Quem precisa saber a história? Quem precisa de coleta de recursos? Diplomacia é tão ano passado. Gratuitous Space Battles vai direto ao ponto de combate dos jogos de estratégia de ficção científica com muitas e completamente injustificadas batalhas espaciais entre grandes frotas espaciais.
Análises de usuários: Ligeiramente positivas (523 análises) - 75% das 523 análises de usuários deste jogo são positivas.
Data de lançamento: 16/nov/2009

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Comprar Gratuitous Space Battles

Pacotes que incluem este jogo

Comprar Gratuitous Space Battles - Complete Pack

Inclui 6 itens: Gratuitous Space Battles, Gratuitous Space Battles: Galactic Conquest, Gratuitous Space Battles: The Nomads, Gratuitous Space Battles: The Order, Gratuitous Space Battles: The Swarm, Gratuitous Space Battles: The Tribe

Comprar Gratuitous Battle Pack

Inclui 2 itens: Gratuitous Space Battles, Gratuitous Tank Battles


Recomendado por curadores

"This is a fun game that I totally and horrifically suck at, but that's completely my fault and not the game's. :)"

Sobre este jogo

Quem precisa saber a história? Quem precisa de coleta de recursos? Diplomacia é tão ano passado. Gratuitous Space Battles vai direto ao ponto de combate dos jogos de estratégia de ficção científica com muitas e completamente injustificadas batalhas espaciais entre grandes frotas espaciais.
Gratuitous Space Battles combina o apelo visual de um RTS (estratégia em tempo real) com um viciante sistema de posicionamento de unidades e a jogabilidade de jogos de defesa de torres. Em GSB, o jogador não controla espaçonaves individuais durante a batalha. As espaçonaves seguem um conjunto pré-determinado de ordens e formações escolhidas por você antes do início das batalhas.
GSB dá a você o posto de almirante supremo do espaço, encarregando-lhe com o desenvolvimento de cada espaçonave e com a composição da sua frota, bem como das ordens gerais de batalha. Este não é um jogo baseado em pequenas e insignificantes escolhas como muitos dos jogos de RTS por aí, mas um jogo que exige análise e planejamento cuidadosamente pensados e uma estratégia visando todo o jogo. Grandes batalhas podem ser vencidas ou perdidas dependendo somente em quão bem você equilibrou a necessidade de escudos defensivos e blindagem contra um caro ataque de canhões de laser e torpedos de plasma.
GSB também possui um inovador modo multijogador de desafios. Você pode enviar a sua melhor frota para servir de inimiga para outros jogadores e contar quantos jogadores venceram ou foram derrotados pelo seu desafio. Desse jeito, você nunca ficará sem inimigos brilhantemente projetados para guerrear!
  • 4 diferentes e destraváveis raças de jogador
  • Mais de 40 modelos de espaçonave
  • Mais de 120 módulos para personalizar as suas espaçonaves
  • Escolha entre partidas contra o computador, modo de sobrevivência sem fim ou jogue contra as frotas de outros jogadores com o sistema de desafio online
  • Jogue com diferentes regras já que cada batalha tem suas próprias anomalias espaciais para você lidar.

Requisitos de sistema

Mac OS X
    • OS: Windows XP or Vista
    • Processor: 1.5 GHz processor
    • Memory: 1GB
    • Graphics: 3D Card with 128MB video memory
    • DirectX®: 9.0c
    • Hard Drive: 300 MB
    • Sound: Any
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel 1 Ghz
    • Memory: 512 MB
    • Graphics: 32MB video card
    • Hard Drive: 75 MB
Análises úteis de usuários
5 de 8 pessoas (63%) acharam esta análise útil
1 pessoa achou esta análise engraçada
10.6 hrs registradas
Publicada: 24 de agosto
A couple of weeks ago I was in the mood for some strategic space combat - as I regularly am - and decided to revisit Gratuitous Space Battles. The game promises a straightforward brawl without the complications or delay presented by having any kind of story to get in the way.

First, you design your ships. There's a great deal of customization options available, but many are locked when you first begin the game. In order to unlock them, you'll need to play through the missions (more of "combat scenarios" as there is no story behind any of them). It's rather frustrating, almost feeling like the developer decided there needed to be some sense of progression in the game since there would be no story, but I found it to simply get in the way.

Once you've designed your ships, you select your scenario and plan out your ship deployment. Many times you will see the enemy deployment, but on harder difficulties the enemy deployment will be a mystery. After finalizing your deployment, you press play. And here lies the second central conceit of GSB - the battle plays out in front of you without any control. After starting the scenario, your ships fight the enemy on their own, based on the starting deployment and fairly detailed movement and targeting parameters you can give each ship in the planning phase.

I've found the AI to be - at times - frustratingly stupid, which can cripple your careful deployment. There is an option to retain manual control over your ships, allowing the game to play much more like a traditional RTS, and often times I resorted to that so that I could quickly change targets as the situation warranted. This feels like a concession, though, to unhappy players, as the game is clearly designed to be played in a manner where you set up all the pieces and then see what happens when you press start.

Still, with the ship design and deployment phase leading to you sitting back and watching your work unfold, it's very satisfying when everything works together just the way you envisioned it. GSB does a respectable job capturing what it would be like to be a fleet admiral who set the battle plan but had no direct control over the course of the fight (with the one caveat that the fleet admiral would be able to give orders throughout the fight as necessary).

The main problem I had, though, is that it just didn't hold my interest. While the lack of any story to get in the way of the action may be appealing to some, I found that there was no real reason to keep playing. Stories allow you to become invested in the game world, to identify with a character or a faction. Sometimes the story is just the experience of having explored the map and built your bases - you've invested time and effort into the game world. Here, there is nothing even like that.

Sure, there are some vague hints about the game universe in the faction descriptions, but the scenarios become a matter of simple trial and error. If one ship design doesn't work, just go back to the drawing board and pump out another design. There's no penalty if you fail, and there's no way that you can lead your navy to victory once the tide begins to turn against them...you just have to watch them die.

To be fair, an expansion has been released that adds in a Galactic Conquest mode, where you actually have a persistent campaign. But I'm not going to buy an expansion for a game unless I'm interested in seeing more, and GSB wasn't compelling enough for me to want more.

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31 de 41 pessoas (76%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.3 hrs registradas
Publicada: 22 de novembro de 2013
Oh god I love this game.

This game's style is build and run. You design ships, pretty detailed in that. You go into battle against a fleet of enemy ships. You place your ships in a layout. You program orders. You click start. You wait.

If you wipe out the enemies you win.

Great game mechanics there, and a pretty extensive customization range. Didn't knew this would've been this fun.

Great visuals too for a 2D game.

Lots of strategies involved, and I haven't even scratched the surface yet.

If what I told you is something that tickles your pickles you might want to take a look at this game.
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20 de 26 pessoas (77%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.2 hrs registradas
Publicada: 30 de março de 2014
It's hard. If there's one undeniable thing about this game, is that it's hard. Luckily, it's not "have an actual degree in rocket science" hard, so you'll manage. Especially since it's so beautiful (2D is really the best choice here and I love the style), you'll try and try again. The combat effects are probably the prettiest I've seen and attack ships on the shoulder of Orion didn't look as good when they were on fire.

Although I wish it had some plot. Maybe one day.
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17 de 21 pessoas (81%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
295.1 hrs registradas
Publicada: 22 de novembro de 2014
The number of hours I've logged in this game should give you an idea of how replayable this is IF you like this kind of game, which I obviously do :3

How I would describe the game:

-a couple or handful of hours of campaign, which really equates to; getting you used to the game mechanics
-then you have custom campaigns, this is where all of my time has gone; the numerous combinations of ships to create your fleets are absolutely fantastic, there are tons of commands to program into the ships, tons of balancing to do while creating your ships, revisions, reasons for 'special mission' ships, and best of all you are going up against fleets created by other users

Quite obviously, I recommend this, but only for the people who love strategy (and the weapons/shields/ships have a very star trekky feel, which may influence some in one way or another.)
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12 de 13 pessoas (92%) acharam esta análise útil
23.6 hrs registradas
Publicada: 16 de julho de 2013
GSB is basically a sandbox game where you design ships and set them to battle other fleets and watch the outcome. The idea is to create a force that can win the battle wtih minimum amount of force (resources) and with minimum amount of casualties, usually by exploting a particular enemy's formation, weapons, shields, fleet composition, and so on. You have 3 classes of ships: fighters, frigates, and cruisers. Each needs to be fitted with engine, powerplant, shield(s), armor, weapons, crew, and other equipment (scanners, jammers, and more). Different weapons have different stats. Some are good against shields, others against armor. Some cycle faster but are weaker, while others may load slowly but punch hard. Cruisers may be vulnerable to swarm of fighters getting inside its shields, while frigates are usually pounded into pieces by cruiesrs, but are usually death to frighters (if armed with the right weapons). You also control the fleet's placement on the map and can give specific orders, like "primarily engage fighters".

There are dozens of preset scenarios (battles), 10 different races (each with unique combination of ship designs and special weapons), as well as ability to challenge other players (can you do better than my battle?) and fleet vs. fleet machups.

Once you set your formation and fleet, just hit "start the battle" and watch your ships fight it out based on the orders you've given, to the best of their ability.

As you win battles, you gain prestige points which are used to unlock more advanced equipments and ship hull designs.

All in all, GSB is an interesting toy that feels at times like a huge puzzle, But it is so addictive, much like setting two ant farms together and have them fight. Give it a try, despite its two-D presentation. You may end up liking it a lot and can't stop playing.
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