Who needs backstory? Who needs resource-gathering? Diplomacy is so last year. Gratuitous Space Battles cuts right to the chase of sci-fi strategy games, and deals with large, completely unjustified space battles between huge opposing space fleets.
用户评测: 多半好评 (517 篇评测)
发行日期: 2009年11月16日

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购买 Gratuitous Space Battles - Complete Pack

包含 6 件物品: Gratuitous Space Battles, Gratuitous Space Battles: Galactic Conquest, Gratuitous Space Battles: The Nomads, Gratuitous Space Battles: The Order, Gratuitous Space Battles: The Swarm, Gratuitous Space Battles: The Tribe

购买 Gratuitous Battle Pack

包含 2 件物品: Gratuitous Space Battles, Gratuitous Tank Battles

 

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"This is a fun game that I totally and horrifically suck at, but that's completely my fault and not the game's. :)"

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Who needs backstory? Who needs resource-gathering? Diplomacy is so last year. Gratuitous Space Battles cuts right to the chase of sci-fi strategy games, and deals with large, completely unjustified space battles between huge opposing space fleets.
Gratuitous Space Battles combines the visual appeal of an RTS, with the addictive unit-placement and design gameplay from tower defense games. In GSB, the player does not control individual ships at all during battle. The ships fight to a pre-determined set of orders and formations given to them by you before the battles.
GSB casts you as supreme space admiral, tasked with the design of individual spaceships, and the composition of your fleet, as well as general orders of engagement. This is not a twitch-based real time arcade game like many an RTS, but a game of careful thought, planning and big-picture strategy. Huge space battles can be won or lost depending on just how cleverly you balanced the needs of defensive shielding and armor against the expensive punch of laser cannons and plasma torpedoes.
GSB also features an innovative multiplayer challenge system. You can upload your ultimate fleet to serve as the enemy to other players, and keep track of how many other players have won and lost against your challenge. That way, you will never run out of cunningly designed enemies to battle against!
  • 4 different unlockable player races
  • Over 40 different ship hulls
  • Over 120 spaceship modules
  • Choice of skirmish vs AI, never-ending survival mode or play against other player’s fleets with the online challenge system
  • Play with different rules as each battle has different spatial anomalies to deal with.

系统需求

Windows
Mac OS X
    • OS: Windows XP or Vista
    • Processor: 1.5 GHz processor
    • Memory: 1GB
    • Graphics: 3D Card with 128MB video memory
    • DirectX®: 9.0c
    • Hard Drive: 300 MB
    • Sound: Any
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel 1 Ghz
    • Memory: 512 MB
    • Graphics: 32MB video card
    • Hard Drive: 75 MB
有价值的用户评测
7 人中有 6 人(86%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
6.6 小时(记录在案的)
发布于:3月14日
5/10: Hands-off strategy game that takes patience to learn

+ Great visuals
+ Extremely broad variety of modules and possible strategies
+ Satisfying once you get the hang of it

- After you design your ships and place them on the battlefield, all you do is watch the battle play out (you can't control anything)
- If you are looking for a quick "pick-up-and-play" game, this is not it. It took me about 2 hours to understand how things worked
- Unlocking everything takes very little effort
- Pace of the game is quite slow, even when sped up to the maximum of x4 speed
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2 人中有 2 人(100%)觉得这篇评测有价值
10.6 小时(记录在案的)
发布于:8月24日
A couple of weeks ago I was in the mood for some strategic space combat - as I regularly am - and decided to revisit Gratuitous Space Battles. The game promises a straightforward brawl without the complications or delay presented by having any kind of story to get in the way.

First, you design your ships. There's a great deal of customization options available, but many are locked when you first begin the game. In order to unlock them, you'll need to play through the missions (more of "combat scenarios" as there is no story behind any of them). It's rather frustrating, almost feeling like the developer decided there needed to be some sense of progression in the game since there would be no story, but I found it to simply get in the way.

Once you've designed your ships, you select your scenario and plan out your ship deployment. Many times you will see the enemy deployment, but on harder difficulties the enemy deployment will be a mystery. After finalizing your deployment, you press play. And here lies the second central conceit of GSB - the battle plays out in front of you without any control. After starting the scenario, your ships fight the enemy on their own, based on the starting deployment and fairly detailed movement and targeting parameters you can give each ship in the planning phase.

I've found the AI to be - at times - frustratingly stupid, which can cripple your careful deployment. There is an option to retain manual control over your ships, allowing the game to play much more like a traditional RTS, and often times I resorted to that so that I could quickly change targets as the situation warranted. This feels like a concession, though, to unhappy players, as the game is clearly designed to be played in a manner where you set up all the pieces and then see what happens when you press start.

Still, with the ship design and deployment phase leading to you sitting back and watching your work unfold, it's very satisfying when everything works together just the way you envisioned it. GSB does a respectable job capturing what it would be like to be a fleet admiral who set the battle plan but had no direct control over the course of the fight (with the one caveat that the fleet admiral would be able to give orders throughout the fight as necessary).

The main problem I had, though, is that it just didn't hold my interest. While the lack of any story to get in the way of the action may be appealing to some, I found that there was no real reason to keep playing. Stories allow you to become invested in the game world, to identify with a character or a faction. Sometimes the story is just the experience of having explored the map and built your bases - you've invested time and effort into the game world. Here, there is nothing even like that.

Sure, there are some vague hints about the game universe in the faction descriptions, but the scenarios become a matter of simple trial and error. If one ship design doesn't work, just go back to the drawing board and pump out another design. There's no penalty if you fail, and there's no way that you can lead your navy to victory once the tide begins to turn against them...you just have to watch them die.

To be fair, an expansion has been released that adds in a Galactic Conquest mode, where you actually have a persistent campaign. But I'm not going to buy an expansion for a game unless I'm interested in seeing more, and GSB wasn't compelling enough for me to want more.

Also listed on my website.
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5 人中有 3 人(60%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.3 小时(记录在案的)
发布于:3月15日
Simple but brilliant. I can't believe I've left it until now to realise how much fun there is to be had here.

Build your fleets, battles will auto-resolve (unless you take 'direct control') and then use your 'honour' payment (an amount that reduces the more units you field) to unlock new modules to fit better/different fleets.

Made by one person! The sequel is now in early-alpha too.
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41 人中有 31 人(76%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
3.3 小时(记录在案的)
发布于:2013年11月22日
Oh god I love this game.

This game's style is build and run. You design ships, pretty detailed in that. You go into battle against a fleet of enemy ships. You place your ships in a layout. You program orders. You click start. You wait.

If you wipe out the enemies you win.

Great game mechanics there, and a pretty extensive customization range. Didn't knew this would've been this fun.

Great visuals too for a 2D game.

Lots of strategies involved, and I haven't even scratched the surface yet.

If what I told you is something that tickles your pickles you might want to take a look at this game.
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26 人中有 20 人(77%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.2 小时(记录在案的)
发布于:2014年3月30日
It's hard. If there's one undeniable thing about this game, is that it's hard. Luckily, it's not "have an actual degree in rocket science" hard, so you'll manage. Especially since it's so beautiful (2D is really the best choice here and I love the style), you'll try and try again. The combat effects are probably the prettiest I've seen and attack ships on the shoulder of Orion didn't look as good when they were on fire.

Although I wish it had some plot. Maybe one day.
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