precious mounts have evaporated without a trace!

There are so many fixes in this update that I’d like to highlight here – from major crash fixes and performance bumps, to magic structure upgrades and general quality of life improvements – but I think it’s best to let the patch notes speak for themselves. Take a look below at the list, and please feel free to share your feedback and thoughts on our forums! We will continue to digest everything you send us, and will use it to continue improving Citadel as we move forward on our Early Access journey!

Structures
  • Deconstructor no longer dumps bags everywhere
  • Deconstructor works properly with stacked items
  • Empty Magic Structures will now properly replenish mana when hooked up to a generator
  • Can now hold ‘E’ to completely fill a Mana Generator with Rune Crystal instead of having to tap multiple times
Spells
  • Necrosis’ extremely high damage has been reduced
  • Heal Beam’s power has been significantly increased
  • Fixed instances where Pacify could be stopped for seemingly no reason
Creatures
  • Tamed creatures will now no longer disappear on server restart
  • Fixed an issue that caused mana drain to continue when transitioning from broom to mount
User Interface
  • Fixed an issue causing players on Private/Custom servers to lose unlocked build menu options (This will prevent the issue from happening again, but won't fix users who are already affected. You can fix this by using admin commands to spawn in an Elixir of Amnesia and using it.)
Other
  • Unequipping a Broomstick or Flight Potion now stops flight
  • Keybindings now properly persist between game sessions
  • Flight Potions no longer fill your vision with thick black smoke in first-person
  • Various crash fixes
  • Fixed issues where some players could not load into a server
  • Server performance improvements
  • Graphic performance improvements
19 comments Read more

September 19

Marble Contest Winners!



The Marble Build Contest was a smashing success, and we’re absolutely thrilled by the response we’ve received from the community! The sheer creativity behind the structures you guys submitted – be they abstract, functional or gargantuan – was absolutely staggering, and really left us with some tough choices to make.

After much deliberation, the employees at Blue Isle Studios cast their votes and winners were chosen. We announced those lucky entrants earlier today in a livestream. For those that missed it, we’re ready to share those winners here on Steam!

Fifth Place ($25 Amazon Gift Card)
In 5th place is Sean Caldecott with his amazing Imperial Mages College! Sean spent countless hours gathering resources to create the perfect venue for aspiring young sorcerers seeking wizardly tutelage. The campus features an impressive lookout tower, some lecture halls, and a fetching lakeside balcony. Well done!





Fourth Place ($25 Amazon Gift Card)
Next up in 4th place is Ark with the mind-blowingly abstract Marble Machine Tower! This dizzying skyscraper of convoluted spirals and twisting flourishes somehow manages to maintain an air of elegance by showcasing perfect symmetry despite its overwhelming complexity. The otherworldly appeal of this ambitious construct can’t be denied, and for that we are pleased to count it among our winners! Good work!





Third Place ($25 Amazon Gift Card)
Coming up in 3rd place we have Promstar with his inventive Marble Chess Palace! We love this entry for its functionality and ingenuity: With the right resources and enough patience, two people could actually play a full game of chess within Citadel! A major tip of the cap from everyone here for using our systems in ways we could never have predicted!





Second Place ($75 Amazon Gift Card)
Our 2nd place winner is Bear-San with his Rivendell inspired Elven Temple! Bear-San really managed to captures the light, airy essence of elven architecture by focusing on tall, concaved ceilings with plenty of long pillars. The way the compound sits perfectly on the rocky cliff, flanked beautifully by the enormous waterfall, makes it a striking addition to the gorgeous landscape.





First Place ($100 Amazon Gift Card)
Finally, without further ado, it’s time to announce our grand prize winner. In 1st place we have Decin with his fantastic Wizard Spa! We admit that Decin’s entry isn’t the most elaborate. It’s not a massive castle, nor is it a sprawling city or towering spire. What it is, however, is a creative idea executed flawlessly. From the rugs being used as beach towels to the expertly placed gazebo, Decin’s Wizard Spa looks like the perfect getaway for the weary Wizard traveler. The sparkling blue Mana Pool contrasts so perfectly with the flat white marble, that it really looks like a high class, luxury resort. From all of us at Blue Isle Studios, congratulations!





Honorable Mentions
We’d also like to take a moment to highlight some of the incredible entries that unfortunately didn’t make it into our top five. Some of these came extremely close, and there were a lot of hard decisions made internally about whom to award our prizes to. A few were shy of making the top five by single votes! Here are some of those close runner-up entries.

Raveneye Keep – Mark Beswick


Mad Hatter’s Sky Castle – Kyle Darroch


Forest Castle – Godslayer
https://www.youtube.com/watch?v=e_n1sswS4W4

Marble Tower – Avisto


Castle by Waterfall – Effy
https://www.youtube.com/watch?v=gkP5CfZHfqc

Waterfall Stronghold – Titanium


Enter A Title – Fapii


The Citadel – JPB


Dragon's Fire Castle - Feye Sirensong
12 comments Read more
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About This Game


Citadel: Forged With Fire is a massive online sandbox RPG with elements of magic, spellcasting and inter-kingdom conflict. As a newly minted apprentice of the magic arts, you will set off to investigate the dangerous world of Ignus. Your goal: create a name for yourself and achieve notoriety and power among the land’s ruling Houses.

You have complete freedom to pursue your own destiny; hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose.


Welcome to the magical world of Ignus: a 36 square kilometer landmass of sweeping plains, dense forests, craggy mountains, festering swamps and frozen tundra. Leave no stone unturned as you explore dangerous caves and ancient ruins to recover powerful artifacts and uncover a rich history spanning thousands of years. Embark on a journey across the land to find the perfect place for you and your allies to call home.


Master a diverse range of powerful spells. Use the Extract spell to quickly harvest the world’s bountiful resources, bring meteors down from the heavens with Conflagration, or lift and throw an entire castle with Telekinesis. Discover your conduit of choice among a huge selection of mystic wands and staves, magically imbued axes, swords, maces and hammers, and enchanted gauntlets.


Align your efforts with fellow Warlocks to create a mighty House. Create an internal hierarchy of power, design and plant your own House flag, share your resources to build huge castles and team up to hunt legendary creatures. Wage war with opposing Houses or hatch plans of deceit and trickery to cause internal chaos and ascend the ranks within your own.


Use the Pacify spell to tame ferocious creatures and amass an army of minions. Tamed companions will gain experience and grow with you as you travel the world and triumph in battle. Siege an enemy fortress with a horde of savage Orcs, ride Horses and Direwolves to quickly traverse the vast landscape, or rain fiery death upon your enemies from the back of a Dragon!


Construct your Dream Castle using hundreds of structural pieces found within a flexible and easy-to-use building editor, or take advantage of the dynamic destruction engine and crush someone else’s. Enhance your fortress with magical structures like defensive shields, attack towers, mana pools and respawn stones. Unlock new fortification materials and building features as you level up: with so many materials and pieces to work with the only limit is your imagination.


Are you an old, bearded and wise Warlock or are you a young, ambitious and strong-willed Mage? Create your own style with a huge variety of clothing and weapon options. Discover a near limitless variety among these items’ stats with Citadel’s rich and deep loot generation system; every loot pull is different and ensures that fighting monsters and exploring dungeons is a constantly rewarding and memorable experience.


Why walk when you can fly? Use your Wizardly prowess to take to the skies. Enjoy the convenience of a custom-crafted broomstick, tame and mount airborne companions like dragons and giant eagles, or use alchemy to concoct potent elixirs allowing flight without the aid of beast or broom.

System Requirements

    Minimum:
    • OS: Windows 7 or better
    • Processor: 2.0GHZ or better
    • Memory: 8 GB RAM
    • Graphics: GTX 950 equivalent or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    Recommended:
    • OS: Windows 7 or better
    • Processor: 3.0GHZ or better
    • Memory: 16 GB RAM
    • Graphics: GTX 970 or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
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