LIVE THE LIFE OF A WILD WOLF! WolfQuest is a wildlife simulation game about wolf ecology. Playing as a two-year-old gray wolf in Yellowstone National Park, you'll learn how to live on your own, finding food, meeting other wolves, and searching for a mate. Ultimately, your goal is to find a home and raise your own family.
User reviews:
Very Positive (31 reviews) - 87% of the 31 user reviews in the last 30 days are positive.
Very Positive (344 reviews) - 86% of the 344 user reviews for this game are positive.
Release Date: Nov 17, 2015

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February 14

Incorporating Player Ideas Into WolfQuest

We are so excited to be working on the third episode of WolfQuest! Now that we have chosen the new map area at Tower Fall, we’re visualizing the new terrain and all the possibilities for new gameplay.

One things that makes WolfQuest such a great thing for us is the player community. From the beginning, the mission of this project was to get people engaged and really thinking about wolves and ecology. It’s amazing how players’ enthusiasm has sustained WolfQuest through the years. Not a day goes by that we don’t hear from players about new ideas and improvements you would like to see in the game.

And we pay close attention to those ideas! One of my tasks has been to go through all the posts on Steam: Ideas for Future Updates and the WolfQuest forum Ideas for New Episodes V2. To help us think about them, I have built a massive spreadsheet tracking and tallying player ideas for the WolfQuest team to reference. We note each idea, sort them into categories, and tally how many players suggest each idea. This gives us a good overview of player priorities and wishes.

As we add things to the game, we get to mark them as DONE on this spreadsheet (and this makes us happy). We note the ones that are possibilities for the next episode or save them for future episodes. We sort them according to popularity and feasibility (always thinking about wolf ecology as well as the gameplay). We discuss endlessly which ideas we can include and how they might play out! If you read all the player posts, you can see the patterns of player requests. Good news! Most people agree.

We have sorted player ideas into theses categories:
  • Gameplay
  • Wolf behaviors
  • Hunting
  • Pack/stranger/dispersal wolves interactions
  • Wolf customizations (pelts, scars, aging etc.)
  • Ambient nature (things that bring the landscape to life like sounds, terrain and flora variety, weather, and animals that wolves wouldn’t interact with but would be cool to see)
  • Interactive nature (like elk, moose, or even ravens)
  • Human ambience (human detritus, e.g Lost River, old boots in the woods….)
  • Other (nuts and bolts game options like chat, camera controls, etc.)

Every new idea is considered and weighed. The biggest factors that determine what we add:
  • Is this accurate, real-life wolf behavior and/or ecology?
  • How will it improve gameplay? Will it be interesting and fun? Is it worth the effort to implement?
  • How will it affect the how the game runs? We are bound by ever-evolving technical limitations. Our players use many, many, different devices…
  • The budget. Always.
  • Time. We want to get the new episode out sooner than later.

Some highly-requested player ideas that you will see in the next episode:
  • Continue raising those pups — but will they survive long enough to learn how to hunt?
  • Baby prey (snack to banquet-sized). So cute and tasty!
  • Mule deer: bucks, does, and fawns. Watch out, those hooves pack a punch!

Many more to come! Stay tuned to hear more about how Tower Fall is developing. And keep those ideas coming.

Read and share player ideas at:
Steam: Ideas for Future Updates

26 comments Read more

February 7

Patch 2.7.3p2a (updated)

We're rolling this patch out over the next few days. It's available now on Steam.

UPDATE: There was an error on the "Expert Wolf" XP requirement in some maps, so we just pushed up a hotfix for that. (Some people really have over 80,000 XP!?)

NOTE: To fix the moose achievement bugs, we have deleted the old achievements and added replacements. Your progress towards those may not be recognized until you enter a game level.

* New new XP-based achievements, called Ranks. They are displayed on a new Ranks tab in Account: Achievements, and upon entering a multiplayer game.
* New penalties for getting killed in multiplayer games: players killed by elk, moose, grizzly and cougar lose 500 XP, must wait six seconds before respawning, and respawn with 45% health.
* Added an "Add as Friend" button to Pack Stats in Multiplayer games.
* Adding scrollbar to Message panel to allow for longer messages.
* If player chooses higher difficulty when starting Raise Pups missions, achievements will be based on that level.

* Errors with the number of required kills for Many Moosen and Not Moosing Around achievements fixed.
* Hares, moose, and elk killed in winter season retain their winter color and antlers after the transition to spring.
* Removed floating carcass in Amethyst Mountain.
* Blocked fontsize tags in multiplayer chat to prevent abuse.

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About This Game



A wildlife simulation game about wolf ecology.


When the game begins, you are a two-year-old gray wolf born in the Northern Range of Yellowstone National Park. You learned the ways of the wolf in your birth pack. Now it's time for you to learn how to live on your own.Your quest begins on the slopes of Amethyst Mountain and eventually takes you across the Lamar Valley to Slough Creek. There, you and your mate will establish a territory and raise a litter of pups: training them, feeding them, defending them against predators, and finally taking them on a cross-country journey to a summer home. Ultimately, your success will depend on your ability to ensure the survival of your pack.


In single-player games, learn how to hunt elk, communicate with other wolves, find a mate, establish a den and territory, raise pups, and embark on a perilous journey to a summering site.

In multiplayer games, explore the wilderness and hunt elk together, and now raise pups together! This new version features the entire Slough Creek mission arc, from choosing a den to raising pups and traveling to the rendezvous site. There are two types of multiplayer games:
  • Private games: Invite-only, featuring voice, text, and phrase chat.
  • Public games: Anyone can join, phrase chat or (for players age 13 and up) text chat.


This new version improves and expands upon the original game, a grant-funded project that has been downloaded by over five million players around the world since its original release in 2008. Now, for this version 2.7, we've refined gameplay and graphics, added a new player account system with achievements, friends lists, and more, and completely rewrote the animal AI system. We've also added more wolf howls, over two dozen wolf customizations, and emotes -- accurate wolf behaviors to communicate with your packmates. And we created a mysterious new map to explore in single and multiplayer games. As always, there's also an active online community where you can discuss the game with other players and share artwork and stories about wolves. Visit to join in.

MORE NEW STUFF! We've added cougars, foxes, ravens, and a plethora of bird and insect life to the game, along with much richer and varied vegetation. And we have even more improvements and new content the pipeline for later this year.

Is this new version worth buying? Find out what players say.

System Requirements

Mac OS X
    • OS: Windows Vista
    • Processor: Dual Core Pentium i3
    • Memory: 4 GB RAM
    • Graphics: Intel 4000, NVIDIA 6800 Ultra, or ATI HD 3670
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: Dual Core Pentium i3
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 640 series or AMD Radeon HD 6670
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: 10.8
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: Intel 4000
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: 10.8
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 640 series or AMD Radeon HD 6670
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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