Create a team with up to 3 friends in Tom Clancy’s Ghost Recon® Wildlands and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world.
User reviews:
Mixed (1,223 reviews) - 68% of the 1,223 user reviews in the last 30 days are positive.
Mostly Positive (9,304 reviews) - 76% of the 9,304 user reviews for this game are positive.
Release Date: Mar 6, 2017

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Recent updates View all (38)

May 22

Face the deadliest challenge in Fallen Ghosts

The Ghosts are special forces prepared to face any conflict, no matter how challenging it is. They have successfully torn apart the powerful Santa Blanca Cartel, turning their organization into little more than ashes, but now they will have to face the greatest challenge they ever experienced: a combat situation with a ruthless enemy who pursues them without hesitation.

Welcome to Fallen Ghosts. This expansion, featuring new missions, weapons, skills, and enemies, will be available on May 30 for the season pass owners, and on June 6 for individual purchase.

Run, fight, hide: test your skills against a unforgiving enemy

After the fall of the Santa Blanca Cartel, Unidad’s military force is unable to contain the chaos created by the Ghosts. Santa Blanca’s disorganized members search for revenge and the rebels are trying to take back control of cocaine production. In order to help restore order in the country, Unidad enlists the most dangerous volunteers, disgraced ex-military special operations and ex-cartel members from various Latin-American countries, giving birth to a unit specializing in the most brutal operations: Los Extranjeros.

Before leaving the country for good, the Ghosts have one last mission: they need to evacuate the last CIA members and American civilians remaining in the country. On their way in, their chopper is shot down and they crash in the middle of the jungle. They are now chased by enemies better equipped and stronger than them…so they will need to play smart if they want to survive.

New bosses, missions, and challenges

The new Fallen Ghosts campaign features 15 new missions in which you will face four new bosses located in three different regions. As with the main game, you have total freedom of choice in the way you complete the missions, either by controlling your AI squad alone or by joining up to three other players in co-op.

The new missions will test your combat skills and the coordination with your team: you will have to eliminate lieutenants, defend civilians, and extract VIPs, all to work your way through to the heads of each region. In addition to the main missions, Fallen Ghosts will also incorporate new side missions scattered around the map. If you complete all the missions of a specific type, you can unlock a final activity that grants you exclusive prizes upon completion.

But these are not the only changes: for those of you who love a good challenge, the Advanced and Expert difficulties have been tweaked to offer a greater challenge. Turn off the HUD and immerse yourself in the most extreme tactical experience you can experience in Tom Clancy’s Ghost Recon Wildlands.

New deadly enemies: Los Extranjeros

During the events of Fallen Ghosts, your squad will be pursued by Los Extranjeros. Operating under the government protection gave them access to the latest combat technology so, for the first time, the Ghosts will not be the ones equipped with the most advanced tools.

You will have to deal with four new types of enemies and each one of them will require a different approach. Armored enemies wear heavy bulletproof vests and will be hard to kill in close combat; Elite Snipers have a wide detection range and unbeatable aiming skills; the Jammers have an interference antenna equipped on their backpacks that disables all your electronic gadgets; and finally, the Covert Ops will test your detection capabilities with their advanced optical camouflages and their silent but lethal crossbows. They are implacable, and they will push the Ghosts to their limits.

New weapons and skills

Luckily, the Ghosts will have some resources to face this new threat. Fallen Ghosts includes 25 weapons, including six new exclusive ones, featuring assault rifles, sniper rifles, and even a crossbow that can be equipped with explosive arrows. Additionally, you will also be able to get more than 10 exclusive legendary versions.

New set of skills and extra level cap

You start Fallen Ghosts with a new level 30 character with all of the main game skills already active. However, to help you fight this new deadly enemy, you’ll be able to teach your ghost some new skills. To unlock them, the level cap will be raised to level 35. Here are some examples of skills you’ll be able to use, with more of them coming in the final release:

- Drone Updates: The best friend of the Ghosts is now updated with even more tactical options.

- Flash Drone: Transform your drone into a mobile flashbang grenade that will repeatedly trigger blinding flashes.

- Attack Drone: Attach a small-caliber shooting device to your drone to transform it into a lethal flying weapon.

- Drone Vengeance: Equip it with an explosive payload that will activate automatically when shot down by an enemy.

- Physical Skills: Tracked and hunted down, you’ll be forced to unleash your inner Ghost and improve your reflexes to survive.

- Oxygen: Improve your ability to swim underwater for a longer time. Stay undetected and find new stealthy ways to attack your enemy.

- Reaction Marking: Improve your senses and tag every enemy shooting at you.

- Weapons Skills:

- Explosive bolt: Equip your new crossbow with explosive bolts. More deadly, less silent.

- Fast Reload: Increase your dexterity and reload your weapons faster.

For those of you who mastered the campaign, Fallen Ghosts should test your tactical and combat skills to the limit, either solo or with friends. We really hope you will be up to the challenge, Ghosts, because Los Extranjeros will show no mercy.

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on and be sure to visit our official forums as well as the subreddit.

To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App (iOS - Android).

40 comments Read more

May 17

Title Update 4: Patch Notes

Greetings Ghosts,

Below, you will find the patch notes for Title Update 4, which will be available on May 17 at approximately 9AM UTC for PC, and May 18 at approximately 9AM UTC for consoles. Similar to previous updates, TU4 will include a brief maintenance period to update servers for the new version. The patch will be up to 7.2 GB PC depending on your client, and up to 9.0 GB on consoles, depending on your installed version; again, an in-game notification will alert players to the availability of the update. A game reboot will be required to apply the patch, and players will need to have the same version of the game in order to play co-op.

Title Update 4 draws much of its focus from player feedback, including several quality of life changes for co-op and solo play and a suite of new HUD and UI options. Co-op players will be able to alert their squad mates when dying, and tagged resource crates will be granted to every teammate in the collecting player’s zone. Downed players will redeploy at the mission starting point, rather than at a random location in the world, and there is now a brief window of time to take down an alerted enemy before a stealth mission is failed.

Title Update 4 will also usher in season two of the Live Season Challenges, with a new focus, new challenges, and new rewards! Additionally, Challenges will now include some additional gameplay parameters such as difficulty or HUD settings. You can follow along with the new episodes at the Ghost Recon Network.

A new round of improvements and bug-fixes will be implemented with this patch. For example, the introductory Kingslayer video no longer triggers upon launch, and full magazines are no longer consumed when a suppressor is applied to a weapon in the gunsmith menu.

Finally, Title Update 4 paves the way for the upcoming Fallen Ghosts DLC, first announced here. Stay on the lookout for more intel about Fallen Ghosts, coming soon.

You can follow along with which issues are currently being investigated on our official forumsKnown Issues list.


Improvements to the HUD include splitting several broad HUD options into a wider variety of more granular options. Please note that some of these were already implemented on the TU 3.5 update for PC, but are now fully and officially implemented across all platforms:

-“Contextual Actions” has been split from “Input Reminders”

-The “Markers” HUD option has been split into six distinct types of markers, each of which can be toggled on or off—"Objective markers", "communication markers" "enemy/rebels markers" "Item & location markers" "sync shot" "alert markers"

-A new option has been introduced to toggle detection clouds on the minimap

Additionally, deactivating the Sync Shot HUD markers will no longer prevent your AI teammates from using the Sync Shot ability! These improvements, and more, are listed below.


-In "Nidia's Cash" :

-Fixed a bug where the rebels wouldn't follow the player

-Fixed a bug where the player couldn't interact with the laptop again after being killed while using it

-In "Madre Coca" :

-Fixed a bug where the rebels wouldn't enter their cars if affected by external stimuli

-In "General Baro" :

-Fixed a bug where killing the general before reaching the meeting point would not result in a game over, preventing player progression

-In "The Bank Heist" :

-Fixed a bug where the wrong path would be displayed on the GPS

-In "The Mole" :

-Fixed a bug where the mission couldn't progress if the Mole was affected by an external stimuli

-Fixed a bug where the player would be prompted with "Mission Failed" after triggering a Rebellion Rising convoy while having another main mission active

-Fixed various other triggers preventing or disrupting mission completion


-The Kingslayer intro video no longer triggers at each boot

-Fixed a bug where HUD elements would appear greyed-out when activating HDR

-Fixed a bug where the wrong character would be displayed when selecting a different save slot

-Fixed a bug where an incorrect maintenance time would be displayed in the notifications

-Added new options in the HUD settings :

-"Input reminders" was split into "Input reminders" and "contextual actions"

-"Markers" was split into "Objective markers," "communication markers," "enemy/rebels markers," "Item & location markers," "sync shot," and "alert markers"

-Added "Detection clouds" - the players can now turn off the enemy detection clouds on the MINIMAP

-Fixed a bug where the difficulty setting would change for each save slot instead of remembering -player preferences for every slot

-Fixed a bug where the "NEW" marker would remain active on already-owned inventory items

-Added in-game time & latitude/longitude information to the tacmap

-Fixed a gunsmith bug where the attachments would appear offset


-Fixed a bug where players couldn't finish the final mission if hot-joining after the first mission steps have been completed by another player

-Fixed a bug where only the host would have a GPS trail in the first mission

-Added the possibility for players to warn their teammates that they’re down

-Players will now redeploy at the mission starting point when dying instead of respawning randomly in the world


-Fixed a gunsmith bug where the player couldn't edit any other weapon than the last used

-Fixed a bug where the rebel skills would re-lock if entering main menu during cooldown

-Fixed a bug where the helicopters wouldn't attack the rebel radios when the player is hiding

-Fixed a bug where equipping a suppressor in the gunsmith would consume a full magazine when returning in-game

-Players can now equip the handgun by double-tapping the button even when all weapons are holstered

-Fixed a bug where the AI teammates couldn't perform a sync shot when markers where deactivated in the HUD

-Fixed diversion grenades not working when the enemies are investigating the player's position

-Fixed a bug where resources could be tagged twice if killed while claiming them

-Resource crates are now granted upon collection to every teammate in the player's zone

-Improved aim consistency when shooting behind cover

-Fixed a bug where NPCs wouldn't detect the player when swimming next to them

-Rebel skills now have separate cooldowns timers

-In stealth missions, players now have a short time to kill alerted enemies to avoid failing the mission

-Challenges now include different goals based on difficulty and HUD settings

-Fixed a bug where the Unidad would stop spawning even if the alert level is still active

-Fixed a bug where the SVD sniper scopes would be misaligned when switching between zoomed in and over the shoulder


- Fixed some NPC Dialogue barks:

- Incoming Grenade

- Entering combat

- Chopper down

- Added some NPC Dialogue barks:

- Destroying alarm panel

- Chopper reinforcement incoming

-Radios will remain on/off from vehicle to vehicle according to the last player input

-Fixed a bug where picking up a medal could trigger the same dialogue twice in the same session

-Fixed a bug where the "missile incoming" sound would remain active when the player jumped from the helicopter

-Fixed a bug where no SFX would be played when equipping suppressors


-Various animations polished

-Various camera transitions polished

-Fixed a bug where dead enemies' weapons would get stuck in walls


-Fixed several walls through which the players could be spotted and shot

-Fixed several spots where the player could get stuck or fall through the map

-Fixed a bug where traffic vehicles would sink into the ground or jump when crossing bridges

-Repositioned some items that were impossible to pick up

-Something was seen roaming the mountains


-Fixed various crashes

-Fixed various connectivity issues


-Fixed an issue where perma-boost from SP was not available on PS4

-Fixed a bug where the player would lose main game progression when entering the DLC

-Fixed a bug where one player driving an air spray plane could trigger another player's air spray

-Fixed a bug where using nitro for an extended period of time could create graphical corruption

-Fixed a bug where an air spray activity could fail with no reason

-Fixed a bug where the spy percentage would not progress after a mission failure

-Fixed a bug where the activity vehicles would only spawn for the first player

-Fixed various crashes

-Fixed various installation bugs

-Fixed various network bugs


-Fixed an issue where if the user would turn on Left Handed mode in the Keyboard and Mouse menu, the Fast Travel option would no longer work

-Fixed an issue where the detection gauge and the damage direction arrow would still be displayed on screen after hiding the HUD

-Fixed an issue where the reward icons in the Challenges menu page would not be correctly displayed

-Fixed an issue where the game would display a black screen on AMD hardware when using the Eyefinity setup in full screen mode

-Fixed an issue where the game would auto restart itself after selecting Quit to Desktop from Narco Road DLC

-Fixed an issue where the 360 screenshots made with NVIDIA Ansel while having the thermal vision ON, would display graphical corruptions

-Fixed an issue where the PS4 controller would lose its vibration during gameplay

-Fixed an issue where the game language would change itself after a game restart on Steam

We are grateful for your continued passion for Ghost Recon Wildlands. The development team will continue working on the game to bring you more updates in the future.

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on and be sure to visit our official forums as well as the subreddit.

To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App (iOS - Android).

104 comments Read more

Digital Deluxe Edition

Upgrade your Ghost with the Deluxe Edition which includes the game and Deluxe Pack that features exclusive weapon, gear and other digital content.

Dominate the Bolivian wildlands with the Deluxe Pack which includes:
- The Huntsman rifle.
- The Huntsman motorbike.
- 3 emblems.
- 3 weapon camo.
- 3 character customization items.
- XP booster.

Gold Edition

Get the ultimate Ghost Recon Experience with the Gold Edition, which includes game and season pass.

About This Game

Create a team with up to 3 friends in Tom Clancy’s Ghost Recon® Wildlands and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world.

In a near future, Bolivia has fallen into the hands of Santa Blanca, a merciless drug cartel who spread injustice and violence. Their objective: to create the biggest Narco-State in history.

Create and fully customize your Ghost, weapons, and gear. Enjoy a total freedom of playstyle. Lead your team and take down the cartel, either solo or with up to three friends.

Journey through Ubisoft's largest action-adventure open world. Discover the stunning diverse landscapes of the Wildlands both on and off road, in the air, on land, and at sea with over 60 different vehicles.

Taking out the Santa Blanca Cartel becomes an even richer experience with Tobii Eye Tracking. Features like Extended View, Aim at Gaze and Communications Wheel let you use your natural eye movement to interact and be part of game play – without interrupting or modifying your traditional controls. Now armed with an extensive eye tracking feature set, team communication becomes more seamless, firefights become more intense and exploring your new surroundings becomes more of an immersive adventure.

Compatible Eye Tracking Devices: Tobii Eye Tracker 4C, Alienware 17 Notebook, Acer Predator Notebook 21 X, MSI GT72 Notebook, Acer Predator Monitors Z301CT, Z271T, XB271HUT

System Requirements

    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i5-2400S @ 2.5 GHz or AMD FX-4320 @ 4 GHz or equivalent
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX660 / AMD R9 270X (2GB VRAM with Shader Model 5.0 or better)
    • Storage: 50 GB available space
    • Sound Card: DirectX-compatible using the latest drivers
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i7- 3770@ 3.5 GHz or AMD FX-8350 @ 4 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX970/GTX 1060 or AMD R9 390/RX480 (4GB VRAM with Shader Model 5.0 or better)
    • Storage: 50 GB available space
    • Sound Card: DirectX-compatible using the latest drivers
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