Built from the ground up for VR, Raw Data’s action combat gameplay, intuitive controls, challenging enemies, and sci-fi atmosphere will immerse you within the surreal environments of Eden Corp. Go solo or team up and become the adrenaline-charged heroes of your own futuristic technothriller.
User reviews:
Mixed (168 reviews) - 69% of the 168 user reviews in the last 30 days are positive.
Very Positive (823 reviews) - 85% of the 823 user reviews for this game are positive.
Release Date: Jul 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The forefront of the VR gaming revolution has attracted an outspoken, tight-knit community that is as crucial to the development process as our own internal testing and development. After the positive reception we’ve received from multiple events including VRLA, GDC, PAX East and West, and E3, we’ve made player feedback a key element of evolving Raw Data from a co-op demo into a fully realized Active VR game that everyone will want to play again and again.”

Approximately how long will this game be in Early Access?

“We’re aiming to have the full version of Raw Data ready as soon as possible. The Early Access period will last as long as it needs to gather valuable community feedback, implement it into the game, and nuke every reported bug or glitch to ensure the final game is solid and complete in both gameplay and narrative.”

How is the full version planned to differ from the Early Access version?

“The full release of Raw Data will be an ambitious, replayable smash-up of adrenaline-heavy action and engaging environments. You’ll get shooter-style firepower such as akimbo pistols, pump-action shotguns, and compound bows, but also dynamic melee combat with blades and fists, deadly defenses such as upgradable turrets, barricades, and traps, as well as special abilities and ultimates for each hero. During matches you will also have access to numerous boost items like destructible shields and laser sights, in addition to secondary weapons such as throwable grenades, sidearms, and more. On top of all that, we’re developing more unique enemy types, as well as building out a full 12-part story campaign to further immerse you in the game.

The beginning of Early Access introduced players to two starting heroes, each with their own unique weapons and nanotech-based special abilities. And we’ve already got more heroes that will be unveiled later in the Early Access period. Additionally, we are putting a heavy amount of focus on new maps to further expand the experience, with a total of twelve missions currently planned for full release - each with their own sets of challenges and achievements. We’re also continually revamping the in-game visuals and experimenting with exciting new ways to eviscerate your android enemies.

Throughout Raw Data’s evolution--both during Early Access and after the full version is released--these content updates will be heavily influenced by the continuous feedback we receive from our community.”

What is the current state of the Early Access version?

“Since its launch in July 2016, Raw Data’s Early Access build has significantly evolved from our original showcase build circa E3 2016. Our two original playable heroes--Bishop, the Gun Cleric, and Saija, the Cyber Ninja--have now been joined by a third with Boss, the Street Merc. We now have seven missions packed with a dozen different enemy types and deployable turret and shield defenses. Raw Data’s social VR experience has also grown significantly, from our in-game matchfinding platform to leaderboards that encourage friendly competition for both solo players and co-op teams.

And we must include one small disclaimer: because Raw Data is still in Early Access, player progress may be reset from time to time as we release patches and improve systems design. We treat systems as features just like everything else, so we greatly value feedback from the community on progression, unlocks, credits, scores, leaderboards, challenges, and the like. Also, we anticipate a full progress reset on all players when we launch v.1.0--the final game--but all players who purchase Raw Data while it’s in Early Access will also get the full game on release.”

Will the game be priced differently during and after Early Access?

“All Early Access purchases will retain the full product value of the final release price: if you get Raw Data during Early Access, you will also get the full game on release.”

How are you planning on involving the Community in your development process?

“The main hub for community engagement will be right here on our Steam community forum, where our devs are already engaging with questions and discussions. We’ve also got exclusive content features about Raw Data and its production that will be published here on Steam and simultaneously on the official Raw Data news site. We also have submission forms on the official Raw Data website to report bugs and share feedback.

Also, be sure to follow our social media channels on Twitter, Facebook, and Instagram, where we’ll be regularly sharing updates. Several of our devs are also active in Reddit’s r/vive and r/oculus communities.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (34)

October 21

Parsing Raw Data: Creation of Boss

Prior to Raw Data’s Early Access launch in July, people who experienced our original demo didn’t play as Bishop or Saija or any specific heroes at all, but a generic character with access to four weapons spawned from a central terminal: a 10mm pistol, energy katana, pump-action shotgun, and compound bow with incendiary arrows.

When Early Access launched with Bishop and Saija, we revealed our plan for the polished game featuring individual playable heroes each linked to a specific weapon: Bishop with his Crusader Pistols, Saija with her Flash Blade. Of course, that meant there were still two spots left, teased with silhouettes in the early user manual.

And after two months and three major content updates, the next operative to join SyndiK8’s elite team has arrived: Boss. However, despite his take-charge name and explosive Dominator Shotgun, Boss went through a long evolutionary process before bursting onto the scene as SyndiK8’s badass Street Merc.

When Boss was first conceptualized, he still fit the name, but “Mob Boss” might have been more fitting: the original concepts for the SyndiK8 heroes had them clad in business suits befitting of an Eden Corp executive, since the initial premise was infiltration from the inside. The shotgun had to have an appropriately heavy-hitting character to wield it, and the original model for Assault (as he was codenamed) more resembled a Bond villain’s strongman sidekick.

However, as individual backstories were built out for each hero and the “Eden executive” disguise idea was dropped, it became clear that Boss was going to need a more unique aesthetic to match his history: he has a personal beef with Eden Corp because they’re directly responsible for the destruction of his family legacy. While he maintained his original role as the tank in SyndiK8’s elite lineup, his old mobster suit, polished shoes, and helmet-head weren’t going to be the right fit. (Of course, it's always possible that this initial design will resurface again in the future.)

With “techno-mercenary” as the new point of reference, Boss was completely reimagined as an anti-hero whose entire persona projects a simple message: don’t mess with me.

Okay, so it took a couple iterations for the suit to completely disappear, but it was promptly covered up by a leather trenchcoat that has persisted into the final design and become a favorite of the Raw Data costume closet.

First to go was the helmet, a central feature of the original design. When you’ve made a name for yourself as Neo-Shinjuku’s go-to gun for hire, you want your adversaries to know your face; hiding it behind a wall of metal would be cowardly. We paid homage to his original headgear with nanotech-enhanced tattoos wrapping around his head.

But an intimidating Street Merc has to be outfitted with some of the sweetest (and hardest-hitting) biotech available to show off his status, so while the helmet went by the wayside, the metal didn’t. It just shifted down to where it could pack the most punch, literally: his arms.

Boss comes outfitted with a pair of Zaitomo bionic arms, a full shoulder-to-finger prosthetic that gives him extra strength and stability. These adamantium appendages allow him to fire his explosive Dominator Shotgun one-handed with little recoil and, when powered up, to deliver a knockout melee blow sure to shatter a synthetic’s jaw. (That latter feature requires a hardware upgrade that’s currently in development.)

The Zaitomo arms also were the catalyst to cut the sleeves off Boss’s stylish trenchcoat, so he could show off his guns, both figuratively and literally. The coat was also left hanging open to display not the original suit and tie, but some badass form-fitting body armor befitting of his role as the frontline bullet sponge.

Once those Zaitomo arms were installed and the trenchcoat hemmed, all that was needed was to revisit Boss’s weapon of choice and give it the appearance fitting of its moniker: the Dominator Shotgun.

Originally conceived as a modified shotgun swiped from Eden’s corporate arsenal--hence the sleek white and matte black finish--the Dominator now has a more natural color scheme befitting of its streetwise source, but with some personalized flair: its barrel sports laser etchings that echo Boss’s cranial tattoos.

The shotgun can also do a lot more now than just pop out shells, too. You can read Boss’s full ability rundown in our complete Boss hero spotlight), but all of his existing abilities revolve around the Dominator and its high-tech upgrades:

  • Nade Launcher enables the shotgun to launch up to three plasma grenades at a time, which are then slowly regenerated with no need for a physical reload.
  • Quad Chamber enables you to prime four shots with a single pump, reducing the need to pump the shotgun from 12 times per clip to three.
  • Air Juggle is an explosive AOE flak blast that hurls nearby enemies up into the air, leaving them suspended and helpless for a brief period.

And there’s a lot more of his abilities to come in future content updates, including his EXE ultimate ability Earthquake Slam, a passive upgrade for his Zaitomo arms that boosts his punching power, and an earth-shattering AOE.

His lone-wolf aura aside, Boss plays well with others--if they’re helping him get paid and take down Eden Corp, there’s no reason to make enemies of them. And when he’s back-to-back with either Bishop or Saija, an explosively good time is guaranteed...except maybe for Eden.

3 comments Read more

October 14


To kick off our 0.4 release and the Steam Free Weekend, the Survios Devs want to meet and play with YOU tonight!

Starting at 6pm PST (9pm Eastern), be on the lookout for these Survios team member Steam IDs within the game:

• James Iliff - jimbo2go
• Spencer Kitagawa - verymahalo
• Josh Minette - Hobinski
• Sara Popovich - sara_pop3
• Chris Ledet - crazycoder33

See you in Raw Data tonight!

10 comments Read more
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“Raw Data is perhaps the most advanced first person shooter in VR.”

“Best VR Game of GDC 2016: One of the most immersive games we've tried.”
Tom's Guide

“Raw Data...is intuitive, it's challenging and it's an incredible amount of fun.”

About This Game

Neo-Shinjuku - 2271. The massive and seemingly benevolent Eden Corporation owns the world. The elite hacker resistance movement SyndiK8 has unearthed the sinister reality behind Eden Corp’s newest line of robotic products. As one of SyndiK8’s elite operatives, your mission is simple: infiltrate Eden Tower, steal as much Raw Data as possible, and get out alive--bringing Eden Corp down in your wake.

Built from the ground up for virtual reality, Raw Data’s action combat gameplay, intuitive controls, challenging enemies, and sci-fi atmosphere will completely immerse you within the surreal environments of Eden Corp. Go solo or team up and become the adrenaline-charged heroes of your own futuristic technothriller. You will put your wits, boldness, and endurance to the test.

Active VR gameplay turns you into a controller, with instant reflex access to an arsenal of advanced weapons and cutting-edge nanotech powers. Shared spaces with avatars and motion tracking encourage players to physically communicate through body language and environment interaction.

Cool Features
  • Active VR Combat: Utilize your body to dual wield pistols, slash and slice katanas, pump shotguns, deflect projectiles, do gun tricks, or even use your fists in close-quarters combat.
  • Choose Your Hero: Play as one of three heroes--Bishop, the Gun Cleric; Saija, the Cyber Ninja; or Boss, the Street Merc--each with their own unique weapons and technopowers, including bullettime, telekinesis, boomerang swords, rapid fire, gravity manipulation, charged shots, and more. Holster up and pull weapons off your body with physical loadout and check your stats on the in-game forearm display.
  • Deadly Defenses: Hack into Eden’s munitions database to access weapon upgrades and deadly defense systems to amplify your shootout strategy. Transform your environment with turrets and shields.
  • Adaptable Enemies: Battle against swaths of murderous machines, including stealth ninjas, laser gunners, rocket heavies, jumping crawlers, exploder bots, flying drones, charger mechs, ion beams, towering megabots, and more.
  • Online Co-op: Team up in a shared co-op VR space that encourages social communication via body language, facial expression, blended animation, and simulated eye contact.

System Requirements

    • OS: Windows 10
    • Processor: Intel i5-4590
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • OS: Windows 10
    • Processor: Intel i7-4770
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 980 Ti
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (168 reviews)
Very Positive (823 reviews)
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683 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
2.2 hrs on record
Early Access Review
Posted: October 15
The most impressive VR shooter yet! even if fps is not your "thing" you can't help but still be impressed with it.
Quality titles like this are whats needed to make VR mainstream.

better, even in this early access state than most fully released VR titles.
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8 of 12 people (67%) found this review helpful
1 person found this review funny
Not Recommended
1.1 hrs on record
Early Access Review
Posted: October 16
Very polished, intense wave shooter... when it works. It crashes constantly and often drops below required framerate even on a slightly overclocked GTX 1080.
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A developer has responded on Oct 18 @ 5:15pm
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3 of 3 people (100%) found this review helpful
1.2 hrs on record
Early Access Review
Posted: September 29
This is a great pick for VR. It's totally immersive and I have the sore muscles to prove it. You will find yourself dodging and ducking your way through it. This is what VR should be.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
Not Recommended
2.9 hrs on record
Early Access Review
Posted: October 20
If there's any game in my library that's given me more thoughts about refunding than any other game, it's Raw Data. The game has a lot of great concepts, and looks like it's going to be a lot of fun when it's finished, but right now it just barely works at all. The difficulty seems strongly balanced to co-op because the turrets you can set up are laughably bad at holding their own against even one or two enemies, but the co-op barely works even if you and your friend can actually get into a game without it crashing the netcode makes playing as the ninja character one of the least fun things you can do in a VR headset. The game is abysmally unstable, and I have yet to complete the third mission because I've never been able to make it to the last wave before the game crashed, usually also taking my browser or Steam or even my entire computer with it. If you're looking for a cool concept demo that might let you shoot a gun before it crashes then Raw Data might be up your alley, but otherwise you're much better off waiting for it to be finished before bothering. I get that it's early access, but typically early access games are supposed to be able to be accessed, hence the name.
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2 of 2 people (100%) found this review helpful
1.5 hrs on record
Early Access Review
Posted: October 15
First off:
Thank you for the free weekend. I feel it hard for VR games to decide what to buy and what to skip and love the possibility of demos and or free play time to test stuff.

It took me 3 starts, but then the game was working smoothly.
(First start: no sound [i switched to late to my headphones and the game did not like it], Second try: Some white light was shining no matter where i looked or what i did - not playable, probably some rendering issues, third start: Flawless.. everything did what it was supposed to do). The game claims to be in early access, so i leave that as it is and guess you will be working on these things.

I played about an hour so far and liked it.

The game feels like a game and not like a tech demo: Tutorial, Story, Voice Acting, Good Graphics - all you need for a good game. The game felt exciting and after my first hour of gameplay i needed a break - those crawling / jumping robots just freaked me out.

I hope to test a multiplayer session tomorrow, as these look quite interesting too.

I will keep this game on my wishlist and probably add it to my collection once i'm done with my current set of VR games.

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2 of 2 people (100%) found this review helpful
1 person found this review funny
3.8 hrs on record
Early Access Review
Posted: October 15
It is on of the best Vive dedicated games I have tried until now.

- nice 3D world design with causion for details
- very immersive, among the very few you can lost feeling that you are in virtual world (closest "reality" experience until now - first when I have lost connetcion to real world and almost smashed my controler against the wall in real world)
- not bad story and sounds / music
- grabbing pistols, sword and stuff with grab button is a nice idea - helps to improve immersion feeling
- multiplayer and animation of co-gamer

- several times crash, froze or lost connection, mostly in mulitplayer mode
- price......

In general it is a great game, hell of a job with amaizing "reality" feeling. It needs to be polished here and there. Normally I do not buy early access games, but this time I am really thinking about it.....
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2 of 2 people (100%) found this review helpful
5.3 hrs on record
Early Access Review
Posted: October 15
Got this game as part of free weekend and must buy it. Very impressed by the intro and the story elements. Not a lot of games right now have a deep story mixed with VR action.

Enjoy the levels and writing and dialogue and wow actual enemy variety!? (New concept to wave based VR adventures)

Actually a game where not only do I want to play but I also want to see what happens next.

I have not had a good experience with coop. So far I cant get it to work but if it did.....WOW! I can imagine the fun being multiplied and the terror of half a robot screeching towards you would probably be lessened with a friend.

I have Space Pirate Trainer and I would say that to me, this is "Space Pirate Trainer Plus" - huge compliment.
I have Price shyness with VR titles right now cause of the multitude of shovelware.
This one actually has a high price that feels justified for the 32.99 price point.

This is the new game I am going to show off when people visit to see the Vive.

Keep up the good work developer!
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2 of 2 people (100%) found this review helpful
Not Recommended
4.7 hrs on record
Early Access Review
Posted: October 22
The game was a really early example of what should be awesome VR gameplay. However Raw Data is hopelessly crippled by performance so bad it is entirely unplayable. they optimized for shiny looks over smooth gameplay. I feel like i wasted my money on this one, because even though i have a brand new VR rig, this game simply does not meet the VR sick test. dropped frames and constant visual jitter is the story here. if you're into that, then enjoy the experience. :(
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1 of 1 people (100%) found this review helpful
6.3 hrs on record
Early Access Review
Posted: September 26
UPDATE 14.10: I don't know why steam does not record my playing time, but I've played this game for over 10 hours this week. Due to the latest Hotfixes and Patches, the new addition in content, the rebalancing of older missions and performance improvements I can finally enjoy the game now. Haven't had a single crash in the last days, the new missions are a lot of fun. Thanks a lot for the answer @ developer - that does not happen often nowadays.

It feels much more like a finished product now. For the money you invest you'll get a lot in return. Dozens of hours of gameplay, the new leaderboard is extremely motivating. The core gameplay is just as good as ever. You absolutely feel amazing when jumping into the air, stomping down and whirling your katana around you. The difficulty ramps up more steadily, playing this in multiplayer is a lot of fun as well, when you coordinate with your team. I also like that you can replay missions and earn credits which in return activate new abilities. This corresponds well with the difficulty settings and increases the replayability.

Definitely the best looking game so far, with polished animations, the atmosphere is still not 100% worked out it seems to me, but no reason to vote it down because of this one annoyance.


Original (negative) Review:
Let me get this straight. This game is good. In its foundation it is solid. The gameplay is fun and I'd love to demo this to people new to VR. It is a lot of fun to play the Ninja, flying in the air and stomping down, throwing the enemies sideways with my powergrip. Awesome!

However, first: the balance of the missions is totally messed up. First mission easy, even on hard you fall asleep doing it. The second mission literally destroys you even on easy difficulty. Third mission balanced and fun, fourth mission totally out of control. The layout of the missions, especially 4, is not made for singleplayer. Three entrances with waves coming towards the core and you alone have to watch all three of them over 30 minutes. It feels exhaustive and like work.

I am 26 years old and good in shape but even on normal these missions (2 and 4) are close to impossible on any decent level while level 1 and 3 make you fall asleep. This is not balanced! And even if you manage to finally finally get to that sweet sweet last wave, soaked in sweat, boooom, the game simply shuts down. Crash. This happened three times to me now. The game simply shuts down in the last wave.

Another point is the quality of the missions. The first one definitely gives you chills due to its atmosphere with the speakers, the japanese roboter. But in the fourth mission there is nothing anymore. You simply pull the trigger and the waves are coming. So the quality varies dramatically.

One last point is performance. I have a GTX 1080 totally up-to-date system with an I7 overclocked. I can barely reach 90 fps on medium settings. In fight with lots of robots the framerate drops dramatically, oftentimes causing motion sickness.

So no sorry, at the moment I cannot recommend this game... not for this price tag. I rarely do this but after rage quitting for the third time in two days I would rather have spent my money on something else.

The Developers seem eager to fix every problem and add content as fast as possible so there is a good chance that I'll set this review to positive in the near future. Right now I would try out other games that are a bit more stable and balanced before spending 37 Euro on it.
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A developer has responded on Sep 29 @ 5:08pm
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1 of 1 people (100%) found this review helpful
4.5 hrs on record
Early Access Review
Posted: October 4
Best VR game out so far!
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Recently Posted
clerkkiller movie2
8.5 hrs
Early Access Review
Posted: October 23
This game is amazing!!! it has a few small hiccups but they are minor like somethimes the game crashes, personally it has only crashed 2 times for me and in the begginging when you start the game sometimes you cant click the accept button for the terms and guidlines. but the good things are that its f*cking awsome, you get sutch cool abilities and things like bulletstorm and its actualy quite hard unlike some others. its not pay to win although you have to buy the game but as of right now i there are no in game perchuses (spelt tht wrong didnt i) in my opinion it is a MUST HAVE for any vive users.
Helpful? Yes No Funny
17.4 hrs
Early Access Review
Posted: October 23
whether i am slashing enemies as saija, mowing down enemies as bishop, or destroying them as the boss this game is always the most fun i can have at home. it is enjoyable alone and with friends. best vr experience yet
Helpful? Yes No Funny
8.1 hrs
Early Access Review
Posted: October 23
Bought this even though its one of the more expensive VR games. While I do enjoy the limited times I have been able to play a game, I cannot recommend this game seeing as I get constant crashes and have read that many others as well. Running this on an AMD R9 Fury and i5 3570k.
Helpful? Yes No Funny
9.0 hrs
Early Access Review
Posted: October 23
Blurry. Looking at menu it crashes. Try playing a match with friend it crashes. It is a fun game but unplayable.
Helpful? Yes No Funny
8.4 hrs
Early Access Review
Posted: October 22
This is the most I have paid for a VR game, but it is also the most unstable. Single player works okay, but is very challenging. Co-op is much easier, when it works. I frequently get a crash/disconnect when starting a co-op mission, and when it does work, there are frequent issues with my guns not firing or firing late, like there is big lag. I hope these performance issues get fixed, I will gladly change this review then. Meanwhile, back to QuiVR.
Helpful? Yes No Funny
Toluco Danders
0.6 hrs
Early Access Review
Posted: October 22
The most poorly-optimized VR title I've ever encountered. I have not suffered a single issue with 30+ VR titles on my stock GTX970 until now, where, with all settings on low, I still get judder and visually it's unplayable.

I don't want to be entirely unconstructive. This APPEARS to be the most polished VR title out there so far, and it looks and sounds great. I just can't play it because of the dropped frames/ghosting. Really unfortunate. I guess that's what you get for using the Unreal engine. Refunding until a later date when maybe it's playable on the recommended specs.
Helpful? Yes No Funny
3.4 hrs
Early Access Review
Posted: October 22
I'm going to start with the obvious place for a review, the bugs. I'm not sure why but I have a ping over 3,000. The Mars Curiosity Rover gets better ping than I do. This makes the game almost unplayable online as I missed nearly all of my shots due to lag. This was when the weapon fired. Periodically, the frame rate would drop. After completing missions, there would be missing textures and black walls would appear randomly. The text in game is very difficult to read. It gives me a headache because of how granular it looks. I had to crank AA and post-processing up to get it close to readable.

Overall gameplay is great. The Vive earbuds will fall out so I recommend a good set of headphones since you will be moving around. This isn't your average game where you just stand in place. You use the whole area. It is intense. The tutorials are nice to get you started in the game but you will need to play the missions a few times to actually learn how to win. On normal, the game can be tough. It has a COD system where the more you play, the better your character becomes through powers and abilities.

The story is okay but since many VR games don't have a story, this makes it one of the best. This game isn't like most VR games. It is not a tech demo. It is an actual game with narration. The story isn't given to you right upfront and it isn't even required that you pay attention to enjoy the game. It is integrated into the gameplay and not in cutscenes. There are cutscenes when moving between the lobby and game. The levels are arena style levels like Quake and Unreal. It would be nice to have a linear level with a start and objective point as they can get a little repetitive after a while.

My final thoughts... why is this game early access? It feels like a finished game. They have levels and characters in development but those could easily be free DLC down the road. There is some polish left to the game but I would have to give this a 4/5. Be warned. This game is graphically intensive. I use an RX480 and it strains to get out every pixel on medium settings. I have to have AA and post-processing high to read in-game text as it is very small. I haven't found anything like this for VR. All other VR games should take note from this game as this is how you make a game. Steam says I have 2.8 hours played so far but by the time anyone reads this review, it will likely be higher. If all of the bugs are fixed, this will be a truely epic game.
Helpful? Yes No Funny
5.1 hrs
Early Access Review
Posted: October 22
This game is a great example of how VR games should be!
Helpful? Yes No Funny
Captain N
1.4 hrs
Early Access Review
Posted: October 21
This is the first thing that feels like a "full game" in VR. It's fun, it looks good. Shoot some robots. It will get your heart going. You might even lose your breath if you really get in to it. It's obviously early access and needs some work but this team is doing a really great job. Support them and I am sure they will accomplish great things. It's already playable. I look forward to updates.
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