Reverie Under the Moonlight is the fourth entry in the fan-beloved, 2D platformer series, Momodora. Combo and dodge your way through a cursed land to seek audience with the Queen and dispel the evil that threatens all life.
User reviews:
Recent:
Overwhelmingly Positive (170 reviews) - 95% of the 170 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (1,328 reviews) - 96% of the 1,328 user reviews for this game are positive.
Release Date: Mar 4, 2016

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Recent updates View all (13)

August 12

Version 1.04 Update

Hello everyone!
Here's a new version update for Momodora: RUtM. This version brings some changes to improve player experience.

Changelog for version 1.04:
[General]
-Reduced the intensity of the "red flash" effect when the player is hurt. The death animation flash effect also was reduced.
-Made some changes to the room where you get the "Cinder Key" item, hopefully making it more intuitive.
-Added more details to the cutscene after the Whiteleaf Park boss battle.
-Added a new visual cue for the dash recharge.
-Made some input changes related to climbing ladders.
-Swapped Confirm/Cancel controller input for japanese players.
-Decreased the volume of the dagger reflection sound effect.
-Added extra antecipation frames to Fennel's jump attack animation.

[Enemies]
-"Bat Head" enemies now only spawn when you are the edge of a screen, and always at the opposite side of where you are.
-You can now attack fire on the ground to put it out. It also won't hurt you if it's started fading away.
-Reduced the damage done by fire a little bit.
-Added more visual cues to Lubella's ground attack.
-Reduced the screenshake in Lubella's air attack.
-Made some changes to the pillar-spawning attack from the Heretical Arsonist, increasing the deacceleration of the balls when they get close to you. The pillars also spawn closer to the position where the balls stopped.
-The Heretical Arsonist now has a longer cooldown after throwing the teleport balls.

That's it for now. See you next time!

August 14th edit:
Some new changes were made to the game:
-Updated the Sacred Ordalia Grove background music.
-Changed the confirm/cancel input back to the way it was for japanese players.

August 16th edit:
Another quick hotfix patch to fix two issues that have been found:
-Fixed a collision issue in the latter "swinging platform" room in the Subterranean Grave area. The level design of this room was also retouched up a little bit.
-Added more checks to the final boss' hitbox, as I received a bug report that her hitbox could vanish during one of her attacks. Hopefully the issue is fixed now.

14 comments Read more

July 15

Language Update - Korean and Chinese

Hello everyone,

Based on your feedback, we've decided to touch up the Chinese localization of the game. Much of the text was rewritten and made better. We hope you'll enjoy these changes!
This update also brings some other minor changes, like bug fixes.

Changelog (version 1.03c)
-Improved Chinese localization
-Fixed typos and missing text in Korean localization
-Fixed some background art issue in Lupiar/Magnolia's boss room
-Fixed the position of the version text displayed on the title screen

Until next time!

13 comments Read more

About This Game

Momodora: Reverie Under the Moonlight explores a cursed land in decline. Evil spreads, the dead rise, and corruption reigns. Hope is but a faded memory for all but one, a priestess named Kaho from the village of Lun. An audience with her majesty, the queen, would surely save the land--but time is short and each night darker than the last.

Reverie Under the Moonlight is the fourth entry in the Momodora series, a side-scrolling platformer focused on action gameplay, with melee combos, dodge mechanics and a plethora of items and spells to unleash upon your enemies. Play casually for the rich setting and mysterious story or crank up the difficulty to run your reflexes through a truly brutal gauntlet.


  • Beautifully animated graphics
  • Exciting action gameplay - combo, dodge and skewer enemies with arrows
  • Intense boss battles with challenging patterns and epic scale
  • Difficulty settings appropriate for all, from story and setting lovers to hardcore action enthusiasts
  • A breadth of items that can be combined to create new strategies
  • A widely varied world to explore, filled with secrets and treasures
  • Eccentric allies and foes with compelling personalities
  • Mysterious lore and rich backstory in events, dialog and item descriptions


For this fourth Momodora game, which is a prequel to the previous games, the primary focus during development was to improve on the gameplay and art. The combat gameplay has truly evolved since the days of Momo III, and the character sprites are now bigger and better animated.
We also made an effort to include tiny details here and there, expand on the world lore, and create more exciting boss battles.
I believe this is the best Momodora game in the series and definitely the most polished one.


Hi! I'm Dan, the Senior Content Manager at Playism. I feel very strongly about how much I love Momodora: RUtM and I wanted to share a few words about it.

I grew up on games starting with the early days of the NES and throughout the years action platforming has been a staple genre among my absolute favorites. Long before Metroidvania was a thing I was infatuated with the original Castlevanias, with Metroid, Contra, Ninja Gaiden and the like. About halfway through the PlayStation's life cycle, sprite-based game development took a nosedive and the games I loved best just weren't being made as often as they used to.

Indie game development reinvigorated the genre and the magic of actual sprite animation. rdein's games combine what I always loved about tight action gaming in 2D spaces with splendid influence from modern games like Dark Souls which I am actually playing right now. The way you have to dedicate yourself to the actions you take because of animation locks, the insane intensity driving the boss fights and how epic it is that little ole me can tackle these heroic endeavors, the attention to detail in the environments, designs, animations--all of this stuff is simply stunning and rdein pulls it off to beautiful effect.

And of course I love the story--a strange mystery world that you inhabit with many others: hopeless souls whom you are trying to save. There is detail in every item, every moment of dialog. You're constantly readjusting how you feel about these people. You're trying to save them, but do they even want to be saved? Or should you be more worried about that awkwardly sinister tone in their voices...

I wouldn't call Momodora: RUtM a metroidvania or a Souls-like, but there are elements of both in there. It's a game of its own and its one of the best entries in the oceanically broad genre of side-scrolling action. I love it and I'm hella confident that you will too.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 1.2 Ghz or superior
    • Memory: 2 GB RAM
    • Graphics: 256 MB
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 1 GB (with Pixel Shader support)
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Overwhelmingly Positive (170 reviews)
Overall:
Overwhelmingly Positive (1,328 reviews)
Recently Posted
Hanzo
9.7 hrs
Posted: August 26
An absolute must have game. I got it on sale for seven bucks and it was a ♥♥♥♥ing steal, this game is polished till you can see your face shine in it. The art is amazing, to any of the art team if you're seeing this you have talent like noone i've ever seen before. This combined with the music that sounds like it was produced by a triple A studio truly sets this wonderously ominous and exciting atmosphere that I've never felt in a game before. The gameplay is like that of a metroidvania, combined with elements of dark souls. Now before you stop reading, I was never into the souls style game as I thought it was always unfair, but this game makes me want to revisit them! The game will test you, its challenging but fair. Every death you have (aside from an insta-kill pit or two) will make you want to try again. The game is designed to make you feel like you're fighting an uphill battle, but that there's hope and that you can beat that boss you're having a hard time with, or that section you just can't get past. The boss fights in this game were something to behold, each one stands out with their own music and uniqueness that makes them unforgettable. They all act differently, and while some didn't have a huge intro they still felt important. You still felt as if there was tension, that there were stakes, that something was at risk. The small problems I had, specifically how you got the "good" ending, don't do enough to ruin this amazing experience. Now if you'll excuse me, I'm gonna go run new game plus.
Helpful? Yes No Funny
CharlesMint
11.5 hrs
Posted: August 26
I highly recommend this game for people that like difficult 2d side-scrolling platformers with challenging bosses, 2d action based combat, fantastic pixel art and plenty of collectibles to find in game.
Helpful? Yes No Funny
Baby Cakes
21.8 hrs
Posted: August 26
I enjoyed the atmosphere and sprite designs and the music never felt out of place or intrusive.

For me, the combat never crossed into being too frustrating to enjoy even on harder difficulties, but your experience may vary.

The only mark I have against Momodora: RUtM is that I felt it was lacking in terms of character development; you play as a silent protaganist (which is not a bad thing in itself) and there really isn't much going on with any of the side characters.

I picked this game up on sale for $6.99, and I'll say it was well worth the price.
Helpful? Yes No Funny
VencirGan
11.3 hrs
Posted: August 26
Ah.. Being able to play good games once in awhile is amazing. Forget where I saw something about this game, but I knew I'd like it just looking at it for like.. 30 seconds. Anyway, onto the review!

Momodora: Reverie Under the Moonlight is an Action metroidvania game. it has a nice visual style with tight controls and challenging gameplay. It has lots of exploration, decent enemy design and amazing boss fights. If you are interested in anything you see here, I'm confident it will be worth it to you. If not, I really suggest you give it a try anyway, just wait for a steam sale to come around. I highly recommend it, even if you don't want to finish it, its a very fun and enjoyable experience overall.

TLDR; A nice action platformer with tight controls and amazing boss fights as well as rewarding exploration. Its a great metroidvania game, and anyone interested in games like that. This is definitely for you, even if you're not so interested I highly recommend this game.

Positives:

- Great visual style

- Tight controls

- Amazing boss fights

- Rewarding exploration

- Challenging

- Decent soundtrack

Negatives:

- Sadly no real "story"

- Sometimes goes into that territory of "frustrating" instead of challenging

- A bit repetitive at times

Conclusion:

Momodora is a neat metroidvania title thats challenging in most areas, as well as relaxing to play at others. I highly recommend this game to anyone whos slightly interested. It has tight controls, challenging gameplay as well as nice visuals and a neat soundtrack to go with it. I hope more people give this game a chance, and buy it if they're interested!

Helpful? Yes No Funny
Wondo
5.3 hrs
Posted: August 26
Incredible spritework, haunting soundtrack, tight controls and a love for detail, borrowing from classics like Super Metroid and Castlevania Symphony of the night but staying true to its own character, Momodora RUtM is a delightful little platformer with tons of charm.
Helpful? Yes No Funny
RubyScorp
26.9 hrs
Posted: August 26
It's awesome! Masterpeace! I finished the game five times on different difficulty and I wanna do it again.
Helpful? Yes No Funny
hjortmann
19.1 hrs
Posted: August 25
momodora is an amzing game. I played it on hard and it was the perfect balance between challenging and fun. The atmosphere the game brings is very captivating.Also the combat keeps your mind very active on whats going on, from trying to beat each boss without taking damage to making your way through enemies to get to the save point.
Helpful? Yes No Funny
Godfrey of Bouillon
3.9 hrs
Posted: August 25
Absolutely fantastic metroidvania. Great art, great gameplay. I haven't played the others so this may be ignorant, but it has certain aspects that seem Souls inspired, such as consumables recharging at every checkpoint. If you were ever a fan of Castlevania or Metroid, please pick this up.
Helpful? Yes No Funny
OMGojira
8.2 hrs
Posted: August 25
-the art
-the sound
-the controls
-the difficulty
-the feels
-the momodora
-the recommends
Helpful? Yes No Funny
Mr. Drexan
1.4 hrs
Posted: August 24
You beat the tar out of random creatures that stand in your path with a maple leaf. A freaking maple leaf. You're doing this while saving your village I guess, but YOU. BEAT. THINGS. WITH. A. LEAF.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
19 of 24 people (79%) found this review helpful
2 people found this review funny
Recommended
12.0 hrs on record
Posted: August 17
The review featured below can be seen with glorious images and captions on Vox Ludicus - below, everything but them.

Reverie Under the Moonlight is the fourth entry in the Momodora series, a fast-paced action game which clearly draws from games such as Metroid, Cave Story and Dark Souls. Within a genre that the developers have been working on for the past years, the question that I asked myself when I first went into the game – having only played Momodora III before – was how much of an identity it managed to have. Here’s what I found out.

The first thing that I have to mention are the aesthetics of the game: from the detailed pixel art and varied animations given to each interaction and creature in the game, to the lush backgrounds and appropriately haunting soundtrack, there’s much to praise in both the game’s style and the cohesion of its elements. Nothing feels out of place, and the bizarre characters you’ll find – from speaking skeletons to rude imps and talking cats – all add up to contribute toward the worldbuilding and lore of the series.

In terms of gameplay, Momodora contrasts with most of its genre brethren – if you were to classify it as a MetroidVania – due to its inherent simplicity. There are two types of attack – a melee attack with your sacred maple leaf, which you can chain up to three times; and a ranged attack, with a bow, that you can charge to shoot in multiple directions or to fire rapid volleys of arrows. Combat is slick and unforgiving, with Kaho unable to take more than a few hits before dying, and the boss fights were particularly entertaining, as I had to switch between bow and leaf regularly, dodging projectiles all the while, with the added incentive of bosses dropping special items if you defeat them without getting hit. You start the game with the ability to double jump and dash, which grants you invulnerability frames, and in terms of navigational capacity you won’t unlock much: only a cat form, which allows you to access smaller places; and an aerial dash, which makes platforming and fighting easier without actually opening up any new areas.

The other items and collectibles you can find are either generic, such as slight increases to your health pool, ivory bugs you can exchange for items or additional bellflowers (the game’s potion, or estus flask given it replenishes at save points), or non-game-changing – from active items that allow you to summon damaging winds and protective spheres to passive ones that make your arrows poisonous or increase your leaf’s damage. Since they don’t open new locations or drastically change the way you play the game, going after these is entirely optional. This makes Reverie Under the Moonlight a game light on backtracking – it took me just under twelve hours to 100% the map, find all the items and collect all the ivory bugs, done in two playthroughs, and you can expect your first, regular playthrough to last anywhere between four and six hours.

Aside from finding everything in the game, beating it on hard mode unlocks the insane difficulty, which makes everything kill you in one hit. Conversely, if you’re not fond of challenges you can turn it down from normal to easy. While the game itself is rather lean, it encourages multiple playthroughs by means of different endings and the higher difficulties.

In terms of story, Reverie Under the Moonlight is a patchwork of different tales and stories – told by the world’s inhabitants you meet – and never does it get any clearer than cryptic. A curse has settled in the city and its surrounding areas, and because of it many people are suffering – including those of your village – and as the High Priestess of Lun it’s your job to seek out the Queen and find a way to seal this curse. I found it borrowed a lot from Dark Souls’ way of storytelling, with little explicitly told to you but much to find out in the item descriptions and optional dialogues. There’s also a huge bell you can hit at the top of a tower.

It’s by merit of the mysterious, dark world and its no filler design that Reverie Under the Moonlight carves out a spot in a genre that’s known for lengthy affairs and complex, backtracking-intensive maps. This is also the fourth game in the series, and it shows: gone are the clearly Cave Story-inspired graphics and designs, replaced by a new, exclusive artstyle that’s great to look at, specially when in motion, and as good looking as the series has ever been. It’s short enough that it doesn’t lose momentum, but by the time I had finished it twice I felt like it had content in just the right measure, and enough of a challenge in its core gameplay that I enjoyed the process of learning each section and boss fight until I knew it by heart. For those fond of Cave Story, Metroid or Castlevania games and even Dark Souls, Momodora: Reverie Under the Moonlight is a game I absolutely urge you to play.
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11 of 13 people (85%) found this review helpful
4 people found this review funny
Recommended
20.1 hrs on record
Posted: August 21
VERY good metroidvania, even though a little bit too short (your first run will probably be 6 hours without going for 100%), I would have loved a couple more areas and bosses, but what I got here is so good that I don't mind at all.

THE GOOD
+ Controls feel VERY good, not once have I died or even took damage because of them, if you mess up it is 100% your fault;
+ 3 + 1 difficulty settings;
+ Nonlinear;
+ Lots of helpful items, everything's useful for a different scenario, but you never find yourself depending on them;
+ A fair amount of secrets and illusory walls;
+ Replay value; (2 endings, NG+, unlockable Insane mode, achievements for pacifist and no-death runs)
+ Well animated pixel graphics;
+ Fitting BGM;
+ Silent protagonist; (yes this is a plus)
+ Female protagonist; (also a big plus)
+ Protagonist can transform into a cat;
+ So many things remind me of Dark Souls and Castlevania: mainly the atmosphere, and also the music, the bosses, the NPCs, the item descriptions revealing bits of lore... and so on, but I don't want to sound like "lololol dork soulz ripoff xd"

THE BAD
- Not enough traps;
- Not enough ambushes;
- Not enough spikes;
- Not enough bewb slapping;
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11 of 15 people (73%) found this review helpful
Recommended
6.4 hrs on record
Posted: August 6
Game status at time of review:
Completed the game with over 95% map completion and unlocked the "True Ending" achievement. I've started a NewGame+ but have not progressed far.
Time played: 6 hours.

Quick Score: 6 out of 10. A capable "Metroidvania" with solid atmosphere and respectable challenge. A little shorter than expected, but it doesn't wear out its welcome either which I think is equally important. You'll have a fun weekend with it, and you could spend $9.99 on a lot worse.

----

Gameplay:
The gameplay is decent. You move, jump and attack at a pleasant speed. Collision detection is spot on. Dodging seems finicky at first, but it's just one of those nuances you'll get used to before long. Attacking also causes your character to move forward, so unless you're careful you'll find yourself stepping into enemies too often. I also feel like jumping from ladders should have given you more height, as traversing them tends to feel a bit tedious. Those are really my only complaints.

There are a few hidden traps here and there but nothing that isn't telegraphed relatively well, and certainly none of those cheap instant deaths that seem to be all the rage these days. It would have been easy to include some of them and try to pass this off as more "souls-like", so I'm glad they didn't. Likewise, it would have been incredibly easy to throw character levels / experience system or stat-based progression and I'm extremely thankful they didn't. That alone made the game much more palatable, so if you're one of those people who absolutely needs bars to fill or statistics to calculate, you're out of luck.

As a quick note, I liked the item-based approach, though I ended with over 5k "Munney". It seemed like a lot of single-use or limited-use items that would have just cluttered up the heal / ability menu to me, so I didn't buy them. The Passives were okay, nothing to write home about, and I'm glad there wasn't just a "moar gooder" option that became the automatic default. I do have to point out that the ring that alerts you to when there's a secret hidden on the screen is always a welcome addition to games like this and I was pleased to find it was given out early. It could have used a little more variety in the items but what was there was solid.

World / Level Design:
I'd say slightly above average; not a lot of tedious "snake" hallways that Metroidvanias are notorious for. There weren't a lot of really clever rooms, but what's there is solid. Not a tremendous amount of backtracking, but players who are out to check every corner will find themselves having to circle back to check the path not taken. Enemy placement is handled nicely, and there's a variety of them as well. A decent amount of boss fights, none of which are particularly cheap; I thoroughly enjoyed all of them.

A good number of secrets, but not so many that you'll grow weary of tracking them down. There were quite a few "I am an obvious mystery, come back later!" points, with no real inclination to come back later. Now that I've started a NewGame+, I'm seeing a few places where I'm thinking "Oh yeah, I never did come back to see what random character on the log wanted." Your millage may vary but it seems like finding every little thing isn't worth it.

Visuals:
The art style is fine, resting somewhere between the NES' limited pallete and SNES' sprite and animation. The levels do lack a little variety; outside of the starting area and one other exception, it tends to stick fairly heavily to dark, gothic spaces, but it makes sense in the context of the story. Animation is very nice, especially for the bow attacks.

It is little too "anime" for my tastes. I was initially turned off from the game by the trailer, which showed a giant undead anime girl boss with a pair of overly aniamted breasts. Awkward. Having actually played it, that sort of thing is actually fairly minimal (though I have to point out the giving the undead girl boss breasts that very visibly bounce around when you attack them, something no other boss does, kicked up my squick factor more than a little). Having said that, if you have a tolerance for that sort of thing, you'll be fine, and I've honestly played games with worse (Shantae, for example, is wall-to-wall fanservice). At least it doesn't feel as out of place as the post Dawn of Sorrow Castlevania games.

Audio:
The starting area is probably the only area where the music really has any impact, and after that it's mostly just atmospheric, with a few notes here and there. It doesn't really have a lot of character, I'm sorry to say, but again, I get what they were going for. Boss themes are sufficient to get you in the right mood.

Sound effects are decent enough, with solid audio cues (you'll quickly learn to identify when there's one of the 'caster' enemies nearby). Nothing too obnoxious (the starting area has some enemies that bounce around making annoyingly high-pitched squeaks though). You'll likely get a little tired of the scream your character makes on death.

Storyline:
I'm not sure if this is the latest in a series of games, but it doesn't seem to matter. The storyline sticks to the NES school of storytelling; you're here, you have a thing to do, occationally you run into other characters who flesh out the world through short blurbs, but for the most part you're left to your own devices. No annoying cut-scenes, long-winded dialogue boxes or omnipresent narration. You get a general sense of the world and how various elements fit within it, but you don't need to pay it any attention and it doesn't intrude.

Replayability:
I can see myself circling around to give this another go in a few months; there's still a few rooms I didn't discover, I didn't grab all of the Ivory Bugs collectables (of which there are only 20 total, which seems a shockingly[/] resonable number in this day and age).

Thanks for reading.
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6 of 7 people (86%) found this review helpful
Recommended
5.8 hrs on record
Posted: August 17
Momodora is an excellent 2D action platformer packed with challenges. The game is short (5h or so) but it doesn't need to be longer, it delivers exactly what you want in that time. I absolutely recommend it for those who love Metroidvania games.
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5 of 7 people (71%) found this review helpful
Recommended
7.4 hrs on record
Posted: August 16
A wonderful hidden gem that seemingly came out of no where!

Like most others, I had never heard of Momodora before stumbling upon this game. Looked at the trailer and a few pictures and I was already sold. Started the game and played a few minutes and I was already in love with it.

This game is very simple and elegant. It looks gorgeous and it's very beautifully animated. It's satisfying to control, easy to pick up and somewhat difficult to master. However, although the learning curve is a bit steep at first, it stagnates quickly enough and becomes fairly easy. I completed the game on normal difficulty and although I did have a harder time the first few bosses, the game became increasingly easy to me.

It's not a massive game but it doesn't try to sell you something it isn't. It is reminescent of Dark Souls in a few aspects without trying to be Dark Souls either. Enemies can be pretty tough and you get punished for being reckless. Bosses are pretty tough most of the time and you have to be patient and dodge attacks carefully. You have save points which heal you and replenish your healing items and doors that "Do not open from this side". The game is also non-linear, which sort of explains why the difficulty doesn't change much.

The map is not particularly big but it was very fun to explore, the game is not very long but you definitely get your money's worth. There are also a bunch of hidden stuff all around, which might encourage you to complete more than one playthrough.

There is very little story but it's perfect the way it is. You get small tidbits of dialogue that put you in context from time to time, without drowning you in pointless hours backstory.

I feel like I could very well have played this game on the SNES back then. It feels oldschool but also shares a few more modern design choices, which makes a very good mix in my opinion.

Definitely recommended this game to anyone that likes metroidvania style games, platformers, A-RPG, that sort of stuff. One of my favorite discoveries this year!
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2 of 2 people (100%) found this review helpful
Recommended
4.2 hrs on record
Posted: August 23
Short but very fun game. It can be a bit hard at times but certainly worth the effort. Gives a Castlevania meets Bloodborne kind of vibe.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
11.3 hrs on record
Posted: August 26
Ah.. Being able to play good games once in awhile is amazing. Forget where I saw something about this game, but I knew I'd like it just looking at it for like.. 30 seconds. Anyway, onto the review!

Momodora: Reverie Under the Moonlight is an Action metroidvania game. it has a nice visual style with tight controls and challenging gameplay. It has lots of exploration, decent enemy design and amazing boss fights. If you are interested in anything you see here, I'm confident it will be worth it to you. If not, I really suggest you give it a try anyway, just wait for a steam sale to come around. I highly recommend it, even if you don't want to finish it, its a very fun and enjoyable experience overall.

TLDR; A nice action platformer with tight controls and amazing boss fights as well as rewarding exploration. Its a great metroidvania game, and anyone interested in games like that. This is definitely for you, even if you're not so interested I highly recommend this game.

Positives:

- Great visual style

- Tight controls

- Amazing boss fights

- Rewarding exploration

- Challenging

- Decent soundtrack

Negatives:

- Sadly no real "story"

- Sometimes goes into that territory of "frustrating" instead of challenging

- A bit repetitive at times

Conclusion:

Momodora is a neat metroidvania title thats challenging in most areas, as well as relaxing to play at others. I highly recommend this game to anyone whos slightly interested. It has tight controls, challenging gameplay as well as nice visuals and a neat soundtrack to go with it. I hope more people give this game a chance, and buy it if they're interested!

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3 of 4 people (75%) found this review helpful
Recommended
4.1 hrs on record
Posted: August 17
Momodora is a well realized Metroidvania-lite. Progression is not tied to unlocking new movement abilities, but in progressing through areas and defeating the bosses that dwell in them. There is a light inventory and ability management system that serves to enhance the tight and enjoyable combat. I recommend a controller, as this game requires precise control in combat and platforming. For those of you who like a challenge, the bosses reward perfect gameplay with diffuclt to obtain items and enhancements.

Graphically the game is beautiful. The spritework is some of the best I've seen, and the environments are varied and interesting.

Length wise the game could be completed in one or two solid nights of game play.

I recommend anyone who enjoys the Metroidvania genre to give this game a try.
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1 of 1 people (100%) found this review helpful
Recommended
6.5 hrs on record
Posted: August 21
Awesome Metroidvania, I spent about 7 hours on this so far and it doesnt seem old or tired in the least at this point. I highly recommend this if you want a Castlevania SOTN-lite kinda game.
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1 of 1 people (100%) found this review helpful
Recommended
7.4 hrs on record
Posted: August 23
A well made metroidvania type game. Visuals, animation and sound are good. View the screenshots and video on the store page for examples.
The difficulty is well balanced. Normal difficulty is challenging enough to not feel like a waste of time.
Initially the controls felt a bit clunky, for example you can't cancel out of a dodge roll and you can't change direction mid attack. Eventually I got used to it.
The game is very short, around 4 hours, which felt a bit lacking.
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