LIVE THE LIFE OF A WILD WOLF! WolfQuest is a wildlife simulation game about wolf ecology. Playing as a two-year-old gray wolf in Yellowstone National Park, you'll learn how to live on your own, finding food, meeting other wolves, and searching for a mate. Ultimately, your goal is to find a home and raise your own family.
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17 nov 2015
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19 aprile

Genes Behind the Scenes (DevBlog)

https://youtu.be/wV-Dd_ror8g

This week, pups are being born across Yellowstone and beyond. Pups look fairly similar at birth but each one will grow a coat based on its parent’s genetic profile. So let’s take a look at the genetics that determine coat color.

We’ve always had a simple genetics model in the game for puppy coats, but we’re making a much more accurate model now for WolfQuest 3. Genetics has always been a bit daunting for me, but fortunately my neighbor Nathan is a geneticist, and after he explained it to me three times, I think I finally got it.

Most of the wolf’s genome has not yet been analyzed, but in 2009, scientists discovered a gene variant that controls coat color. This got a lot of press at the time because they found that it comes from dogs, many thousands of years ago, meaning that wolves and dogs have cross-bred in the past. They named this gene variant the “k locus.” Every wolf has two copies of this gene which, using standard genetics terminology, is indicated by a small “k” for gray coats or a capital “K” for black coats.

Other genes presumably affect the lightness or darkness of the coat, as well as the gray/brown tint, but these have not been discovered yet. (Genetics is expensive and there’s not a big financial payoff for sequencing the wolf genome.) Keep in mind “white” is tint of gray and is not caused by albinism. Because there have been no known albino wolves in Yellowstone there will be none in WolfQuest (we get a lot of requests for albino wolves).

So the K locus determines the wolf’s coat color:
  • If a wolf has two small k variants (e.g. kk), then it has a gray coat (which might be anything from white to dark gray or brown).
  • If a wolf has one small k and one big K (Kk), then it has a black coat (since K is dominant). This combination appears to give wolves extra resistance to disease.
  • If a wolf has two big Ks (KK), then it is black…but it’s probably also dead, since this combination is usually fatal before birth.  

Based on this, we can accurately determine whether a pup will have a black or gray coat, based on its parents’s genes. The Punnett Square is a helpful diagram for figuring this out.

If both parents are kk (both have gray coats), then all their pups will have gray coats:



If one parent has a gray coat (kk), and the other has a black coat (Kk because KK rarely survive), then each pup has a 50% chance of being Kk (black coat) and 50% chance of gray coat (kk):



If both parents are black and Kk (because KK wolves rarely survive), then each pup has a 25% chance of being KK (black, and probably dying in utero), a 50% chance of being Kk (black), and a 25% chance of being kk (gray):


How will this work in the game? We will generate a genetic profile for each wolf which includes the K locus for coat color as well as other genes for coat tint and stats. For the player, this will be based on the wolf’s customization configuration (you choose and then the game generates the genetic profile). For NPC wolves, it’ll be generated dynamically for each wolf, based on Yellowstone’s wolf population (for an accurate distribution of gray and black coats) and standard genetics rules. So when your wolf meets a potential mate, you can infer a bit about its genetics and decide if you think it’s a good match:
  • If you have a gray coat (kk), then choosing a black wolf (which is probably Kk) gives your pups at least a 50% chance to be Kk, and thus have higher disease resistance.
  • If you have a black coat (probably Kk, but small chance of KK), choosing another black wolf could give your pups higher disease resistance — but there’s a good chance (25% to 100%) that some pups will die before birth. Litter size in WQ3 will vary (probably between 4 and 7, but we’ll tune that during beta testing), and this risk of a KK pup will add another element of uncertainty to litter size.

It’s very exciting to have this knowledge about the risks and rewards of the K locus so we can model those in the game. We also will include coat tint and stats in the genetics profile, but since scientists haven’t sequenced the genes that control those traits, we’ll use them only to determine those traits on the pup, without any health effects.

Many thanks to Neamara/Nightangelwolf for the adorable wolf faces.

Read more about wolf genetics in these articles:
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18 aprile

April 2018 WolfQuest Giveaway Contest!

It's time for the monthly contest to win a free copy of WolfQuest 2.7! Four lucky winners will receive a free copy of the game! Winners can choose to get any version of the game (Mac/Windows, Android, iOS, Kindle).

How to enter: http://www.wolfquest.org/bb/viewtopic.php?f=31&t=84063

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Informazioni sul gioco

ANNOUNCING WOLFQUEST 3: ANNIVERSARY EDITION and TOWER FALL EXPANSION!

We're remaking the game from the ground up! Bigger and better gameplay, huge new maps, more animals...and it'll be a free update! To be released later in 2018 (no release date yet, sorry). That will be followed by an all-new episode, Tower Fall, which will be DLC for purchase. Learn more!

LIVE THE LIFE OF A WILD WOLF!

WHAT IS IT?

A wildlife simulation game about wolf ecology.

EMBARK ON A QUEST FOR SURVIVAL!

When the game begins, you are a two-year-old gray wolf born in the Northern Range of Yellowstone National Park. You learned the ways of the wolf in your birth pack. Now it's time for you to learn how to live on your own.Your quest begins on the slopes of Amethyst Mountain and eventually takes you across the Lamar Valley to Slough Creek. There, you and your mate will establish a territory and raise a litter of pups: training them, feeding them, defending them against predators, and finally taking them on a cross-country journey to a summer home. Ultimately, your success will depend on your ability to ensure the survival of your pack.

PLAY ALONE OR WITH FRIENDS!!

In single-player games, learn how to hunt elk, communicate with other wolves, find a mate, establish a den and territory, raise pups, and embark on a perilous journey to a summering site.

In multiplayer games, explore the wilderness and hunt elk together, and now raise pups together! This new version features the entire Slough Creek mission arc, from choosing a den to raising pups and traveling to the rendezvous site. There are two types of multiplayer games:
  • Private games: Invite-only, featuring voice, text, and phrase chat.
  • Public games: Anyone can join, phrase chat or (for players age 13 and up) text chat.

WHAT'S NEW?

This new version improves and expands upon the original game, a grant-funded project that has been downloaded by over five million players around the world since its original release in 2008. Now, for this version 2.7, we've refined gameplay and graphics, added a new player account system with achievements, friends lists, and more, and completely rewrote the animal AI system. We've also added more wolf howls, over two dozen wolf customizations, and emotes -- accurate wolf behaviors to communicate with your packmates. And we created a mysterious new map to explore in single and multiplayer games. As always, there's also an active online community where you can discuss the game with other players and share artwork and stories about wolves. Visit www.wolfquest.org to join in.

MORE NEW STUFF! We've added cougars, moose, foxes, ravens, and a plethora of bird and insect life to the game, along with much richer and varied vegetation.

Is this new version worth buying? Find out what players say.

Requisiti di sistema

Windows
Mac OS X
    Minimi:
    • Sistema operativo: Windows Vista
    • Processore: Dual Core Pentium i3
    • Memoria: 4 GB di RAM
    • Scheda video: Intel 4000, NVIDIA 6800 Ultra, or ATI HD 3670
    • DirectX: Versione 9.0
    • Rete: Connessione Internet a banda larga
    • Memoria: 2 GB di spazio disponibile
    Consigliati:
    • Sistema operativo: Windows 7
    • Processore: Dual Core Pentium i3
    • Memoria: 4 GB di RAM
    • Scheda video: NVIDIA GeForce 640 series or AMD Radeon HD 6670
    • DirectX: Versione 9.0
    • Rete: Connessione Internet a banda larga
    • Memoria: 4 GB di spazio disponibile
    Minimi:
    • Sistema operativo: 10.8
    • Processore: i5
    • Memoria: 4 GB di RAM
    • Scheda video: Intel 4000
    • Rete: Connessione Internet a banda larga
    • Memoria: 2 GB di spazio disponibile
    Consigliati:
    • Sistema operativo: 10.8
    • Processore: i5
    • Memoria: 4 GB di RAM
    • Scheda video: NVIDIA GeForce 640 series or AMD Radeon HD 6670
    • Rete: Connessione Internet a banda larga
    • Memoria: 2 GB di spazio disponibile

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