Star wolves è un RPG 3D ambientato nello spazio dotato di profondi elementi strategici e tattici. Il gioco immerge i giocatori in un mondo di mercenari spaziali, ambientato nel XXI°-XXII° secolo D.C. durante un periodo di crisi globale che coinvolge tutti i più importanti Imperi e le tre mega-corporazioni che controllano tutti i mondi...
Valutazione degli utenti:
Complessivamente:
Perlopiù positiva (149 recensioni) - 149 recensioni degli utenti (77%) per questo gioco sono positive.
Data di rilascio: 2 mar 2010

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Acquista Star Wolves

Pacchetti che includono questo gioco

Acquista 1C Space Collection

Include 8 articoli: Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock

 

Informazioni sul gioco

Star wolves è un RPG 3D ambientato nello spazio dotato di profondi elementi strategici e tattici. Il gioco immerge i giocatori in un mondo di mercenari spaziali, ambientato nel XXI°-XXII° secolo D.C. durante un periodo di crisi globale che coinvolge tutti i più importanti Imperi e le tre mega-corporazioni che controllano tutti i mondi conosciuti. La corruzione dilaga in tutte le parti del pianeta solo lo spazio può conferire agli uomini la loro libertà, ma tutto ha un prezzo: anche lo spazio non è un luogo tranquillo. Pirati spaziali umani, computer dotati di Intelligenza artificiale diabolica e Alieni spaziali in fase di pattugliamento sono alla ricerca di facili prede.

I giocatori inizieranno il gioco nei panni di un cacciatore di taglie, con poco più di un anno di servizio alle spalle. Esplorerete lo spazio alla ricerca di guerrieri spaziali con cui fronteggiarsi, ma con l'avanzare del gioco le loro tecniche di guida e le loro abilità migliorano, permettendo l'accesso a spacecracft più avanzati. I giocatori potranno controllare una squadra di massimo sei cacciatori di taglie, ognuno dotato di differenti abilità, caratteristiche e personalità.

Le tattiche di squadra daranno ai giocatori varie possibilità di gestire le battaglie, la sola potenza di fuoco non sarà abbastanza. Strategia, tattica, pianificazione, esecuzione d'imboscate e la distribuzione di abilità speciali per le astronavi, forniranno ai tuoi sottoposti la capacità di schiacciare i nemici in base al loro stile di gioco.

  • Spettacolare sistema di battaglie in tempo reale in 3D


  • Originale intreccio di tattica e azione


  • Numerose missioni di vario tipo, come quelle di spionaggio, colpisci e fuggi, e di assalto

  • Trama e gameplay non lineari


  • Missioni secondarie e molti segreti da scoprire

  • Più di
    25 guerrieri spaziali

  • Una dozzina di armi diverse tra le quali missili e cannoni al plasma

  • Più di 40 missioni

  • Una scelta di 8 personaggi, maschi o femmine, per formare la tua squadra

  • Un originale sistema di gioco RPG

Requisiti di sistema

    Requisiti Minimi:
    • Sistema Operativo: Microsoft Windows XP SP2
    • Processore: Pentium 4 2 GHz (o equivalente)
    • Memoria: 512MB RAM
    • Grafica: NVIDIA GeForce 6600 128MB o ATI Radeon 9800 128MB
    • DirectX®: DirectX 9.0c
    • Hard Drive: 3 GB
    • Suono: Qualsiasi scheda audio
    • Altri requisiti: Accesso ad Internet
    Requisiti Consigliati:
    • Processore: Intel Core2 Duo 2.2GHz (o equivalente)
    • Memoria: 1 GB o più
    • Grafica: NVIDIA GeForce 7800 512MB o ATI Radeon 1900XT 512MB
    • Suono: Scheda audio con supporto al multicanale 5.1
    • Altri requisiti: Supporto ad Ageia PhysX
Recensioni dei giocatori
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Complessivamente:
Perlopiù positiva (149 recensioni)
Pubblicate di recente
Felix
( 27.9 ore in totale )
Pubblicata: 9 aprile
I'm ok with old school games mostly. Still playing a bunch of them. However, the voice acting made my ears bleed. It's so horrible than I needed play the whole game soundless. Plus, some missions can be bugged real bad (last mission included).
BigBenBoulevard
( 23.8 ore in totale )
Pubblicata: 31 marzo
A bit finicky, and poorly polished, but the gameplay itself is incredibly fun.
crowe
( 4.6 ore in totale )
Pubblicata: 24 marzo
what if homeworld was a crpg? the answer may surprise you if you have not looked at the name of the game you are reading a review of at this moment because it's star wolves.

star wolves 3 is even more of a crpg and has an open world system and multiple story branches, but the mission design is not as tight. both are good so make your choice.
playoftheyear
( 40.6 ore in totale )
Pubblicata: 16 marzo
I would recomend Star Wolves as a niche game, meaning if you like Turned/Real time strategy(you can pause and issue orders), like spacesship games, like RPG elements(skill tree), lack of resource gathering - OOPS sorry the main thing to grab is money, why, because in this game you and your comrades are merceneraries with a touch of good or bad - Good = money.
There is no telling what the developers were thinking when creating this game or could be rather mundane in its delivery. I am pretty sure though that the crisp (for their time) graphics go well with the insanely grindy,jammy, catchy metal music. Other music has that distinct cowboy on the fringe of his territory distinction, think The Good, the Bad and the Ugly in space.
Graphics shine in the fact that - you have complete control of the camera and can zoom in on explosions, which are inspiring, or ships, nice designs, low detail until you begin loading newer guns on them. Think sportscar/spaceship. While there is plenty of ships to use this brings a question if the game is too drawn out. There is one opening cinema and that is all that I seen since. Nice voice overs for News Reports and Mission Explanations, not much diversity in your pilots though as sometimes they talk over the radio chatter in game during combat and such using same voices it seems, because the action is where it is at.
Missions are contracts there to present objectives completed to meet new objectives maybe a couple surprises if you want to help patrols or other mercenaries out. It nets you more money and experience both used to upgrade ship parts and maneuver through the skills tree.
Many equipment choices is a shining point of this game. With different slots for different ships with different capabilities had me interestingly taking my time devising a working inventory to proceed with. Noone likes losing a mission, it will happen, trying some new guns or healing unit can be the difference, also technnique plays a role in the field too. You will try again and again to beat a certain part, do not worry, it will come to you and easily at that, but you get what you put into it.
Playing this game...experiencing this game is something to behold. Space is a large desolate space with sometimes blinding gorgeous backdrops, science fiction was formed through imagination that begot imagination. There is plenty of that in here, and much to see. Those are the goods!

EDIT - SPOILERS
I dont know how star wolves gets me. I can be completely frustrated over mission defeats or even losing a ship. The game is random to a degree of doing the same thing could result in a win when before reload was a loss. But thats is why every move and ability used counts toward success.
After beating the game at 40 hours, I sat back to reflect on the amazing graphics which get better the deeper you play, stylized effects and larger battles explode with newer colors 10x over than early game. But the antagonizing system will have even more disregard for your squad by forcing you to reload because of a miniscule errors which regularly is the game's miscalclations of movements. Thus it is a necessity to save often and in different slots. For instance, let autosave work when mission is complete, save after shopping/allocating points, choose next mission then save after every lull in combat/exploration or change of objective. My save file looked something like this: autosave, mid mish, new save, quicksave, then overwritng per mission. Major gripe is scavenging ship parts, tiny targetting. Missions range from easy to very difficult.
I come to grips with this being not a frustration but an infatuation. I never wanted my ships to get destroyed although I could of finished the mission anyways but chose to reload instead. I carefully crafted my own experience by making sure my Star Wolves were the very best in the galaxy and won't be subject to anything less.
At the time of my original review, I was complacent being acclimated to the steady learning curve. Then, 3rd tier ships arrived and my gameplay was evolved exponentially. This respect is utterly pure and almost a forgotten art in media nowadays.
The cast of characters become family not through conversing but by manipulating them to do whats got to be done for your mission and the sake of your choices that matter throughout the game. Does a doctor know you any better after he performs surgery upon you? Well, kind of because he/she has seen parts of you that nobody else has. Guidance is the virtue that strengthens the cooperation and this is customizable by the passive abilities afforded to the player which is shared by the whole team. Don't expect any love stories or childish affection these are the consumate proffessionals, the main protagonist whom you name at the start, rarely says a peep the entire game, but I guarantee that you know him the best by the end as he is what Star Wolves is all about, strong, silent, calculating LEADER.
There is too much to say. The music is a driving force as it gets more intense the further you play. The soundtrack is the real star of the show. Thats is the player too as it seems that each instrument is a teammate, when you get your last member he is the scientist/computer hacker, the techno parts of songs really makes more sense. The game is art. Edge of your cockpit ART!
snowmind
( 1.2 ore in totale )
Pubblicata: 11 marzo
Too buggy to enjoy. Twice I got stuck at the oxygen station (startup point of mission 1-2) and just couldn't get the ship going. By zooming in it seems that it doesn't touch anything, yet it won't go anywhere; it does seem to try hard to correct itself but the downside is its hull gets damaged and in the end game over. Last try my ship got stuck in the portal, at which point and after a couple hrs trying hard to like Star Wolves, I gave up. Very dissapointing.
VaporStrike
( 0.4 ore in totale )
Pubblicata: 10 marzo
10/10 voice acting. Best you can afford when buying bums from New York back alleys and having them talk into Xbox 360 headsets.
Hyperion
( 2.4 ore in totale )
Pubblicata: 15 febbraio
Seemed like it'd be great, but it just wasn't fun. It's really hard to do anything and the game is so slow.
Frost
( 0.2 ore in totale )
Pubblicata: 13 febbraio
Too buggy to finish tutorial.
Cannons wouldn't shoot at the targets;
missiles "worked" but each missile explosion just hung there in space, like the explosion animation was paused, so emptying my missile bays into the stationary targets left a string of frozen fires.
Since cannons weren't working and my missiles were now depleted, that left the player ship AI no other options but to playfully nuzzle the target drones, like a baby dolphin scooting a ball around.

0/5 stars for "asked for space pirates, got baby dolphins with bad voice acting."
zaknafein196
( 17.4 ore in totale )
Pubblicata: 12 febbraio
This is a game I played many years ago. Since it was on steam I bought it and gave it a spin.
Still holds up remarkably well in my opinion

It is a tactical space game where you command your own mecenary unit. You pick up characters along the way with different skills, which you can develop rpg wise (both active and passive skills). There is looting weapons/systems from the battlefield. It feels like a party based rpg but in space. You have some freedom in choosing additional missions, but mostly you progress with the story line. There is a ton of interesting stuff to buy between missions, like fighters, weapons or mothership systems. Graphics still holdup well in my opinion. I did encounter a bug when sometimes shots don't do dmg and the only way is to restart the game (but to be fair it happens very rarely).

Bottom line is it's a nice little gem for space game fans
Delta
( 0.2 ore in totale )
Pubblicata: 15 gennaio
Unplayable, resolution and mouse sensitivity options are so out of date that the game cannot run properly. No support on the forums.
Danger
( 4.5 ore in totale )
Pubblicata: 8 gennaio
This is one of those games where it looked like the developers put in a lot of effort, story some missions and skill tree, lots of weapons and fighters and a whole bunch of good stuff.

Unfortunately the entire time I spent playing it I didn't really like it , and was like gee this is not fun at all. I wish when i bought this steam had had a sane system for refunds, but at the time it it couldn't be done.
dayaninikhaton
( 0.3 ore in totale )
Pubblicata: 2 gennaio
I've never heard of getting hopelessly confused and lost in a tutorial before now. Selections and actions work- some of the time. It looks nice with it's JJ Abrams Lens Flares on EVERYTHING, But it's not especially fun to have to fight the game interface.
^Fredu^
( 38.9 ore in totale )
Pubblicata: 12 dicembre 2015
Very solid space strategy with a bit of rpg. Highly recommended for Homeworld and Firefly fans. Nice story about space mercenaries with an epic ending. It's quite hard at higher difficulty. Missions fit nicely with story and are not similar to each other. Overall a very good and addictive game! :)
lancelot2001ca
( 1.3 ore in totale )
Pubblicata: 3 dicembre 2015
Poor game. Limited and Repetitive gameplay. Short sighted project. and very boring.
zz#
( 32.4 ore in totale )
Pubblicata: 30 novembre 2015
I gotta start with the fact the I consider this game to be a classic one; I remember playing it a long time ago in a distant galaxy. Now that that's over with =>

Any CONS that this game might have? As much as I like it the game is not perfect albeit far from it:
- the AI and pathing are horrible(or close to horrible?) Not only will your enthusiastic pilots fly too close to a station but sometimes will fly right through it(uhhm, kboom anyone?)
- Voice acting (two worlds anyone?), it would be funny if it weren't so bad
- Might feel a little rough on the edges with the movement and camera.
- Any difficulty level below Hard might make the game too easy.
- Space battles are not that complex
- A little bit linear.

The PROS of this game ? Well imo, I guess it feels like a RPG Homeworld game( Maybe it can be compared to Dawn of War 2 and WH 40K? )
- Voice acting, (same actor different accents? ), it would be bad if it weren't so funny
- It's different (or it was at least)
- Quite addictive
- It's fun
- Offers multiple endings (only 2)
- Decent amount of ship and character customisation.


All in all it might be a little overpriced considering what it offers but if you can get it on a sale it's a definite purchase for space RTS and RPG fans and a definite don't buy for people who don't like the genre.
Papi
( 15.0 ore in totale )
Pubblicata: 15 novembre 2015
Great surprice, im from PC Sect, but this console game (dont know which one..) is a great xperiencie. Nice interactive movie where you are the boss.. fun, recommended
Hej
( 25.6 ore in totale )
Pubblicata: 11 novembre 2015
This game is a classic. It is a squad-style RTS, but not in the sense of regular RTS, you can pause the gameplay and issue specific orders and there is no resource upkeep and unit production to worry about. I found it very enjoyable and I don't like RTS for the most part.

Good story, fun gameplay, good RTS like progression, lots of tactics and stuff to try, never ran dry.

Also I got it to run on 1080 resolution by simply editing the config file in the directory. Very basic.

In the entire time played I experienced 3 crashes:
1. Tried to put an escape pod as a pilot of a ship.
2. Tried to drag an item off of the screen.
3. Saved right before a scripted event and the save was corrupt.

Other than that, no issues!

Also to those saying it is unplayable on newer systems: on my new system it was getting 400 fps. Eat that!

To the people having control issues, you're not supposed to click the tiny fighter planes in the middle of space ffs. Use hotkeys 1-6 and ` for the main ship. Also pause in between stuff to issue tactical orders.
yevgeniy0490
( 43.2 ore in totale )
Pubblicata: 1 novembre 2015
Star Wolves is a well designed Russian real-time tactical RPG set within a futuristic space setting. This game was developed by talented professionals from X-Bow Software, a small company which later evolved into Ino-Co Plus (games which they have created include such titles as Fantasy Wars, Elven Legacy, Majesty 2 and the Warlock series). Despite being a relatively old game, Star Wolves possesses all the necessary qualities in order to leave a good impression on the player even today, 11 years after it first came out on the market.

Gameplay is the foundation of this strategic RPG. While both in-depth and intense, gameplay in Star Wolves could hardly be called original. Prior to the beginning of every assignment, the player is tasked to equip his team of mercenary pilots with ships, weapons and various systems which can be acquired on the market and are then installed on the ships. Later during the missions, the pilots operate these ships, and every piece of equipment and weaponry plays it's part in the players success. The Mothership also plays a crucial role and can also be upgraded with different weapons and systems. During in-game battles, the possible destruction of the Mothership equals mission failure, and the player thus has to protect his base ship at all costs. Every member of the team has a skill tree which develops as the player progresses in the game. There are four different branches in this skill tree all of which have different roles, both offensive and defensive. Each character in your team will have a small range of unique abilities which will also be highly important during the single player campaign, and the player must use them wisely. In-game battles are more or less predictable, and the player will often find himself reloading the game in order to prevent loss of his own fighter ships. Regardless, the way space combat is implemented in Star Wolves is interesting and full of fiery explosions, so fans of Homeworld and other space strategies will find it to their liking. During the course of their adventures, players will encounter different factions ranging from pirate scum and private military companies of mega corporations to ancient alien races and menacing robots. All of these factions possess their own unique units, and every enemy should be dealt with by means of a unique approach and strategy. Interface within the game is simple and is very easy to get used to, although sometimes the camera can be annoying due to several levels of the spacial dimension which is present in the game. For this reason, the player must learn to raise and lower the trajectory of his Mothership during missions, but this can be easily achieved and poses no problems once gotten used to. In a short summary, gameplay in Star Wolves is based on simple roleplaying elements, and better ships with good weaponry manned by experienced pilots will dominate the space. Battles usually take form of a limited scale, although as the plotline progresses, there will be certain assignments with greater sized battles.

In Star Wolves, the graphics, despite the game's age, are still very neat and pleasent to observe. While being mostly identical throughout the entire campaign, the surrounding environment will still alter somewhat from mission to mission, mainly because the player will progress throughout the plotline by doing assignments in different star systems. In game, the different variety of ships and other structures all have their unique appearance and alot of flavor text. In short, the atmosphere is very consistent and by it's quality shows that is was done with skill and attention. On the downside, the cinematics are hilarious (in a good way), even though the creators of the game obviously didn't intend them to be like that. Still, it takes special skill to make cinematic graphics, so it's no big deal. Audio is of lesser quality, although it's not terrible. Background music in Star Wolves is repetitive, but by no means annoying. The sounds themselves (lasers, explosions, etc) are run of the mill, nothing special or dynamic, but again, as stated earlier in this review, Star Wolves is about gameplay, the sound is present, and that's good enough.

As an afterword, it can be concluded with confidence, that Star Wolves is a good RPG which players will enjoy. The game does in-fact require some time getting used to, but if the player is willing to spend this time, he won't be disappointed.

Post Scriptum - Interesting fact: The future name of X-Bow Software was already present in Star Wolves, under the name of InoCo - one of the three mega corporations which struggle for space dominance. It seems that the team at X-Bow liked their own creation so much that they later decided to name their new company after it :)
Scarlett
( 18.4 ore in totale )
Pubblicata: 17 ottobre 2015
This is the game of my childhood. Playing this game helped me to learn english, gave me a lot of good memories and made me love Sci-Fi games. This game is amazing with it's simple graphics and i truely enjoyed playing this game <3
Breaded Chicken
( 0.1 ore in totale )
Pubblicata: 7 ottobre 2015
Um yeah, it seems as if I'm only getting 10fps but thats not the case. Don't get the game if you dont want to hear two different voice actors and super choppy gameplay.
Recensioni più utili  Negli scorsi 90 giorni
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
17.4 ore in totale
Pubblicata: 12 febbraio
This is a game I played many years ago. Since it was on steam I bought it and gave it a spin.
Still holds up remarkably well in my opinion

It is a tactical space game where you command your own mecenary unit. You pick up characters along the way with different skills, which you can develop rpg wise (both active and passive skills). There is looting weapons/systems from the battlefield. It feels like a party based rpg but in space. You have some freedom in choosing additional missions, but mostly you progress with the story line. There is a ton of interesting stuff to buy between missions, like fighters, weapons or mothership systems. Graphics still holdup well in my opinion. I did encounter a bug when sometimes shots don't do dmg and the only way is to restart the game (but to be fair it happens very rarely).

Bottom line is it's a nice little gem for space game fans
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
40.6 ore in totale
Pubblicata: 16 marzo
I would recomend Star Wolves as a niche game, meaning if you like Turned/Real time strategy(you can pause and issue orders), like spacesship games, like RPG elements(skill tree), lack of resource gathering - OOPS sorry the main thing to grab is money, why, because in this game you and your comrades are merceneraries with a touch of good or bad - Good = money.
There is no telling what the developers were thinking when creating this game or could be rather mundane in its delivery. I am pretty sure though that the crisp (for their time) graphics go well with the insanely grindy,jammy, catchy metal music. Other music has that distinct cowboy on the fringe of his territory distinction, think The Good, the Bad and the Ugly in space.
Graphics shine in the fact that - you have complete control of the camera and can zoom in on explosions, which are inspiring, or ships, nice designs, low detail until you begin loading newer guns on them. Think sportscar/spaceship. While there is plenty of ships to use this brings a question if the game is too drawn out. There is one opening cinema and that is all that I seen since. Nice voice overs for News Reports and Mission Explanations, not much diversity in your pilots though as sometimes they talk over the radio chatter in game during combat and such using same voices it seems, because the action is where it is at.
Missions are contracts there to present objectives completed to meet new objectives maybe a couple surprises if you want to help patrols or other mercenaries out. It nets you more money and experience both used to upgrade ship parts and maneuver through the skills tree.
Many equipment choices is a shining point of this game. With different slots for different ships with different capabilities had me interestingly taking my time devising a working inventory to proceed with. Noone likes losing a mission, it will happen, trying some new guns or healing unit can be the difference, also technnique plays a role in the field too. You will try again and again to beat a certain part, do not worry, it will come to you and easily at that, but you get what you put into it.
Playing this game...experiencing this game is something to behold. Space is a large desolate space with sometimes blinding gorgeous backdrops, science fiction was formed through imagination that begot imagination. There is plenty of that in here, and much to see. Those are the goods!

EDIT - SPOILERS
I dont know how star wolves gets me. I can be completely frustrated over mission defeats or even losing a ship. The game is random to a degree of doing the same thing could result in a win when before reload was a loss. But thats is why every move and ability used counts toward success.
After beating the game at 40 hours, I sat back to reflect on the amazing graphics which get better the deeper you play, stylized effects and larger battles explode with newer colors 10x over than early game. But the antagonizing system will have even more disregard for your squad by forcing you to reload because of a miniscule errors which regularly is the game's miscalclations of movements. Thus it is a necessity to save often and in different slots. For instance, let autosave work when mission is complete, save after shopping/allocating points, choose next mission then save after every lull in combat/exploration or change of objective. My save file looked something like this: autosave, mid mish, new save, quicksave, then overwritng per mission. Major gripe is scavenging ship parts, tiny targetting. Missions range from easy to very difficult.
I come to grips with this being not a frustration but an infatuation. I never wanted my ships to get destroyed although I could of finished the mission anyways but chose to reload instead. I carefully crafted my own experience by making sure my Star Wolves were the very best in the galaxy and won't be subject to anything less.
At the time of my original review, I was complacent being acclimated to the steady learning curve. Then, 3rd tier ships arrived and my gameplay was evolved exponentially. This respect is utterly pure and almost a forgotten art in media nowadays.
The cast of characters become family not through conversing but by manipulating them to do whats got to be done for your mission and the sake of your choices that matter throughout the game. Does a doctor know you any better after he performs surgery upon you? Well, kind of because he/she has seen parts of you that nobody else has. Guidance is the virtue that strengthens the cooperation and this is customizable by the passive abilities afforded to the player which is shared by the whole team. Don't expect any love stories or childish affection these are the consumate proffessionals, the main protagonist whom you name at the start, rarely says a peep the entire game, but I guarantee that you know him the best by the end as he is what Star Wolves is all about, strong, silent, calculating LEADER.
There is too much to say. The music is a driving force as it gets more intense the further you play. The soundtrack is the real star of the show. Thats is the player too as it seems that each instrument is a teammate, when you get your last member he is the scientist/computer hacker, the techno parts of songs really makes more sense. The game is art. Edge of your cockpit ART!
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Negli scorsi 180 giorni
5 persone su 5 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
38.9 ore in totale
Pubblicata: 12 dicembre 2015
Very solid space strategy with a bit of rpg. Highly recommended for Homeworld and Firefly fans. Nice story about space mercenaries with an epic ending. It's quite hard at higher difficulty. Missions fit nicely with story and are not similar to each other. Overall a very good and addictive game! :)
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
Consigliato
32.4 ore in totale
Pubblicata: 30 novembre 2015
I gotta start with the fact the I consider this game to be a classic one; I remember playing it a long time ago in a distant galaxy. Now that that's over with =>

Any CONS that this game might have? As much as I like it the game is not perfect albeit far from it:
- the AI and pathing are horrible(or close to horrible?) Not only will your enthusiastic pilots fly too close to a station but sometimes will fly right through it(uhhm, kboom anyone?)
- Voice acting (two worlds anyone?), it would be funny if it weren't so bad
- Might feel a little rough on the edges with the movement and camera.
- Any difficulty level below Hard might make the game too easy.
- Space battles are not that complex
- A little bit linear.

The PROS of this game ? Well imo, I guess it feels like a RPG Homeworld game( Maybe it can be compared to Dawn of War 2 and WH 40K? )
- Voice acting, (same actor different accents? ), it would be bad if it weren't so funny
- It's different (or it was at least)
- Quite addictive
- It's fun
- Offers multiple endings (only 2)
- Decent amount of ship and character customisation.


All in all it might be a little overpriced considering what it offers but if you can get it on a sale it's a definite purchase for space RTS and RPG fans and a definite don't buy for people who don't like the genre.
Questa recensione ti è stata utile? No Divertente
4 persone su 5 (80%) hanno trovato questa recensione utile
Consigliato
25.6 ore in totale
Pubblicata: 11 novembre 2015
This game is a classic. It is a squad-style RTS, but not in the sense of regular RTS, you can pause the gameplay and issue specific orders and there is no resource upkeep and unit production to worry about. I found it very enjoyable and I don't like RTS for the most part.

Good story, fun gameplay, good RTS like progression, lots of tactics and stuff to try, never ran dry.

Also I got it to run on 1080 resolution by simply editing the config file in the directory. Very basic.

In the entire time played I experienced 3 crashes:
1. Tried to put an escape pod as a pilot of a ship.
2. Tried to drag an item off of the screen.
3. Saved right before a scripted event and the save was corrupt.

Other than that, no issues!

Also to those saying it is unplayable on newer systems: on my new system it was getting 400 fps. Eat that!

To the people having control issues, you're not supposed to click the tiny fighter planes in the middle of space ffs. Use hotkeys 1-6 and ` for the main ship. Also pause in between stuff to issue tactical orders.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
59 persone su 65 (91%) hanno trovato questa recensione utile
8 persone hanno trovato questa recensione divertente
Consigliato
4.5 ore in totale
Pubblicata: 7 ottobre 2014
A friend told me, long long time ago, that I would like this game. Sadly, I don't trust his video-game taste that much, so I ignored that...Until yesterday, I saw this game at 0,99€ because of a sale. Only an euro?! Dude, I get that back in two days by idling! So, did I like the game in the end?

Surprisingly, IT'S GOOD! Now, hear me on this one, the game is nowhere perfect. It has issues, and as usual, I will talk about the bad things of the game first, to take them out of the way.

The first, and worst issue of them all is the voice acting. HOLY MOTHER OF F#CK, THE VOICES ARE DREADFUL. They're not AS bad as games like Ride to Hell, but they're still terrible. I can understand it, since the game was made in Russia, though. Old Spanish games like Praetorians also had terrible English voice-acting...But it's still an issue in the end. The cutscenes also look really dull and outdated. Now, I know the game is old, from 2006, BUT FOR F#CK SAKE, THERE WERE GAMES LIKE HALF LIFE 2 IN 2004 ALREADY! Another problem I see with the game, is the IA. When you tell a ship to go somewhere, they try to go there in a straight line, instead of dodging anything that's on their way. I have already lost 2 ships, because they tried to go through a space-station. THEY LITERALLY DID THAT. JUST RAM INTO IT. WHAT THE F#CK, MAN?! Another pain in the ♥♥♥ is the resolution, I can't put the resolution I have on it, so it looks weird. It's not the first time I see something like this, though, games like Warcraft III already had that issue, because they where made for 4:3 screens, and now everything is widescreen. The last minor issue, is the music. Why is a minor issue? Well, it's really generic and dull...But you can get used to it. Or just mute it, and play something else on your computer.

Now, that being said, what's left is a weird game that's unique, or at least it was on it's time. A hybrid between space-strategy games and RPG, with bits of Rogue-like gameplay. If you want a comparison, let me just say: This game is like mixing "Knights of the Old Republic" 's chat system, "Homeworld" 's gameplay, and "FTL" 's Rogue-like and RPG elements.

You start on some sort of "Space-Burger-King", were you can read news, trade, and go into new adventures. Whatever quest you accept, will send you into a new map, with the stuff you gotta do: Escort someone, send cargo, hunt someone who was a bounty on their heads, or just plain killing spree. The more you play, the more pilots you will get to join your team, and the more you advance, the more stuff you will be able to buy.

The game's graphics might be outdated, but for a GOD DAMN EURO, this game has quite a lot to bring. If you're a fan of Homeworld, or FTL, you might like the game. If you liked them both, then there's no reason NOT to buy the game. Just get ready to get your ears blown up by bad voice acting. Oh, and if you're interested, you can get the sequels quite cheap this week as well. I think the second game was 2€, and the third one 3€. Getting them all for 6€ is quite a deal, on my opinion.
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52 persone su 63 (83%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
Consigliato
44.2 ore in totale
Pubblicata: 28 novembre 2013
GREAT game, just started getting into it. Its confusing to learn the controls at first, their IS no tutorial in the first installment, but totally worth looking at, if your a fan of full control of up to 6 fighter units, and a mother ship (making it 7), and full scale squad tactics. If you've played eve online, think of it like eve, but with out the first person view point.
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45 persone su 52 (87%) hanno trovato questa recensione utile
Consigliato
86.2 ore in totale
Pubblicata: 28 aprile 2014
I've had so much fun with this game. Some good mods available on the publishers website that enhance the play as well. This game represents a playstyle that has died out sadly. Check out the first two if you like this one.
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32 persone su 32 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
45.7 ore in totale
Pubblicata: 14 luglio 2013
Star Wolves is a hard game to describe. It's probably best described as a space battle manager where you are managing this mercenary group, Star Wolves, in performing missions for the highest bidder (but you do get to choose). You don't control the crafts directly, but you give waypoints, and attack orders, missile launches and defenses, and so on. You can configure each fighter for different roles: missile defense (jamming), support, escort, attack, and so on. The mothership is also under your command and serves as repair and rearm station for all the fighters, and it is armed with multiple turrets (albeit, it can be overwhelmed). The idea is to defeat the enemy forces without suffering losses of your own by managing your resources: the pilots and the fighters, carefully. Each pilot has his or her own skill tree and can be unlocked with experience points, which opens up special abilities that can be tapped in battle, such as better accuracy, double defense for 30 seconds, and so on. There is also a bit of trading and salvage as you can often salvage weapons and missiles off destroyed enemy ships, and sometimes, even steal whole fighters. Plot is somewhat on the lame side, and most dialogs are in text only, but graphics are good. All in all, it depends what sort of gamer are you. If you want hands-on fly-the-ship kind this is NOT for you. But if you like giving orders and see them carried out this is good for you.
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20 persone su 20 (100%) hanno trovato questa recensione utile
Consigliato
29.2 ore in totale
Pubblicata: 29 settembre 2014
English voice acting may not have been their strong suit, in any of the games in the series. That said, I can definitely recomend Star Wolves (1). It's a bit limiting in it's budgetary balance, and like many old school RPGs between battle maps, towns are little more than an interface screen. The good aspects come from in game choices leading to different forking game paths. Having more than 1 ways to solve a puzzle etc.

Fighters can be reconfigured or replaced at the space ports between missions, if the item you want is there for sale. It might be old, but it is a fun game. Especially for what they are asking.
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13 persone su 13 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
3.9 ore in totale
Pubblicata: 1 novembre 2014
Star Wolves is surprisingly addictive game. Sometimes you'll find yourself raging after a short skirmish with the Aliens, sometimes after defeating tons of enemy ships you'll manage to steal expensive equipment - weaponry, modules, rockets, even fighters - and your evil laughter may scare the living $**T out of your neighbours. Well at least this is my experience with Star Wolves.

I really like how strategy and RPG are mixed in this game. It gives you opportunity to build your squadron to match your playstile. Star Wolves also has a decent story and some WTF moments. The graphics are not bad for a title released in 2004. Ships, weapons, stations are all well designed (coming from a sci-fi nerd) and if you're into this stuff, most of them have a description (kind of cool to read how this fighter and this gun were used in some battle not long ago). There are some bugs that may lead to unfortunate destruction of your ships (your pilots may perform excellent under fire, but when it comes to performing maneuvers near space stations...Oh dear) - recommend to use the Save option frequently. The voice acting is awful. AWFUL. But the music and the other sound effects are OK.

I enjoyed Star Wolves. It made me angry, it made me happy, it made me intrigued. Should you buy it? In my opinion, for 5 euros you get a really nice and addictive game.

P.S. Watch out for those space stations!
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14 persone su 15 (93%) hanno trovato questa recensione utile
Consigliato
42.9 ore in totale
Pubblicata: 11 gennaio 2015
Well I was really impressed with this game. I never really enjoyed Homeworld but I really enjoyed Star Wolves. The gameplay sort of reminds me of Mechcommander 2 as far as RTS combat goes, I like being able to pause and give orders to my units. Most of the lower level weapons are useless, and there is no point keeping lower tier fighters around in your mother ship, but these faults are minor. The campaign is fairly long and the game is just plain fun, which is the way games are supposed to be. I only paid $1.39 Canadian for this and it was an absolute steal, at regular price it's still a very good buy. This was one of the best games I bought in 2014, and a pleasant surprise considering the price, highly recommend this game.
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12 persone su 12 (100%) hanno trovato questa recensione utile
Consigliato
63.9 ore in totale
Pubblicata: 10 ottobre 2014
Bottom line? A good strategy space game. If you dont like strategy nor space, then maybe you should pass.

So far, I've had a really good time playing Space Wolves. There is a decent amount of ship customization, and basic character building elements change how your character plays. There is a decent variety of ships available, mixing things up. The missions arent boring and you stay engaged while playing. There are some tough choices to make occasionally, so you feel like your have a say in how the game plays out. You get to select the order you play your missions, like a real mercenary. The graphics are 2005-2007ish, which still looks decent, and it can have its beautiful moments, like when you explode the enemy capital ships.

Those are all of the good things.

There are a few bad things, but they are not so bad as to overshadow the good things done here.
Firstly, you cannot (to my knowledge) customize the controls in the game. This is an issue usually, but so many of the controls are on the mouse that it hardly makes a difference. I am sure there are ways to change the controls elsewhere, but users shouldnt have to do that.

Secondly, there a few bugs that happen occasionally which are annoying. I've only encountered one, which crashes the game when you try moving ships in your inventory. It only happened twice, and now I save more frequently, so it doesnt make much of a difference.

Lastly, the english dubbing is laughable at best. The game was obviously not made by native english speakers. Alot of the common sayings in english are absent, and it makes things sound really awkward. Also, some of the voices in the game sound like they are supposed to be robotic/computerized, but no voice modulation was made, so they sound human, which is creepy. Each time I meet a new character, I laugh at their voice acting, that's how bad it is.

All things considered, it's important to remember this game is normally $5, and I obtained it for $1 on sale.
With a price like that, this was a huge deal. I very much like this game.
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13 persone su 14 (93%) hanno trovato questa recensione utile
Consigliato
12.4 ore in totale
Pubblicata: 15 agosto 2012
While a bit dated, this is one of the best space RTS/RPG's I have had the fortune of getting my ♥♥♥ kicked by. The voice acting is quite bad, the game itself has some bugs left and right, and the draw distance makes it seem like you are floating in empty space. However, the customisation of your units and the multiple ways to use them put this game right up there with C&C for me. In this game decisions really matter, even financial ones.
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11 persone su 11 (100%) hanno trovato questa recensione utile
Consigliato
26.4 ore in totale
Pubblicata: 2 settembre 2012
An interesting game, for many reasons. Probably best described as a diamond in the rough, this game's strengths are not immediately visible.

The initial impression might be rather unfavourable - the user interface and menus could use some work, only two resolutions are supported, controls take a bit to get used to, and the most annoying one: it's painfully evident the script-writer's English wasn't his forte (same for voice actors).

Still, once past all that the game uses a good-looking graphical engine, the combat mechanics are solid, and the game universe is not only large but also quite elaborate - historical and current events are presented with lots of detail, the various factions each have their own distinct flavours, and the story offers interesting twists and turns, as well as a fair amount of choices that affect how future events unfold.

At £9.99 Star Wolves is a bit too pricey, but a good discount will make the game a worthwhile play for fans of the genre.
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11 persone su 11 (100%) hanno trovato questa recensione utile
Consigliato
40.0 ore in totale
Pubblicata: 13 gennaio 2012
A fun single-player space sim where you lead a team of mercernaries and travel throughout the universe in your mothership taking up contracts to protect, transport or destroy items pertaining to one of the other 6-7 factions in the game. Your ship can hold up to 6 team members and an unlimited amount of cargo. Each character earns xp from missions and kills, which can be applied to their own particular skill tree. You can shop for and configure parts on your mothership and fighters to match your characters' abilities. As the game progresses, newer, deadlier technology will become available. Graphics are decent and gamplay is smooth; only getting buggy when you try to load a save or cutscene while 4x-time is turned on. The campaign is long and the music soundtrack is quite good. This game isn't always easy. You will often find yourself spending a good half hour reloading the same save point to try different strategies or decisions to avoid team casualties. Save often and individually!
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16 persone su 21 (76%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
18.4 ore in totale
Pubblicata: 17 ottobre 2015
This is the game of my childhood. Playing this game helped me to learn english, gave me a lot of good memories and made me love Sci-Fi games. This game is amazing with it's simple graphics and i truely enjoyed playing this game <3
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11 persone su 12 (92%) hanno trovato questa recensione utile
Consigliato
43.2 ore in totale
Pubblicata: 1 novembre 2015
Star Wolves is a well designed Russian real-time tactical RPG set within a futuristic space setting. This game was developed by talented professionals from X-Bow Software, a small company which later evolved into Ino-Co Plus (games which they have created include such titles as Fantasy Wars, Elven Legacy, Majesty 2 and the Warlock series). Despite being a relatively old game, Star Wolves possesses all the necessary qualities in order to leave a good impression on the player even today, 11 years after it first came out on the market.

Gameplay is the foundation of this strategic RPG. While both in-depth and intense, gameplay in Star Wolves could hardly be called original. Prior to the beginning of every assignment, the player is tasked to equip his team of mercenary pilots with ships, weapons and various systems which can be acquired on the market and are then installed on the ships. Later during the missions, the pilots operate these ships, and every piece of equipment and weaponry plays it's part in the players success. The Mothership also plays a crucial role and can also be upgraded with different weapons and systems. During in-game battles, the possible destruction of the Mothership equals mission failure, and the player thus has to protect his base ship at all costs. Every member of the team has a skill tree which develops as the player progresses in the game. There are four different branches in this skill tree all of which have different roles, both offensive and defensive. Each character in your team will have a small range of unique abilities which will also be highly important during the single player campaign, and the player must use them wisely. In-game battles are more or less predictable, and the player will often find himself reloading the game in order to prevent loss of his own fighter ships. Regardless, the way space combat is implemented in Star Wolves is interesting and full of fiery explosions, so fans of Homeworld and other space strategies will find it to their liking. During the course of their adventures, players will encounter different factions ranging from pirate scum and private military companies of mega corporations to ancient alien races and menacing robots. All of these factions possess their own unique units, and every enemy should be dealt with by means of a unique approach and strategy. Interface within the game is simple and is very easy to get used to, although sometimes the camera can be annoying due to several levels of the spacial dimension which is present in the game. For this reason, the player must learn to raise and lower the trajectory of his Mothership during missions, but this can be easily achieved and poses no problems once gotten used to. In a short summary, gameplay in Star Wolves is based on simple roleplaying elements, and better ships with good weaponry manned by experienced pilots will dominate the space. Battles usually take form of a limited scale, although as the plotline progresses, there will be certain assignments with greater sized battles.

In Star Wolves, the graphics, despite the game's age, are still very neat and pleasent to observe. While being mostly identical throughout the entire campaign, the surrounding environment will still alter somewhat from mission to mission, mainly because the player will progress throughout the plotline by doing assignments in different star systems. In game, the different variety of ships and other structures all have their unique appearance and alot of flavor text. In short, the atmosphere is very consistent and by it's quality shows that is was done with skill and attention. On the downside, the cinematics are hilarious (in a good way), even though the creators of the game obviously didn't intend them to be like that. Still, it takes special skill to make cinematic graphics, so it's no big deal. Audio is of lesser quality, although it's not terrible. Background music in Star Wolves is repetitive, but by no means annoying. The sounds themselves (lasers, explosions, etc) are run of the mill, nothing special or dynamic, but again, as stated earlier in this review, Star Wolves is about gameplay, the sound is present, and that's good enough.

As an afterword, it can be concluded with confidence, that Star Wolves is a good RPG which players will enjoy. The game does in-fact require some time getting used to, but if the player is willing to spend this time, he won't be disappointed.

Post Scriptum - Interesting fact: The future name of X-Bow Software was already present in Star Wolves, under the name of InoCo - one of the three mega corporations which struggle for space dominance. It seems that the team at X-Bow liked their own creation so much that they later decided to name their new company after it :)
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12 persone su 14 (86%) hanno trovato questa recensione utile
Consigliato
18.5 ore in totale
Pubblicata: 9 luglio 2014
Probably the better one of the 2 real games ,(Dont mind star wovles 2 , thats just a joke)its a RPG RTS and can be quite hard for a new player actualy.I remember when I got owned by the aliens and bersekrs, and it can make you rage some times , losing fighters and always getting beaten.But thats the poin!To have fun!
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9 persone su 9 (100%) hanno trovato questa recensione utile
Consigliato
18.9 ore in totale
Pubblicata: 2 novembre 2014
This is a space trading/mercenary RPG/RTS. You will earn experience on missions to level up your characters perks after choosen tech tree. There is in total 4 tech tree's to choose from with different type of perks. And this is cool as you will do this on all your fighter pilots as well. Want to be better gunner just put points there or better in flying avoiding missiles put some there as well. Or boost to experience earned on missions.

There is a 4 main tech trees to choose when you start a new game. So you can can get a new experience with a new playthrough with different types of perks.

I have many fun gaming hours in this game. I really feel like a mercenary and or trader in space. Its fun to explore space and shoot and collect parts for trading. You also get trading and mercenary missions on space stations. Some risky as pirates or goverment may want your cargo as well.

You can collect parts floating in space or collect from your shooted enemies. These can be easily fitted on your fighters. You can upgrade fighters and mothership on space stations. You can also buy new fighters to be placed on your hangar on your mothership.

On missions you progress so you can level up and add more perks to your pilots. In some missions pilots will want to join your cause who will fight with you. Your mothership can hold several fighters wich you undock to fight or dock when they need to get repaired or re-fill missiles etc. (Really love this feature as you see when the fighter undock or dock with your ship)

Gfx 7-10 (Grafix is really good if you look when the game was released. It still looks ok in today standards)
SFx 7-10 (Voice acting is a bit on the budget side. Music is good but some songs does not fit in this type of game)
Gameplay 8-10 (Camera can be problematic sometimes)

If there are somthing to complain about it would be the icons wich i think is to small. They could have putted them all at bottom as they usual are in games like this. The inteface could also have been in fullscreen instead of window.

I recommend all Star Wolves games and there is 3 in toal (SW1-SW2-SW3) The big change in them is gfx, music and better gamemechanics what i have noticed.

Do i recommend this game YES!...
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