LIVE THE LIFE OF A WILD WOLF! WolfQuest is a wildlife simulation game about wolf ecology. Playing as a two-year-old gray wolf in Yellowstone National Park, you'll learn how to live on your own, finding food, meeting other wolves, and searching for a mate. Ultimately, your goal is to find a home and raise your own family.
Recente recensies:
Grotendeels positief (18) - 77% van de 18 gebruikersrecensies in de laatste 30 dagen zijn positief.
Alle recensies:
Erg positief (529) - 86% van de 529 gebruikersrecensies voor deze game is positief.
Releasedatum:
17 nov 2015
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14 december

Let It Snow! (Developer's Blog)

https://youtu.be/oYnhyMDggOM

One of the great pleasures of working on WolfQuest 3 and Tower Fall is how far the game authoring tools have advanced since we developed the original game in 2006-2010. Not only has Unity itself has grown tremendously in its capabilities, but a whole ecosystem of supporting tools have grown around it (as I described in my Power Tools post a few weeks ago).

For example: snow!

While we did add rain and snow effects in WolfQuest 2.5, they were pretty basic. Now, however, we can make it snow — and that snow can accumulate on the ground! And it can accumulate in realistic ways (faster on flat areas than on slopes, faster at higher elevations than lower). And then…it can melt! So exciting. I must give a shout out to Jason Booth and his MicroSplat terrain shader, which enables all these features with very little impact on game performance. It’s lots of fun to experiment with his tools to get just the effects we want.

These won’t just be aesthetic effects, either. The first level of the game, Amethyst Mountain, begins in October. And until now, it stays in October, no matter how much time you spend there. But in reality, wolves often don’t find a mate until December or January, so with both days and seasons progressing automatically in WQ 3, we can create more realistic simulation of a wolf’s life. In Amethyst Mountain, you’ll likely see an October snowstorm, which will probably melt quickly — but then, going into November, snow will accumulate and stay on the ground. And then in Slough Creek, as winter fades, the snow will gradually melt (though it’s likely to return briefly in an early spring blizzard — perhaps providing some extra excitement for the pups!).

Of course, as is always the case, once we add a nice, small new feature, we realize that it’s not so small. If snow accumulates on the ground, then it really should accumulate on tree branches as well. And then wouldn’t it be cool if snow also accumulated on the backs of wolves and other animals? (Until they shake it off, naturally.) These open up new and technically tricky challenges, since terrain, trees, and furry animals all use very different rendering techniques. Even trickier will be making tracks in deep snow (though we may not tackle that until Episode 4). We’ll see what we can do about those in the coming months — but for now, let it snow!
6 opmerkingen Meer informatie

13 december

WolfQuest Monthly Giveaway Contest (December 2017)



Win a Free Copy of WolfQuest!
It's time for the monthly contest to win a free copy of WolfQuest 2.7! This month, four lucky winners will receive a free copy of the game! Winners can choose to get any version of the game (Mac/Windows, Android, iOS, Kindle).

To enter:

http://www.wolfquest.org/bb/viewtopic.php?f=31&t=83596
2 opmerkingen Meer informatie

Over dit spel

ANNOUNCING WOLFQUEST 3: ANNIVERSARY EDITION and TOWER FALL EXPANSION!

We're remaking the game from the ground up! Bigger and better gameplay, huge new maps, more animals...and it'll be a free update! To be released in the first half of 2018, followed by an all-new episode, Tower Fall, which will be DLC for purchase. Learn more!

LIVE THE LIFE OF A WILD WOLF!

WHAT IS IT?

A wildlife simulation game about wolf ecology.

EMBARK ON A QUEST FOR SURVIVAL!

When the game begins, you are a two-year-old gray wolf born in the Northern Range of Yellowstone National Park. You learned the ways of the wolf in your birth pack. Now it's time for you to learn how to live on your own.Your quest begins on the slopes of Amethyst Mountain and eventually takes you across the Lamar Valley to Slough Creek. There, you and your mate will establish a territory and raise a litter of pups: training them, feeding them, defending them against predators, and finally taking them on a cross-country journey to a summer home. Ultimately, your success will depend on your ability to ensure the survival of your pack.

PLAY ALONE OR WITH FRIENDS!!

In single-player games, learn how to hunt elk, communicate with other wolves, find a mate, establish a den and territory, raise pups, and embark on a perilous journey to a summering site.

In multiplayer games, explore the wilderness and hunt elk together, and now raise pups together! This new version features the entire Slough Creek mission arc, from choosing a den to raising pups and traveling to the rendezvous site. There are two types of multiplayer games:
  • Private games: Invite-only, featuring voice, text, and phrase chat.
  • Public games: Anyone can join, phrase chat or (for players age 13 and up) text chat.

WHAT'S NEW?

This new version improves and expands upon the original game, a grant-funded project that has been downloaded by over five million players around the world since its original release in 2008. Now, for this version 2.7, we've refined gameplay and graphics, added a new player account system with achievements, friends lists, and more, and completely rewrote the animal AI system. We've also added more wolf howls, over two dozen wolf customizations, and emotes -- accurate wolf behaviors to communicate with your packmates. And we created a mysterious new map to explore in single and multiplayer games. As always, there's also an active online community where you can discuss the game with other players and share artwork and stories about wolves. Visit www.wolfquest.org to join in.

MORE NEW STUFF! We've added cougars, moose, foxes, ravens, and a plethora of bird and insect life to the game, along with much richer and varied vegetation.

Is this new version worth buying? Find out what players say.

Systeemeisen

Windows
Mac OS X
    Minimum:
    • Besturingssysteem: Windows Vista
    • Processor: Dual Core Pentium i3
    • Geheugen: 4 GB RAM
    • Grafische kaart: Intel 4000, NVIDIA 6800 Ultra, or ATI HD 3670
    • DirectX: Versie 9.0
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 2 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows 7
    • Processor: Dual Core Pentium i3
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GeForce 640 series or AMD Radeon HD 6670
    • DirectX: Versie 9.0
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 4 GB beschikbare ruimte
    Minimum:
    • Besturingssysteem: 10.8
    • Processor: i5
    • Geheugen: 4 GB RAM
    • Grafische kaart: Intel 4000
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 2 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: 10.8
    • Processor: i5
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GeForce 640 series or AMD Radeon HD 6670
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 2 GB beschikbare ruimte

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