LIVE THE LIFE OF A WILD WOLF! WolfQuest is a wildlife simulation game about wolf ecology. Playing as a two-year-old gray wolf in Yellowstone National Park, you'll learn how to live on your own, finding food, meeting other wolves, and searching for a mate. Ultimately, your goal is to find a home and raise your own family.
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Muy positivos (25 análisis) - El 80% de los 25 análisis de los usuarios en los últimos 30 días son positivos.
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Muy positivos (374 análisis) - El 87% de los 374 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 17 nov. 2015

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22 de mayo

May Giveaway Contest

Win a free copy of WolfQuest in this month's giveaway contest!

We're keeping it simple this month -- read how to enter on the WQ forum: http://www.wolfquest.org/bb/viewtopic.php?f=31&t=82859

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11 de mayo

A Fresh Start (Episode 3 Developer's Blog)

Some of WolfQuest’s game code is over ten years old now — that’s older than most of the wolves living in Yellowstone today, and older than some of our players! Over the years, that codebase has grown enormously, and while we’ve revised, refactored, and rewritten large chunks of it, it’s certainly feeling its age.

That’s why we’re starting over with Episode 3. Every line of gameplay code in Tower Fall will be fresh and new. Tommi, our lead Unity developer, has been working on this new codebase for over six months now, merging his knowledge of WolfQuest gameplay with some fresh perspectives on code design.

What do we gain from this effort?

  • We can design the entire episode as a coherent body of code, rather than incrementally, adding features one by one, as we did with the original game. That’ll give us a clean, modern codebase for ongoing development and expansion.
  • We can implement a new type for AI. Instead of behavior trees (essentially branching if/then logic), we’re using Utility AI, which creates more naturalistic behaviors based on the animal’s current priorities and available options to satisfy their needs and wants.
  • We have a blank slate to redesign some features — like a new, more naturalistic spawning and scent system for prey animals.
  • We can make core elements more robust and modular — for example, setting up new animals is very cumbersome now but will be much easier in the new codebase. We’re also making it easy to let players switch from one animal to another at will. (Not saying this will be included in Tower Fall’s initial release, but you never know…)
  • We can build a new wolf and camera controller, with better camera controls (including a mouse-driven camera orbit), vastly improved Jump function, and other improvements.
  • We can make the game fully compatible with Xbox and Steam controllers.
  • We’re writing code in a special way that will allow automated testing, which should help us identify and fix bugs far more quickly and efficiently than in the past.

Of course, because we’re starting from scratch, it may take longer to produce Episode 3 than if we’d stuck with the old codebase (though given the state of that codebase, we had expected quite long development and bugfixing periods for it too). And it will create some inconsistencies with the old episodes — though we do want to rebuild those episodes eventually with the new codebase, as long as sales continue at a decent level. But we think those are tolerable tradeoffs given all the benefits of a new codebase — and the robust platform it will give us for future development. (Episode 4, anyone?)

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Acerca de este juego

LIVE THE LIFE OF A WILD WOLF!

WHAT IS IT?

A wildlife simulation game about wolf ecology.

EMBARK ON A QUEST FOR SURVIVAL!

When the game begins, you are a two-year-old gray wolf born in the Northern Range of Yellowstone National Park. You learned the ways of the wolf in your birth pack. Now it's time for you to learn how to live on your own.Your quest begins on the slopes of Amethyst Mountain and eventually takes you across the Lamar Valley to Slough Creek. There, you and your mate will establish a territory and raise a litter of pups: training them, feeding them, defending them against predators, and finally taking them on a cross-country journey to a summer home. Ultimately, your success will depend on your ability to ensure the survival of your pack.

PLAY ALONE OR WITH FRIENDS!!

In single-player games, learn how to hunt elk, communicate with other wolves, find a mate, establish a den and territory, raise pups, and embark on a perilous journey to a summering site.

In multiplayer games, explore the wilderness and hunt elk together, and now raise pups together! This new version features the entire Slough Creek mission arc, from choosing a den to raising pups and traveling to the rendezvous site. There are two types of multiplayer games:
  • Private games: Invite-only, featuring voice, text, and phrase chat.
  • Public games: Anyone can join, phrase chat or (for players age 13 and up) text chat.

WHAT'S NEW?

This new version improves and expands upon the original game, a grant-funded project that has been downloaded by over five million players around the world since its original release in 2008. Now, for this version 2.7, we've refined gameplay and graphics, added a new player account system with achievements, friends lists, and more, and completely rewrote the animal AI system. We've also added more wolf howls, over two dozen wolf customizations, and emotes -- accurate wolf behaviors to communicate with your packmates. And we created a mysterious new map to explore in single and multiplayer games. As always, there's also an active online community where you can discuss the game with other players and share artwork and stories about wolves. Visit www.wolfquest.org to join in.

MORE NEW STUFF! We've added cougars, moose, foxes, ravens, and a plethora of bird and insect life to the game, along with much richer and varied vegetation.

NEW EPISODE IN DEVELOPMENT!

We're making the long-awaited new episode, in which your pups continue to grow and eventually learn how to hunt! New map, new missions, and new multiplayer modes. Read about it here.

Is this new version worth buying? Find out what players say.

Requisitos del sistema

Windows
Mac OS X
    Mínimo:
    • SO: Windows Vista
    • Procesador: Dual Core Pentium i3
    • Memoria: 4 GB de RAM
    • Gráficos: Intel 4000, NVIDIA 6800 Ultra, or ATI HD 3670
    • DirectX: Versión 9.0
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 2 GB de espacio disponible
    Recomendado:
    • SO: Windows 7
    • Procesador: Dual Core Pentium i3
    • Memoria: 4 GB de RAM
    • Gráficos: NVIDIA GeForce 640 series or AMD Radeon HD 6670
    • DirectX: Versión 9.0
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 4 GB de espacio disponible
    Mínimo:
    • SO: 10.8
    • Procesador: i5
    • Memoria: 4 GB de RAM
    • Gráficos: Intel 4000
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 2 GB de espacio disponible
    Recomendado:
    • SO: 10.8
    • Procesador: i5
    • Memoria: 4 GB de RAM
    • Gráficos: NVIDIA GeForce 640 series or AMD Radeon HD 6670
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 2 GB de espacio disponible

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