Who needs backstory? Who needs resource-gathering? Diplomacy is so last year. Gratuitous Space Battles cuts right to the chase of sci-fi strategy games, and deals with large, completely unjustified space battles between huge opposing space fleets.
用户评测: 多半好评 (538 篇评测) - 538 篇用户评测中有 75% 为好评。
发行日期: 2009年11月16日


购买 Gratuitous Space Battles

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购买 Gratuitous Space Battles - Complete Pack

包含 6 件物品: Gratuitous Space Battles, Gratuitous Space Battles: Galactic Conquest, Gratuitous Space Battles: The Nomads, Gratuitous Space Battles: The Order, Gratuitous Space Battles: The Swarm, Gratuitous Space Battles: The Tribe

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购买 Gratuitous Space Battles Ultimate Collection

包含 9 件物品: Gratuitous Space Battles, Gratuitous Space Battles 2, Gratuitous Space Battles: Galactic Conquest, Gratuitous Space Battles: The Nomads, Gratuitous Space Battles: The Order, Gratuitous Space Battles: The Outcasts, Gratuitous Space Battles: The Parasites, Gratuitous Space Battles: The Swarm, Gratuitous Space Battles: The Tribe

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购买 Gratuitous Battle Pack

包含 2 件物品: Gratuitous Space Battles, Gratuitous Tank Battles

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Gratuitous Space Battles ULTIMATE EDITION

Hi there GSB fans! We have just released an insanely low-priced compilation of absolutely everything in the universe associated with battles in space that are exceedingly gratuitous. This new pack is to be found here:


...and it contains...

Gratuitous Space Battles 2
Gratuitous Space Battles
GSB: Galactic Conquest (Campaign)
GSB: the Tribe
GSB: The Order
GSB: The Outcasts
GSB: The Swarm
GSB: The Nomads
GSB: The Parasites.

So if you think you might not have enough gratuitous space battles in your life, now is the perfect buying opportunity :D

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Who needs backstory? Who needs resource-gathering? Diplomacy is so last year. Gratuitous Space Battles cuts right to the chase of sci-fi strategy games, and deals with large, completely unjustified space battles between huge opposing space fleets.
Gratuitous Space Battles combines the visual appeal of an RTS, with the addictive unit-placement and design gameplay from tower defense games. In GSB, the player does not control individual ships at all during battle. The ships fight to a pre-determined set of orders and formations given to them by you before the battles.
GSB casts you as supreme space admiral, tasked with the design of individual spaceships, and the composition of your fleet, as well as general orders of engagement. This is not a twitch-based real time arcade game like many an RTS, but a game of careful thought, planning and big-picture strategy. Huge space battles can be won or lost depending on just how cleverly you balanced the needs of defensive shielding and armor against the expensive punch of laser cannons and plasma torpedoes.
GSB also features an innovative multiplayer challenge system. You can upload your ultimate fleet to serve as the enemy to other players, and keep track of how many other players have won and lost against your challenge. That way, you will never run out of cunningly designed enemies to battle against!
  • 4 different unlockable player races
  • Over 40 different ship hulls
  • Over 120 spaceship modules
  • Choice of skirmish vs AI, never-ending survival mode or play against other player’s fleets with the online challenge system
  • Play with different rules as each battle has different spatial anomalies to deal with.


Mac OS X
    • OS: Windows XP or Vista
    • Processor: 1.5 GHz processor
    • Memory: 1GB
    • Graphics: 3D Card with 128MB video memory
    • DirectX®: 9.0c
    • Hard Drive: 300 MB
    • Sound: Any
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel 1 Ghz
    • Memory: 512 MB
    • Graphics: 32MB video card
    • Hard Drive: 75 MB
3 人中有 3 人(100%)觉得这篇评测有价值
12.7 小时(记录在案的)
I believe this is a good game, but I doubt it is for everyone. If you're looking for a quick strategy game, as in the action happens quickly, then this may not be for you.

For every other strategy player, you might find this game enjoyable. There is a fair learning curve to start with, but then you get the hang of it, and it becomes natural to know a cruiser beam laser won't penetrate another cruiser's shield. You will find yourself designing ships that supplement each other, and maybe on a few levels sending forth fighter swarms, which actually work. Then you get to see the after action report. But if you pay attention to the battle, you won't really need it.

Overall, I believe some people won't enjoy this game, but if you aren't in a rush, this is a game for you.
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33 人中有 18 人(55%)觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
10.6 小时(记录在案的)
A couple of weeks ago I was in the mood for some strategic space combat - as I regularly am - and decided to revisit Gratuitous Space Battles. The game promises a straightforward brawl without the complications or delay presented by having any kind of story to get in the way.

First, you design your ships. There's a great deal of customization options available, but many are locked when you first begin the game. In order to unlock them, you'll need to play through the missions (more of "combat scenarios" as there is no story behind any of them). It's rather frustrating, almost feeling like the developer decided there needed to be some sense of progression in the game since there would be no story, but I found it to simply get in the way.

Once you've designed your ships, you select your scenario and plan out your ship deployment. Many times you will see the enemy deployment, but on harder difficulties the enemy deployment will be a mystery. After finalizing your deployment, you press play. And here lies the second central conceit of GSB - the battle plays out in front of you without any control. After starting the scenario, your ships fight the enemy on their own, based on the starting deployment and fairly detailed movement and targeting parameters you can give each ship in the planning phase.

I've found the AI to be - at times - frustratingly stupid, which can cripple your careful deployment. There is an option to retain manual control over your ships, allowing the game to play much more like a traditional RTS, and often times I resorted to that so that I could quickly change targets as the situation warranted. This feels like a concession, though, to unhappy players, as the game is clearly designed to be played in a manner where you set up all the pieces and then see what happens when you press start.

Still, with the ship design and deployment phase leading to you sitting back and watching your work unfold, it's very satisfying when everything works together just the way you envisioned it. GSB does a respectable job capturing what it would be like to be a fleet admiral who set the battle plan but had no direct control over the course of the fight (with the one caveat that the fleet admiral would be able to give orders throughout the fight as necessary).

The main problem I had, though, is that it just didn't hold my interest. While the lack of any story to get in the way of the action may be appealing to some, I found that there was no real reason to keep playing. Stories allow you to become invested in the game world, to identify with a character or a faction. Sometimes the story is just the experience of having explored the map and built your bases - you've invested time and effort into the game world. Here, there is nothing even like that.

Sure, there are some vague hints about the game universe in the faction descriptions, but the scenarios become a matter of simple trial and error. If one ship design doesn't work, just go back to the drawing board and pump out another design. There's no penalty if you fail, and there's no way that you can lead your navy to victory once the tide begins to turn against them...you just have to watch them die.

To be fair, an expansion has been released that adds in a Galactic Conquest mode, where you actually have a persistent campaign. But I'm not going to buy an expansion for a game unless I'm interested in seeing more, and GSB wasn't compelling enough for me to want more.

Also listed on my website.
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45 人中有 34 人(76%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
3.3 小时(记录在案的)
Oh god I love this game.

This game's style is build and run. You design ships, pretty detailed in that. You go into battle against a fleet of enemy ships. You place your ships in a layout. You program orders. You click start. You wait.

If you wipe out the enemies you win.

Great game mechanics there, and a pretty extensive customization range. Didn't knew this would've been this fun.

Great visuals too for a 2D game.

Lots of strategies involved, and I haven't even scratched the surface yet.

If what I told you is something that tickles your pickles you might want to take a look at this game.
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23 人中有 19 人(83%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
295.1 小时(记录在案的)
The number of hours I've logged in this game should give you an idea of how replayable this is IF you like this kind of game, which I obviously do :3

How I would describe the game:

-a couple or handful of hours of campaign, which really equates to; getting you used to the game mechanics
-then you have custom campaigns, this is where all of my time has gone; the numerous combinations of ships to create your fleets are absolutely fantastic, there are tons of commands to program into the ships, tons of balancing to do while creating your ships, revisions, reasons for 'special mission' ships, and best of all you are going up against fleets created by other users

Quite obviously, I recommend this, but only for the people who love strategy (and the weapons/shields/ships have a very star trekky feel, which may influence some in one way or another.)
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15 人中有 14 人(93%)觉得这篇评测有价值
23.6 小时(记录在案的)
GSB is basically a sandbox game where you design ships and set them to battle other fleets and watch the outcome. The idea is to create a force that can win the battle wtih minimum amount of force (resources) and with minimum amount of casualties, usually by exploting a particular enemy's formation, weapons, shields, fleet composition, and so on. You have 3 classes of ships: fighters, frigates, and cruisers. Each needs to be fitted with engine, powerplant, shield(s), armor, weapons, crew, and other equipment (scanners, jammers, and more). Different weapons have different stats. Some are good against shields, others against armor. Some cycle faster but are weaker, while others may load slowly but punch hard. Cruisers may be vulnerable to swarm of fighters getting inside its shields, while frigates are usually pounded into pieces by cruiesrs, but are usually death to frighters (if armed with the right weapons). You also control the fleet's placement on the map and can give specific orders, like "primarily engage fighters".

There are dozens of preset scenarios (battles), 10 different races (each with unique combination of ship designs and special weapons), as well as ability to challenge other players (can you do better than my battle?) and fleet vs. fleet machups.

Once you set your formation and fleet, just hit "start the battle" and watch your ships fight it out based on the orders you've given, to the best of their ability.

As you win battles, you gain prestige points which are used to unlock more advanced equipments and ship hull designs.

All in all, GSB is an interesting toy that feels at times like a huge puzzle, But it is so addictive, much like setting two ant farms together and have them fight. Give it a try, despite its two-D presentation. You may end up liking it a lot and can't stop playing.
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