LIVE THE LIFE OF A WILD WOLF! WolfQuest is a wildlife simulation game about wolf ecology. Playing as a two-year-old gray wolf in Yellowstone National Park, you'll learn how to live on your own, finding food, meeting other wolves, and searching for a mate. Ultimately, your goal is to find a home and raise your own family.
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Julkaisupäivä: 17. marras, 2015

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23. maaliskuu

March Giveaway Contest!

Win a free copy of WolfQuest in this month's giveaway contest. This month, we're looking for interesting facts about mule deer, which will make an appearance in Episode 3.

Want to enter? Read how on the forum: http://www.wolfquest.org/bb/viewtopic.php?f=31&t=82716

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16. maaliskuu

Episode 3 Developer's Blog: Community and Competition

I attended the Game Developer Conference a few weeks ago — a huge, annual meet-up where 27,000 developers from around the world come together to talk about game design, production, marketing, and anything else related to game development. As usual, most of the sessions were fascinating, and you’ll probably see ideas from those sessions popping up in more blog entries here in the future.

One of the most interesting sessions was by Nick Yee, a game researcher at Quantic Foundry, which conducted a massive survey (over 250,000 respondents) about gamer motivation. (Help them out by taking their survey! and see the presentation slides.) I’m a sucker for this kind of research, and their results didn’t disappoint. One of the most striking insights was, in terms of player motivations, that competition isn’t the opposite of community, as you might think, and as earlier models of player motivation (like Bartle’s classic typology of Player Types) had said. In reality, they’re two aspects of the “Social” motivation and often (as in World of Warcraft]) are prominent features within a game.

How will we apply this research to Episode 3? The game currently focuses on intra-pack cooperation, with inter-pack competition limited to glancing encounters in Slough Creek. But wolves do live in a competitive world. Wolf fights are the most common cause of death for a Yellowstone wolf, typically occurring when pack come into conflict over territory. So, to bring more accuracy and realism to the game, we’ve been sketching out a new two-pack multiplayer mode, and this research gives us encouragement and guidance as we design it. In this mode, players will form two packs, occupying the northern and southern halves of the Tower Fall map, and must communicate and cooperate within the pack while competing with the other pack. We’re expanding the Emotes palette to give players more wolf-like ways to communicate within their pack. And we’re designing new fighting mechanics that will allow players to engage in fierce territorial struggles with other packs.

A critical challenge is designing these new features so they expand and enhance the social aspects of WolfQuest rather than damaging them. While both competition and community are part of the larger “social” motivation, Quantic Foundry’s research found that some players do strongly prefer one or the other — and we know that many WolfQuest players like the non-competitive nature of the game. So PvP will be available only in a new, additional multiplayer mode. Players who don’t like competition can choose the standard “player-pack vs NPC pack” modes, and then engage in PvC fighting to whatever extent they like.

Of course, we also see plenty of anti-social behavior in abuse reports, so we want to ensure that the new fighting mechanics don’t simply give new tools to obnoxious players. Any fighting within a pack will automatically be play-fighting, with no damage taken, and we expect to add more options for dealing with such players in-game.

We know that people play WolfQuest with many different playing styles and goals. We hope that players will welcome this new gameplay and the increased realism it brings — but there will still be options for low-key, cooperative pack play for players who favor that style. WolfQuest will continue to be a game about wolf ecology, always striving to balance realism with fun gameplay. We hope Episode 3 brings us a big step closer to achieving those goals.

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Tietoja pelistä

LIVE THE LIFE OF A WILD WOLF!

WHAT IS IT?

A wildlife simulation game about wolf ecology.

EMBARK ON A QUEST FOR SURVIVAL!

When the game begins, you are a two-year-old gray wolf born in the Northern Range of Yellowstone National Park. You learned the ways of the wolf in your birth pack. Now it's time for you to learn how to live on your own.Your quest begins on the slopes of Amethyst Mountain and eventually takes you across the Lamar Valley to Slough Creek. There, you and your mate will establish a territory and raise a litter of pups: training them, feeding them, defending them against predators, and finally taking them on a cross-country journey to a summer home. Ultimately, your success will depend on your ability to ensure the survival of your pack.

PLAY ALONE OR WITH FRIENDS!!

In single-player games, learn how to hunt elk, communicate with other wolves, find a mate, establish a den and territory, raise pups, and embark on a perilous journey to a summering site.

In multiplayer games, explore the wilderness and hunt elk together, and now raise pups together! This new version features the entire Slough Creek mission arc, from choosing a den to raising pups and traveling to the rendezvous site. There are two types of multiplayer games:
  • Private games: Invite-only, featuring voice, text, and phrase chat.
  • Public games: Anyone can join, phrase chat or (for players age 13 and up) text chat.

WHAT'S NEW?

This new version improves and expands upon the original game, a grant-funded project that has been downloaded by over five million players around the world since its original release in 2008. Now, for this version 2.7, we've refined gameplay and graphics, added a new player account system with achievements, friends lists, and more, and completely rewrote the animal AI system. We've also added more wolf howls, over two dozen wolf customizations, and emotes -- accurate wolf behaviors to communicate with your packmates. And we created a mysterious new map to explore in single and multiplayer games. As always, there's also an active online community where you can discuss the game with other players and share artwork and stories about wolves. Visit www.wolfquest.org to join in.

MORE NEW STUFF! We've added cougars, moose, foxes, ravens, and a plethora of bird and insect life to the game, along with much richer and varied vegetation.

NEW EPISODE IN DEVELOPMENT!

We're making the long-awaited new episode, in which your pups continue to grow and eventually learn how to hunt! New map, new missions, and new multiplayer modes. Read about it here.

Is this new version worth buying? Find out what players say.

Järjestelmävaatimukset

Windows
Mac OS X
    Vähintään:
    • Käyttöjärjestelmä: Windows Vista
    • Prosessori: Dual Core Pentium i3
    • Muisti: 4 GB RAM
    • Grafiikka: Intel 4000, NVIDIA 6800 Ultra, or ATI HD 3670
    • DirectX: Versio 9.0
    • Verkko: Laajakaistayhteys
    • Tallennus: 2 GB vapaata muistia
    Suositus:
    • Käyttöjärjestelmä: Windows 7
    • Prosessori: Dual Core Pentium i3
    • Muisti: 4 GB RAM
    • Grafiikka: NVIDIA GeForce 640 series or AMD Radeon HD 6670
    • DirectX: Versio 9.0
    • Verkko: Laajakaistayhteys
    • Tallennus: 4 GB vapaata muistia
    Vähintään:
    • Käyttöjärjestelmä: 10.8
    • Prosessori: i5
    • Muisti: 4 GB RAM
    • Grafiikka: Intel 4000
    • Verkko: Laajakaistayhteys
    • Tallennus: 2 GB vapaata muistia
    Suositus:
    • Käyttöjärjestelmä: 10.8
    • Prosessori: i5
    • Muisti: 4 GB RAM
    • Grafiikka: NVIDIA GeForce 640 series or AMD Radeon HD 6670
    • Verkko: Laajakaistayhteys
    • Tallennus: 2 GB vapaata muistia

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