A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict.
User reviews:
Very Positive (18 reviews) - 100% of the 18 user reviews in the last 30 days are positive.
Overwhelmingly Positive (823 reviews) - 96% of the 823 user reviews for this game are positive.
Release Date: Nov 30, 1997

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Recent updates View all (4)

June 20

Small update is available now.

Hello everyone,

A small update for Turok is now available. It should resolve the crashing experienced in the Mac OS when encountering the first "Purlin" monster in the game.

The error wasn't causing the Windows version to crash but we fixed it anyway!

Thank you for your patience while we tracked the problem down.

Night Dive Studios.

27 comments Read more

About This Game

Turok is back and no dinosaur is safe! When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual engine and exciting new features to sink your teeth into!

New features include:

  • Support for high resolutions, and widescreen
  • Improved gameplay and level design
  • OpenGL for video backend to provide portability and support for vertical sync
  • Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
  • Ability to freely rebind all keyboard, mouse, and gamepad inputs
  • Steam Achievements

The Lost Land...

A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict. An evil overlord known as 'The Campaigner' seeks to shred the fabric of time and rule the universe using an ancient artifact known as 'The Chronoscepter'. The Chronoscepter was shattered thousands of years ago in an effort to keep it from falling into evil hands. The Campaigner has constructed a massive focusing array which he plans to use to magnify and pervert the power of the Chronoscepter in order to shatter the barriers between the ages and rule the universe. Turok has vowed to find the eight pieces of the Chronoscepter spread throughout the Lost Land and put an end to The Campaigner's evil plot...

To learn more you must enter the world of Turok

  • Completely 3-D Virtual World
    Run, jump, climb in any direction in a fully 3D world, with the ability to independently look and aim your weapons up, down, or sideways.
  • Intelligent Enemies Programmed for Ferocity
    Variable aggression profiles make each enemy behave uniquely.
  • 14 Monstrous High-tech Weapons
    From the Grenade Launcher, Plasma Pulse Rifle and Alien Weapon, to the Quad Rocket Launcher and, the mother of all guns, the Atomic Fusion Cannon!
  • Advanced Interactive Backgrounds with Particle Technology
    Cobwebs sway. Bubbles form rings on the water's surface. Bullets ricochet. Trees explode into flames and crash to the ground. Waterfalls boil with foam.
  • Bionically Engineered Dinosaurs
    Razor-toothed Raptors. Artillery-packing Triceratops. Alien Infantry and a Laser-Guided T-Rex. Following your every move with head-tracking technology.

System Requirements

Mac OS X
    • OS: Windows 7 32-bit
    • Processor: Dual-core from Intel or AMD at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Intel 787 Express or equivalent supporting OpenGL 2.1 Core
    • Storage: 800 MB available space
    • OS: Windows 7/8/10
    • Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 7800/7900/8600 series, ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.1 Core
    • Storage: 800 MB available space
    • OS: Mac OS X 10.10 Yosemite
    • Processor: Dual-core from Intel or AMD at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Intel 787 Express or equivalent supporting OpenGL 2.1 Core
    • Storage: 800 MB available space
    • OS: Mac OS X 10.11 El Capitan and newer
    • Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 7800/7900/8600 series, ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.1 Core
    • Storage: 800 MB available space
Customer reviews
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Very Positive (18 reviews)
Overwhelmingly Positive (823 reviews)
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654 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
11 of 13 people (85%) found this review helpful
0.3 hrs on record
Posted: October 6
TUROK 2 SEED OF EVIL WHEN!!?!?!?!?!?!?
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3 of 3 people (100%) found this review helpful
18.2 hrs on record
Posted: October 22
Turok: Dinosaur Hunter is an FPS that originally appeared on Nintendo 64 in 1997 and later ported to the PC, unbeknownst to some. The Turok series has always been a strange one: Largely popular on the N64 platform it was best known for, but it had absolutely nothing on PC shooter competition even in the year it came out. Its sequels would take radical turns in gameplay style and features, often with mixed results, with Turok 2: Seeds of Evil typically being regarded as the last great Turok game, at least the last one most similar to its predecessor. A lousy reboot in 2008 simply called Turok all but killed off the semi-popular franchise, at least until last year when Night Dive Studios resurrected the first title and gave it a bit of a facelift (remaster, not remake) bringing the N64 classic to a wider audience. I never owned thus never played it on the N64 but I did acquire the PC version many years ago and enjoyed it quite a lot despite its shortcomings.

Turok was originally a comic book, Turok: Son of Stone in the 60's, a relatively innocent series of books about two Native American brothers who went on adventures in a desolate valley populated with dinosaurs. In the early 90's Valiant Comics brought back a revamped series called Turok: Dinosaur Hunter and the setting was vastly altered: the valley is now 'The Lost Lands', a place where time moves in a self-contained loop. With dinosaurs, aliens, demons and future tech in a bizarre unison. The villain is an entity known as Mothergod who uses the Lost Land as a base of operations and outfits dinosaurs with intelligence-boosting implants turning them into 'bionisaurs'. From there on there's things like a post-apocalyptic future Earth, various Lovecraftian abominations and high-tech future warriors. Yeah, the 90's were here. There's many elements in this iteration that would show up in the games. Later on another series was published by Acclaim Comics in 1998 as a tie-in for Turok 1 and 2.

Turok is not a character's name but a title meaning 'Son of Stone'. For many generations the mantle of Turok has been bestowed upon those who saw the protection of the barrier as their sacred duty, the barrier between this world and the others. The axis of all being the Lost Lands. Turok travels between alternate dimensions stopping those who would try to conquer the Lost Lands and thus all of the multiverse with it. In this game you are Tal'Set, a time-travelling Saquin warrior tasked with stopping The Campaigner, an evil warlord who controls a vast army of creatures in addition to his own troops, seeking pieces of the Chronoscepter in the Lost Lands. This ancient artifact, once assembled contains the power to rule the known universe.

Turok's gameplay is standard for the era but closest I can compare it to would be the first Quake. Movement speed and jumping height are excellent and grant you a lot of mobility which allows you to easily sidestep and jump over enemy attacks. And jumping you will be doing a lot of, for even the most rudimentary skill it is absolutely mandatory to master if you're going to finish the game. Platforming is commonplace but not hard to pull off and is very responsive. Among this there's an assortment of keys you obtain in each level which are used to unlock the next, and a piece of the Chronoscepter in each level as well. The majority of the game takes place in outdoor environments with the occasional indoor section. Exploration is key as there's all kinds of stuff hidden around. Interactivity is decent with being able to scale certain walls, swimming, collapsing trees with explosive weapons and hunting deer and warthogs for extra health (tip: use regular shotgun shells for best results). There's no use function so activating things requires a simple approach or stepping on pressure plates. There's only eight levels but they're pretty large and take anywhere from 45 minutes to a little over an hour to finish.

The bestiary is surprisingly varied, well animated and different from one another. It's a bit ironic that the game's subtitle is Dinosaur Hunter since 6 of the 8 levels contain mainly humanoid enemy types like poachers, evil natives and the Campaigner's own troops. But there's a host of other lifeforms like cave dwelling leapers, giant beetles, the ape-like Purr-Linn, and of course dinosaurs, mainly biomechanical velociraptors and dimetrodons. The enemies get more bizarre the further you go, with aliens, demons and robots near the end and of course a few bosses sprinkled along the way. Death animations are also pretty violent, but nowhere near as gory as the sequel, considering this was on the N64 but by that time Nintendo had backed off with its censorship. People grab their throats with blood jetting out of their neck and raptors produce a crimson volcano from their maw more often than not, but it's pretty tame by today's standards.

The weapons were another highlight from this time period as most shooters had little more than 10 or so but Turok boosts a whoppin' 14 in all. From a lowly knife and Tek Bow to high-tech death dealing in the form of the atomic energy Fusion Cannon to the Chronoscepter itself. And all manner of shotguns, miniguns, grenade and rocket launchers, and alien technology in between. They're all great fun to use and are one of the main selling points of the game. The iconic Cerebral Bore from Turok 2 isn't in this one but what's here already is more than sufficient to get the job done.

Visuals are obviously aged with early 3D models and low res textures but they're still competent like Quake's IMO and leave little guesswork as to what the hell you're looking at. As stated earlier everything's animated well and the addition of updated graphics options in this remaster do make things look a bit nicer. Originally the draw distance for the fog was abysmal due to console restrictions, the FOV was insanely low and the frame rate for the original PC version was capped at something odd like 42. Now the draw distance allows you to see more things (and some things you probably weren't meant to see), the FOV isn't ♥♥♥♥♥♥♥♥ and the frame rate's a silky 60 easily making this the superior version of the game. Audio's low quality as they come straight from the source but they're not too ear-grating. The music's not bad though and mostly consists of fitting tribal beats, dreary ambient pieces and a sinister industrial style on the final level. The levels are mostly set in a jungle or ancient temple but throw some curve balls later on. Night Dive greatly reduced frustration in exploring these by doing some very minor streamlining, removing redundant hallways or reworking a section to flow better, and the placement of certain keys and some extra save zones on the tougher maps.

Criticisms include the low difficulty in combat as most enemies aren't that challenging to fight and are easily exploited due to their animation, but hitscanners can be annoying and the pulse rifle wielding Campaigner sergeants are extremely aggressive and require a lot of jumping around while laying into them to not get hit. Hard difficulty isn't that much harder and just makes everyone bullet spongy and removes pickups from dead enemies, effectively screwing you out of the Mortal Wound pickup (permanently raises base health) if killing with the knife or regular arrows. Limited save areas as a result of consoles and the amount of platforming can be tedious, and the Chronoscepter piece on level 7 is very out of the way (useful hint: not all lava hurts you). Lastly if you can score hits with the Chronoscepter on the Campaigner it massively cheeses him.

Overall, Turok is a very 90's FPS in its design but that's largely what makes it so unique and fun to play and I highly recommend it to fans of the genre. Happy hunting.

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2 of 2 people (100%) found this review helpful
1 person found this review funny
11.5 hrs on record
Posted: October 8
Relived one of my favorite childhood favorites. Took me 11 hours to beat this on the PC - remaster - of course KB/Mouse is vastly superior to the original N64 control - the platforming seemed about Ten times easier. Not a bad thing though.

Paid the $19.99 , but the work that went into this remaster was a labor of love - you can tell.

Worth it to me.

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3 of 4 people (75%) found this review helpful
7.3 hrs on record
Posted: September 27
Turok II PLEASE!!!!
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3 of 4 people (75%) found this review helpful
10.3 hrs on record
Posted: October 3
Legends never die.
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1 of 2 people (50%) found this review helpful
29.9 hrs on record
Posted: October 1
10/10, greatest dinosaur extinction simulator.
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Most Helpful Reviews  Overall
602 of 661 people (91%) found this review helpful
27 people found this review funny
6.7 hrs on record
Posted: December 17, 2015
I've been a VERY LONG and dedicated fan to the Turok franchise since I was a child. Turok and Turok 2 were my first FPS games I have ever played, and I played them repeatedly as a child and into adulthood.
I have every N64 game, PC port, Gameboy game, Turok Evolution, and even the incredibly average Turok 2008 on PS3 and PC. I even dabbled in the comics, toys, and collectables.

You're, most likely, coming here from the N64 version of Turok, and that's fine. To be honest, there were few differences, even visually, from the original PC port and the N64 port of Turok: The Dinosaur Hunter. On modern systems, there were a few glitches with the PC port, such as the music randomly cutting off entirely, and some visual hiccups.

This PC version actually has some dramatic differences from the original game. First off, visually, it's certainly improved in most areas, and unnecessary in others.
The most important visual difference is the increased draw distance. HOLY CRAP was I surprised to see the game with increased view distance.
Don't misunderstand, there's still fog, but it's almost doubled in the amount you can see in front of you. There was so much environmental detail obscured by the N64 fog that has now been opened for everyone to see in this PC port.

As someone who has played Turok more times than I can even hope to remember, for possibly hundreds of hours total, I actually felt like I was playing a different game entirely for a moment. To new players, you won't be at all impressed. In fact, you will for a fact say that the game looks ugly and the level design is terrible. But for long-time fans of the game, this will rebreathe life into the game visually.

The next major change is the added on visual effects. This was mostly unnecessary, but I don't dislike any of it. There's now God Rays, Bloom, real-time reflections on water, and other visual effects. Sometimes they all clutter together in a bit of a mess, other times it looks rather appealing and colorful.
Luckily, love it or hate it, these options are toggleable. You can turn off what you want and leave on what you want. You can make the game look as close to the original PC/N64 port as you want, even as far as turning the screen resolution down to good old 1997 graphics.

The next major change is in gameplay. The original game, on N64 at least, made use of slightly clunky controls that resulted in making it impossible to do any precise aiming. To alleviate this, auto-aim was present, with no on-screen crosshair.
In this PC port, there's still auto-aim, but I believe you can turn it off, and even put an on-screen crosshair. Since you'll likely be using a KB+M setup, this means you can finally aim (mostly) accurately with a typical modern FPS WASD setup.

Also, thanks to the VASTLY improved framerate (as this is on PC), moving, jumping, and shooting all feels responsive, and those first person platforming sections feel more possible than ever!

There is this horribly exaggerated headbob/sway. I know the original game certainly had headbob, but with the increased control and FOV it makes the sway dizzying to a degree. Strafing left of right has Turok fling his body and perspective by almost 45 degrees. Luckily, NightDive Studios provided and made the ability to turn this option off! Barely a couple days later they released a patch and now the headbob is completely toggleable, making the game much more playable to those who get sick from dramatic perspective shifts.

Finally however, there is the game environment itself. In the first level alone so far, there have been pretty sizable changes to enemy placements, environment positions, and even entire new sections of the level. Seeing these new areas made my head spin. It's mostly what you might remember, but certainly changed. I can't say if I entirely like this or not. On one hand, it's a nice change of pace, almost like I'm playing the game for the first time again. On the other, it does seem to mean that a lot I thought I knew about Turok is mostly useless. It hasn't been too drastic yet, however, but we will see how that changes as I progress in the game.

The music is still fantastic, easily my favourite percussion based soundtrack in any game EVER, fitting each level perfectly. Textures and character models are sharper and cleaner, but are exactly the same from 1997. Sound effects are also the same, though the sound design as a whole has been tweaked for the better to be more crisp.

I do have a few nitpicks:
1. No walk toggle. This was crucial in some of the platforming sections, and it seem Turok's movement speed has been slightly increased otherwise.
2. The earlier mentioned headbob/sway.
3. Gamepad controls feel floaty and imprecise.
4. The map overlay shows in areas that in the previous port didn't. For examples, in the original port there were certain areas where the map did not draw, forcing you to explore, mostly in maze like areas. To 98% of players, this might be a great change, but for the 2% that have brain damage like myself, we might prefer the areas where we couldn't rely on the map.

Overall, this is still Turok, one of the greatest old-school first person shooters I've ever played, and can only be topped by it's sequel, Turok 2: Seeds of Evil (Please be swift Nightdive Studios!!!)

I WANT to recommend this game to newcomers, but I'm afraid most of them will ♥♥♥♥ all over it for being old and outdated.
This is really meant to be a game for the fans and nostalgic players, of which there are many.

Edit about Price (12/17/2015): A friend of mine mentioned about the price. Currently, on release, it's sitting at $16 on sale, and $20 normally.
Personally, I find that $15 should be the standard price, and they could have done $10 on sale. Other people would disagree and say $10 should be the base price.
I feel $15 is fair, for a couple reasons.
1. The original PC port of Turok is sitting between $20-40 depending on where you look. There are a few areas where it's cheaper, but the only one I found was from Italy.
2. The original PC port isn't guaranteed to work. I know personally I had issues getting the soundtrack to keep playing during gameplay
3. This isn't using the original engine, meaning some work had to be put in, especially to slap on those graphical effects and the change things around. This isn't a simple updated port, there are things literally changed from the source material.
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168 of 181 people (93%) found this review helpful
3 people found this review funny
15.8 hrs on record
Posted: February 11
Review Written on Thursday, February 11th, 2016


I wish all classic games were treated this way. The common two mistakes I see is complete laziness where DOSBox\ScummVM is used and nothing more or a game gets the Fable Anniversary treatment with new and improved graphics, but plays like crap. I personally only care about reliving the original Turok experience with all the bells and whistles this version offers (read the About This Game and Update History to learn more). To any Turok fan criticizing the price because the game was released in 1997, I invite you to play both (N64+PC Classic) then try this version out because I promise you you'll never consider going back. For any non-Turok fans I recommend buying this game at $10.00 USD. There's really not much else for me to elaborate on other than saying checkout the Update History for this game because it's clear the developers really do love Turok.

Edit: A Level Editor + Workshop Support was just incorporated and I wouldn't be shocked if Multiplayer is one day added since Turok 2 is being built from scratch (as this version of Turok was) on the same custom engine.



  1. No DOSBox\ScummVM nonsense.
  2. I got to relive the original Turok experience with tons of new game settings.
  3. A level editor is on the way.
  4. Mod Support
  5. The game has a fog reduction setting. This drove me crazy in the N64+Classic PC Versions
  6. I finally got to play Turok in 1080p!

  1. The price might be a deal breaker for non-Turok fans. If this is the case wait until the game goes on sale for $10.00
  2. Everyone has a different vision of how a game should be remastered. Thankfully it was remastered precisely to my expectations, but this might not be the case for you.

Hardware Information

Hardware Type
Monitor Samsung 27 inch 1ms
Headphones Logitech G230
Keyboard Logitech G710 Mechanical Gaming Keyboard
Controller No Controller
Mouse Steelseries rival
Microphone Logitech G230
OS Debian Jessie Linux
Was this review helpful? Yes No Funny
157 of 177 people (89%) found this review helpful
10 people found this review funny
4.8 hrs on record
Posted: December 17, 2015
+N64 classic
+Fov Options
+Modern Controller support
+Buttery smooth
+Turok2 on the Way!
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228 of 273 people (84%) found this review helpful
6 people found this review funny
8.1 hrs on record
Posted: December 17, 2015
The best way to play Turok.

The first time I really play Turok 1. I've always been a Turok 2 fan, and I gotta say, with modern control schemes It's a lot more enjoyable and killing enemies is still really satisfying. Graphically it has aged gracefully. Even the platforming sections are not as annoying as they were before but are still really bad. The keys to unlock new levels are hidden in some sadistic areas at times, and replaying the levels over and over again is frustrating. The difficulty is somewhat lower than the original, mainly because of the modern control scheme. Dying to an enemy is actually really rare and most death will be mainly due to bad platforming sections.

The pricetag of 14.99 is honest, but when the sales are over, the game will raise it's pricetag to a less honest 19.99. The game is still great, and it definitely deserves 19.99 but it will be hard to convince someone to purchase Turok over, let's say, Resident Evil Rebirth.

The gameplay shows it's age at times, but when you blast an enemy with the automatic shotgun and seeing him coughing up blood will never get old. The game is gory and it is absolutely satisfying to kill people in this game. Being lost in this huge map, looking for the key that is hidden on a hidden platform can be really frustrating but when you kill enemies, that's where the game really hits the spot.

I recommend this game, but I recommend even more it's sequel, Turok 2. Since it's Turok 1 but better at every point. No more key hunting but objectives to do, you can dismember enemies (which is really awesome), a ridiculous amount of weapons etc...

The port runs great, has tons of graphical settings and is very nice to look at.

I can't thank enough Kaiser and the guys at Night Dive Studios for what they do.
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Recently Posted
1.8 hrs
Posted: October 20
Game is running very flawlessly, waiting for the Linux version tho.... :( Please. Bit pricey but hey, good old memories arent worth some pennies!
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Jimmy Rustler
8.2 hrs
Posted: October 16
Excellent update of the original game for modern operating systems. Visually the game has not been changed much but it plays better than ever with mouse and keyboard controls. Gameplay wise its hold up very well with classic late 90's FPS action, large levels that encourage exploration and large selection of weapons from the standard shotguns, assaults rifles to plasma rifles and a nuclear cannon.

Highly recommend to anyone who enjoyed the original port/N64 version or anyone looking for a classic fast paced FPS experience.
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29.5 hrs
Posted: October 12
I love every moment I spent on this game, was so much fun to find the secrets hidden places, the music drumbeats keeps the adrenaline running. I miss it now that its over will Turok 2 come to steam idk but if it dose the fun will continue.
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1.1 hrs
Posted: October 10
An amazing revival of one of the greatest games of my childhood.

I would be absolutely stoked if all of the old Turok games were re-released for PC like this. I'd give a nut.
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10.0 hrs
Posted: October 3
I played that game on the N64 when it first came out and must have played it trough like a hundred times!

I did notice that there are a few changes in many stages on this version...is it the European version?? Despite those differences, still enjoy it.
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6.2 hrs
Posted: October 2
This is worth all of it's price and more. For just 20 bucks you get a solid game while contemporary shooters are 3-4 times the price (+extras), but they don't offer anything. This game however is a classic and even has some improvements compared to the present trends of making bad changes and expecting them to be OK after calling that process "evolving". Anyway, you still maintain all the qualities of the original game, but you get some improvements...

*HD compatibility
*60/75 FPS (didn't test whether more is possible)
*Computer input devices play much better than an N64 controller
*Fluent inputs, no odd delays like in some console games or ports
*Crosshair can be turned on
*Bobbing can be reduced in options menu
*Minor visual improvements on top of this
*Based on original version, not the German Commi Censorship version

Games like this should be developed again instead of garbage like these new shooters with autohealing, minimal arsenal, extremely poor maps, contemporary graphics without ability to turn them low etc... Make more games like Dinosaur Hunter and Seeds of Evil!
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