This massive online sandbox RPG features elements of magic, spellcasting, building, exploring and crafting. As a newly minted apprentice of the magic arts, you will set off to the dangerous world of Ignus. Tame mighty beasts, forge alliances, explore uncharted territories or fight for dominance!
Recent Reviews:
Mixed (88) - 54% of the 88 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,774) - 65% of the 2,774 user reviews for this game are positive.
Release Date:
Jul 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Have you ever dreamed of wielding untold magical powers? Have you caught yourself fantasizing about battling legendary monsters and plundering mysterious, treasure-filled caves? Does the idea of taming dragons and using them to rain fiery death upon your enemies, human or otherwise, make you giggle with delight? For us, all of the above is true – this is why we set upon creating Citadel!

Our primary goal with Citadel is to craft a massive, ambitious fantasy sandbox game in partnership with you, the community. Having a clear line of communication with our players is a top priority, and we plan to use Early Access as an opportunity to build and maintain a relationship of transparency and collaboration. Your feedback will be used to influence the implementation of everything from new gameplay features and content to refining and re-balancing existing mechanics.”

Approximately how long will this game be in Early Access?

“We anticipate the Early Access process lasting between 8 -12 months, with a full launch planned for early 2018.”

How is the full version planned to differ from the Early Access version?

“We’ll be using the Early Access period to rapidly update the game with new content, bug fixes and stability improvements so that we are fully prepared for our full launch in the future. We already have a laundry list of planned content, but our number one source of new ideas will be the community. Simply put, we want to make the game you want us to make.

New content you can look forward to includes:

  • A unique in-game feedback system to allow faster implementation of community requested features
  • Many more staves, wands, gauntlets and melee weapons to equip and fight with
  • Tons of new creatures like living-tree Forest Guardians, deadly Cultists and many more
  • More spells including summoning creatures and companion possession
  • More potions and trinkets with a variety of new bonuses for you to loot and craft
  • Increased selection of clothing and armor to provide more character customization
  • Expanded building options including new material types and magical structures
  • A more dynamic world with additions of large world events and dynamic weather
  • Greater expansion of the House system to further incentivize group play and encourage House vs House warfare
  • Modding support will be added in the future

What is the current state of the Early Access version?

“The Early Access version represents Citadel’s foundation, and includes a strong offering of features and content right out the gate. Some features will need to be fleshed out and polished over time, but we made a conscious decision to not pursue Early Access until we decided everything was in a playable and enjoyable state. We want to work with you guys to build up from this point, using your input to guide the direction of the game’s development.

Content available in our Early Access launch includes:

  • 36 square kilometers of land with caves, dungeons and enemy camps to explore and loot
  • A large variety of skills and crafting recipes to be earned and unlocked across 60 player levels
  • A selection of spells with a variety of functions including combat, beast taming, telekinesis and resource harvesting
  • A robust and flexible structure building system with hundreds of structural pieces and magic enhancements
  • A wide swath of enemy creatures to fight, tame and mount
  • Ability to freely fly by means of broomsticks, potions and beast taming
  • A dynamic loot system providing near infinite variety among item drops
  • A House system allowing for player alliances and large-scale team play

Will the game be priced differently during and after Early Access?

“While the price for the final, feature complete version of Citadel is still being determined, we are offering a discounted price for those gamers buying during its in-developer Early Access phase.”

How are you planning on involving the Community in your development process?

“We’ve made it a priority to embed our philosophy of community collaboration right into the game. Shortly following the launch of Early Access, we will be introducing a system whereby players can vote within the game on features they’d most like to see added to Citadel. This will allow us to consistently address player wants and help have the game’s development be driven by the community in a significant way.

We are also committed to actively participating in the community on a variety of forum and social media platforms, gauging player reactions to new content and listening closely to what our fans want to see from us in future updates. Community feedback will be a huge part in guiding the future of Citadel, and we want to ensure that we are always delivering the experience you want.”
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Recent updates View all (91)

February 21

Patch Notes - 02/21/2018 - AI Behaviour Fix & More

AI Killing Each Other Fixed
Since our last patch, a number of players have reported strange AI behavior. Specifically, some NPCs have been observed killing other NPCs that they normally wouldn’t, including same-type NPCS that should be considered allies. We’ve identified the source of this bug and have fixed it for today’s patch. NPCs will now only kill other NPCs where it makes sense (ie, Orcs will hunt Direwolves, etc.)

Custom Game Crash Fix
We also received reports that new players were experiencing crashes when starting the game for the first time. We’ve fixed a critical bug that caused crashes for users trying to create a new Custom Game without having a pre-existing world save. Now, new players should be able to easily and reliably start up a new Custom Game to play alone or with a friend.

Full Patch Notes
As always, we’ve made a few more small fixes and changes that can be found here in the full patch notes. Take a look while giving the servers a moment to come back online with the most recent version of the game.
  • Fixed issues with AI fighting each other too often
  • Fixed an issue that caused crashes when creating a new Custom Game
  • Fixed an issue that caused some resource nodes to not respawn properly
  • Fixed a bug allowing players to hurt an offline housemate’s tames
  • Fixed a bug preventing large doors and windows from being built on certain walls

No Patch Next Week/Big New Content Coming Soon
The team has been very hard at work preparing the next major content drop, which should be coming very soon! In order to make sure everything is working perfectly for its launch, we will be taking a week off from weekly patches. Stay tuned, though, as we’ll be sharing a ton of details next week on Citadel’s next big thing!

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February 14

Patch Notes - 02/14/2018 - Additional Terrain Fixes & Party Permission Changes

Additional Terrain Exploit Fixes
Though we rolled out our glitched base removal patch with great success last week, a few players were still able to find some lingering areas where they could build between the earth and large rocks. Though not technically under the map, these bases are still invisible to players who are playing the game fairly and can only be accessed via exploitation of the game.

We’ve taken additional steps to identify these areas and prevent players from accessing them in the future. If you should encounter any small pockets of rock that players have used to unfairly conceal their base, please share the info on the forums so we may continue to block them out. Screenshots and coordinates are always a help!

Party vs House Differentiation
Today we make our first change in what will be the on-going process of differentiating and expanding the flexibility of the Party and House systems. As a result of a ton of player feedback, we’ve made a small change to the permissions granted to party members: After today’s patch, party members will no longer bestow full structure and storage access to all other players in their party. Party members will now only see each other marked on their maps, see each other’s vitals on the HUD and will not be able to harm each other via friendly fire.

This change is made to give a little bit more diversity in the types of collaborative relationships players can have. Previously, Party and House status were more or less identical. Now, players can feel free to join forces with other players they’ve only just met without granting them complete access to their chests/doors and allowing them permission to build upon or destroy their castles.

Bonus Damage Fixed
Expect to see a boost in the damage output of some of your higher tier weapons after today’s update! We’ve been tracking a bug that caused “Bonus Damage” stats on weapons to not function properly. For example, a wand with 25 Damage would perform exactly the same as a wand with 25 Damage and a +5 Bonus Damage modifier. Bonus Damage will now work properly as it was originally intended.

Other Fixes
We’ve also fixed a few smaller bugs that have been on our list for a little while. Large Curved Floors can now have magic structures and furniture placed on them without issue, Blue Aura has been fixed to properly cast with consistency, and we’ve fixed a few bugs that would cause some tames to become completely unresponsive.

As always, our full patch notes are shared below. Give them a look and feel free to share your feedback here or on our Steam forums. We thank you again for your support as we refine the game through Early Access, and we hope to see you in Ignus soon!

Patch Notes
  • Blocked areas where players could unfairly build structures behind rocks
  • Removed building and structure access privileges from party members
  • Fixed a bug causing the Bonus Damage stat to not properly apply
  • Fixed a bug causing Blue Aura to frequently fail at being cast
  • Fixed a bug that caused texture settings to incorrectly display as being set to High when actually on Low
  • Fixed a bug preventing construction on parts Large Curved Floor pieces
  • Fixed a bug granting full structure access to any player who parties with the first person to connect to a server
  • Fixed a bug causing some tames to become stuck and unresponsive after an unexpected disconnection
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The Forsaken Crypts: Available Now

Mysteriously and without warning, three ancient mausoleums have emerged on Ignus. Originally built to honor the mighty Wizard Kings who once ruled the land, these formerly palatial fortresses have since fallen into disrepair. Three savage behemoths, each with an army of twisted monsters at their disposal, have taken hold of the treacherous dungeons.

It is said that priceless riches and powerful artifacts await any adventurer courageous enough to banish the twisted evils that occupy the three crumbling strongholds. Will you be so bold? Gear up, rally your allies and keep your wits about you. Fortune and glory awaits only the strongest and bravest heroes!

The Forsaken Crypts Expansion is Citadel: Forged with Fire’s first huge update, and adds a variety of exciting new features and content including:


Fight your way through three nightmarish new endgame encounters! From frigid caves of jagged ice to sweeping fields of sizzling lava, each dungeon presents a unique challenge designed specifically for high level party play. Gather a group of friends and prepare for the fight of your wizarding life!


Each new dungeon ends in a desperate battle with one of three new boss monsters. These monsters have been given unique special spells that will force you and your team to communicate clearly and keep your wits about you. Many will challenge them, few will survive.


Play and replay the new boss dungeons to earn a variety of all-new epic lootables! We’ve added a slew of new weapon, armor and trinket varieties to the game to make each run of the boss dungeons rewarding and exciting. Among these items are three new sets of extremely powerful armors and weapons that can only be earned by slaying the mighty bosses themselves.


This massive update also includes a number of gameplay tweaks, bug fixes and visual improvements. Combined with the content we’ve released since launch – new structure pieces and functionality, tons of new creatures, weapons, armors and items, new spells , server optimizations and new gameplay systems – Citadel is now the best it’s ever been!

About This Game

Citadel: Forged With Fire is a massive online sandbox RPG with elements of magic, spellcasting and inter-kingdom conflict. As a newly minted apprentice of the magic arts, you will set off to investigate the dangerous world of Ignus. Your goal: create a name for yourself and achieve notoriety and power among the land’s ruling Houses.

You have complete freedom to pursue your own destiny; hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose.

Welcome to the magical world of Ignus: a 36 square kilometer landmass of sweeping plains, dense forests, craggy mountains, festering swamps and frozen tundra. Leave no stone unturned as you explore dangerous caves and ancient ruins to recover powerful artifacts and uncover a rich history spanning thousands of years. Embark on a journey across the land to find the perfect place for you and your allies to call home.

Master a diverse range of powerful spells. Use the Extract spell to quickly harvest the world’s bountiful resources, bring meteors down from the heavens with Conflagration, or lift and throw an entire castle with Telekinesis. Discover your conduit of choice among a huge selection of mystic wands and staves, magically imbued axes, swords, maces and hammers, and enchanted gauntlets.

Align your efforts with fellow Warlocks to create a mighty House. Create an internal hierarchy of power, design and plant your own House flag, share your resources to build huge castles and team up to hunt legendary creatures. Wage war with opposing Houses or hatch plans of deceit and trickery to cause internal chaos and ascend the ranks within your own.

Use the Pacify spell to tame ferocious creatures and amass an army of minions. Tamed companions will gain experience and grow with you as you travel the world and triumph in battle. Siege an enemy fortress with a horde of savage Orcs, ride Horses and Direwolves to quickly traverse the vast landscape, or rain fiery death upon your enemies from the back of a Dragon!

Construct your Dream Castle using hundreds of structural pieces found within a flexible and easy-to-use building editor, or take advantage of the dynamic destruction engine and crush someone else’s. Enhance your fortress with magical structures like defensive shields, attack towers, mana pools and respawn stones. Unlock new fortification materials and building features as you level up: with so many materials and pieces to work with the only limit is your imagination.

Are you an old, bearded and wise Warlock or are you a young, ambitious and strong-willed Mage? Create your own style with a huge variety of clothing and weapon options. Discover a near limitless variety among these items’ stats with Citadel’s rich and deep loot generation system; every loot pull is different and ensures that fighting monsters and exploring dungeons is a constantly rewarding and memorable experience.

Why walk when you can fly? Use your Wizardly prowess to take to the skies. Enjoy the convenience of a custom-crafted broomstick, tame and mount airborne companions like dragons and giant eagles, or use alchemy to concoct potent elixirs allowing flight without the aid of beast or broom.

System Requirements

    • OS: Windows 7 or better
    • Processor: 2.0GHZ or better
    • Memory: 8 GB RAM
    • Graphics: GTX 950 equivalent or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • OS: Windows 7 or better
    • Processor: 3.0GHZ or better
    • Memory: 16 GB RAM
    • Graphics: GTX 970 or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
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