Reverie Under the Moonlight is the fourth entry in the fan-beloved, 2D platformer series, Momodora. Combo and dodge your way through a cursed land to seek audience with the Queen and dispel the evil that threatens all life.
User reviews:
Recent:
Overwhelmingly Positive (225 reviews) - 96% of the 225 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (941 reviews) - 97% of the 941 user reviews for this game are positive.
Release Date: Mar 4, 2016

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Recent updates View all (10)

May 27

Language Update - Chinese

Hello everyone,

We've finished implementing a new language: Chinese!
The game was updated to version 1.03a to reflect that change.

That's it for now!

18 comments Read more

April 29

Version 1.02c update!

Hello everyone! Here's a new update to the game. Mostly some fixing of rare bugs and some changes to the balancing of some enemies.

Changelog (version 1.02c):

[Balancing]
-Reduced the damage done by the regular Radish enemies.
-Added a visual cue for jumping Imp Girl's attacks.
-Jumping Imp Girls wait at least 2 seconds before attacking again.
-Some changes to the Bloodstained Tissue effect: now it hits twice per orb, and the homing behavior was changed to a fixed pattern.

[Bug Fixes]
-Fixed a bug where you couldn't change the game's language if you returned to title screen when a dialogue box was open.
-Fixed a crash that happened when you talked to Magnolia after her dialogue was already over.
-Fixed a bug where the map screen would remain active during the Game Over screen.

[Misc]
-Improved some visual effects.

14 comments Read more

About This Game

Momodora: Reverie Under the Moonlight explores a cursed land in decline. Evil spreads, the dead rise, and corruption reigns. Hope is but a faded memory for all but one, a priestess named Kaho from the village of Lun. An audience with her majesty, the queen, would surely save the land--but time is short and each night darker than the last.

Reverie Under the Moonlight is the fourth entry in the Momodora series, a side-scrolling platformer focused on action gameplay, with melee combos, dodge mechanics and a plethora of items and spells to unleash upon your enemies. Play casually for the rich setting and mysterious story or crank up the difficulty to run your reflexes through a truly brutal gauntlet.


  • Beautifully animated graphics
  • Exciting action gameplay - combo, dodge and skewer enemies with arrows
  • Intense boss battles with challenging patterns and epic scale
  • Difficulty settings appropriate for all, from story and setting lovers to hardcore action enthusiasts
  • A breadth of items that can be combined to create new strategies
  • A widely varied world to explore, filled with secrets and treasures
  • Eccentric allies and foes with compelling personalities
  • Mysterious lore and rich backstory in events, dialog and item descriptions


For this fourth Momodora game, which is a prequel to the previous games, the primary focus during development was to improve on the gameplay and art. The combat gameplay has truly evolved since the days of Momo III, and the character sprites are now bigger and better animated.
We also made an effort to include tiny details here and there, expand on the world lore, and create more exciting boss battles.
I believe this is the best Momodora game in the series and definitely the most polished one.


Hi! I'm Dan, the Senior Content Manager at Playism. I feel very strongly about how much I love Momodora: RUtM and I wanted to share a few words about it.

I grew up on games starting with the early days of the NES and throughout the years action platforming has been a staple genre among my absolute favorites. Long before Metroidvania was a thing I was infatuated with the original Castlevanias, with Metroid, Contra, Ninja Gaiden and the like. About halfway through the PlayStation's life cycle, sprite-based game development took a nosedive and the games I loved best just weren't being made as often as they used to.

Indie game development reinvigorated the genre and the magic of actual sprite animation. rdein's games combine what I always loved about tight action gaming in 2D spaces with splendid influence from modern games like Dark Souls which I am actually playing right now. The way you have to dedicate yourself to the actions you take because of animation locks, the insane intensity driving the boss fights and how epic it is that little ole me can tackle these heroic endeavors, the attention to detail in the environments, designs, animations--all of this stuff is simply stunning and rdein pulls it off to beautiful effect.

And of course I love the story--a strange mystery world that you inhabit with many others: hopeless souls whom you are trying to save. There is detail in every item, every moment of dialog. You're constantly readjusting how you feel about these people. You're trying to save them, but do they even want to be saved? Or should you be more worried about that awkwardly sinister tone in their voices...

I wouldn't call Momodora: RUtM a metroidvania or a Souls-like, but there are elements of both in there. It's a game of its own and its one of the best entries in the oceanically broad genre of side-scrolling action. I love it and I'm hella confident that you will too.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 1.2 Ghz or superior
    • Memory: 2 GB RAM
    • Graphics: 256 MB
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 1 GB (with Pixel Shader support)
    • Storage: 200 MB available space
Customer reviews
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Recent:
Overwhelmingly Positive (225 reviews)
Overall:
Overwhelmingly Positive (941 reviews)
Recently Posted
Perigroot
( 6.2 hrs on record )
Posted: June 30
It's not the longest platformer I've played, but I LOVED the easy to pick up combat, and the art style and ambiance of the map. 5/7 perfect score.
Helpful? Yes No Funny
punkyparrot
( 4.6 hrs on record )
Posted: June 30
Absolutely love this game
Beautiful soundtrack and artstyle really blend together and give an amazing atmosphere. With on point combat mehanics and a variety of routes and methods around the map i could play this many times taking differant approaches every time.

The enemy design and mechanics are great while also being absolutely rock hard. this game will ♥♥♥♥ you if you miss time a dodge or hit and has a real darksouls vibe with its save mechamics mixed with its brutal difficulty. This especially goes for the bosses who are amazing desigened and each bring a differant startegy for taking them out that dont revolve around just spamming the same attack.

The theme and tone of the game is also extremely dark and many charecter interactions and rooms have a creepy aura that surrounds them which adds alot to the atmosphere of the game without having to completly spell it out to the player.
Easily entered as one of the best games ive played this year and probably onto one of my favorite games ever.

Just buy it now
Helpful? Yes No Funny
Whale?
( 7.6 hrs on record )
Posted: June 30
Symphony of the Night with less upgrades and more rolling.

+Combat
+Boss battles are memorable and fun
+Art
+Storytelling

-Can't refight bosses / no boss rush :(

This is the Dark Souls of 2D side scrollers
Helpful? Yes No Funny
Donger Man
( 6.9 hrs on record )
Posted: June 30
This game is astonishingly beautiful. The spriting is very nice, the story is breathtaking, and the music is absolutely fantastic. A must have. The only problem I had with it was the keyboard controls, but if you use a controller you'll be fine.
Helpful? Yes No Funny
Eibon
( 3.6 hrs on record )
Posted: June 30
Momodora: Reverie Under the Moonlight is a charming mix of Iga-vania games with a splash of Dark Souls.

Movement and combat are relatively fast paced and straightforward, which I appreciated. Variety comes in the form of active use items and passive items, which let you change the properties of your attacks, increased the amount of money you find, or trade health for a temporary damage boost.

The game is fairly brief compared to its influences, but that, too, was a welcome decision for me; as I have less time to play games these days, Momodora: RUtM was a game I could find the time to complete.
Helpful? Yes No Funny
Phil Mastro
( 3.5 hrs on record )
Posted: June 30
Although it's not a terrible game, part of the reason I wouldn't recommend this game is based on its overwhelmingly positive reviews. I just don't think it's that good, and I think its score should reflect that.

Let's start with the good. The game is beautiful. The character animations are wonderful, and the designs are great. It's a Metroidvania game, and any Metroidvania is better than no Metroidvania.

Sadly, everything else kinda peeves me. The controls aren't bad, but I always seem to be running into enemies. The double-jump's second jump is painfully short. The active frames for the attacks in the 3-hit combo are very short, and enemies often sneak in between attacks and hit you. The range of the melee attack is a bit dire, and the 3-hit combo makes the main character move forward, which can make her fall into pits or walk into enemies between hits. I can't seem to get the timing for the 3-hit combo right without mashing the attack button.

Most of the areas are dark, which makes enemies and traps hard to see, which feels cheap. Enemy damage is kinda nuts, for most of the game 2 hits is enough to kill your character, which makes the tiny health upgrades seem useless. Walking into enemies doesn't hurt, but jumping on them does. Enemies spam projectiles from way off-screen, which is super lame. Boss fights are practically impossible using melee attacks, but easy (but painfully long) with ranged attacks. The game is pretty short, at about 4 hours for a playthrough.

I always feel bad slagging a game like Momodora, because the devs' hearts are in the right place. I feel like a few small adjustments could have made the game much less frustrating. If you are looking for a good Metroidvania, I would go for Guacamelee before buying this game.
Helpful? Yes No Funny
rick
( 6.9 hrs on record )
Posted: June 30
Darksouls platformer.
Epic boss fights.
Simple fun and rewarding combat.
Great soundtrack.
Helpful? Yes No Funny
notvianbutstill
( 4.8 hrs on record )
Posted: June 30
great game with beautiful pixel art, nice music and, god, you can turn into a cute cat, what else do you want. cute pixel dark souls yeah.
Helpful? Yes No Funny
Lunatic
( 9.2 hrs on record )
Posted: June 29
I really enjoyed this game! The combat was addictive and I beat it in roughly 6-7 hours of playing it straight. Things got extra fun when I got to explore multiple paths.

Pros: Tight controls | Addicting combat | Loads to discover | Well balanced difficulty

Sadly there's some major game design flaws that'd be so easy to patch up. They almost kept me from playing the game. What the hell were they thinking making the entire screen flash red when you take damage? My eyes were killing me dear god! It's more noticable during the first area considering 80% OF THE COLORS ARE COMPRISEd OF GREEN.
Alongside maximum eyestrain, the first area contains an enemy used to teach you how to roll. You have to roll past em to attack their backs, BUT THEY TURN TO FACE YOU |IMMEDIATELY| unless they're about to attack (NO WARNING, NO WIND UP), or just finished attacking! This gave the first stage an ungodly level of difficulty simply due to bad game design. (I'd start listing off more stuff
The characters lack full believability considering they use the same dialect and all have the same opinion. The delivery of the story is stale and it gives you questions it never answers.

Cons: Eyestrain | Simple game design flaws | Stale characters/Story

Conclusion: Overall the cons are ignorable; it's the gameplay that really matters. The game is fun and addictive :D and I might even re-beat it on newgame+ or hardmode! There's plenty of replayability with the achievements and extra items to obtain.
Helpful? Yes No Funny
Soy
( 1.3 hrs on record )
Posted: June 29
It looks nice great gameplay and great animation
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
36 of 42 people (86%) found this review helpful
2 people found this review funny
Recommended
7.0 hrs on record
Posted: June 14
Go, buy this game at full price now, if you find yourself even remotely interested in metroidvania-type games.

It's just beautiful

Colors, backgrounds, character sprites, animations and music: everything flawlessly blends into a stunningly atmospheric and coherent 2D game world. Seriously, Momodora knows its aesthetics. I absolutely loved this aspect of the game! (Bonus points for playing as a kawaii priestess with a maple leaf as main weapon and being able to turn into a cat)

Gameplay is simple, yet effective

You won't find a ton of useless items, spells or use one of many gazillion button input combos. Nope. You've got your basic melee 3-hit combo, a chargeable bow, 3 active and 2 passive items. Combat works and feels just right!

Movement is also tight and responsive: running, jumping, rolling and dashing through the world is a real pleasure!

Difficulty

I played on normal difficulty. The game is challenging (especially in boss fights which require you to learn their patterns) but not too unforgiving. Weirdly enough it gets a lot easier towards the end since you find tons of HP upgrades and more powerful items. Looking back I'd recommend starting out on Hard.

The only downside

After roughly 5 hours playtime I'm standing before the final boss, 99% of the map is cleared and I don't want the game to end yet.
Seriously, it's too short :(
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51 of 67 people (76%) found this review helpful
31 people found this review funny
Recommended
4.5 hrs on record
Posted: June 4
Estus Flasks? Check.
Bonfires? Check.
Illusory walls? Check.
Elevators activated with pressure switches? Check.
"This door does not open from this side"? Check.

Best 2D Souls game I've ever played.
Was this review helpful? Yes No Funny
22 of 27 people (81%) found this review helpful
9 people found this review funny
24 of 32 people (75%) found this review helpful
7 people found this review funny
Recommended
10.3 hrs on record
Posted: June 9
It's like Dark Souls with little girls or Metroid with a kitten.
Was this review helpful? Yes No Funny
15 of 18 people (83%) found this review helpful
Recommended
4.9 hrs on record
Posted: June 16
An overlooked gem. Great spritework, amazing music, solid combat and level design. If you like metroidvanias, I strongly suggest checking this out.
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9 of 10 people (90%) found this review helpful
1 person found this review funny
Recommended
9.5 hrs on record
Posted: June 27
A fantastic 2D platformer with great controls.

The story is very minimalist, which adds to the beautiful world around the game.

Great artstyle and gameplay aswell as tons of secret rooms, chests and items.

Game is rather difficult but if you like a Metroidvania type of game, Get it now.

(also, you can play as a cat :>)
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6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
8.1 hrs on record
Posted: June 25
Momodora: Reverie Under the Moonlight is an exploration based adventure platformer game in lieu of the Metroidvania style. You play as Koha, a priestess who's land has been afflicted by a curse, and are searching to find a way to fix it, going to the source.

The gameplay flows together in a nice mix, between the exploration, the combat, and the movement between the 2, with extremely responsive controls (which can be customized to your liking). While I had a few moments where I felt like I had a "cheap" death, it was either due to bugs or me being impatient. That is how well it weaves together.
In terms of the exploration aspect in and of itself, it was a joy to find little nooks, crannies, and spaces I couldn't reach before getting some equipment, leading to a nice feel of progression (where I constantly would go "I remember an area where this new thing could be useful!). Most equipment is merely power-ups and the like, but there is a few things you get that open up new areas (namely the cat ability, which opens a lot of little nooks). Most of the exploration, however, is by your wit and your means to effectively use the tools given to you, between your double jump and other such abilities. Throw in the fact there is very minimal linearity (I found out I faced a boss that most people don't fight until later, but I fought them as the 3rd boss). It is also worth noting there are lots of secrets to find, and good exploration will be rewarded.
The combat also holds pretty well. You have a melee and a range attack with distinct benefits and weaknesses, and mixing the 2 to make an effective combat situation is simply satisfying, whether it is a normal enemy or a boss. When you start getting the hang of things it feels good and flows nicely to go in for a melee combo, back off and fire off a charged bow shot when they attempt to retaliate.
The movement itself merely helps both of these aspects. As I said the controls are nice and responsive, and if you hit a button to go in a direction you will go in that direction, forcing it to be on your skill to make sure it's the right one.

The story itself is interesting, if a little lackluster. Now, I like the concept of being an outsider, who nobody knows, and as such feel like nobody will care for you either. You aren't some kind of "Chosen one" or any of that Mary Sue bs. You are a person doing their job nothing more and nothing less. And it is told in a way that doesn't really interrupt gameplay, especially in an industry where a lot of games make you move from one cutscene to the next. However, there are times where fights, characters, etc. and how they play in the story feel a little... anticlimactic. Story Spoiler: Example being Lubella, who is apparently causing a lot of problems, but then after a fight it's just... done. That's it. I'm not asking for fanfare or anything, but it feels like I didn't accomplish anything with that..
Ie. Great narrative, but a bit more emotional reward after accomplishing anything would be nice. Doesn't have to be positive, but something to make it seem like I did something.

The music and visuals are simply astounding. It's an artpiece to see and listen to. The music can get a bit repetitive sometimes, especially when you get stuck in an area, but it never got annoying. I quite enjoyed listening to the pieces as I went through the world. And each area has a distinct look and it provides a really nice atmosphere.

In terms of difficulty, it's tough but fair. I never felt cheated, but I felt like I had to strive at points on Normal. If I had to compare it to anything, probably would be akin to Late Cave Story difficulty is the opening. Lunatic is only for those who are crazy (like I will be once I attempt it... you have almost no hp, anything instakills you.). If difficulty is a worry for you, don't worry the game is at least lenient in that regards if you play smart and patient.

This game also has some neat touches, namely with bossfights, that keep you on your toes. I just wish they made better use out of this, since it feels like they could have capitalized on this a bit more.

Worth noting: It has genuine replayability, be it increased difficulty, trying to find all the things, or simply wanting to get the extra achievements (like play through without dying once...), which are pretty engaging.


So for some quick gripes:
I wish that the map screen at least divided the different sections somewhat. There were numerous times I would plan to go to one area, just to find out that the area I'm looking for is somewhere else on the map, or connected to something else. Same for the warping ability that warps you to bells, knowing which specific bell in each area I would go to would be appreciated.

Another thing is some bells (which are your save points) feel like they are in very inconvenient places (namely one in the Cinder Chambers area), where if I wanted to save I had 2 options: drop down and have to make a long trek back up, or risk a long journey to a whole different area since there was no others until then.


Summary
A very fun Metroidvania game, with a really nice difficulty. The soundtrack and graphics are amazing, and the gameplay holds really well. A few small issues, but it is easy to overlook overall.
If you can get it, I strongly recommend you do if you are a fan of great artworks in the game industry.
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4 of 5 people (80%) found this review helpful
Recommended
8.4 hrs on record
Posted: June 26
If you like Metroidvania games at all, please get this game. I got it 20% off during the summer sale and it's worth it, sale or no sale.

You play as a preistess named Kaho from a distance village, determined to get rid of the curse spreading across the land. The weapons you get at the start are basically what you have for the rest of the game, and the combat feels really solid. The combat is standard throughout as well; you get to start out as a novice and practice up to being a master by the end of the game.

In terms of graphics, it's all the gorgeous pixel kind, like what Shovel Knight and Stardew Valley has at times. If you like 16-bit graphics like those, that's reason enough to get this game honestly.

The music is really good too. It's super atmospheric and blends well with the gameplay.

Honestly, I don't really have anything I could name that would be a turn-off for buying this. All I can do is praise this game. If you've ever enjoyed a Metroidvania game, or are interested in one, or just like cats, get Momodora: Reverie Under the Moonlight.

(Oh, and some advice that I'll throw behind a spoiler in case you want to play the game blind:There's an item you can buy from the first shopkeeper guy you meet. It's called the Ring of Candor. When equipped, it makes a noise/rumbles your controller when you enter a room with a secret in it. Put that on right away; it'll help you get the most out of the game! )
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6 of 9 people (67%) found this review helpful
Recommended
6.3 hrs on record
Posted: June 20
Really nice metroidvania-style action game that makes good use of its mechanics and level design while having amazing art and visual design at the same time, took me jjust under 6 hours to complete. I'd say it's definitely worth buying if you want a short action game that can be played whenever.

Also cute protag and ♥♥♥♥♥ monster boss
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12 of 21 people (57%) found this review helpful
3 people found this review funny
Recommended
16.7 hrs on record
Posted: June 5
This is EXACTLY what a great game needs to look like. No frills, no BS, you are at the whim of your own wits, and the meager handful of abilities and power-ups you nab along the way. You are not spoon-fed a story or just playing hop-scotch with the keyboard to get to the next movie, you have to infer a few things for yourself. It's there, and it's rich. And a little heartbreaking. But very, very beautiful.

I have friends who tell me, "oh, Skyrim, I'll be playing that forever." Sure it's a game of 100+ hours, but if you distill the monotony of crap like character customization (aka lazy developers), level grinding (aka fake replayability), item creation (aka cooking class) and complex tech trees you never use half of, that game gets boiled down to probably 20 hours tops. At least, that's what it feels like to me. Suffice to say, if there is a distinct lack of reason that compels me to play, that game has an expiration date long before 100 hours. And don't even get me started on MMOs. It's pretty much, "click on an enemy and push this sequence of number keys and win. Ok do it again. Ok do it again." They're all boring. Scrap all of that and play a real game today.

Now I'll grant you, in this genre with these kinds of platformers, they usually make the difficulty ridiculous. Nigh unapproachable, save the ninja elites. This isn't. This is hard, but not so hard you don't feel like you're getting better, or can't figure it out, or just try a different strategy and it will work. With my mediocre skills, the items you do get are JUST enough, and I like that you don't always have to go to a store or farm items to replenish your supplies. I will say though, Fennel is ALWAYS a pain in the rear. But I'm not even knocking that, she's just the illustration of why impatient people (me) will struggle with this game. There was only about 2 spots where it felt 'remotely' dirty the way I died, falling into a pit of spikes. But when I slowed down just a bit, and paid a little more attention, it was no trouble at all.

Play this game. "Recommended" is such a drastic understatement of how great it really is. Enjoy.
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