Who needs backstory? Who needs resource-gathering? Diplomacy is so last year. Gratuitous Space Battles cuts right to the chase of sci-fi strategy games, and deals with large, completely unjustified space battles between huge opposing space fleets.
用户评测: 多半好评 (425 篇评测)
发行日期: 2009年11月16日

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购买 Gratuitous Space Battles

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$14.99
$3.74

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购买 Gratuitous Battle Pack

包含 2 件物品: Gratuitous Space Battles, Gratuitous Tank Battles

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购买 Gratuitous Space Battles - Complete Pack

包含 6 件物品: Gratuitous Space Battles, Gratuitous Space Battles: Galactic Conquest, Gratuitous Space Battles: The Nomads, Gratuitous Space Battles: The Order, Gratuitous Space Battles: The Swarm, Gratuitous Space Battles: The Tribe

 

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"This is a fun game that I totally and horrifically suck at, but that's completely my fault and not the game's. :)"

关于这款游戏

Who needs backstory? Who needs resource-gathering? Diplomacy is so last year. Gratuitous Space Battles cuts right to the chase of sci-fi strategy games, and deals with large, completely unjustified space battles between huge opposing space fleets.
Gratuitous Space Battles combines the visual appeal of an RTS, with the addictive unit-placement and design gameplay from tower defense games. In GSB, the player does not control individual ships at all during battle. The ships fight to a pre-determined set of orders and formations given to them by you before the battles.
GSB casts you as supreme space admiral, tasked with the design of individual spaceships, and the composition of your fleet, as well as general orders of engagement. This is not a twitch-based real time arcade game like many an RTS, but a game of careful thought, planning and big-picture strategy. Huge space battles can be won or lost depending on just how cleverly you balanced the needs of defensive shielding and armor against the expensive punch of laser cannons and plasma torpedoes.
GSB also features an innovative multiplayer challenge system. You can upload your ultimate fleet to serve as the enemy to other players, and keep track of how many other players have won and lost against your challenge. That way, you will never run out of cunningly designed enemies to battle against!
  • 4 different unlockable player races
  • Over 40 different ship hulls
  • Over 120 spaceship modules
  • Choice of skirmish vs AI, never-ending survival mode or play against other player’s fleets with the online challenge system
  • Play with different rules as each battle has different spatial anomalies to deal with.

系统需求

Windows
Mac OS X
    • OS: Windows XP or Vista
    • Processor: 1.5 GHz processor
    • Memory: 1GB
    • Graphics: 3D Card with 128MB video memory
    • DirectX®: 9.0c
    • Hard Drive: 300 MB
    • Sound: Any
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel 1 Ghz
    • Memory: 512 MB
    • Graphics: 32MB video card
    • Hard Drive: 75 MB
有价值的用户评测
10 人中有 5 人(50%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:11月7日
To much long-term planning for my tastes. The main game loop involves you designing ships, deciding which ones to deploy, then assigning orders. Then you just wait and see if it works. If it doesn't work, then you have to try to figure out what went wrong and how to win. I just find that loop to not be very engaging and be more mentally exhausting than stimulating. The amount of thinking about tradeoffs and all the decisions the game wants you to make are more stressful than fun - it's pretty much everything I don't want to do in my free time (it's the same sort of mental exhaustion I encounter at work).
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1 人中有 0 人(0%)觉得这篇评测有价值
42.3 小时(记录在案的)
发布于:11月7日
Seems somewhat monotonous at first glance, but there's far more strategy involved once you get into to. If you enjoy the base games, the DLC races are worth the money. They add some decent variations to the game.
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1 人中有 0 人(0%)觉得这篇评测有价值
5.1 小时(记录在案的)
发布于:11月18日
Wouldn't say it's worth full price of 15$, and it's disappointing that somehow the DLC isn't cross platform while the original game is.

In this game you can customize 3 classes of spaceships (fighters, frigates and cruisers) and change their weapons loadouts, armor thickness and shield strength (all about the tradeoffs). It comes with a few (10-ish) single player campaign missions and 3 races each with it's own set of ship hulls.

The learning curve is there but it's not steep, you can get away with skipping the tutorial. What you do in this game is you customize your ships, and on a budget with restricted amounts of pilots you deploy them into pre-determined battlezones, you customize the AI a little and then watch the battle ensue. You cannot manually control or micromanage ships while the battle is on-going, you must decide it all before the battle.

It's a unique but cool take on real time strategy. In space. You can expect to get anywhere between 3-10 hours from it depending on how fast you catch on to techniques for easy victories, and how much time you spend customizing your ships. For me, as soon as I'd unlocked all the modules and finished all the campaign missions, it was over. There wasn't even any lore to get into. I didn't have any interest in online play either.

Overall it was a decent and fun game, but I found it lacking in content (both mission quantity and amount of things to do for honor points. Once you've unlocked everything, there's no reward for winning battles any longer), not quite worth a 15$, but if you catch it on sale, it's worth at least one playthrough :)
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1 人中有 0 人(0%)觉得这篇评测有价值
6.0 小时(记录在案的)
发布于:11月17日
Fun strategy game here. Seems simplistic at first but it becomes much more difficult requiring some in depth thought.
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1 人中有 0 人(0%)觉得这篇评测有价值
295.1 小时(记录在案的)
发布于:11月22日
The number of hours I've logged in this game should give you an idea of how replayable this is IF you like this kind of game, which I obviously do :3

How I would describe the game:

-a couple or handful of hours of campaign, which really equates to; getting you used to the game mechanics
-then you have custom campaigns, this is where all of my time has gone; the numerous combinations of ships to create your fleets are absolutely fantastic, there are tons of commands to program into the ships, tons of balancing to do while creating your ships, revisions, reasons for 'special mission' ships, and best of all you are going up against fleets created by other users

Quite obviously, I recommend this, but only for the people who love strategy (and the weapons/shields/ships have a very star trekky feel, which may influence some in one way or another.)
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1 人中有 0 人(0%)觉得这篇评测有价值
38.0 小时(记录在案的)
发布于:11月25日
Gratuitous Space battles is one of the best fleet-based game I have ever played. The battles themselves are entertaining enough. But the core of GSB is ship design. Test your fleet with the perfect combination of orders and designs to crush another fleet, or watch yours become obilerated in extremely satisfying explosions. Also, with the Galactic Conquest expansion, the battles really get tense. (Oh, and by the way, its just one guy who made this game.
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2 人中有 0 人(0%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:11月15日
Anyone who has seen George Lucas' magnum opus to mediocrity, the Star Wars pre-quels, will sympathise with this game. In the Star Wars pre-quels, the future-emperor Palpatine conducts endless yawn-inducing political machinations around the Imperial Senate while the Jedi conduct equally pointless and only mildly more interesting aggressive negotiations. All this banality is interspersed with serial idiot Jar-Jar Binks perpetrating his unique brand of aggressive stupidity with criminally negligent fervour. Cut to the gratuitous space battles already.

With the focus on space battles, GSB has dispensed with fatuous back stories. You basically get a bunch of space ships and attack another bunch of space ships. Aside from tweaking the loadouts on the ships that's essentially it. It does get repetitive but the space combat is well implemented with a visually mesmerising myriad of missles, torpedoes, lasers and other weapons-of-death. There's nothing but gratuitous grandiose space battles and everyone is better off for it.
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8 人中有 6 人(75%)觉得这篇评测有价值
64.4 小时(记录在案的)
发布于:7月7日
Played this one quite a bit. I really like the concept, but the execution is just slightly lacking. The ability to customize is fantastic, as is the ability to order around your fleets. The problems are:
  1. Differentiation between races and outfits is too slight. Huge swings in stats/price could lead to things getting unbalanced (and the one race that's the most different is unbalanced), but the gear on offer is just too similar to other entries in its category (of which there aren't that many). If you get a shield that's advertised as 'fast-recharge', but has a recharge rate just a tiny bit higher than the standard one, it's kind of disappointing. Likewise if you switch to a new faction to discover that aside from ship classes and small passive ability, their only advantage is a single racial outfit that's (again) almost identical to the standard one.
  2. A game that's essentially a management sim has to have decisions to make, tradeoffs between cost, power, weight, etc. This game has those in spades, except for the problem above. But, it also has to have careful balance, so no one linear strategy (always get the cheap/expensive stuff, just spam A, etc.) dominates. I would assert that the game fails this second test. Due to eccentricities in how damage is calculated, it's possible to build a 'tank' ship that's almost invulnerable to attack. Combine that with the prevalence of (arguably) the game's best weapon, a multi-warhead missile launcher with the best range and striking power available (and because of the multiple warheads, it handily defeats the point defense system options - and did I mention missiles have infinite ammo?), and you have a recipe for an intense stalemate. If you avoid such degenerate tactics, the game can be fun, but I would rather see exploitative things nerfed out of existence.
  3. Playing the campaign mode is the most enjoyable for me, once everything's unlocked. But the mac version is buggy, and I've been unable to get it to work properly. It'll play the standard campaign fine, but won't load up either of the other 2 maps. The whole point of any TBS style 4X game (which this expansion turns it into) is the variety in the randomized map and different factions, etc., but this game comes with exactly one galaxy map to try and conquer (later patched to 3, but that's still too few, and as noted, they don't work right). There is a user-created program that will make randomized maps, but only for the win version apparently.
  4. Oh, and lastly, combat is entirely non-interactive (you're basically watching a movie of how well your forces do), and it maxes out at 8x speed. Fine, except that your fleets start far enough apart and often move at such glacial speeds that it takes a minute or more of staring at wallpaper peeling until they make contact.
So, I wanted to like this more than I did. It's still good, but falls short of greatness.
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4 人中有 3 人(75%)觉得这篇评测有价值
59.1 小时(记录在案的)
发布于:10月28日
Very enjoyable watching my fleet destroying the enemy fleet. It takes a while to figure out the best way to play, and once you figure it out, the fun starts. Starting from this game, Positech became one of my favourite indie game devs.
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1 人中有 1 人(100%)觉得这篇评测有价值
1.7 小时(记录在案的)
发布于:6月27日
FUn game. Lots of variation for very gratuitous space battles.
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1 人中有 1 人(100%)觉得这篇评测有价值
4.6 小时(记录在案的)
发布于:7月17日
Rating: 6.5

This game is about designing ships and upgrading them with new hulls, armors, weapons etc, using experience points gained on won battles throughout the campaign. Once your fleet is deployed you can only watch the fight in a non-interactive way, speed up execution and nothing else.

At the moment of this writing, price is a bit high: I would recommend waiting for a discount and then buy it if you like strategic games and if you are a patient person, because you'll end up planning and reading a lot.
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3 人中有 2 人(67%)觉得这篇评测有价值
3.1 小时(记录在案的)
发布于:6月21日
This game is literally God.
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5 人中有 3 人(60%)觉得这篇评测有价值
12.9 小时(记录在案的)
发布于:6月20日
If you love strategy and senseless violence, then you love this one.
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5 人中有 3 人(60%)觉得这篇评测有价值
0.1 小时(记录在案的)
发布于:8月23日
To start my account.
This is the best game ever.
10+e19-10eemasogoodomy2323/10
这篇评测是否有价值?
7 人中有 4 人(57%)觉得这篇评测有价值
3.5 小时(记录在案的)
发布于:6月29日
Build spaceships and send them into unconnected battle scenarios. Win the battle and get some money to unlock factions, hulls and equipment. Since you just watch the battle unfold, The game is in the ship designing and pre-battle planning stage. Watching the battles can be fun, But lack of an overall campaign would help give more meaning to the scenarios.

I played thru 6 out 12 scenarios using the tutorial ships given to you at the beginning of the game. So, I never felt the need to design my own ships. I'll stop here, File it under Play Again? And look into the campaign game expansion. Or wait for Gratuitous Space Battles 2.
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7 人中有 4 人(57%)觉得这篇评测有价值
10.7 小时(记录在案的)
发布于:10月13日
As a standalone game (without DLC), Gratuitous Space Battles is mostly just an excercise in optimization - it isn't especially difficult to beat most of the missions with a generic all-around fleet, but you are only really rewarded for doing it with the least amount of cash.

The issue is, the feedback on how well you are doing is... lacking. There isn't a sandbox mode to quickly test fleets against each other, the after-battle graphs are impenetrably thick and there's no explanation I found for what "most effective" means, especially considering different weapons will have different uses (e.g. anti-fighter versus anti-shield versus anti-hull).

It's frankly a bit more of a mess than it needs to be.
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7 人中有 4 人(57%)觉得这篇评测有价值
26.8 小时(记录在案的)
发布于:6月19日
These battles sure are gratuitous.
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9 人中有 5 人(56%)觉得这篇评测有价值
93.6 小时(记录在案的)
发布于:8月6日
By far the worst thing about this game is the way the developer tried to nickel-and-dime (or five-dollar-bill) us to death with minor, overpriced expansion packs that you pretty much needed to get if you wanted to keep participating in all the community had to offer. Now you can get the "Complete Pack" which is not a bad deal for newcomers but you don't want THIS one, which is the basic game.

The concept was actually fun and I got some good enjoyment out of it but unless I hear he's dropped his stupid revenue model, I don't plan to buy Gratuitous Space Battles 2. I got a bad enough taste in my mouth with how he handled the first one (if you bought every pack you'd end up paying like $15 for the base game + $42 for the DLC, so basically $57 for a game that is worth maybe $20 all total, relative to other Steam offerings. Those expansions do not contain $6 worth of new content.)
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2 人中有 1 人(50%)觉得这篇评测有价值
5.9 小时(记录在案的)
发布于:7月27日
nice idea of game =)
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2 人中有 1 人(50%)觉得这篇评测有价值
43.9 小时(记录在案的)
发布于:6月21日
Way cool, kinda like pen and paper space battle games I'd design as a kid when bored in class - but animated.
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