What if Germany won the Battle of Britain? What if Moscow fell in 1942?You’re in charge. Anything can happen and history will never repeat itself in this classic WWII grand strategy game MAKING HISTORY II: The War of the World. Are you ready to battle for global dominance?
所有評論:
大多好評 (189) - 189 篇使用者評論中有 76% 篇給予該遊戲好評。
發行日期:
2010 年 06 月 22 日
開發人員:
發行商:

登入以新增此項目至您的願望清單、追隨或是標記為無興趣

不支援 繁體中文

本產品尚未對您目前所在的地區語言提供支援。在購買請先行確認目前所支援的語言。

購買 Making History II: The War of the World

包含此遊戲的合集

購買 Making History WWII Pack

包含 2 個項目: Making History II: The War of the World, Making History: The Calm and the Storm Gold Edition

購買 Making History: The World Wars

包含 2 個項目: Making History II: The War of the World, Making History: The Great War

 

最新更新 檢視全部(30)

09 月 19 日

Interview Q & A with Factus Games Founder Ralph Gerth



The following interview of Ralph Gerth (RG), founder of Factus Games was conducted by Patrick Flynn (PF)


(PF) What is your personal background in the industry?

(RG) I started working in the games industry at LucasArts back in 1993. They hired me to create 3D art for games which at the time, were still all 2D. I stayed 6 years, learned a ton and made contributions to some classic Star Wars and adventure games. Then in 2000 I moved to Europe to work for a Swedish developer UDS. There I led a team of talented artist making a Futurama console game. Unfortunately the company went out of business after 3 years. I returned to the US to take a position as the Art Director of Muzzy Lane Software, the original developers of the Making History series. My role eventually evolved and I became the designer on all the Making History commercial games.



(PF) How did you go about acquiring Factus Games?

(RG) I founded Factus Games in 2017 when Muzzy Lane became interested in selling the publishing and development rights to the Making History games. As an educational focused business, Muzzy Lane was never fully committed to commercial gaming and that’s what I wanted to return to. It was an amicable split.



(PF) Compared to contemporary World-War-era, Grand Strategy games, what sets Making History: The Second World War apart?

(RG) The original Making History game began as an educational product designed for classroom use. In that environment, the game needed to deliver a true historical experience for a wide range of users - most with no strategy gaming background. From that initial effort we created the commercial version of Making History. As the lead designer, my goal was to retain the simplicity of the original gameplay while adding systems to increase the entertainment value. Namely, I wanted the game to be unrestrained by strict historical paths and allow users to carve out their own narratives. History is the theme and the setting. Players navigate the world and change outcomes based on how they behave against a collection of AI nations that also react to the varying activity. Two games will never be the same. As long as the AI makes believable choices, the diversion away from actual history is accepted by the player. With Making History: The Second World War we’ve added many historical events but at each juncture, the player can choose an alternative historical option.



(PF) How does Making History: The Second World War differ from Making History: The Great War?

(RG) The Second World War was built on the same engine as The Great War so the game will feel familiar to TGW users. We retained the basic structure and gameplay style but most of the AI and systems code was either rewritten or improved. There are also some key strategic and political differences between the two wars that we needed to differentiate in the AI and game systems. For instance in SWW, ideology has greater influence on AI decisions and the combat is more offensive minded. On the graphics side, we’ve doubled the detail level for the hundreds of new WW2 era unit models. Our aesthetic aim is still to present a simple, uncluttered gameboard experience. The game map has been regenerated and improved over the TGW version. There are a lot of new features and loads of historical and alternative historical events.



(PF) What do Factus Games have planned following its third World War 2 game?

(RG) Our main focus will be on creating a new engine for our future Strategy Games. It’s possible we'll produce a DLC for The Second World War focused on the Korean War, but that has not been officially decided. I’ve also been thinking about ways to make Multiplayer more accessible and easier to play. We'd like to produce some scenarios dedicated to MP play. And after release the game will continue to receive updates and new free content.



(PF) What effort is given to exploring alternate history in Making History: The Second World War?

(RG) Alternative history as gameplay is a core element to the Making history game design. Not only do we allow players to diverge from the path, we encourage it and craft the content and AI to expect it. In The Second World War, Germany left alone will usually go about their business attacking their neighbors as the Germans did in WW2. But the results will never be the same.



(PF) What support for the modding community can we expect going forward?

(RG) Making History: The Second World War will launch with Steam Workshop and a full-featured editor. Beyond that I feel it will be up to the community to let us know what they need. Modding is obviously a good way to extend the viability of a product and expand the user base. So it will be in our interests to continue supporting the modding and the game itself long after release.
0 則回應 繼續閱讀

09 月 6 日

Early Access: The Second World War



Making History: The Second World War is preparing to release as an Early Access title. This offers many advantages to both our development team and the SWW community. For us it's an opportunity to get the game in front of a wider sample of users and systems. The feedback we receive during this phase will help us identify potential issues. This is also a chance for the community to offer ideas on existing features and make requests for additional ones.

At present, the game is feature complete. There's still some content to add and game balancing to complete. We believe an Early Access version should be ready sometime in the next few weeks. I'll post announcements once we have a reliable target date.
11 則回應 繼續閱讀

評論

“...a pinnacle of grand strategy, rippling with all the promise and depth inherent in the genre.”
4.5/5 – Adrenaline Vault, November 2011
“Whether you are a history nut or just love the challenge of strategy games, this game will challenge you.”
4.5/5 – Game Industry News, November 2011

關於此遊戲

MAKING HISTORY II: The War of the World gives players the power to take full control of your nation, their colonies, regions, cities, and military units during the time leading up to and during the Second World War. Transform your cities into centers of industry and technology by developing production and research facilities. At the region level, build large-scale defensive structures such as radar facilities and fortifications, develop transportation networks, and expand the resource production needed to fuel your economy. Supplying your industries with these vital resources is necessary to run the economy and maintain domestic stability. No two games of MHII will be the same. There are an unlimited number of ways to achieve your goals and alter the course of history.

Features:


  • Play any nation in the era of World War II on a map with over 1000 land & sea regions.
  • Hundreds of unique land, sea, & air units representing both major & minor powers of the era .
  • Intelligent AI instigates, reacts and adapts to the changing game dynamics generating action on the homefront and abroad.
  • Research an array of weapon systems & tactical improvements; repair, reinforce and upgrade your military forces.
  • Fly air missions against industrial & military targets.
  • Extensive economic system covering production, resources, consumption, trade & wealth
  • Construct weapons factories, shipyards, research labs & a variety of other buildings that add specific abilities to your cities & regions.
  • Initiate infrastructure projects that modernize your nation & expand your economic potential.
  • Manage your colonies, liberate new nations, establish puppet states or annex their territory.
  • Region populations are represented by culture, ethnicity, religion & ideology; divisions that destabilize nations, provoke revolts, encourage reactionary coups and civil war.
  • Engage in espionage, fund counter government groups and interfere in the internal affairs of your neighbors.
  • Realistic economic system covering production, resources, consumption, trade, debt & inflation.
  • A blend of strategic & tactical military game play that includes logistics, reinforcements, supply and unit specific properties.
  • Streamlined UI interface to simplify the details of a deep game.
  • Continuously improved and refined since its initial release.

系統需求

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows 10 / Windows 8 / Windows 7 / Windows Vista / Windows XP with Service Pack 2
    • Processor: Pentium 4 or better
    • Memory: 1 GB RAM / 2GB recommended
    • Graphics: 256 MB DirectX 9.0c-Compliant, Shader 2.0 3D Video Card
    • DirectX®: 9.0c or better
    • Hard Drive: 2 GB
    • Sound: DirectX 9.0c Compatible Sound Card
    • Other Requirements: Windows-Compliant Keyboard & Mouse
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: Intel Core 2 Duo (PowerPC not supported)
    • Memory: 1 GB RAM / 2GB recommended
    • Hard Drive: 2 GB
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 1 GB RAM / 2GB recommended
    • Hard Drive: 2 GB

鑑賞家評論

3 位鑑賞家已評論這項產品。點擊這裡查看評論。
顧客評論 了解詳情
High Volume of Reviews Detected:
Exclude  or  View Only
評論類型


購得方式


語言


日期範圍
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



顯示:
Show graph
 
Hide graph
 
Filters
Showing 0 reviews that match the filters above
無其它評論符合上述篩選條件
調整上方的篩選條件以檢視其它評論
評論讀取中…