Quem precisa saber a história? Quem precisa de coleta de recursos? Diplomacia é tão ano passado. Gratuitous Space Battles vai direto ao ponto de combate dos jogos de estratégia de ficção científica com muitas e completamente injustificadas batalhas espaciais entre grandes frotas espaciais.
Análises de usuários: Praticamente positivas (437 análises)
Data de lançamento: 16/nov/2009

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Inclui 2 itens: Gratuitous Space Battles, Gratuitous Tank Battles

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Comprar Gratuitous Space Battles - Complete Pack

Inclui 6 itens: Gratuitous Space Battles, Gratuitous Space Battles: Galactic Conquest, Gratuitous Space Battles: The Nomads, Gratuitous Space Battles: The Order, Gratuitous Space Battles: The Swarm, Gratuitous Space Battles: The Tribe

 

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"This is a fun game that I totally and horrifically suck at, but that's completely my fault and not the game's. :)"

Sobre este jogo

Quem precisa saber a história? Quem precisa de coleta de recursos? Diplomacia é tão ano passado. Gratuitous Space Battles vai direto ao ponto de combate dos jogos de estratégia de ficção científica com muitas e completamente injustificadas batalhas espaciais entre grandes frotas espaciais.
Gratuitous Space Battles combina o apelo visual de um RTS (estratégia em tempo real) com um viciante sistema de posicionamento de unidades e a jogabilidade de jogos de defesa de torres. Em GSB, o jogador não controla espaçonaves individuais durante a batalha. As espaçonaves seguem um conjunto pré-determinado de ordens e formações escolhidas por você antes do início das batalhas.
GSB dá a você o posto de almirante supremo do espaço, encarregando-lhe com o desenvolvimento de cada espaçonave e com a composição da sua frota, bem como das ordens gerais de batalha. Este não é um jogo baseado em pequenas e insignificantes escolhas como muitos dos jogos de RTS por aí, mas um jogo que exige análise e planejamento cuidadosamente pensados e uma estratégia visando todo o jogo. Grandes batalhas podem ser vencidas ou perdidas dependendo somente em quão bem você equilibrou a necessidade de escudos defensivos e blindagem contra um caro ataque de canhões de laser e torpedos de plasma.
GSB também possui um inovador modo multijogador de desafios. Você pode enviar a sua melhor frota para servir de inimiga para outros jogadores e contar quantos jogadores venceram ou foram derrotados pelo seu desafio. Desse jeito, você nunca ficará sem inimigos brilhantemente projetados para guerrear!
  • 4 diferentes e destraváveis raças de jogador
  • Mais de 40 modelos de espaçonave
  • Mais de 120 módulos para personalizar as suas espaçonaves
  • Escolha entre partidas contra o computador, modo de sobrevivência sem fim ou jogue contra as frotas de outros jogadores com o sistema de desafio online
  • Jogue com diferentes regras já que cada batalha tem suas próprias anomalias espaciais para você lidar.

Requisitos de sistema

Windows
Mac OS X
    • OS: Windows XP or Vista
    • Processor: 1.5 GHz processor
    • Memory: 1GB
    • Graphics: 3D Card with 128MB video memory
    • DirectX®: 9.0c
    • Hard Drive: 300 MB
    • Sound: Any
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel 1 Ghz
    • Memory: 512 MB
    • Graphics: 32MB video card
    • Hard Drive: 75 MB
Análises úteis de usuários
9 de 12 pessoas (75%) acharam esta análise útil
64.4 hrs registradas
Publicada: 7 de julho
Played this one quite a bit. I really like the concept, but the execution is just slightly lacking. The ability to customize is fantastic, as is the ability to order around your fleets. The problems are:
  1. Differentiation between races and outfits is too slight. Huge swings in stats/price could lead to things getting unbalanced (and the one race that's the most different is unbalanced), but the gear on offer is just too similar to other entries in its category (of which there aren't that many). If you get a shield that's advertised as 'fast-recharge', but has a recharge rate just a tiny bit higher than the standard one, it's kind of disappointing. Likewise if you switch to a new faction to discover that aside from ship classes and small passive ability, their only advantage is a single racial outfit that's (again) almost identical to the standard one.
  2. A game that's essentially a management sim has to have decisions to make, tradeoffs between cost, power, weight, etc. This game has those in spades, except for the problem above. But, it also has to have careful balance, so no one linear strategy (always get the cheap/expensive stuff, just spam A, etc.) dominates. I would assert that the game fails this second test. Due to eccentricities in how damage is calculated, it's possible to build a 'tank' ship that's almost invulnerable to attack. Combine that with the prevalence of (arguably) the game's best weapon, a multi-warhead missile launcher with the best range and striking power available (and because of the multiple warheads, it handily defeats the point defense system options - and did I mention missiles have infinite ammo?), and you have a recipe for an intense stalemate. If you avoid such degenerate tactics, the game can be fun, but I would rather see exploitative things nerfed out of existence.
  3. Playing the campaign mode is the most enjoyable for me, once everything's unlocked. But the mac version is buggy, and I've been unable to get it to work properly. It'll play the standard campaign fine, but won't load up either of the other 2 maps. The whole point of any TBS style 4X game (which this expansion turns it into) is the variety in the randomized map and different factions, etc., but this game comes with exactly one galaxy map to try and conquer (later patched to 3, but that's still too few, and as noted, they don't work right). There is a user-created program that will make randomized maps, but only for the win version apparently.
  4. Oh, and lastly, combat is entirely non-interactive (you're basically watching a movie of how well your forces do), and it maxes out at 8x speed. Fine, except that your fleets start far enough apart and often move at such glacial speeds that it takes a minute or more of staring at wallpaper peeling until they make contact.
So, I wanted to like this more than I did. It's still good, but falls short of greatness.
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5 de 6 pessoas (83%) acharam esta análise útil
59.1 hrs registradas
Publicada: 28 de outubro
Very enjoyable watching my fleet destroying the enemy fleet. It takes a while to figure out the best way to play, and once you figure it out, the fun starts. Starting from this game, Positech became one of my favourite indie game devs.
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3 de 4 pessoas (75%) acharam esta análise útil
295.1 hrs registradas
Publicada: 22 de novembro
The number of hours I've logged in this game should give you an idea of how replayable this is IF you like this kind of game, which I obviously do :3

How I would describe the game:

-a couple or handful of hours of campaign, which really equates to; getting you used to the game mechanics
-then you have custom campaigns, this is where all of my time has gone; the numerous combinations of ships to create your fleets are absolutely fantastic, there are tons of commands to program into the ships, tons of balancing to do while creating your ships, revisions, reasons for 'special mission' ships, and best of all you are going up against fleets created by other users

Quite obviously, I recommend this, but only for the people who love strategy (and the weapons/shields/ships have a very star trekky feel, which may influence some in one way or another.)
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1 de 1 pessoas (100%) acharam esta análise útil
4.6 hrs registradas
Publicada: 17 de julho
Rating: 6.5

This game is about designing ships and upgrading them with new hulls, armors, weapons etc, using experience points gained on won battles throughout the campaign. Once your fleet is deployed you can only watch the fight in a non-interactive way, speed up execution and nothing else.

At the moment of this writing, price is a bit high: I would recommend waiting for a discount and then buy it if you like strategic games and if you are a patient person, because you'll end up planning and reading a lot.
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4 de 7 pessoas (57%) acharam esta análise útil
21.0 hrs registradas
Publicada: 24 de outubro
The game incorporates interesting ideas and concepts, but the presentation of those is lacking. Even though you got a lot of customizing options, your choice doesn't have a severe enough impact on the battle result. As soon as you figure out the best setup for each ship and how to combine them, the game is a sequence of repetitive space battles you watch in fast forward.
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1 de 2 pessoas (50%) acharam esta análise útil
5.9 hrs registradas
Publicada: 27 de julho
nice idea of game =)
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1 de 2 pessoas (50%) acharam esta análise útil
5.1 hrs registradas
Publicada: 18 de novembro
Wouldn't say it's worth full price of 15$, and it's disappointing that somehow the DLC isn't cross platform while the original game is.

In this game you can customize 3 classes of spaceships (fighters, frigates and cruisers) and change their weapons loadouts, armor thickness and shield strength (all about the tradeoffs). It comes with a few (10-ish) single player campaign missions and 3 races each with it's own set of ship hulls.

The learning curve is there but it's not steep, you can get away with skipping the tutorial. What you do in this game is you customize your ships, and on a budget with restricted amounts of pilots you deploy them into pre-determined battlezones, you customize the AI a little and then watch the battle ensue. You cannot manually control or micromanage ships while the battle is on-going, you must decide it all before the battle.

It's a unique but cool take on real time strategy. In space. You can expect to get anywhere between 3-10 hours from it depending on how fast you catch on to techniques for easy victories, and how much time you spend customizing your ships. For me, as soon as I'd unlocked all the modules and finished all the campaign missions, it was over. There wasn't even any lore to get into. I didn't have any interest in online play either.

Overall it was a decent and fun game, but I found it lacking in content (both mission quantity and amount of things to do for honor points. Once you've unlocked everything, there's no reward for winning battles any longer), not quite worth a 15$, but if you catch it on sale, it's worth at least one playthrough :)
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8 de 16 pessoas (50%) acharam esta análise útil
1.2 hrs registradas
Publicada: 7 de novembro
To much long-term planning for my tastes. The main game loop involves you designing ships, deciding which ones to deploy, then assigning orders. Then you just wait and see if it works. If it doesn't work, then you have to try to figure out what went wrong and how to win. I just find that loop to not be very engaging and be more mentally exhausting than stimulating. The amount of thinking about tradeoffs and all the decisions the game wants you to make are more stressful than fun - it's pretty much everything I don't want to do in my free time (it's the same sort of mental exhaustion I encounter at work).
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2 de 4 pessoas (50%) acharam esta análise útil
39.6 hrs registradas
Publicada: 10 de outubro
Crunch number, win highscore.
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6 de 12 pessoas (50%) acharam esta análise útil
93.6 hrs registradas
Publicada: 6 de agosto
By far the worst thing about this game is the way the developer tried to nickel-and-dime (or five-dollar-bill) us to death with minor, overpriced expansion packs that you pretty much needed to get if you wanted to keep participating in all the community had to offer. Now you can get the "Complete Pack" which is not a bad deal for newcomers but you don't want THIS one, which is the basic game.

The concept was actually fun and I got some good enjoyment out of it but unless I hear he's dropped his stupid revenue model, I don't plan to buy Gratuitous Space Battles 2. I got a bad enough taste in my mouth with how he handled the first one (if you bought every pack you'd end up paying like $15 for the base game + $42 for the DLC, so basically $57 for a game that is worth maybe $20 all total, relative to other Steam offerings. Those expansions do not contain $6 worth of new content.)
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5 de 10 pessoas (50%) acharam esta análise útil
10.7 hrs registradas
Publicada: 13 de outubro
As a standalone game (without DLC), Gratuitous Space Battles is mostly just an excercise in optimization - it isn't especially difficult to beat most of the missions with a generic all-around fleet, but you are only really rewarded for doing it with the least amount of cash.

The issue is, the feedback on how well you are doing is... lacking. There isn't a sandbox mode to quickly test fleets against each other, the after-battle graphs are impenetrably thick and there's no explanation I found for what "most effective" means, especially considering different weapons will have different uses (e.g. anti-fighter versus anti-shield versus anti-hull).

It's frankly a bit more of a mess than it needs to be.
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30 de 38 pessoas (79%) acharam esta análise útil
3.3 hrs registradas
Publicada: 22 de novembro de 2013
Oh god I love this game.

This game's style is build and run. You design ships, pretty detailed in that. You go into battle against a fleet of enemy ships. You place your ships in a layout. You program orders. You click start. You wait.

If you wipe out the enemies you win.

Great game mechanics there, and a pretty extensive customization range. Didn't knew this would've been this fun.

Great visuals too for a 2D game.

Lots of strategies involved, and I haven't even scratched the surface yet.

If what I told you is something that tickles your pickles you might want to take a look at this game.
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18 de 22 pessoas (82%) acharam esta análise útil
2.2 hrs registradas
Publicada: 30 de março
It's hard. If there's one undeniable thing about this game, is that it's hard. Luckily, it's not "have an actual degree in rocket science" hard, so you'll manage. Especially since it's so beautiful (2D is really the best choice here and I love the style), you'll try and try again. The combat effects are probably the prettiest I've seen and attack ships on the shoulder of Orion didn't look as good when they were on fire.

Although I wish it had some plot. Maybe one day.
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28 de 41 pessoas (68%) acharam esta análise útil
4.6 hrs registradas
Publicada: 15 de dezembro de 2013
Too many DLCs for a too large a price. What is offered in those DLCs, other games ask about 2 bucks for it. Base game entertains you for an hour per session tops. After that you come back to see if you haven't missed anything only to conclude that you haven't. Buy on sale or in an Indie bundle if you really want this game.
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64 de 108 pessoas (59%) acharam esta análise útil
Publicada: 18 de dezembro de 2011
out of all the games i own according to steam, this is one of like 10 that i have downloaded, and of those 10 i've played about 3. this is not one of those 3
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43 de 70 pessoas (61%) acharam esta análise útil
13.8 hrs registradas
Publicada: 12 de dezembro de 2013
A fun if repetitive game that was ruined for me by the decision to dole out new playable factions one by one for $6 a piece... and if you want campaign mode, that'll be an extra $7. More like a Gratuitous Rip-Off, amirite?
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10 de 10 pessoas (100%) acharam esta análise útil
23.6 hrs registradas
Publicada: 16 de julho de 2013
GSB is basically a sandbox game where you design ships and set them to battle other fleets and watch the outcome. The idea is to create a force that can win the battle wtih minimum amount of force (resources) and with minimum amount of casualties, usually by exploting a particular enemy's formation, weapons, shields, fleet composition, and so on. You have 3 classes of ships: fighters, frigates, and cruisers. Each needs to be fitted with engine, powerplant, shield(s), armor, weapons, crew, and other equipment (scanners, jammers, and more). Different weapons have different stats. Some are good against shields, others against armor. Some cycle faster but are weaker, while others may load slowly but punch hard. Cruisers may be vulnerable to swarm of fighters getting inside its shields, while frigates are usually pounded into pieces by cruiesrs, but are usually death to frighters (if armed with the right weapons). You also control the fleet's placement on the map and can give specific orders, like "primarily engage fighters".

There are dozens of preset scenarios (battles), 10 different races (each with unique combination of ship designs and special weapons), as well as ability to challenge other players (can you do better than my battle?) and fleet vs. fleet machups.

Once you set your formation and fleet, just hit "start the battle" and watch your ships fight it out based on the orders you've given, to the best of their ability.

As you win battles, you gain prestige points which are used to unlock more advanced equipments and ship hull designs.

All in all, GSB is an interesting toy that feels at times like a huge puzzle, But it is so addictive, much like setting two ant farms together and have them fight. Give it a try, despite its two-D presentation. You may end up liking it a lot and can't stop playing.
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37 de 60 pessoas (62%) acharam esta análise útil
3.0 hrs registradas
Publicada: 28 de novembro de 2013
GSB is okay as a game. However, it is not a complete game in itself. The campaign is quite small and it does not go far enough with its technological 'skill tree' progression.

The gameplay is purely strategic and very hands-off. You build a fleet of ships, with the resources available, and you send them on their way. You have minimal control over how battles pan out, and there is no gameplay beyond the battles. Additionally, the interface is somewhat slow and unnecessary time consuming to navigate.

The most disappointing aspect of GSB is its blatant premium content model. After you have purchased the game, you will be required to purchase a number of nominally priced DLC packs to get the full game content. By buying this game, you are essentially only buying part of a game.

I give Gratuitous Space Battles 3/10 flaming spaceship hulls.
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7 de 8 pessoas (88%) acharam esta análise útil
4.5 hrs registradas
Publicada: 2 de agosto de 2013
This is as pure as strategy gets, to the point where it certainly isn't for everyone. You design your ships, then arrange the ships into a fleet, and see if that fleet can beat the scenario you are put through. It's alot better then it sounds, but still many won't be happy with the set-up. Definitly try the demo before you buy.
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5 de 5 pessoas (100%) acharam esta análise útil
4.2 hrs registradas
Publicada: 23 de novembro de 2012
It's not difficult to imagine that the designers of Gratuitous Space Battles are huge fans of the wargame/boardgame Star Fleet Battles. At a glance, these games seem to share many similarities.

But GSB simulates a higher command level than SFB. In SFB, you're a captain of a single starship, participating in fleet skirmishes as part of a larger team. You coordinate your efforts, but each captain enjoys his own successes, and brings glory and honor to his team through personal victories or by dying honorably. In GSB, you're tasked with assembling a fleet and deploying it for scenario combat, and then... sitting around and watching the battle.

To me, this is not particularly rewarding, or entertaining. It's hard not to just crank up the speed to the fastest setting and learn the outcome of each battle.

I quickly lost interest after the tutorial, and went straight to the manual to confirm that you get no control of ships. It's true. Not even in online play. This seems like a missed opportunity to me.
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