Star Wolves est un jeu de rôle spatial en 3D avec des éléments stratégiques et tactiques importants. Le jeu propulse les joueurs dans un monde de mercenaires de l’espace du XXI-XXIIème siècle, période de crise politique pour le tout-puissant Empire et les 3 corporations qui contrôlent les planètes habitées.
Évaluations des utilisateurs :
Globales :
plutôt positives (154 évaluation(s)) - 77% des 154 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 2 mar 2010

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Acheter Star Wolves

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-75%
$4.99
$1.24

Packages qui comprennent ce jeu

Acheter 1C Space Collection

Inclut les 8 articles suivants : Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

 

À propos de ce jeu

Star Wolves est un jeu de rôle spatial en 3D avec des éléments stratégiques et tactiques importants. Le jeu propulse les joueurs dans un monde de mercenaires de l’espace du XXI-XXIIème siècle, période de crise politique pour le tout-puissant Empire et les 3 corporations qui contrôlent les planètes habitées. Sur les planètes, la corruption prospère. Dans l’espace, l’homme est enfin libre, mais à quel prix ? Corsaires de l’espace, ordinateurs dissidents en rébellion contre les hommes et patrouilles de l’Empire parcourent l’espace à la recherche de proies faciles.
Le joueur incarne un mercenaire qui n’a, au départ, rien de plus qu’un vieux vaisseau pourri et un rêve. Au fur et à mesure qu’il avance dans le jeu et s’enrichit, il devient aussi meilleur pilote et soldat. C’est ainsi qu’il aura accès à des vaisseaux plus sophistiqués. Un joueur peut être à la tête d’un groupe de mercenaires (jusqu’à 6), chacun d’entre eux doté de compétences particulières et d’une personnalité bien à eux.
Quand la puissance de feu ne suffit plus, les tactiques d’équipe offrent alors aux joueurs de nombreuses possibilités dans les batailles. Futés et avisés, les commandants peuvent anéantir leurs adversaires, selon leur style de jeu, en employant ruses, embuscades et en utilisant les pouvoirs spéciaux de leurs vaisseaux.
  • Un système de bataille en 3D temps réel superbe
  • Un mélange original de stratégie et de d’action
  • Diversité dans les missions et types de missions, y compris des missions d’infiltration, des opérations coup de poing, et des prises d’assaut
  • Des scenari et gameplay non-linéaires
  • Des missions principales mais aussi des quêtes secondaires et secrètes
  • Plus de 25 vaisseaux spatiaux
  • Des douzaines de rayons de la mort et de missiles
  • Plus de 40 missions
  • Le choix parmi 8 personnages, hommes et femmes, pour constituer votre équipe
  • Un système de jeu de rôle original

Configuration requise

    Configuration Minimale :
    • Système d'exploitation : Microsoft Windows XP SP2
    • Processeur : Pentium 4 à 2 GHz (ou équivalent)
    • Mémoire vive : 512 Mo de RAM
    • Carte graphique : NVIDIA GeForce 6600 128 Mo ou ATI Radeon 9800 128 Mo
    • Version de DirectX® : DirectX 9,0 c
    • Disque dur : 3 Go
    • Carte Son : Carte son
    • Autre Demandes : accès Internet
    Configuration Recommandé :
    • Processeur : Intel Core2 Duo 2,2 GHz
    • Mémoire vive : 1 Go ou plus
    • Carte graphique : NVIDIA GeForce 7800 512 Mo ou ATI Radeon 1900XT 512 Mo
    • Carte Son : Carte son avec support 5.1
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
plutôt positives (154 évaluation(s))
Publiées récemment
Blue Award
( 32.7 heures en tout )
Posté le : 25 juin
Perfectly cut to size space rpg-lite, with core mechanic that of real time tactics with active pause. It is not arcade piloting, you give commands by pointing and clicking, your units will act on their own, too, if things get hot.

You're a leader of Star Wolves, mercenary unit, sporting a mothership and a squadron of fighers (up to six pilots; you start with just you and the co-founder, Ace, and pick up others along the way).

The storyline is a multiway charlie foxtrot on a galactic scale, between you, pirates, three big corporations, the Emperor, runaway crazy AI, and more. I dare you not to become chaotic / omnicidal neutral :)

If you like space games you kind of expect to like this one, too, but don't really have high expectations going in. Yet, the game exceeds any expectations you might have! Nothing is perhaps great on its own, but all the little things add up to something great.

All that with not too complicated mechanics, and fairly linear storyline, with quite streamlined intermission downtime for trading and choosing what to do next (no open roaming through the galaxy for you)

Yet, it is satisfying; you keep on upgrading your ships and unlocking perks for your pilots, and there *are* important decisions to make, to shape the story and composition of your unit (what pilots, ships, and other equipment you end up with).


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Pre Zombie
( 4.5 heures en tout )
Posté le : 24 juin
This is one of those games where it looked like the developers put in a lot of effort, story some missions and skill tree, lots of weapons and fighters and a whole bunch of good stuff.

Unfortunately the entire time I spent playing it I didn't really like it , and was like gee this is not fun at all. I wish when i bought this steam had had a sane system for refunds, but at the time it it couldn't be done.
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Felix
( 27.9 heures en tout )
Posté le : 9 avril
I'm ok with old school games mostly. Still playing a bunch of them. However, the voice acting made my ears bleed. It's so horrible than I needed play the whole game soundless. Plus, some missions can be bugged real bad (last mission included).
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BigBenBoulevard
( 23.8 heures en tout )
Posté le : 31 mars
A bit finicky, and poorly polished, but the gameplay itself is incredibly fun.
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crowe
( 4.6 heures en tout )
Posté le : 24 mars
what if homeworld was a crpg? the answer may surprise you if you have not looked at the name of the game you are reading a review of at this moment because it's star wolves.

star wolves 3 is even more of a crpg and has an open world system and multiple story branches, but the mission design is not as tight. both are good so make your choice.
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playoftheyear
( 40.6 heures en tout )
Posté le : 16 mars
I would recomend Star Wolves as a niche game, meaning if you like Turned/Real time strategy(you can pause and issue orders), like spacesship games, like RPG elements(skill tree), lack of resource gathering - OOPS sorry the main thing to grab is money, why, because in this game you and your comrades are merceneraries with a touch of good or bad - Good = money.
There is no telling what the developers were thinking when creating this game or could be rather mundane in its delivery. I am pretty sure though that the crisp (for their time) graphics go well with the insanely grindy,jammy, catchy metal music. Other music has that distinct cowboy on the fringe of his territory distinction, think The Good, the Bad and the Ugly in space.
Graphics shine in the fact that - you have complete control of the camera and can zoom in on explosions, which are inspiring, or ships, nice designs, low detail until you begin loading newer guns on them. Think sportscar/spaceship. While there is plenty of ships to use this brings a question if the game is too drawn out. There is one opening cinema and that is all that I seen since. Nice voice overs for News Reports and Mission Explanations, not much diversity in your pilots though as sometimes they talk over the radio chatter in game during combat and such using same voices it seems, because the action is where it is at.
Missions are contracts there to present objectives completed to meet new objectives maybe a couple surprises if you want to help patrols or other mercenaries out. It nets you more money and experience both used to upgrade ship parts and maneuver through the skills tree.
Many equipment choices is a shining point of this game. With different slots for different ships with different capabilities had me interestingly taking my time devising a working inventory to proceed with. Noone likes losing a mission, it will happen, trying some new guns or healing unit can be the difference, also technnique plays a role in the field too. You will try again and again to beat a certain part, do not worry, it will come to you and easily at that, but you get what you put into it.
Playing this game...experiencing this game is something to behold. Space is a large desolate space with sometimes blinding gorgeous backdrops, science fiction was formed through imagination that begot imagination. There is plenty of that in here, and much to see. Those are the goods!

EDIT - SPOILERS
I dont know how star wolves gets me. I can be completely frustrated over mission defeats or even losing a ship. The game is random to a degree of doing the same thing could result in a win when before reload was a loss. But thats is why every move and ability used counts toward success.
After beating the game at 40 hours, I sat back to reflect on the amazing graphics which get better the deeper you play, stylized effects and larger battles explode with newer colors 10x over than early game. But the antagonizing system will have even more disregard for your squad by forcing you to reload because of a miniscule errors which regularly is the game's miscalclations of movements. Thus it is a necessity to save often and in different slots. For instance, let autosave work when mission is complete, save after shopping/allocating points, choose next mission then save after every lull in combat/exploration or change of objective. My save file looked something like this: autosave, mid mish, new save, quicksave, then overwritng per mission. Major gripe is scavenging ship parts, tiny targetting. Missions range from easy to very difficult.
I come to grips with this being not a frustration but an infatuation. I never wanted my ships to get destroyed although I could of finished the mission anyways but chose to reload instead. I carefully crafted my own experience by making sure my Star Wolves were the very best in the galaxy and won't be subject to anything less.
At the time of my original review, I was complacent being acclimated to the steady learning curve. Then, 3rd tier ships arrived and my gameplay was evolved exponentially. This respect is utterly pure and almost a forgotten art in media nowadays.
The cast of characters become family not through conversing but by manipulating them to do whats got to be done for your mission and the sake of your choices that matter throughout the game. Does a doctor know you any better after he performs surgery upon you? Well, kind of because he/she has seen parts of you that nobody else has. Guidance is the virtue that strengthens the cooperation and this is customizable by the passive abilities afforded to the player which is shared by the whole team. Don't expect any love stories or childish affection these are the consumate proffessionals, the main protagonist whom you name at the start, rarely says a peep the entire game, but I guarantee that you know him the best by the end as he is what Star Wolves is all about, strong, silent, calculating LEADER.
There is too much to say. The music is a driving force as it gets more intense the further you play. The soundtrack is the real star of the show. Thats is the player too as it seems that each instrument is a teammate, when you get your last member he is the scientist/computer hacker, the techno parts of songs really makes more sense. The game is art. Edge of your cockpit ART!
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snowmind
( 1.2 heures en tout )
Posté le : 11 mars
Too buggy to enjoy. Twice I got stuck at the oxygen station (startup point of mission 1-2) and just couldn't get the ship going. By zooming in it seems that it doesn't touch anything, yet it won't go anywhere; it does seem to try hard to correct itself but the downside is its hull gets damaged and in the end game over. Last try my ship got stuck in the portal, at which point and after a couple hrs trying hard to like Star Wolves, I gave up. Very dissapointing.
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VaporStrike
( 0.4 heures en tout )
Posté le : 10 mars
10/10 voice acting. Best you can afford when buying bums from New York back alleys and having them talk into Xbox 360 headsets.
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Hyperion
( 2.4 heures en tout )
Posté le : 15 février
Seemed like it'd be great, but it just wasn't fun. It's really hard to do anything and the game is so slow.
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Frost
( 0.2 heures en tout )
Posté le : 13 février
Too buggy to finish tutorial.
Cannons wouldn't shoot at the targets;
missiles "worked" but each missile explosion just hung there in space, like the explosion animation was paused, so emptying my missile bays into the stationary targets left a string of frozen fires.
Since cannons weren't working and my missiles were now depleted, that left the player ship AI no other options but to playfully nuzzle the target drones, like a baby dolphin scooting a ball around.

0/5 stars for "asked for space pirates, got baby dolphins with bad voice acting."
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Évaluations les plus pertinentes  Dans les 30 derniers jours
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
32.7 heures en tout
Posté le : 25 juin
Perfectly cut to size space rpg-lite, with core mechanic that of real time tactics with active pause. It is not arcade piloting, you give commands by pointing and clicking, your units will act on their own, too, if things get hot.

You're a leader of Star Wolves, mercenary unit, sporting a mothership and a squadron of fighers (up to six pilots; you start with just you and the co-founder, Ace, and pick up others along the way).

The storyline is a multiway charlie foxtrot on a galactic scale, between you, pirates, three big corporations, the Emperor, runaway crazy AI, and more. I dare you not to become chaotic / omnicidal neutral :)

If you like space games you kind of expect to like this one, too, but don't really have high expectations going in. Yet, the game exceeds any expectations you might have! Nothing is perhaps great on its own, but all the little things add up to something great.

All that with not too complicated mechanics, and fairly linear storyline, with quite streamlined intermission downtime for trading and choosing what to do next (no open roaming through the galaxy for you)

Yet, it is satisfying; you keep on upgrading your ships and unlocking perks for your pilots, and there *are* important decisions to make, to shape the story and composition of your unit (what pilots, ships, and other equipment you end up with).


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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
4.5 heures en tout
Posté le : 24 juin
This is one of those games where it looked like the developers put in a lot of effort, story some missions and skill tree, lots of weapons and fighters and a whole bunch of good stuff.

Unfortunately the entire time I spent playing it I didn't really like it , and was like gee this is not fun at all. I wish when i bought this steam had had a sane system for refunds, but at the time it it couldn't be done.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
14.6 heures en tout
Posté le : 13 octobre 2014
pas forcément très bon, mais le meilleur de sa trilogie.

les dev se sont complêtement planté en "améliorant" leur jeu....
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
28.7 heures en tout
Posté le : 18 novembre 2014
jeu bien cool, mais ça manque de vaisseaux!
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
28.6 heures en tout
Posté le : 1 janvier 2015
Acheté en CD est en français a l'époque, a l'occasion des soldes je le reprend avec les 2 autres
j'ai encore passé de très bon moment dessus.
dommage qu'il soit sorti en français avec un autre éditeur et qu'il ne soit pas dispo sur steam en fr
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59 personne(s) sur 65 (91%) ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
Recommandé
4.5 heures en tout
Posté le : 7 octobre 2014
A friend told me, long long time ago, that I would like this game. Sadly, I don't trust his video-game taste that much, so I ignored that...Until yesterday, I saw this game at 0,99€ because of a sale. Only an euro?! Dude, I get that back in two days by idling! So, did I like the game in the end?

Surprisingly, IT'S GOOD! Now, hear me on this one, the game is nowhere perfect. It has issues, and as usual, I will talk about the bad things of the game first, to take them out of the way.

The first, and worst issue of them all is the voice acting. HOLY MOTHER OF F#CK, THE VOICES ARE DREADFUL. They're not AS bad as games like Ride to Hell, but they're still terrible. I can understand it, since the game was made in Russia, though. Old Spanish games like Praetorians also had terrible English voice-acting...But it's still an issue in the end. The cutscenes also look really dull and outdated. Now, I know the game is old, from 2006, BUT FOR F#CK SAKE, THERE WERE GAMES LIKE HALF LIFE 2 IN 2004 ALREADY! Another problem I see with the game, is the IA. When you tell a ship to go somewhere, they try to go there in a straight line, instead of dodging anything that's on their way. I have already lost 2 ships, because they tried to go through a space-station. THEY LITERALLY DID THAT. JUST RAM INTO IT. WHAT THE F#CK, MAN?! Another pain in the ♥♥♥ is the resolution, I can't put the resolution I have on it, so it looks weird. It's not the first time I see something like this, though, games like Warcraft III already had that issue, because they where made for 4:3 screens, and now everything is widescreen. The last minor issue, is the music. Why is a minor issue? Well, it's really generic and dull...But you can get used to it. Or just mute it, and play something else on your computer.

Now, that being said, what's left is a weird game that's unique, or at least it was on it's time. A hybrid between space-strategy games and RPG, with bits of Rogue-like gameplay. If you want a comparison, let me just say: This game is like mixing "Knights of the Old Republic" 's chat system, "Homeworld" 's gameplay, and "FTL" 's Rogue-like and RPG elements.

You start on some sort of "Space-Burger-King", were you can read news, trade, and go into new adventures. Whatever quest you accept, will send you into a new map, with the stuff you gotta do: Escort someone, send cargo, hunt someone who was a bounty on their heads, or just plain killing spree. The more you play, the more pilots you will get to join your team, and the more you advance, the more stuff you will be able to buy.

The game's graphics might be outdated, but for a GOD DAMN EURO, this game has quite a lot to bring. If you're a fan of Homeworld, or FTL, you might like the game. If you liked them both, then there's no reason NOT to buy the game. Just get ready to get your ears blown up by bad voice acting. Oh, and if you're interested, you can get the sequels quite cheap this week as well. I think the second game was 2€, and the third one 3€. Getting them all for 6€ is quite a deal, on my opinion.
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52 personne(s) sur 63 (83%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
44.2 heures en tout
Posté le : 28 novembre 2013
GREAT game, just started getting into it. Its confusing to learn the controls at first, their IS no tutorial in the first installment, but totally worth looking at, if your a fan of full control of up to 6 fighter units, and a mother ship (making it 7), and full scale squad tactics. If you've played eve online, think of it like eve, but with out the first person view point.
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45 personne(s) sur 52 (87%) ont trouvé cette évaluation utile
Recommandé
86.2 heures en tout
Posté le : 28 avril 2014
I've had so much fun with this game. Some good mods available on the publishers website that enhance the play as well. This game represents a playstyle that has died out sadly. Check out the first two if you like this one.
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32 personne(s) sur 32 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
45.7 heures en tout
Posté le : 14 juillet 2013
Star Wolves is a hard game to describe. It's probably best described as a space battle manager where you are managing this mercenary group, Star Wolves, in performing missions for the highest bidder (but you do get to choose). You don't control the crafts directly, but you give waypoints, and attack orders, missile launches and defenses, and so on. You can configure each fighter for different roles: missile defense (jamming), support, escort, attack, and so on. The mothership is also under your command and serves as repair and rearm station for all the fighters, and it is armed with multiple turrets (albeit, it can be overwhelmed). The idea is to defeat the enemy forces without suffering losses of your own by managing your resources: the pilots and the fighters, carefully. Each pilot has his or her own skill tree and can be unlocked with experience points, which opens up special abilities that can be tapped in battle, such as better accuracy, double defense for 30 seconds, and so on. There is also a bit of trading and salvage as you can often salvage weapons and missiles off destroyed enemy ships, and sometimes, even steal whole fighters. Plot is somewhat on the lame side, and most dialogs are in text only, but graphics are good. All in all, it depends what sort of gamer are you. If you want hands-on fly-the-ship kind this is NOT for you. But if you like giving orders and see them carried out this is good for you.
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21 personne(s) sur 21 (100%) ont trouvé cette évaluation utile
Recommandé
29.2 heures en tout
Posté le : 29 septembre 2014
English voice acting may not have been their strong suit, in any of the games in the series. That said, I can definitely recomend Star Wolves (1). It's a bit limiting in it's budgetary balance, and like many old school RPGs between battle maps, towns are little more than an interface screen. The good aspects come from in game choices leading to different forking game paths. Having more than 1 ways to solve a puzzle etc.

Fighters can be reconfigured or replaced at the space ports between missions, if the item you want is there for sale. It might be old, but it is a fun game. Especially for what they are asking.
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