Star Wolves es un RPG espacial en 3D con importantes elementos tácticos y de estrategia. El juego coloca a los jugadores en un mundo de cazadores espaciales en el siglo XXI-XXII D.C., en una época de crisis política en el poderoso Imperio y las tres mega-corporaciones que controlan todos los mundos conocidos.
Análisis de usuarios: Mayormente positivos (124 análisis) - El 79% de los 124 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 2 mar. 2010

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Incluye 8 artículos: Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock

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Recomendado por mentores

"A fun, linear 3D space combat RPG thing that has a lot going for it if you overlook it's eastern European quirkiness. "

Acerca de este juego

Star Wolves es un RPG espacial en 3D con importantes elementos tácticos y de estrategia. El juego coloca a los jugadores en un mundo de cazadores espaciales en el siglo XXI-XXII D.C., en una época de crisis política en el poderoso Imperio y las tres mega-corporaciones que controlan todos los mundos conocidos. La corrupción prospera en los planetas y sólo el espacio proporciona libertad al hombre, pero a un precio: el espacio ya no es un lugar seguro para nadie. Piratas espaciales humanos, malvados ordenadores IA que se han rebelado contra la humanidad y las naves patrulla del imperio campan a sus anchas a la caza de una presa fácil.

El jugador comienza siendo un cazarrecompensas, con tan sólo un viejo caza espacial y un sueño, pero a medida que avanza en el juego y va prosperando, sus habilidades de pilotaje y batalla también mejoran, y ello le permite tener acceso a naves más avanzadas. El jugador puede controlar un grupo de hasta seis cazarrecompensas, cada uno con diferentes habilidades, características y personalidad.

Las tácticas de equipo le proporcionan al jugador enormes posibilidades en las batallas cuando la potencia de fuego no es suficiente. Maniobras tácticas, la planificación y ejecución de emboscadas o el uso de las habilidades especiales de las naves proporcionan a los comandantes la capacidad de aplastar a sus enemigos según su propio estilo de juego.

  • Espectacular sistema de batallas en tiempo real y en 3D

  • Mezcla original de juego de acción y juego táctico

  • Gran variedad de misiones y tipos de misión incluyendo sigilo, ataque y huída, y asalto

  • Historia y jugabilidad no lineales

  • Misiones secundarias y secretas además de las principales

  • Más de 25 cazas espaciales

  • Docenas de armas de misiles y energía

  • Más de 40 misiones

  • Posibilidad de elegir ocho personajes para el juego, masculino y femenino, para formar tu grupo

  • Original sistema RPG

Requisitos del sistema


    • SO: Microsoft Windows XP SP2

    • Procesador: Pentium 4 a 2 Ghz (o similar)

    • Memoria: 512 Mb RAM

    • Gráficos: nVidia GeForce 6600 128 Mb o ATI Radeon 9800 128MB

    • DirectX®: DirectX 9.0c

    • Disco Duro: 3 Gb

    • Sonido: Tarjeta de Sonido

    • Otros Requerimientos: Acceso a Internet


    • Procesador: Intel Core2 Duo a 2.2 Ghz

    • Memoria: 1 Gb o más

    • Gráficos: nVidia GeForce 7800 512 Mb o ATI Radeon 1900XT 512 Mb

    • Sonido: Tarjeta con soporte multicanal 5.1

Análisis útiles de usuarios
A 5 de 6 personas (83%) les ha sido útil este análisis
18.4 h registradas
Publicado el 17 de octubre
This is the game of my childhood. Playing this game helped me to learn english, gave me a lot of good memories and made me love Sci-Fi games. This game is amazing with it's simple graphics and i truely enjoyed playing this game <3
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A 3 de 3 personas (100%) les ha sido útil este análisis
2.2 h registradas
Publicado el 28 de julio
It's Homeworld if Homeworld was done in an RPG management style. This is not a bad thing, the story seems interesting enough and the game play is simple yet satisfying, definitely worth a look.
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A 2 de 2 personas (100%) les ha sido útil este análisis
34.9 h registradas
Publicado el 1 de noviembre
Star Wolves is a well designed Russian real-time tactical RPG set within a futuristic space setting. This game was developed by talented professionals from X-Bow Software, a small company which later evolved into Ino-Co Plus (games which they have created include such titles as Fantasy Wars, Elven Legacy, Majesty 2 and the Warlock series). Despite being a relatively old game, Star Wolves possesses all the necessary qualities in order to leave a good impression on the player even today, 11 years after it first came out on the market.

Gameplay is the foundation of this strategic RPG. While both in-depth and intense, gameplay in Star Wolves could hardly be called original. Prior to the beginning of every assignment, the player is tasked to equip his team of mercenary pilots with ships, weapons and various systems which can be acquired on the market and are then installed on the ships. Later during the missions, the pilots operate these ships, and every piece of equipment and weaponry plays it's part in the players success. The Mothership also plays a crucial role and can also be upgraded with different weapons and systems. During in-game battles, the possible destruction of the Mothership equals mission failure, and the player thus has to protect his base ship at all costs. Every member of the team has a skill tree which develops as the player progresses in the game. There are four different branches in this skill tree all of which have different roles, both offensive and defensive. Each character in your team will have a small range of unique abilities which will also be highly important during the single player campaign, and the player must use them wisely. In-game battles are more or less predictable, and the player will often find himself reloading the game in order to prevent loss of his own fighter ships. Regardless, the way space combat is implemented in Star Wolves is interesting and full of fiery explosions, so fans of Homeworld and other space strategies will find it to their liking. During the course of their adventures, players will encounter different factions ranging from pirate scum and private military companies of mega corporations to ancient alien races and menacing robots. All of these factions possess their own unique units, and every enemy should be dealt with by means of a unique approach and strategy. Interface within the game is simple and is very easy to get used to, although sometimes the camera can be annoying due to several levels of the spacial dimension which is present in the game. For this reason, the player must learn to raise and lower the trajectory of his Mothership during missions, but this can be easily achieved and poses no problems once gotten used to. In a short summary, gameplay in Star Wolves is based on simple roleplaying elements, and better ships with good weaponry manned by experienced pilots will dominate the space. Battles usually take form of a limited scale, although as the plotline progresses, there will be certain assignments with greater sized battles.

In Star Wolves, the graphics, despite the game's age, are still very neat and pleasent to observe. While being mostly identical throughout the entire campaign, the surrounding environment will still alter somewhat from mission to mission, mainly because the player will progress throughout the plotline by doing assignments in different star systems. In game, the different variety of ships and other structures all have their unique appearance and alot of flavor text. In short, the atmosphere is very consistent and by it's quality shows that is was done with skill and attention. On the downside, the cinematics are hilarious (in a good way), even though the creators of the game obviously didn't intend them to be like that. Still, it takes special skill to make cinematic graphics, so it's no big deal. Audio is of lesser quality, although it's not terrible. Background music in Star Wolves is repetitive, but by no means annoying. The sounds themselves (lasers, explosions, etc) are run of the mill, nothing special or dynamic, but again, as stated earlier in this review, Star Wolves is about gameplay, the sound is present, and that's good enough.

As an afterword, it can be concluded with confidence, that Star Wolves is a good RPG which players will enjoy. The game does in-fact require some time getting used to, but if the player is willing to spend this time, he won't be disappointed.

Post Scriptum - Interesting fact: The future name of X-Bow Software was already present in Star Wolves, under the name of InoCo - one of the three mega corporations which struggle for space dominance. It seems that the team at X-Bow liked their own creation so much that they later decided to name their new company after it :)
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A 3 de 4 personas (75%) les ha sido útil este análisis
25.6 h registradas
Publicado el 11 de noviembre
This game is a classic. It is a squad-style RTS, but not in the sense of regular RTS, you can pause the gameplay and issue specific orders and there is no resource upkeep and unit production to worry about. I found it very enjoyable and I don't like RTS for the most part.

Good story, fun gameplay, good RTS like progression, lots of tactics and stuff to try, never ran dry.

Also I got it to run on 1080 resolution by simply editing the config file in the directory. Very basic.

In the entire time played I experienced 3 crashes:
1. Tried to put an escape pod as a pilot of a ship.
2. Tried to drag an item off of the screen.
3. Saved right before a scripted event and the save was corrupt.

Other than that, no issues!

Also to those saying it is unplayable on newer systems: on my new system it was getting 400 fps. Eat that!

To the people having control issues, you're not supposed to click the tiny fighter planes in the middle of space ffs. Use hotkeys 1-6 and ` for the main ship. Also pause in between stuff to issue tactical orders.
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A 56 de 62 personas (90%) les ha sido útil este análisis
8 personas han encontrado divertido este análisis
4.5 h registradas
Publicado el 7 de octubre de 2014
A friend told me, long long time ago, that I would like this game. Sadly, I don't trust his video-game taste that much, so I ignored that...Until yesterday, I saw this game at 0,99€ because of a sale. Only an euro?! Dude, I get that back in two days by idling! So, did I like the game in the end?

Surprisingly, IT'S GOOD! Now, hear me on this one, the game is nowhere perfect. It has issues, and as usual, I will talk about the bad things of the game first, to take them out of the way.

The first, and worst issue of them all is the voice acting. HOLY MOTHER OF F#CK, THE VOICES ARE DREADFUL. They're not AS bad as games like Ride to Hell, but they're still terrible. I can understand it, since the game was made in Russia, though. Old Spanish games like Praetorians also had terrible English voice-acting...But it's still an issue in the end. The cutscenes also look really dull and outdated. Now, I know the game is old, from 2006, BUT FOR F#CK SAKE, THERE WERE GAMES LIKE HALF LIFE 2 IN 2004 ALREADY! Another problem I see with the game, is the IA. When you tell a ship to go somewhere, they try to go there in a straight line, instead of dodging anything that's on their way. I have already lost 2 ships, because they tried to go through a space-station. THEY LITERALLY DID THAT. JUST RAM INTO IT. WHAT THE F#CK, MAN?! Another pain in the ♥♥♥ is the resolution, I can't put the resolution I have on it, so it looks weird. It's not the first time I see something like this, though, games like Warcraft III already had that issue, because they where made for 4:3 screens, and now everything is widescreen. The last minor issue, is the music. Why is a minor issue? Well, it's really generic and dull...But you can get used to it. Or just mute it, and play something else on your computer.

Now, that being said, what's left is a weird game that's unique, or at least it was on it's time. A hybrid between space-strategy games and RPG, with bits of Rogue-like gameplay. If you want a comparison, let me just say: This game is like mixing "Knights of the Old Republic" 's chat system, "Homeworld" 's gameplay, and "FTL" 's Rogue-like and RPG elements.

You start on some sort of "Space-Burger-King", were you can read news, trade, and go into new adventures. Whatever quest you accept, will send you into a new map, with the stuff you gotta do: Escort someone, send cargo, hunt someone who was a bounty on their heads, or just plain killing spree. The more you play, the more pilots you will get to join your team, and the more you advance, the more stuff you will be able to buy.

The game's graphics might be outdated, but for a GOD DAMN EURO, this game has quite a lot to bring. If you're a fan of Homeworld, or FTL, you might like the game. If you liked them both, then there's no reason NOT to buy the game. Just get ready to get your ears blown up by bad voice acting. Oh, and if you're interested, you can get the sequels quite cheap this week as well. I think the second game was 2€, and the third one 3€. Getting them all for 6€ is quite a deal, on my opinion.
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