Star wolves is a 3D space RPG with deep strategy and tactical elements. The game thrusts players into a world of freelance space hunters in the XXI-XXII century A.D. during a time of political crisis for the all-powerful Empire and the three mega-corporations that control all the known worlds.
User reviews:
Mostly Positive (155 reviews) - 78% of the 155 user reviews for this game are positive.
Release Date: Mar 2, 2010

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Includes 8 items: Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock


About This Game

Star wolves is a 3D space RPG with deep strategy and tactical elements. The game thrusts players into a world of freelance space hunters in the XXI-XXII century A.D. during a time of political crisis for the all-powerful Empire and the three mega-corporations that control all the known worlds. Corruption prospers planet-side and only space can give a man his freedom, but not without a cost: space is not a safe place anymore. Human space pirates, rogue AI computers that rebelled against humanity and empire patrol ships roam space in search of easy prey.
Players begin the game as a bounty hunter with little more than an old, run-down space fighter and a dream, but as they advance in the game and prosper, their piloting and battle skills improve, allowing access to more advance spacecraft. Players can control a party of up to six bounty hunters, each possessing different skills, abilities and personality.
Team tactics give players vast opportunities in battles when shear fire power isn't enough. Tactical ruses, planning and executing ambushes or deploying spaceships' special abilities provide cunning commanders the ability to crush enemies according to their style of play.
  • Spectacular 3D real-time battle system
  • Original blend of tactical and action game play
  • Variety of missions and mission-types including stealth, hit and run and assault missions
  • Non-linear storyline and game play
  • Secondary and secret quests along with primary missions
  • Over 25 space fighters
  • Dozens of energy and missile weapons
  • Over 40 missions
  • A choice of eight game characters, both male and female, to form your party
  • Original RPG system

System Requirements

    • OS: Microsoft Windows XP SP2
    • Processor: Pentium 4 2 GHz (or comparable)
    • Memory: 512MB RAM
    • Graphics: NVIDIA GeForce 6600 128MB or ATI Radeon 9800 128MB
    • DirectX®: DirectX 9.0c
    • Hard Drive: 3 GB
    • Sound: Sound card
    • Processor: Intel Core2 Duo 2.2GHz
    • Memory: 1 GB or more
    • Graphics: NVIDIA GeForce 7800 512MB or ATI Radeon 1900XT 512MB
    • Sound: Sound card with multi-channel sound support 5.1
Customer reviews
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Mostly Positive (155 reviews)
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76 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 3 people (33%) found this review helpful
Not Recommended
4.5 hrs on record
Posted: October 9
This is one of those games where it looked like the developers put in a lot of effort, story some missions and skill tree, lots of weapons and fighters and a whole bunch of good stuff.

Unfortunately the entire time I spent playing it I didn't really like it , and was like gee this is not fun at all. I wish when i bought this steam had had a sane system for refunds, but at the time it it couldn't be done.
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Most Helpful Reviews  Overall
60 of 66 people (91%) found this review helpful
9 people found this review funny
4.5 hrs on record
Posted: October 7, 2014
A friend told me, long long time ago, that I would like this game. Sadly, I don't trust his video-game taste that much, so I ignored that...Until yesterday, I saw this game at 0,99€ because of a sale. Only an euro?! Dude, I get that back in two days by idling! So, did I like the game in the end?

Surprisingly, IT'S GOOD! Now, hear me on this one, the game is nowhere perfect. It has issues, and as usual, I will talk about the bad things of the game first, to take them out of the way.

The first, and worst issue of them all is the voice acting. HOLY MOTHER OF F#CK, THE VOICES ARE DREADFUL. They're not AS bad as games like Ride to Hell, but they're still terrible. I can understand it, since the game was made in Russia, though. Old Spanish games like Praetorians also had terrible English voice-acting...But it's still an issue in the end. The cutscenes also look really dull and outdated. Now, I know the game is old, from 2006, BUT FOR F#CK SAKE, THERE WERE GAMES LIKE HALF LIFE 2 IN 2004 ALREADY! Another problem I see with the game, is the IA. When you tell a ship to go somewhere, they try to go there in a straight line, instead of dodging anything that's on their way. I have already lost 2 ships, because they tried to go through a space-station. THEY LITERALLY DID THAT. JUST RAM INTO IT. WHAT THE F#CK, MAN?! Another pain in the ♥♥♥ is the resolution, I can't put the resolution I have on it, so it looks weird. It's not the first time I see something like this, though, games like Warcraft III already had that issue, because they where made for 4:3 screens, and now everything is widescreen. The last minor issue, is the music. Why is a minor issue? Well, it's really generic and dull...But you can get used to it. Or just mute it, and play something else on your computer.

Now, that being said, what's left is a weird game that's unique, or at least it was on it's time. A hybrid between space-strategy games and RPG, with bits of Rogue-like gameplay. If you want a comparison, let me just say: This game is like mixing "Knights of the Old Republic" 's chat system, "Homeworld" 's gameplay, and "FTL" 's Rogue-like and RPG elements.

You start on some sort of "Space-Burger-King", were you can read news, trade, and go into new adventures. Whatever quest you accept, will send you into a new map, with the stuff you gotta do: Escort someone, send cargo, hunt someone who was a bounty on their heads, or just plain killing spree. The more you play, the more pilots you will get to join your team, and the more you advance, the more stuff you will be able to buy.

The game's graphics might be outdated, but for a GOD DAMN EURO, this game has quite a lot to bring. If you're a fan of Homeworld, or FTL, you might like the game. If you liked them both, then there's no reason NOT to buy the game. Just get ready to get your ears blown up by bad voice acting. Oh, and if you're interested, you can get the sequels quite cheap this week as well. I think the second game was 2€, and the third one 3€. Getting them all for 6€ is quite a deal, on my opinion.
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52 of 63 people (83%) found this review helpful
3 people found this review funny
44.2 hrs on record
Posted: November 28, 2013
GREAT game, just started getting into it. Its confusing to learn the controls at first, their IS no tutorial in the first installment, but totally worth looking at, if your a fan of full control of up to 6 fighter units, and a mother ship (making it 7), and full scale squad tactics. If you've played eve online, think of it like eve, but with out the first person view point.
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45 of 52 people (87%) found this review helpful
86.2 hrs on record
Posted: April 28, 2014
I've had so much fun with this game. Some good mods available on the publishers website that enhance the play as well. This game represents a playstyle that has died out sadly. Check out the first two if you like this one.
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32 of 32 people (100%) found this review helpful
1 person found this review funny
45.7 hrs on record
Posted: July 14, 2013
Star Wolves is a hard game to describe. It's probably best described as a space battle manager where you are managing this mercenary group, Star Wolves, in performing missions for the highest bidder (but you do get to choose). You don't control the crafts directly, but you give waypoints, and attack orders, missile launches and defenses, and so on. You can configure each fighter for different roles: missile defense (jamming), support, escort, attack, and so on. The mothership is also under your command and serves as repair and rearm station for all the fighters, and it is armed with multiple turrets (albeit, it can be overwhelmed). The idea is to defeat the enemy forces without suffering losses of your own by managing your resources: the pilots and the fighters, carefully. Each pilot has his or her own skill tree and can be unlocked with experience points, which opens up special abilities that can be tapped in battle, such as better accuracy, double defense for 30 seconds, and so on. There is also a bit of trading and salvage as you can often salvage weapons and missiles off destroyed enemy ships, and sometimes, even steal whole fighters. Plot is somewhat on the lame side, and most dialogs are in text only, but graphics are good. All in all, it depends what sort of gamer are you. If you want hands-on fly-the-ship kind this is NOT for you. But if you like giving orders and see them carried out this is good for you.
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21 of 21 people (100%) found this review helpful
29.2 hrs on record
Posted: September 29, 2014
English voice acting may not have been their strong suit, in any of the games in the series. That said, I can definitely recomend Star Wolves (1). It's a bit limiting in it's budgetary balance, and like many old school RPGs between battle maps, towns are little more than an interface screen. The good aspects come from in game choices leading to different forking game paths. Having more than 1 ways to solve a puzzle etc.

Fighters can be reconfigured or replaced at the space ports between missions, if the item you want is there for sale. It might be old, but it is a fun game. Especially for what they are asking.
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15 of 16 people (94%) found this review helpful
12.4 hrs on record
Posted: August 15, 2012
While a bit dated, this is one of the best space RTS/RPG's I have had the fortune of getting my ♥♥♥ kicked by. The voice acting is quite bad, the game itself has some bugs left and right, and the draw distance makes it seem like you are floating in empty space. However, the customisation of your units and the multiple ways to use them put this game right up there with C&C for me. In this game decisions really matter, even financial ones.
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13 of 13 people (100%) found this review helpful
63.9 hrs on record
Posted: October 10, 2014
Bottom line? A good strategy space game. If you dont like strategy nor space, then maybe you should pass.

So far, I've had a really good time playing Space Wolves. There is a decent amount of ship customization, and basic character building elements change how your character plays. There is a decent variety of ships available, mixing things up. The missions arent boring and you stay engaged while playing. There are some tough choices to make occasionally, so you feel like your have a say in how the game plays out. You get to select the order you play your missions, like a real mercenary. The graphics are 2005-2007ish, which still looks decent, and it can have its beautiful moments, like when you explode the enemy capital ships.

Those are all of the good things.

There are a few bad things, but they are not so bad as to overshadow the good things done here.
Firstly, you cannot (to my knowledge) customize the controls in the game. This is an issue usually, but so many of the controls are on the mouse that it hardly makes a difference. I am sure there are ways to change the controls elsewhere, but users shouldnt have to do that.

Secondly, there a few bugs that happen occasionally which are annoying. I've only encountered one, which crashes the game when you try moving ships in your inventory. It only happened twice, and now I save more frequently, so it doesnt make much of a difference.

Lastly, the english dubbing is laughable at best. The game was obviously not made by native english speakers. Alot of the common sayings in english are absent, and it makes things sound really awkward. Also, some of the voices in the game sound like they are supposed to be robotic/computerized, but no voice modulation was made, so they sound human, which is creepy. Each time I meet a new character, I laugh at their voice acting, that's how bad it is.

All things considered, it's important to remember this game is normally $5, and I obtained it for $1 on sale.
With a price like that, this was a huge deal. I very much like this game.
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14 of 15 people (93%) found this review helpful
42.9 hrs on record
Posted: January 11, 2015
Well I was really impressed with this game. I never really enjoyed Homeworld but I really enjoyed Star Wolves. The gameplay sort of reminds me of Mechcommander 2 as far as RTS combat goes, I like being able to pause and give orders to my units. Most of the lower level weapons are useless, and there is no point keeping lower tier fighters around in your mother ship, but these faults are minor. The campaign is fairly long and the game is just plain fun, which is the way games are supposed to be. I only paid $1.39 Canadian for this and it was an absolute steal, at regular price it's still a very good buy. This was one of the best games I bought in 2014, and a pleasant surprise considering the price, highly recommend this game.
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12 of 12 people (100%) found this review helpful
40.0 hrs on record
Posted: January 13, 2012
A fun single-player space sim where you lead a team of mercernaries and travel throughout the universe in your mothership taking up contracts to protect, transport or destroy items pertaining to one of the other 6-7 factions in the game. Your ship can hold up to 6 team members and an unlimited amount of cargo. Each character earns xp from missions and kills, which can be applied to their own particular skill tree. You can shop for and configure parts on your mothership and fighters to match your characters' abilities. As the game progresses, newer, deadlier technology will become available. Graphics are decent and gamplay is smooth; only getting buggy when you try to load a save or cutscene while 4x-time is turned on. The campaign is long and the music soundtrack is quite good. This game isn't always easy. You will often find yourself spending a good half hour reloading the same save point to try different strategies or decisions to avoid team casualties. Save often and individually!
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Recently Posted
27.3 hrs
Posted: July 12
Excellent pausable RTS/RPG hybrid in space, especially for a price. Ability to design ships fitting skill tree of pilots is interesting, ou really feel progress in your fight performance. Game is well balanced.

Even as I usually dont play RTS games, I thoroughly enjoyed this one.
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Blue Award
32.7 hrs
Posted: June 25
Perfectly cut to size space rpg-lite, with core mechanic that of real time tactics with active pause. It is not arcade piloting, you give commands by pointing and clicking, your units will act on their own, too, if things get hot.

You're a leader of Star Wolves, mercenary unit, sporting a mothership and a squadron of fighers (up to six pilots; you start with just you and the co-founder, Ace, and pick up others along the way).

The storyline is a multiway charlie foxtrot on a galactic scale, between you, pirates, three big corporations, the Emperor, runaway crazy AI, and more. I dare you not to become chaotic / omnicidal neutral :)

If you like space games you kind of expect to like this one, too, but don't really have high expectations going in. Yet, the game exceeds any expectations you might have! Nothing is perhaps great on its own, but all the little things add up to something great.

All that with not too complicated mechanics, and fairly linear storyline, with quite streamlined intermission downtime for trading and choosing what to do next (no open roaming through the galaxy for you)

Yet, it is satisfying; you keep on upgrading your ships and unlocking perks for your pilots, and there *are* important decisions to make, to shape the story and composition of your unit (what pilots, ships, and other equipment you end up with).

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27.9 hrs
Posted: April 9
I'm ok with old school games mostly. Still playing a bunch of them. However, the voice acting made my ears bleed. It's so horrible than I needed play the whole game soundless. Plus, some missions can be bugged real bad (last mission included).
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23.8 hrs
Posted: March 31
A bit finicky, and poorly polished, but the gameplay itself is incredibly fun.
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🐔 crow
4.7 hrs
Posted: March 24
what if homeworld was a crpg? the answer may surprise you if you have not looked at the name of the game you are reading a review of at this moment because it's star wolves.

star wolves 3 is even more of a crpg and has an open world system and multiple story branches, but the mission design is not as tight. both are good so make your choice.
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40.6 hrs
Posted: March 16
I would recomend Star Wolves as a niche game, meaning if you like Turned/Real time strategy(you can pause and issue orders), like spacesship games, like RPG elements(skill tree), lack of resource gathering - OOPS sorry the main thing to grab is money, why, because in this game you and your comrades are merceneraries with a touch of good or bad - Good = money.
There is no telling what the developers were thinking when creating this game or could be rather mundane in its delivery. I am pretty sure though that the crisp (for their time) graphics go well with the insanely grindy,jammy, catchy metal music. Other music has that distinct cowboy on the fringe of his territory distinction, think The Good, the Bad and the Ugly in space.
Graphics shine in the fact that - you have complete control of the camera and can zoom in on explosions, which are inspiring, or ships, nice designs, low detail until you begin loading newer guns on them. Think sportscar/spaceship. While there is plenty of ships to use this brings a question if the game is too drawn out. There is one opening cinema and that is all that I seen since. Nice voice overs for News Reports and Mission Explanations, not much diversity in your pilots though as sometimes they talk over the radio chatter in game during combat and such using same voices it seems, because the action is where it is at.
Missions are contracts there to present objectives completed to meet new objectives maybe a couple surprises if you want to help patrols or other mercenaries out. It nets you more money and experience both used to upgrade ship parts and maneuver through the skills tree.
Many equipment choices is a shining point of this game. With different slots for different ships with different capabilities had me interestingly taking my time devising a working inventory to proceed with. Noone likes losing a mission, it will happen, trying some new guns or healing unit can be the difference, also technnique plays a role in the field too. You will try again and again to beat a certain part, do not worry, it will come to you and easily at that, but you get what you put into it.
Playing this game...experiencing this game is something to behold. Space is a large desolate space with sometimes blinding gorgeous backdrops, science fiction was formed through imagination that begot imagination. There is plenty of that in here, and much to see. Those are the goods!

I dont know how star wolves gets me. I can be completely frustrated over mission defeats or even losing a ship. The game is random to a degree of doing the same thing could result in a win when before reload was a loss. But thats is why every move and ability used counts toward success.
After beating the game at 40 hours, I sat back to reflect on the amazing graphics which get better the deeper you play, stylized effects and larger battles explode with newer colors 10x over than early game. But the antagonizing system will have even more disregard for your squad by forcing you to reload because of a miniscule errors which regularly is the game's miscalclations of movements. Thus it is a necessity to save often and in different slots. For instance, let autosave work when mission is complete, save after shopping/allocating points, choose next mission then save after every lull in combat/exploration or change of objective. My save file looked something like this: autosave, mid mish, new save, quicksave, then overwritng per mission. Major gripe is scavenging ship parts, tiny targetting. Missions range from easy to very difficult.
I come to grips with this being not a frustration but an infatuation. I never wanted my ships to get destroyed although I could of finished the mission anyways but chose to reload instead. I carefully crafted my own experience by making sure my Star Wolves were the very best in the galaxy and won't be subject to anything less.
At the time of my original review, I was complacent being acclimated to the steady learning curve. Then, 3rd tier ships arrived and my gameplay was evolved exponentially. This respect is utterly pure and almost a forgotten art in media nowadays.
The cast of characters become family not through conversing but by manipulating them to do whats got to be done for your mission and the sake of your choices that matter throughout the game. Does a doctor know you any better after he performs surgery upon you? Well, kind of because he/she has seen parts of you that nobody else has. Guidance is the virtue that strengthens the cooperation and this is customizable by the passive abilities afforded to the player which is shared by the whole team. Don't expect any love stories or childish affection these are the consumate proffessionals, the main protagonist whom you name at the start, rarely says a peep the entire game, but I guarantee that you know him the best by the end as he is what Star Wolves is all about, strong, silent, calculating LEADER.
There is too much to say. The music is a driving force as it gets more intense the further you play. The soundtrack is the real star of the show. Thats is the player too as it seems that each instrument is a teammate, when you get your last member he is the scientist/computer hacker, the techno parts of songs really makes more sense. The game is art. Edge of your cockpit ART!
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1.2 hrs
Posted: March 11
Too buggy to enjoy. Twice I got stuck at the oxygen station (startup point of mission 1-2) and just couldn't get the ship going. By zooming in it seems that it doesn't touch anything, yet it won't go anywhere; it does seem to try hard to correct itself but the downside is its hull gets damaged and in the end game over. Last try my ship got stuck in the portal, at which point and after a couple hrs trying hard to like Star Wolves, I gave up. Very dissapointing.
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0.4 hrs
Posted: March 10
10/10 voice acting. Best you can afford when buying bums from New York back alleys and having them talk into Xbox 360 headsets.
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2.4 hrs
Posted: February 15
Seemed like it'd be great, but it just wasn't fun. It's really hard to do anything and the game is so slow.
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