A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict.
User reviews:
Recent:
Very Positive (15 reviews) - 100% of the 15 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (812 reviews) - 96% of the 812 user reviews for this game are positive.
Release Date: Nov 30, 1997

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Recent updates View all (4)

June 20

Small update is available now.

Hello everyone,

A small update for Turok is now available. It should resolve the crashing experienced in the Mac OS when encountering the first "Purlin" monster in the game.

The error wasn't causing the Windows version to crash but we fixed it anyway!

Thank you for your patience while we tracked the problem down.

Daniel,
Night Dive Studios.

27 comments Read more

About This Game

Turok is back and no dinosaur is safe! When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual engine and exciting new features to sink your teeth into!

New features include:

  • Support for high resolutions, and widescreen
  • Improved gameplay and level design
  • OpenGL for video backend to provide portability and support for vertical sync
  • Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
  • Ability to freely rebind all keyboard, mouse, and gamepad inputs
  • Steam Achievements



The Lost Land...

A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict. An evil overlord known as 'The Campaigner' seeks to shred the fabric of time and rule the universe using an ancient artifact known as 'The Chronoscepter'. The Chronoscepter was shattered thousands of years ago in an effort to keep it from falling into evil hands. The Campaigner has constructed a massive focusing array which he plans to use to magnify and pervert the power of the Chronoscepter in order to shatter the barriers between the ages and rule the universe. Turok has vowed to find the eight pieces of the Chronoscepter spread throughout the Lost Land and put an end to The Campaigner's evil plot...

To learn more you must enter the world of Turok

  • Completely 3-D Virtual World
    Run, jump, climb in any direction in a fully 3D world, with the ability to independently look and aim your weapons up, down, or sideways.
  • Intelligent Enemies Programmed for Ferocity
    Variable aggression profiles make each enemy behave uniquely.
  • 14 Monstrous High-tech Weapons
    From the Grenade Launcher, Plasma Pulse Rifle and Alien Weapon, to the Quad Rocket Launcher and, the mother of all guns, the Atomic Fusion Cannon!
  • Advanced Interactive Backgrounds with Particle Technology
    Cobwebs sway. Bubbles form rings on the water's surface. Bullets ricochet. Trees explode into flames and crash to the ground. Waterfalls boil with foam.
  • Bionically Engineered Dinosaurs
    Razor-toothed Raptors. Artillery-packing Triceratops. Alien Infantry and a Laser-Guided T-Rex. Following your every move with head-tracking technology.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Dual-core from Intel or AMD at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Intel 787 Express or equivalent supporting OpenGL 2.1 Core
    • Storage: 800 MB available space
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 7800/7900/8600 series, ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.1 Core
    • Storage: 800 MB available space
    Minimum:
    • OS: Mac OS X 10.10 Yosemite
    • Processor: Dual-core from Intel or AMD at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Intel 787 Express or equivalent supporting OpenGL 2.1 Core
    • Storage: 800 MB available space
    Recommended:
    • OS: Mac OS X 10.11 El Capitan and newer
    • Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 7800/7900/8600 series, ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.1 Core
    • Storage: 800 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (15 reviews)
Overall:
Overwhelmingly Positive (812 reviews)
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644 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
6.6 hrs on record
Posted: September 21
A remaster of a 1997 classic, done right. Night Dive Studios have a good record with resurrecting older games and putting them on Steam. Turok is no exception, as it now supports modern resolutions, 60fps, and has better mouse support. The game is just as fun as I remember it, and the nostalgia is fully preserved through the minimal changes they’ve made gameplay/graphics wise. A little bit on the pricey side, but for fans of the series like me, it was worth every penny.
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3 of 3 people (100%) found this review helpful
Recommended
5.2 hrs on record
Posted: September 22
Product received for free
I had joined the Master Race by the time this game was released, so I had no chance to play it in the '90s. Playing it now, I can tell why it was such a big deal back in the day. The maps have massive size, which is impressive for a game that predates Unreal by a year. The graphics are fast and smooth, and the audio (both music and sound effects) is perfect for the game's fast pace. Combat is satisfying, and I especially like how almost every weapon retains its usefulness until the end. PC players used to toxic savescumming might not like the limited save options, but overall it makes for a more challenging experience. There are some tedious platforming sections (your deaths in this game will probably be mostly due to falling), but I can imagine these having been a lot more frustrating with a controller. The maps are centered around a good hub system which may throw you off at first, and while some of the maps could use a bit clearer layout (the Catacombs are a pretty bad experience), overall there's good variety in them and room for exploration. Still, 20€ might be just a little bit too much for such an old game, especially when the campaign is only about five hours long.
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5 of 7 people (71%) found this review helpful
Recommended
8.5 hrs on record
Posted: September 17
The Good

-Solid gameplay, with fun level design taking plenty of cues from 3d platformers of the day
-Good variety of unique weapons to use
-Great boss fights
-Looks fantastic, the remaster was very well done, with added effects to boot
-Those death animations never get old
-Great soundtrack


The Bad

-Levels tend to drag on a bit long with checkpoints being really spread out
-Wonky hit detection sometimes when aiming at enemies (Very rare however)
-AI isn't the greatest / Pretty stupid
-FPS platforming can be a pain (minor, for me personally but I know some people dread it)



The Opinion

With everything said and done, I feel Night Dive Studios have done an incredible job bringing a classic first person shooter to a potential new audience, it holds up well for the most part in terms of gameplay all these years later and looks fantastic running in an HD resolution, I feel $20 USD though is a bit steep of a price, I'd say definitely pick this up on sale if you're looking for some nostalgia or looking to experience an early FPS title when the genre was still new and fresh.


You can watch the full video review below, for a more detailed review and the history behind Turok

https://www.youtube.com/watch?v=9wPNyrvp2tI




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2 of 2 people (100%) found this review helpful
Recommended
4.4 hrs on record
Posted: September 9
Ah, nostalgia. A great game played when I was younger, and a great game still when coming back to it. Whether you've played it or not, I advise you check it out. No negative notes on the game or gameplay itself, but some news on the remaster of Turok 2 as well as the addition of community modding to this one would be appreciated. From what I've seen, it's been months since the developers said anything.
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2 of 2 people (100%) found this review helpful
Recommended
8.7 hrs on record
Posted: September 8
Turok has always held a special place in my heart when it comes to classic arcade shooters. Nostalgia aside, Turok still holds up extremely well! The variety of enemies and guns keeps things interesting all the way through the action packed campaign. Each level is unlocked by finding keys scattered throughout the levels. This makes it important to replay levels and find all of their secrets. Even though in some aspects the game has shown its age (graphics come to mind), for the price I wholly recommend picking this classic up and experience it for yourself. It's an excellent game and a fun/thrilling experience all the way through!

I AM TUROK!
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1 of 1 people (100%) found this review helpful
Recommended
7.6 hrs on record
Posted: September 9
Awesome, retro fps, dinosaurs, what's not to love? Only negative is that platforming can get repetitive, sometimes it felt like I was playing a 3D platformer rather than an FPS. The soundtrack is great, probably one of my favorites for a retro FPS, right up there with Quake and Doom.
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1 of 1 people (100%) found this review helpful
Recommended
41.4 hrs on record
Posted: September 1
Based on the Turok, Son Of Stone comic book franchise from the 50's. (Would love to see the character make a comeback to the medium) Still a solid game after all these years, big levels, big bosses, and bigger weapons. Definetly worth adding to your library, especially if it's on sale. I found this restored and enhanced version to be somewhat easier than the original N64 version.

Kudos to Nightdive Studios for releasing this, here is hoping for an enhanced Seeds Of Evil.
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1 of 1 people (100%) found this review helpful
Recommended
1.3 hrs on record
Posted: September 7
Exactly how i remember it!
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Most Helpful Reviews  Overall
612 of 672 people (91%) found this review helpful
27 people found this review funny
Recommended
6.7 hrs on record
Posted: December 17, 2015
I've been a VERY LONG and dedicated fan to the Turok franchise since I was a child. Turok and Turok 2 were my first FPS games I have ever played, and I played them repeatedly as a child and into adulthood.
I have every N64 game, PC port, Gameboy game, Turok Evolution, and even the incredibly average Turok 2008 on PS3 and PC. I even dabbled in the comics, toys, and collectables.

You're, most likely, coming here from the N64 version of Turok, and that's fine. To be honest, there were few differences, even visually, from the original PC port and the N64 port of Turok: The Dinosaur Hunter. On modern systems, there were a few glitches with the PC port, such as the music randomly cutting off entirely, and some visual hiccups.

This PC version actually has some dramatic differences from the original game. First off, visually, it's certainly improved in most areas, and unnecessary in others.
The most important visual difference is the increased draw distance. HOLY CRAP was I surprised to see the game with increased view distance.
Don't misunderstand, there's still fog, but it's almost doubled in the amount you can see in front of you. There was so much environmental detail obscured by the N64 fog that has now been opened for everyone to see in this PC port.

As someone who has played Turok more times than I can even hope to remember, for possibly hundreds of hours total, I actually felt like I was playing a different game entirely for a moment. To new players, you won't be at all impressed. In fact, you will for a fact say that the game looks ugly and the level design is terrible. But for long-time fans of the game, this will rebreathe life into the game visually.

The next major change is the added on visual effects. This was mostly unnecessary, but I don't dislike any of it. There's now God Rays, Bloom, real-time reflections on water, and other visual effects. Sometimes they all clutter together in a bit of a mess, other times it looks rather appealing and colorful.
Luckily, love it or hate it, these options are toggleable. You can turn off what you want and leave on what you want. You can make the game look as close to the original PC/N64 port as you want, even as far as turning the screen resolution down to good old 1997 graphics.

The next major change is in gameplay. The original game, on N64 at least, made use of slightly clunky controls that resulted in making it impossible to do any precise aiming. To alleviate this, auto-aim was present, with no on-screen crosshair.
In this PC port, there's still auto-aim, but I believe you can turn it off, and even put an on-screen crosshair. Since you'll likely be using a KB+M setup, this means you can finally aim (mostly) accurately with a typical modern FPS WASD setup.

Also, thanks to the VASTLY improved framerate (as this is on PC), moving, jumping, and shooting all feels responsive, and those first person platforming sections feel more possible than ever!

There is this horribly exaggerated headbob/sway. I know the original game certainly had headbob, but with the increased control and FOV it makes the sway dizzying to a degree. Strafing left of right has Turok fling his body and perspective by almost 45 degrees. Luckily, NightDive Studios provided and made the ability to turn this option off! Barely a couple days later they released a patch and now the headbob is completely toggleable, making the game much more playable to those who get sick from dramatic perspective shifts.

Finally however, there is the game environment itself. In the first level alone so far, there have been pretty sizable changes to enemy placements, environment positions, and even entire new sections of the level. Seeing these new areas made my head spin. It's mostly what you might remember, but certainly changed. I can't say if I entirely like this or not. On one hand, it's a nice change of pace, almost like I'm playing the game for the first time again. On the other, it does seem to mean that a lot I thought I knew about Turok is mostly useless. It hasn't been too drastic yet, however, but we will see how that changes as I progress in the game.

The music is still fantastic, easily my favourite percussion based soundtrack in any game EVER, fitting each level perfectly. Textures and character models are sharper and cleaner, but are exactly the same from 1997. Sound effects are also the same, though the sound design as a whole has been tweaked for the better to be more crisp.

I do have a few nitpicks:
1. No walk toggle. This was crucial in some of the platforming sections, and it seem Turok's movement speed has been slightly increased otherwise.
2. The earlier mentioned headbob/sway.
3. Gamepad controls feel floaty and imprecise.
4. The map overlay shows in areas that in the previous port didn't. For examples, in the original port there were certain areas where the map did not draw, forcing you to explore, mostly in maze like areas. To 98% of players, this might be a great change, but for the 2% that have brain damage like myself, we might prefer the areas where we couldn't rely on the map.

Overall, this is still Turok, one of the greatest old-school first person shooters I've ever played, and can only be topped by it's sequel, Turok 2: Seeds of Evil (Please be swift Nightdive Studios!!!)

I WANT to recommend this game to newcomers, but I'm afraid most of them will ♥♥♥♥ all over it for being old and outdated.
This is really meant to be a game for the fans and nostalgic players, of which there are many.

Edit about Price (12/17/2015): A friend of mine mentioned about the price. Currently, on release, it's sitting at $16 on sale, and $20 normally.
Personally, I find that $15 should be the standard price, and they could have done $10 on sale. Other people would disagree and say $10 should be the base price.
I feel $15 is fair, for a couple reasons.
1. The original PC port of Turok is sitting between $20-40 depending on where you look. There are a few areas where it's cheaper, but the only one I found was from Italy.
2. The original PC port isn't guaranteed to work. I know personally I had issues getting the soundtrack to keep playing during gameplay
3. This isn't using the original engine, meaning some work had to be put in, especially to slap on those graphical effects and the change things around. This isn't a simple updated port, there are things literally changed from the source material.
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170 of 184 people (92%) found this review helpful
3 people found this review funny
Recommended
15.8 hrs on record
Posted: February 11
Review Written on Thursday, February 11th, 2016

Review

I wish all classic games were treated this way. The common two mistakes I see is complete laziness where DOSBox\ScummVM is used and nothing more or a game gets the Fable Anniversary treatment with new and improved graphics, but plays like crap. I personally only care about reliving the original Turok experience with all the bells and whistles this version offers (read the About This Game and Update History to learn more). To any Turok fan criticizing the price because the game was released in 1997, I invite you to play both (N64+PC Classic) then try this version out because I promise you you'll never consider going back. For any non-Turok fans I recommend buying this game at $10.00 USD. There's really not much else for me to elaborate on other than saying checkout the Update History for this game because it's clear the developers really do love Turok.

Edit: A Level Editor + Workshop Support was just incorporated and I wouldn't be shocked if Multiplayer is one day added since Turok 2 is being built from scratch (as this version of Turok was) on the same custom engine.

Rating:

9.7/10

Pros:
  1. No DOSBox\ScummVM nonsense.
  2. I got to relive the original Turok experience with tons of new game settings.
  3. A level editor is on the way.
  4. Mod Support
  5. The game has a fog reduction setting. This drove me crazy in the N64+Classic PC Versions
  6. I finally got to play Turok in 1080p!

Cons:
  1. The price might be a deal breaker for non-Turok fans. If this is the case wait until the game goes on sale for $10.00
  2. Everyone has a different vision of how a game should be remastered. Thankfully it was remastered precisely to my expectations, but this might not be the case for you.

Hardware Information


Hardware Type
Monitor Samsung 27 inch 1ms
Headphones Logitech G230
Keyboard Logitech G710 Mechanical Gaming Keyboard
Controller No Controller
Mouse Steelseries rival
Microphone Logitech G230
OS Debian Jessie Linux
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Recently Posted
Magicburst
7.3 hrs
Posted: September 27
Turok II PLEASE!!!!
Helpful? Yes No Funny
PistolPete
8.1 hrs
Posted: September 25
Excellent game and great fun for a quick romp in the jungle. I never played the original (no nostalgia bias) but for me this seemed to evoke the best of old school shooter games. You don't have to think to hard but it's fast and action packed, and it works fantastically well with mouse and keyboard which is where a lot of this type of game fall down on clunkiness.

£15 is a little steep for it considering you can complete in under 10 hours so I would recommend you add it to wishlist and wait for it to come in nice and cheap.
Helpful? Yes No Funny
Ted Cruz
1.0 hrs
Posted: September 2
Product received for free
Even though I never played the game before this; the game is filled with nostaliga and feels like "stupid fun"
Helpful? Yes No Funny