What if Germany won the Battle of Britain? What if Moscow fell in 1942? You’re in charge. Anything can happen and history will never repeat itself in this classic WWII grand strategy game MAKING HISTORY II: The War of the World. Are you ready to battle for global dominance?
Nutzerreviews:
Kürzlich:
Ausgeglichen (12 Reviews) - 66% der 12 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Größtenteils positiv (190 Reviews) - 78 % der 190 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 22. Juni 2010

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

Making History II: The War of the World kaufen

Pakete, die dieses Spiel enthalten

Making History WWII Pack kaufen

Enthält 2 Artikel: Making History II: The War of the World, Making History: The Calm and the Storm Gold Edition

Making History: The World Wars kaufen

Enthält 2 Artikel: Making History II: The War of the World, Making History: The Great War

 

Kürzliche Updates Alle anzeigen (15)

2. Juni

A small update for MHII

We had several requests to fix the declining supply of transported units so these will now receive fuel as they travel. The splash screen was also enlarged so it covers 1920 x 1200 res.

14 Kommentare Weiterlesen

Reviews

“...der Gipfel großartiger Strategiespiele, prall gefüllt mit Verheißungen und möglichen Tiefgang, den dieses Genre bieten kann.”
4.5/5 – Adrenaline Vault, November 2011
“Ob Sie ein Geschichtsfan sind oder einfach nur die Herausforderungen von Strategiespielen zu schätzen wissen, dieses Spiel wird Sie vor einige knifflige Aufgaben stellen.”
4.5/5 – Game Industry News, November 2011

Über dieses Spiel

Bereiten Sie sich auf die ultimative, großstrategische Erfahrung vor.
Internationaler Handel, religiöser und kultureller Kampf, militärische Kampagnen, diplomatische Verhandlungen... hier kontrollieren Sie alles. MAKING HISTORY II: The War of the World gibt Spielern die Macht die volle Kontrolle über jede Nation, Kolonie, Region, Stadt und militärische Einheit in der Zeit vor dem Zweiten Weltkrieg zu übernehmen. Sesselgeneräle und Fans der Großstrategie können sich darin abwechseln große Reiche aufzubauen oder die Welt vor der Tyrannei während dieser entscheidenden Momente der Weltgeschichte zu beschützen.
Zusätzlich zum nationalen Handel und diplomatischen Belangen, werden Sie mit dem Leiten von regionalen und städtischen Projekten, dem Auswählen der richtigen zu erforschenden Technologie, der Führen militärischer Bewegungen und Entwicklungen, dem Dirigieren internationaler Diplomatie, der Erhaltung der heimischen Stabilität und der Produktion von lebenswichtigen Ressourcen, die alles andere erst möglich machen, betraut. Die Entwicklung von Produktions- und Forschungsanlagen in Städten verwandelt diese in Industrie- und Technologiezentren. Verbesserte Städte können neue Einheiten produzieren und fortgeschrittene Technologien freischalten. Regional können Sie große Verteidigungsanlagen wie z.B. Radarfelder und Befestigungsanlagen bauen, Transportinfrastruktur entwickeln und die Ressourcenproduktion erweitern, um Ihre Wirtschaft anzukurbeln. Um auf der Weltbühne zu siegen, müssen alle Ebenen Ihres Reiches auf Ihre Ziele hin zusammenarbeiten.
Jede Runde bietet zahlreiche Entscheidungsmöglichkeiten und Optionen, um an der Geschichte Ihres Reiches weiter zu schreiben. Blockieren Sie die Handelsrouten mit Ihrer Marine und würgen so den feindlichen Nachschub ab? Gewähren Sie einer ruhelosen ethnischen oder religiösen Gruppe Unabhängigkeit, um einen ausgedehnten Aufstand zu verhindern? Erweitern Sie Ihre Handelsabkommen und Ihren Einfluss mit industrieller Macht oder investieren Sie in eine teure, fortschrittliche Armee, um Ihre Gegner zu zerschmettern? Während Sie Ihre einheimischen und wirtschaftlichen Pläne im Auge behalten, werden Sie von außenstehenden Mächten herausgefordert -- von menschlichen Spielern im Mehrspieler-Match oder von dem Zeitalter inspirierter KI gesteuert -- diese verfolgen Ihre eigenen nationalen Agendas und beeinflussen die Angelegenheiten von Ihnen und Ihren Verbündeten. Eine sich verändernde politische und wirtschaftliche Landschaft beschäftigt die Weltmächte damit, Ihre Pläne zu überarbeiten und sich auf unvermeidbare Zusammenstöße vorzubereiten.
Bei MHII ist kein Spiel wie das andere, weil es eine unbegrenzte Anzahl an Möglichkeiten gibt, Ihre Ziele zu erreichen. Die Entscheidungen, die Sie treffen, bestimmen die Geschichte Ihrer Nation. Ob diese Geschichte von einem Befreier oder einem Eroberer erzählt liegt in Ihren Händen.

EIGENSCHAFTEN:

  • Spielen Sie jede Nation auf einer schön gerenderten 3D-Weltkarte
  • Hunderte von einzigartigen Land-, See- und Lufteinheiten, die sowohl die großen als auch die kleinen Mächte dieser Ära repräsentieren
  • Erforschen Sie eine Reihe von Waffensystem und taktischen Verbesserungen. Reparieren, verstärken und verbessern Sie existierende Streitkräfte
  • Fliegen Sie Luftangriffe gegen industrielle und militärische Ziele
  • Komplexes Wirtschaftssystem, das Produktion, Ressourcen, Konsum, Handel und Wohlstand abdeckt
  • Initiieren Sie Infrastrukturprojekte, die Ihre Nation modernisieren und Ihre Wirtschaftskraft vergrößern
  • Errichten Sie Waffenfabriken, Werften, Forschungslabore und eine Vielzahl anderer Gebäude, die Ihren Städten und Regionen bestimmte Fähigkeiten geben
  • Die intelligente KI regt die Spieldynamik erzeugende Action an der Heimatfront und im Ausland an, sie reagiert darauf und passt sich ihr an
  • Jede Nation hat eine einzigartige Menge an Charakteristiken, die das Verhalten beeinflussen
  • Die Völker sind durch Kultur, ethnische Zugehörigkeit, Religion und politische Ideologien getrennt. Faktoren, die die Nationen destabilisieren und Revolten, Putsche und Bürgerkriege heraufbeschwören
  • Leiten Sie Ihre Kolonien, befreien Sie neue Nationen, errichten Sie Marionettenregierungen oder annektieren Sie deren Territorium
  • Schalten Sie sich in die Spionage ein und beeinflussen Sie die internen Angelegenheiten Ihrer Nachbarn
  • Das neue, innovative Mehrspielersystem vermindert die Hindernisse von Langzeitspielen erheblich
  • Und viel mehr!

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    • Betriebssystem: Windows 7 / Windows Vista / Windows XP mit Service Pack 2
    • Prozessor: Pentium 4 oder besser
    • Speicher: 1 GB RAM / 2GB empfohlen
    • Grafik: 256 MB DirectX 9.0c-kompatibel, Shader 2.0 3D Grafikkarte
    • DirectX®: 9.0c oder besser
    • Festplatte: 2 GB
    • Sound: DirectX 9.0c kompatible Soundkarte
    • Andere Anforderungen: Windows-kompatible Tastatur & Maus
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: Intel Core 2 Duo (PowerPC not supported)
    • Memory: 1 GB RAM / 2GB recommended
    • Hard Drive: 2 GB
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 1 GB RAM / 2GB recommended
    • Hard Drive: 2 GB
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Ausgeglichen (12 Reviews)
Insgesamt:
Größtenteils positiv (190 Reviews)
Kürzlich verfasst
janitoalevic
( 79.2 Std. insgesamt )
Verfasst: 15. Juli
If you like geopolitics and history (specially the modern one), this is the game for you, the default maps are from WWII but in fact you can create or download maps and be any country of the map.

The game is addictive, you can be hours playing it, and you can even play online with friends using Hamachi.
Hilfreich? Ja Nein Lustig
Dwarf
( 125.4 Std. insgesamt )
Verfasst: 14. Juli
This game is great. Certainly not the best looking, or the best game, but if anything, quite nice. It has flaws that make the game MORE fun, believe it or not. For Example:

1) Played as Romania.
2) Wanted to go Communist, but was Authoritarian.
3) Gave all of my territories to the USSR.
4) Saved Game.
5) Loaded Game.
6) Switched to USSR.
7) Liberated Romania into a Communist Country.
8) Saved Game.
9) Loaded Game.
10) Switched to Communist Romania.
11) Profit.


10/10 Would give away independence to switch ideology. (please don't completely fix with this bug, it allows creativity. It's not my fault their isn't an easy way like in HoI IV)
Hilfreich? Ja Nein Lustig
Thine_Reaper
( 60.1 Std. insgesamt )
Verfasst: 10. Juli
This is in my opinion the best Making History Game that has been made. It takes the classic Risk style gameplay and fuses it with more believable mechanics that it's predecessor or in some ways it's successor.

Positives

> Resources

I far prefer this form of resource extraction to TGW and especially to Gold. I just find it far more enjoyable and less immersion breaking to be building more facilities and better facilities for resources mining than I find simply (expanding output) or (maximizing output). This also allows for a bit more choice as depending on what your county has it can build different types of farms (high MPUs-Low Resources, High Resources-Low MPUs, Balances mix) to optimize your food production.

> Production

I also find it more believable to be building and upgrading factories instead of simply expanding IPUs by building "Light Industry", "Heavy Industry", "Advanced Industry". Making History The Great War however has an interesting system in which you build different facilities in order to create different products which is pretty creative and I enjoy quite a bit but I have yet to dive in and really immerse myself in TGW but I plan to pretty soon.

> Combat

The same combat system is here again and it is still just as fun as it originally was. It's always fun to take a country and build a huge army to stomp the entire world with and you can do that here as well. So the combat basically boils down to whoever has the higher attack or defense value will win the fight with certain situations such as low supplies, low fuel, or unfavorable terrain being other factors that can play a part but rarely do unless you are playing a relatively insignificant nation.


Negatives

> UI

While the biggest problem with the ingame UI is that it is a bit rough (I'll get to that later though) and finicky. The real issues are with the Editor and it's UI being pretty horrendous. The biggest issue is that when selecting something such as a province or a city or anything really that will need an extra window to display it has a huge amount of wasted space and at least for my monitor will still need to be expanded or scrolled in order to see everything on it. There is also the issue the when moving the window around there is a chance that it will get caught behind the different selection buttons at the top and the editor will need the be reset in order to move it again.

> Diplomacy & Trade

Diplomacy is more or less non-existent and you can't really interact with other countries in any meaningful way. I think in my USA game the most I did diplomatically was set and remove a few embargoes on countries, accept a few trade deals every once in a while, and set my different resources to sell on the global market. Relations with different countries also don't matter because in that same USA game I rejected joining the allies several times and never put an embargo on Japan but they still declared war on me in 1942 when we had around 900+ relations. I had these same relations until the end of the pacific theater of the war when I annexed Japan.

Neutral

> Technology

Due to the way technology works in the game the more cities a country has the more possible research building it can create and this leads to some countries simply not being able to compete. This is simply a fact of life when it comes to playing the game and so I can't really fault the game for it.

> MPUs

There are two different systems that have been used in the games to handle MPUs as far as I know. The original (Gold and TGW) is that each province contain and produce MPUs and they move around the country going where they are useful. That's how I understand it, the other system that is used for this game is that each province produces MPUs and are kept in the same province, but they are represented in a big country-wide pool which then goes towards the production and maintenance of units and buildings. The major difference being that in this game they are put towards a large pool and are used in building farms, mines, factories, etc, I believe,

> General Polish

I'll be completely honest the game is pretty rough around the edges and can be a bit of a pain at times. This is more or less inherent when dealing with smaller developers who have less people and less resources to work with. This is why it is in neutral and not in negatives because this is what I expect when I'm dealing with smaller developers.


Final Thoughts : While the game is pretty rough and is quite bare bones at times I think it is a genuinely enjoyable experience and I can see myself playing it far into the future.
Hilfreich? Ja Nein Lustig
galush23411
( 452.3 Std. insgesamt )
Verfasst: 9. Juli
its a good game but its hard it work slow in turns 150 and more even with the best computer.
Hilfreich? Ja Nein Lustig
bryan_a_b3
( 5.5 Std. insgesamt )
Verfasst: 27. Juni
I felt like the game was playing me more than i was playing it.
Hilfreich? Ja Nein Lustig
clpfox
( 17.2 Std. insgesamt )
Verfasst: 25. Juni
Alright so this game has its ups and downs, however i cannot recomend it. as my first reveiw let it be clear however that this game is MUCH better than the first one, however this game still has glaring flaws and well my biggest complaint the ai spaming 1 type of unit and then steam rolling you. said unit in question would be primarily early tanks. what happens is 1 enemy city only produces said unit and then when you finially ready to invade over a large front, the stack of doom precides to beat even a well rounded that mind you is more than likely much more advanced that there units (we are talking medium tank II, mech inf,inf V so on and so forth) vs a dozen or so units of outdated early tanks that just win due to redicules numbers and huge attack points. id be fine with with said numbers spread out to defend along my line of attack. but a stack of doom defeats the purpose when the ai concentrates all there units in a single army. my other biggest grief is the ui but ive ranted eneufe. its a fun game dont get me wrong, but its also frustrating watching your panthers and tigers being beat by ft-17s
Hilfreich? Ja Nein Lustig
Solid Snake
( 6.5 Std. insgesamt )
Verfasst: 25. Juni
Ich bin ehrlich: Ich wollte Adolf als Smiley haben, aus diesem Grund habe ich es mir gekauft. Dann habe ich das Spiel laufen lassen, mir die paar Cards geholt und dann gebadged: Jetzt habe ich ihn und damit 15 Euro Plus gemacht. Ich bin so ein Business-Typ
Hilfreich? Ja Nein Lustig
Alattack30
( 77.7 Std. insgesamt )
Verfasst: 24. Juni
I'm a bit mixed on this game. On one hand it does things better than the first game, most of them in the editor aspect. I'm going to start with the good. First off, the editor doesn't take 4 billion years to make big countries. Plus the editor UI is much more expansive and easy to use. Plus there is more diplomatic options. As in the first game there is not much in that aspect.

Now theres the bad. (It gets real!) So, I've got a lot of gripes with this game, first! One of the world's worst UI's ever! It's is so complcated, it takes like 1,000 clicks just to move units. Plus most of the time you accidently bring up the region menu when you try to move! The UI is overly-complcated like TRADEING! Tradeing with almost 80 hours on, I still can't properly trade. It's not the click and go like the first game was. Now you have to look at this big ♥♥♥ list of all the needs and excesses of the worlds countries, then you go and select the country and then propose a offer and then there is a 50/50 chance the country will accept or decline. This problem is intesifies as there is a lack of a tutorial to ease new players into it.

In summary, I believe that the first game is superior, even though the editor of the number 1 is inferior it's much simpler. Plus it's easier to use and it has a tutorial. Plus there is less lag! Lag happens every time I end a turn my computer has a massive lag spike. A lot of the good that number 2 does massively out weighed by the bad. Making History II: The War of the World Gets a 5/10 it's not worth your $15 if this was the first in the seies it would have gotten a much higher score. But when compared to the first it's nothing. I don't have the third yet but I have played the demo and even the demo From a gameplay stand point it's better. MHII:TWW is worth $8 - $10 at best however the $10 that's for the first game is out for, the game is worth about $25 - $30
Hilfreich? Ja Nein Lustig
Craptacualr
( 124.2 Std. insgesamt )
Verfasst: 20. Juni
The best part about this game is the fact that it's really the only WWII turn based strategy out there. For the history buff that likes to think about what would happen in different scenarios around WWII, this is your game. Enacting various scenarious keeps me coming back for more. MHII isn't without its' shortcomings though. An often clunky and click-happy interface makes games last forever and requires more micromanagement than I'd like. I still keep coming back to it time and again though.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
3 von 6 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
17.2 Std. insgesamt
Verfasst: 25. Juni
Alright so this game has its ups and downs, however i cannot recomend it. as my first reveiw let it be clear however that this game is MUCH better than the first one, however this game still has glaring flaws and well my biggest complaint the ai spaming 1 type of unit and then steam rolling you. said unit in question would be primarily early tanks. what happens is 1 enemy city only produces said unit and then when you finially ready to invade over a large front, the stack of doom precides to beat even a well rounded that mind you is more than likely much more advanced that there units (we are talking medium tank II, mech inf,inf V so on and so forth) vs a dozen or so units of outdated early tanks that just win due to redicules numbers and huge attack points. id be fine with with said numbers spread out to defend along my line of attack. but a stack of doom defeats the purpose when the ai concentrates all there units in a single army. my other biggest grief is the ui but ive ranted eneufe. its a fun game dont get me wrong, but its also frustrating watching your panthers and tigers being beat by ft-17s
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
3 von 5 Personen (60 %) fanden dieses Review hilfreich
Empfohlen
46.2 Std. insgesamt
Verfasst: 4. Januar
Einfach genial !
War dieses Review hilfreich? Ja Nein Lustig
3 von 7 Personen (43 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
3 von 9 Personen (33 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
54.0 Std. insgesamt
Verfasst: 16. Februar
Bestes Strategie Spiel worum es sich um den 2.Weltkrieg handelt.
War dieses Review hilfreich? Ja Nein Lustig
0 von 3 Personen (0 %) fanden dieses Review hilfreich
Empfohlen
411.4 Std. insgesamt
Verfasst: 5. Juli 2014
Das Spiel ist einfach genial, Es hat einfach Funktionen, die bei den großen Spiele fehlen.
War dieses Review hilfreich? Ja Nein Lustig
70 von 72 Personen (97 %) fanden dieses Review hilfreich
27 Personen fanden dieses Review lustig
Empfohlen
86.9 Std. insgesamt
Verfasst: 3. Juni 2015
There's plenty good and not so good about this game, and it really takes the idea of alternate history and allows you to basically do whatever you want. (Parentheses are examples)

Positives

+ Change History! (Romania kings of the world!!
+ Easily understandable, especially to new players in the strategy games like these.
+ Fun to crush every country around you with your massive military might (YARGG)
+ Follows ideologies to connect to follow the historical path (AI UK actually allies with AI US and AI France)
+ High mod support (Canadian colony in Somalia in an 1861 scenario!)
+ Many different types of units to be built.
+ All those factories are making me rich!! (Bucharest is more industrialized then New York, London, and Berlin Combined!)
+ You can form rediculous alliances (The Swedish alliance containing Sweden, Liberia, Argentina, and Bulgaria)

Negatives

- No casus belli
- Declaring war too many times causes other nations to join in against you (I'm looking at you United Kingdom)
- The AI just builds up military and doesn't really care about economy (Switzerland at $-200,000,000,000 at end game)
- Rebels too easy to crush (Why wont you let me become fascist Norway?)
- Countries only surrender to you if you crush them super fast with a massive force (I just want Ukraine not all of the USSR)
- If you ally with a nation ('Cough' 'Cough' AI 'Cough') When they declare war you're dragged into it as well, if you want to be in in or not
- AI sometimes extremly random (AI Finland at war with every single country but Hungary, AI Germany allies with AI Albania and kills AI Italy)

Overall though, fun to play and good to think about what would really happen if Luxembourg conquered South America

9.7/10
War dieses Review hilfreich? Ja Nein Lustig
2 von 69 Personen (3 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Nicht empfohlen
3.3 Std. insgesamt
Verfasst: 7. Oktober 2014
ein richtig hässliches Spiel auf gar keinen Fall, sein Geld raus werfen und diesen Quatsch kaufen. In der Beschreibung steht "hübsches Spiel", ich würde wohl eher sagen richtig schlechte Grafik!!!!
War dieses Review hilfreich? Ja Nein Lustig
67 von 84 Personen (80 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
15.3 Std. insgesamt
Verfasst: 29. Januar 2015
Going to be a long text, so TLDR; get the first installment of the series, The Calm and the Storm. Its definatly more worth its pricetag.
If you already own the first installment, keep playing that, as you will not gain much for the 20 Bucks here.

The game, while theoreticaly quite fun, has some problems which just ruin the experience, the biggest one being that it just runs poorly. While I do have a decent machine, nothing fancy, but also not bad in any way (AMD 6300FX, 8gb, R9-290). Turntimes start off very fast, but do get longer over the course of the game. Not too long, but still somewhat annoying, considering that you will spend the majority of gameplay clicking away idle turns (If you're playing historically about 230 turns, just until the beginning of the war).
My main issue is however, that everything feels "slow" and "lagging" as in. Scrolling the map makes the scrolling "stutter", so the map doesnt move smoothe but keeps jumping. This also is technically not a problem, as you can easily get anywhere on the map, but it just doesnt feel right and stressful. Giving commands to units, opening Menues and virtually clicking anywhere has a delay of ~0.5-1 second (didnt measure it, but its just... you feel it, you know?). That doesnt seem like much but it is annoying as hell and makes the playing experience simply feel "unsmooth" and, to some extend, especially when giving a large amount of orders, stressful. This is enhanced by the games second problem.

The second problem im having with this game is its interface. Everything feels like it needs at least one click too much. For example: Merging 2 units requires you to have both units in the same province (of course...). Then you select one and right click on the other one. Then a dropdown menu appears and you can select "merge units" at which point you need to select the unit you JUST rightclicked on from the appearing "list", which (in the 6 hours i played so far) has never shown more that the exact unit I rightclicked on anyway, even if there are multiple units in the province. Or for example research, where there is no "each laboratory that can, research the same thing" button. You need to select a research option for each single laboratory when you just want all of them to research the same thing. Why 30 clicks instead of 1?

The game has no tutorial and close to no tooltips but only an encyclopedia. This is in most cases only a minor inconvinience since, in opposition to lets say the hearts of iron series, most things are grasped somewhat easily and without explanation. However, in production and research, this lack of help is very annoying. When selecting production over the City-Screen you get a LITTLE bit more info, but usually you will be chosing production from the production menu (where you see all cities) and here you get virtually no help to tell you for example the difference between a cottage factory, a mechanised factory, a large factory aso.
Research is even worse. In the research tree, options are only shown linked to the last thing they need, however, they may have other requirements from earlier in the research tree. This is only shown as a symbol which will give you the name of the required prerequisit research, which you may then search in the researchtree yourself, followed by searching that researches mandatory prerequisits. If you want to know what any of these researches does (What it gives is also just shown as a Noun, like "Highway", you may go to the enzyclopedia and search for Highway to figure out if this is useful in any way to you. This is of course not linked but requires you to actually look through the encyclopeida.) This is a joke, and, once again, Civilization did it better 1/4 Century ago.

The building menu is not sorted. When clicking on production you will get a dropdown menu with ~20-40 production possibilies to scroll through (the dropdown isnt that large, so for some things which you will be chosing a lot, like Tanks, you will need to scroll down), changing your production around for a larger country, for example when switching to tank or airplane production, is just a chore.

The game has barely any feedback to "problems" in your country. For example when your researchers have no goal set you are simply loosing turns in research for no reason, but the game doesnt tell you, instead you need to either memorize every time when you current research is going to be done, or you need to check every couple of turns. There is no reason why the game would let you end your turn with no research selected, like EVERY OTHER GAME ON THE MARKET, starting from 24 Years old Civilization!

The Idea of making the game more sandboxish, allowing countries to ally and fight whoever they want (with some path laying out, but not mandatory) is very good. The execution is rather poorly, with the world AI reminding me of the Total War Series in regards to its "intelligence". While only playing 6 hours I have witnessed twice countries declaring war, just to be annihilated themselves minutes later, since they were not even close to being a match to the enemy. Making Alliances and Trade agreements is just a gamble with no rhyme or reason whatsoever as to who will ally/trade with you. (There is somewhat of a "like"-meter, but it appears to have no influence on the other countries decision and it is almost impossible to change the like-meter anyway.

All in all, if you, like me, are looking for a simplified hearts of iron (Thanks to youtube I didnt find Hearts of Iron III to be that difficult to understand, I just found it to be chore with the bazillion provinces and no fun to automate the War-AI) I would recommend the first part of this series (the calm and the storm). While that game definatly has problems of its own (max resolution of 1024x768 with no widescreen option for example) it runs way better, the AI seems more predictable (in this case meant in a positive way as in - the guy with MASSIVE amounts of food who loves you will probably sell you some) and it felt more fast-paced as this one. Also its only 4Euros (got it for 1 in a sale), as to the 20 of this game.
War dieses Review hilfreich? Ja Nein Lustig
42 von 48 Personen (88 %) fanden dieses Review hilfreich
Empfohlen
152.8 Std. insgesamt
Verfasst: 5. Dezember 2013
This is one game i reccomend to people who like world war 2 strategy games. There is a very hard learning curve at first but once you get used to it the game will keep you playing and planning for diffrent things. Just like the game itself the editor is hard to figure out but once you get the hang of it the editor is really interesting to use. The only real complaint is that if you have a large nation you have to do a lot of clicking per turn and that leaves your mouse hand sore after only a few turns. One thing I like is that the AI has done somthing I did not expect every game. For example in my most recent game the ussr invaded norway only for germany to declare war on the ussr and both duked it out in norway. (germany did not conquer anything at that point so the only line of contact was norway) A good game and one I would like to continue playing into the future.


Update: multiplayer is broken beyond belief for several reasons. one is that steam version of this game is no longer updated. two the game crashes on lan games all the time. and three to play online multiplayer you have to go to the website of the game and register and you can't play senarios online
i would still get this game for single player but not multiplayer
War dieses Review hilfreich? Ja Nein Lustig
35 von 39 Personen (90 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
368.8 Std. insgesamt
Verfasst: 23. Februar 2014
This game has it all - not only must you build up your military, which can be affected from morale, experience, and even weather, but you must maintain the economy by feeding your population and extracting resources. Moreover, you must maintain political stability during all defenses and conquests, lest you desire a revolt! Luckily, you can write up your own trade agreements, make alliances (even if they are not historically accurate) and declare war on whoever you damn well please.

The game is incredibly realistic and a metric butt ton of fun.

There is no tutorial, so much learning will be trial and error: but it's totally worth it.
War dieses Review hilfreich? Ja Nein Lustig