Deus Ex: Revision is a community-made overhaul of the 2000 classic. It features new environments, new music, and new world-building detail. It also bundles in some of the best modifications that the fanbase has made over the years, including Direct3D 9 rendering, high-resolution textures, high-detail 3D models, and alternative gameplay...
User reviews:
Very Positive (23 reviews) - 82% of the 23 user reviews in the last 30 days are positive.
Very Positive (530 reviews) - 82% of the 530 user reviews for this game are positive.
Release Date: Oct 13, 2015

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Recent updates View all (17)

October 12

Anniversary Update v1.1.1


Today is the one-year anniversary for Deus Ex: Revision, and we’re marking the occasion with Update 1.1.1.

This anniversary update is headlined by the addition of six new pieces of boss fight music for Anna Navarre, Gunther Hermann, and Walton Simons. We’ve put all six tracks in a compilation video on YouTube as part of the OST playlist. We had a lot of fun working on these, and hope you all enjoy.

Additionally, we’re introducing Modifiers, small twists on the three gameplay modes (Normal, Shifter, BioMod). These Modifiers can be selected at the beginning of a new game, and provide different challenges ranging from the quirky to the downright punishing. We strongly recommend that players new to Revision or Deus Ex give these options a wide berth, and only try them out on second or third play-throughs.

Further updates for 1.1.1 include:

Liberty Island (First visit):
  • Fixed two underwater BSPs.
  • Gave the sniper a voice.
UNATCO HQ (All Versions):
  • Fixed Gunther’s lamp clipping into his computer.
  • Fixed being able to get stuck in the interrogation room.
Battery Park (First visit):
  • Added an infolink if you skip Anna's intro conversation.
  • Fixed rain.
  • Fixed and improved pathing.
  • Extended the seabed to not abruptly cut off in front of the player.
  • Moved and increased the size of a skillpoint trigger.
  • Decreased the size of a crate to stop it being destroyed by a door.
  • Decreased the size of a cigarette machine to stop it being selectable through a wall.
Hell's Kitchen (First visit):
  • Fixed the shop safe stating that it’s locked, but not being pickable.
  • Fixed the two UNATCO troopers outside the Ton hotel giving 8 gas grenades instead of 3 if your inventory is full the first time.
  • Added another infolink.
Underworld Tavern (First visit):
  • Improved pathing.
  • Made Jock disappear from the bar after the generator is destroyed.
Smuggler's Lair (First visit):
  • Fixed the player being able to get stuck behind some crates.
Hell's Kitchen (NSF Warehouse):
  • Fixed textures.
  • Removed an incorrect flag trigger.
NYC Underground (All Versions):
  • Fixed the anti-gravity waterfall.
UNATCO HQ (Second visit):
  • Fixed a bad pivot point on one of JC’s cupboards.
Battery Park (Second visit):
  • Fixed being able to see the end of the tunnel at the level transition.
Brooklyn Bridge Station:
  • Fixed Lenny’s conversation for trading him zyme if your inventory was full.
  • Fixed a turnstile disappearing if looking at it in one place.
  • Fixed some doors having the wrong explosion sound and fragments set.
Tunnels near the Brooklyn Bridge Station:
  • Changed a man’s name from “MolePerson” to “Mole Person”.
  • Terrorists that were attacking the player as they surrendered will now follow the player suspiciously.
LaGuardia Airfield (Helibase):
  • Moved a crate to prevent the player getting stuck.
  • Fixed the two doors near the ambrosia having bad pivot points.
  • Fixed the cameras and turrets not being disabled after the mission is complete.
  • Fixed all the wooden doors creating metal when destroyed.
LaGuardia Airfield (747):
  • Fixed the tail of the plane having a slight gap, letting the player see into the hangar.
  • Fixed the mesh above the ambrosia being unsolid.
  • Made the water in the sink act as water.
Chapter 4:
  • Fixed the toolbelt getting cleared and drugs/poison stopping if returning from Battery Park back to the street.
Liberty Island (Third visit):
  • Moved objects on the map to reduce file size.
UNATCO HQ (Third visit):
  • Removed a glitchy dart.
  • Fixed two of Alex’s monitors being fused.
  • Fixed a bad pivot point on one of JC’s cupboards.
Hell's Kitchen (Second visit):
  • Fixed the shop safe stating that it’s locked, but not being pickable.
  • Fixed the bar doors being incorrectly positioned.
  • Fixed the thugs not having a voice.
  • Fixed a door having a one unit gap between it and the wall.
Underworld Tavern (Second visit):
  • Improved pathing.
Smuggler's Lair (Second visit):
  • Fixed the player being able to get stuck behind some crates.
Ton Hotel (Second visit):
  • Fixed the game counting Paul as always alive if the player moved to Paul's door.
  • Fixed the game checking if the remaining troops were less than 2 instead of equal to or less than two.
  • Fixed the “What a shame” conversation to play the intended way. It now only plays when Jojo kills Gilbert Renton and then the player kills Jojo.
Hell's Kitchen Sewers (Second visit):
  • Added an infolink if you travel to the sewers before talking to Paul.
Hell's Kitchen (NSF HQ):
  • Fixed some windows being out of their frames.
  • Fixed invisible collision near the bus stop.
  • Fixed pigeons from spawning in the sewer.
  • Centred the windows of the new area.
  • Added more blocks near the railway to prevent the player leaving the map.
Battery Park (Last visit):
  • Added new music for when fighting Gunther.
  • Added new music for when fighting Anna.
Chapter 5:
  • Miguel now spawns in the next map if near the player.
New York Majestic 12 Facility:
  • Fixed karkians not becoming hostile if their doors were opened with the security console instead of the buttons.
  • Miguel runs further to the exit than before.
  • Miguel no longer attacks MJ12 if waiting unless he is attacked first.
UNATCO HQ (Last visit):
  • Made the level easier on realistic.
  • Added new music for when fighting Anna.
  • Miguel runs for the exit now.
Liberty Island (Last visit):
  • Made the level easier on realistic.
  • Miguel now plays his outro as long as he is near Jock, rather than needing him to be following.
Hong Kong Majestic 12 Helibase:
  • Added another trigger to make Jock fire his missiles.
Wan Chai Market (Compound):
  • Increased the size of the teleporters to the market to prevent players from bypassing them.
  • Fixed floating signs.
  • Fixed some blocks being inside a wall.
  • Fixed brushes overlapping and causing issues.
  • Changed a bot to not go into stasis.
  • Lowered file size.
Tonnochi Road:
  • Fixed floating objects.
  • Expanded the map by adding the Queen’s Tower bathrooms.
Canals near Wan Chai Market:
  • Fixed J.C. sometimes not confirming that he’d been to the dead scientist’s body.
  • Fixed the walkway connecting the freezer to the tunnel using carpet sounds instead of metal ones.
Wan Chai Underground Mall & Lucky Money:
  • Moved a man in the club.
  • Fixed a computer having the incorrect logins and emails.
  • Fixed floating alarm panels.
Hell's Kitchen (Last visit):
  • Fixed JC floating during the outro cutscene.
  • Made the mobile communication nodes disable the bots when destroyed.
Hell's Kitchen Sewers (Last visit):
  • Added an infolink.
Brooklyn Naval Shipyards (Exterior):
  • Fixed a soldier having the wrong tag set.
  • Added a new model for the friendly guards.
Brooklyn Naval Shipyards (Interior):
  • Added a new model for the friendly guards.
PRCS Wall Cloud:
  • Fixed a door having an incorrect pivot point.
NYC Cemetery:
  • Changed the requirements of “Unearthed Horrors” achievement.
Paris High-Rise near Denfert-Rochereau:
  • Added exploration bonus.
Paris Streets (Near Denfert-Rochereau):
  • Fixed the gates stating that they’re locked, but not being pickable.
Paris Catacombs:
  • Fixed the map of the catacombs showing the entrance as being in the wrong room.
  • Fixed the music briefly playing the cathedral theme if switching from Revision to vanilla music.
  • Fixed a floating dart board.
  • Fixed the security bots going into stasis if they went too far away on their patrol.
  • Made the exit of the catacombs slightly easier to find.
Paris Streets (Near Champs-Elysees):
  • Fixed the sax version of the music having a bad loop.
  • Fixed floating plants in the hostel.
  • Fixed floating phones in the hostel.
  • Fixed many textures.
  • Fixed a bad pivot point on the gate to the club’s courtyard and made the AI able to open it.
  • Fixed pathing.
  • Fixed a hidden BSP error.
  • Fixed the rain not displaying while indoors.
  • Extended road markings to the entire road.
Cathedral du Paynes:
  • Added new music for when talking to or fighting Gunther.
  • Moved the some infolinks to the metro.
  • Replaced some blue lasers near the bridge with red ones.
  • Changed a door’s strength and threshhold values.
  • Fixed incorrect texture in a door arch.
  • Fixed a floating painting.
  • Added button to other side of Gunther's blast door.
Metro Station near Cathedral du Paynes:
  • Moved some infolinks around.
  • Moved a cop so that he isn't shown between level transitions and doesn't become simultaneously dead and alive at the same time.
Vandenberg Air Force Base:
  • Added title names to the camera views.
  • Added furniture on level 1 inside the main building.
  • Set Tony Mares to run to Tong at the end of the mission.
  • Lowered the ambient sound of the plants inside the main building.
  • Fixed Stephanie Maxwell’s conversation again.
Tunnels under Vandenberg Air Force Base:
  • Fixed pathing.
  • Fixed a broken light.
  • Fixed many textures.
  • Made the map more stable overall.
Submarine Base near Pasadena:
  • Added flasks.
  • Fixed a missing space in a nanokey’s description.
  • Fixed a glitchy window causing many rendering errors when looked at.
  • Fixed the welding sound not turning off after returning.
  • Fixed textures.
  • Fixed cupboard pivot points and changed both to open when one is used.
  • Changed the laser emitter for the welder to be invisible.
  • Enabled the unused outro cutscene.
Pasadena Ocean Lab:
  • Added another infolink trigger for an alternate route.
Missile Silo near Pasadena:
  • Improved pathing.
  • Fixed a brush extending too far in the launch command.
  • Fixed the TNT detonating when the door is opened.
  • Fixed floating lights.
  • Fixed grass disappearing if standing in one place.
Area 51 (Surface):
  • Added more blocks to prevent the player from easily leaving the map in some areas.
  • Fixed some lights in the comm building.
  • Fixed being able to walk through a fence in one area.
Area 51 (Sector 2):
  • Fixed an invisible locker.
  • Fixed textures.
  • Gave the sniper at the bridge a sniper rifle with a laser and silencer mod attached.
  • Changed the music when fighting Simons.
Area 51 (Sector 3):
  • Fixed the GEP gunner to be out of sight when loading the level on realistic.
  • Fixed textures.
  • Fixed some stairs having floating poles.
  • Expanded map.
  • Added camera names to the security console.
  • Added more flares to a crate.
  • Added a ladder to the Northwest vat.
  • Increased the size of an achievement trigger.
Area 51 (Sector 4):
  • Fixed Bob Page not having a name.
  • Fixed some vents with a bad pivot point.
  • Fixed a commando not being allied to the rest of the troops.
  • Changed the beds in the clone tank room to have the same style as the ones in the medical room.
  • Changed the troopers to be unable to open the Aquinas Substation Door.
  • Added "Small Items" modifier, changing all weapons to be 1x1 in size, but disabling some achievements.
  • Added "Return Damage" modifier, where all lethal damage done to enemies is also returned to the player.
  • Added "Short Circuit" modifier, dealing damage if augs are turned on.
  • Added "No augs" modifier, disallowing the installation of augmentations.
  • Added "Sudden Death" modifier, in which any damage from an NPC kills you.
  • Added "Limited Ammo" modifier, where any weapons and ammo can only be obtained from NPCs.
  • Added "Fatal Cameras" modifier, where any alarms set off by cameras will cause you to explode.
  • Added the assault heartgun as a secret collectable in Normal gamemode.
  • AI now reacts to unconscious bodies as well as dead ones.
  • Cameras no longer go into stasis when far away.
  • Changed bosses to not drop their weapons (particularly Gunther).
  • Changed knocked out MiBs/WiBs to be able to be detonated if killed afterwards.
  • Changed the plasma rifle in Normal gamemode: Plasma can now damage cameras, turrets, and alarm panels. Plasma will disable bots instead of damaging them. Plasma deals extra damage to commandos. Plasma will drain your bioenergy. Plasma rifle now glows slightly when equipped.
  • Fixed the scope on the rail gun and precision rifle not being thermal vision in Biomod/Shifter.
  • Grenades now detonate on contact with enemies at master demolitions skill level on ‘Normal’ gameplay mode.
  • Increased the height that bipedal robots can climb, particularly for kerbs.
  • Lasers can be bypassed by using both the cloak and radar transparency augmentations at the same time.
  • Military bots can now crush any bodies they stand on and kill/destroy them.
  • Added 14 new achievements.
  • Added localized strings for the Spy Drone augmentation.
  • Added prototype non-Steam stat tracking in "Normal" gamemode, use the command 'Displaystats' with the optional arguments 'Items', 'Animals', 'Robots', 'Humans', 'AIcombat', 'Playercombat', 'Grenades', 'All'.
  • AI now plays their “out of ammo” lines, when switching to their melee weapons.
  • Fixed "Critic" achievement for Biomod/Shifter.
  • Fixed “Mankind Divided” being awarded in incorrect circumstances.
  • Fixed “Ready for Action” and “Infiltrator” achievements not triggering if the conditions are met from looting a body.
  • Fixed “The Fall” achievement from being awarded from animals.
  • Fixed a typo in the augmentation canister’s description.
  • Fixed animal carcasses being unable to be killed after being knocked out.
  • Fixed Anna Navarre and Walton Simons having glitchy textures if their cloak is turned off while using the HDTP models.
  • Fixed barrels spawning their smoke when destroyed by fire/plasma.
  • Fixed being unable to drop items while something is highlighted in game.
  • Fixed being unable to quick switch to the ancient sword in Biomod/Shifter.
  • Fixed birds flapping around while dying.
  • Fixed carcasses losing some of their stats when picked up.
  • Fixed crates sometimes spawning their contents in a wall, and thus giving nothing.
  • Fixed Maggie Chow’s body not using both positions.
  • Fixed the firing and reloading animations from playing while dying.
  • Fixed the game not resetting the achievement flags when starting a new game.
  • Fixed the magnum not displaying its correct graphics (Shifter and Biomod).
  • Fixed the player keeping their inventory if starting a new game while dead.
  • Fixed vans blowing up upon contact with flames.
  • Removed the hardcoded names for fish carcasses to allow for translation.
  • Terrorists bleed more and children bleed less when dead.
  • The ancient sword no longer glows while on the ground.
  • The assault heartgun no longer causes enemies to bleed, now has a steady glow instead of a flickering one, and uses the HDTP model instead of the standard one.
  • The cloak augmentation and thermoptic camo now makes the player look invisible.
  • Updated French translation.

Please note:

As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content. Got a bug you want fixed? Suggestion you want implemented? Post it here:

31 comments Read more

August 18 Patch is Live

We have released our hotfix update, with more achievements and minor fixes!

  • Fixed "Death From Above" achievement.
  • Fixed "Catch the Train" achievement.
  • Fixed "Always Something New" achievement.
  • Fixed "How Loyal is a Hungry Turret" being awarded on rat kills.
  • Fixed a logic error with "Regrettable Actions".
  • Changed "Rules of Nature" to not be awarded from bots that were disabled via security consoles.
  • Added 26 achievements.
  • Fixed title music playing at the same time as the training music.
UNATCO HQ (First Visit):
  • Fixed a goal stating that the break room is on level 2 instead of 1.
Battery Park (First Visit):
  • Fixed a broom's collision sticking out of a wall.
Underworld Tavern (First Visit):
  • Beer stolen from the freezer can now be given to Jock.
'Ton Hotel (First Visit):
  • Changed the lights in the elevator shaft to be disabled if the laser power is turned off.
  • Removed sounds at a door.
  • Made the downstairs terrorist hostile if someone leaves the room.
Smuggler's Hideout (First Visit):
  • Fixed the description of the nanokey given by Smuggler having a typo.
Hell's Kitchen Sewers (First Visit):
  • Fixed being able to walk through a laser.
Hell's Kitchen (NSF HQ):
  • Fixed the STOP signs having misaligned textures.
  • Fixed an unsolid awning.
Hong Kong Majestic 12 Helibase:
  • Fixed a geometry error.
  • If playing on "Normal" mode on realistic, enemies that die while holding grenades will now have their grenades drop and detonate.
  • Bosses now attack if attacked first.
  • Fixed email typos.
  • Changed it so Paul doesn't have his shield augmentation in chapter 4.
  • Optimized some textures to use more colors and take less space.

20 comments Read more

About This Game

You must have the Deus Ex GOTY installed in the same library/drive as Revision to play.

Deus Ex: Revision is a community-made overhaul of the 2000 classic. It features new environments, new music, and new world-building detail. It also bundles in some of the best modifications that the fanbase has made over the years, including Direct3D 9 rendering, high-resolution textures, high-detail 3D models, and alternative gameplay modes.

Key features

  • Locations throughout the game world have been re-designed with new aesthetic and gameplay detail.
  • A new soundtrack has been composed by the symphonic electronica duo EdenShard, based on the original score.
  • High Resolution Textures courtesy of New Vision.
  • High Detail 3D models courtesy of Project HDTP.
  • Direct3D 9 Rendering courtesy of Chris Dohnal.
  • Multiple gameplay modes in the form of Shifter, BioMod, and a custom variant of Human Renovation.

Rediscover the world of Deus Ex.

System Requirements

    • OS: Windows Vista 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 256 MB DirectX 9-compatible GPU
    • DirectX: Version 9.0c
    • Storage: 6 GB available space
    • Additional Notes: A faster CPU will deliver better performance. We do not recommend using a CPU slower than 2.0 Ghz. 32-bit operating systems are not supported.
    • OS: Windows 7 64-bit or newer
    • Processor: Quad-core 3.0 GHz or better
    • Memory: 5 GB RAM
    • Graphics: 1 GB DirectX 9-compatible GPU or better
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
Customer reviews
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Very Positive (23 reviews)
Very Positive (530 reviews)
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426 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: September 25
Its deus ex, polished up as much as possible. How do you think it is? Absolutely stunning, of course.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
23.5 hrs on record
Posted: September 27
Just re-playing it makes me realize why it's the best game ever made
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Most Helpful Reviews  Overall
181 of 215 people (84%) found this review helpful
9 people found this review funny
43.8 hrs on record
Posted: October 15, 2015
I have to say I'm shocked at the overwhelming negativity I'm seeing in the reviews so far. I'll explain in a moment but first let me digress.

The first time I ever experienced Deus Ex was at a friend's house. My computer couldn't run Deus Ex. That was during a time when decent computers in a household were not so common. I think I had a 200mhz back then. Anyway, my friend was on the MJ12 prison level and the music immediately captivated me. Then everything else. Flash forward to when my gateway 900mhz computer running windows ME arrived and the first thing I did was install deus ex. Holy crap, I had two speakers *and* a subwoofer. Opening theme turned up to 11. So yeah. I played it 'back then'. And I replay it probably once every year and a half or so. Even as recent as two or so years ago I still came across tiny little details I hadn't seen yet. Like the natural way to unlock J.C's 'stick with unatco' dialogue with Paul in the 'Ton (It goes no further, but you don't need to use code), or the Unatco Troops in Hells Kitchen during the firefight reacting positively ("You shot the guy who got Jones." "You're one of us, J.C" Protip- Go nonlethal up to that point and then take down as many NSF as you can) Hell, there's even a line from a trooper about JC and Anna hooking up.

So. What's the point of all that? I get it - the game is legendary. Despite its age, it can still captivate. And that's just it - how many times have we played it? This conversion does not presume to make the game 'better'. It makes it *different*. And that has been thoroughly enjoyable from what I've played so far. Yeah, the first level is dark. It's a night op. You're a cop. Use your flashlight aug-eyes. But use it smart. There are more enemies and in different places. They *cycle* weapons. I've been getting my ♥♥♥ kicked and I love it. I don't know what's around the corner this time, and it's great. It's making me adopt a new playstyle. I'm having tons of fun.

Alright, one brief note about the music. It goes without saying the original soundtrack is a masterpiece. They give you the option to use it instead of the remixes because they respect the game and its a labor of love. That being said, the remix so far (only on the first level) reminds me of daggerfall, which is pretty cool. Y'know, the rain theme or even the night theme. It's not necessarily better, but it's different. And I'm all for a new Deus Ex experience.

From one long time fan to another, you really should give this a shot. I can't wait to see what else is new.

Edit: For real. Rebind the light aug from F12 to F and play the first level non leathal. You'll have fun.
Was this review helpful? Yes No Funny
132 of 173 people (76%) found this review helpful
2 people found this review funny
42.2 hrs on record
Posted: October 14, 2015
If you are an owner of the Deus EX GOTY on Steam, then I would strongly suggest you click install here.

Pros :
* Free - Adds a standalone entry to your library so you still have access to your vanilla install
* Made with love - Kinda shows - The overhaul makes everything much more moody and nice
* No Hassle Installation - Removal and more options in the menus than the vanilla option for better tweaking
* Some minor bugfixing

Cons :
* Deux ex GOTY is regarded by some as some sort of sacred text that should not be altered lightly. In my case I didnt mind, but some people are very strict about what liberties a modder should take. I personally found that the additions and modifications where in good taste

Conclusion :
It might not be the best mod setup for the original deux ex, but installing mods and keeping track of what you installed, and what order to install it in, and what each mods do, can be a huge pain in the ♥♥♥ and very consuming. This is an easy to use huge overhaul directly implemented into steam. I dont think I will be playing the original version any longer.
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451 of 665 people (68%) found this review helpful
15 people found this review funny
Not Recommended
14.0 hrs on record
Posted: October 14, 2015
Note: This review aims to be as spoiler-free as possible.

This is a mod I have been following for close to... say, 7 years now, since their original few alpha/beta releases on ModDB in the late 2000s. Imagine my surprise waking up this morning to this being on Steam. So far, I've only had the pleasure of playing through the first few levels up till the warehouse.

I must say - while I appreciate the extremely hard work in attempting to re-create the Deus Ex experience, this mod has been a total let-down. Perhaps the largest issue I see with this (which it was not supposed to) - is the fact that the entire soundtrack composed for the game by Alexander Brandon in the late 1990s. There is just this certain vibe that stuck with me playing through the game while I was young still - while the new soundtrack definitely is of a higher-quality, it does not bring back the vibe that stuck with me playing through the original. EDIT: As noted by Panopticon, there is actually the option of sticking with the original soundtrack under Settings -> Sound.

Secondly, the level design adds WAY too much clutter into the game that was never there in the original. Take Liberty Island, the very first level for instance. Not only are many spots horribly illuminated, but a lot of fluff and unnecessary objects end up on the level - making it a chore to go through the game, not because of exploration challenges - but because there are items which make absolutely no sense to have there.

Finally, the alteration of several scenes has removed a lot of symbolism around these objects in the original. In the Into sequence, the globe-hand was removed to make it somewhat like the PlayStation intro, but it never makes an appearance in this version compared to the PS version which at least included it.

I think players who have played through the existing DX may have some fun getting through this version, but for those new to the original which has been ranked one of the best games of all-time, I recommend just:
1) Downloading Kentie's custom DeusExe launcher
2) Installing the otpUIfix by Off Topics Production UPDATE: Kentie's DeusExe had an update in it's August 2015 release that "Added native UI scaling fix that no longer requires OTP patch. Has a manual scaling setting, and properly deals with resizing of the game window."
3) The Direct3D9/10 renderers (also can be found on Kentie's website)
EDIT: 4) New Vision texture pack as noted by Hyperion in the comments! Replaces some of the textures in-game with updated ones that are of higher resolution, etc.

and just playing through the original. It has an amazing storyline and soundtrack. Afterwards, perhaps try The Nameless Mod (which is a total conversion modification released for the game, winning ModDB's Editor Choice when it released in 2009 - introducing a new storyline [and of course, also a wonderful soundtrack]).

In conclusion: While I don't doubt the many years of hard work that has went into this (and for something released free!) - it's just not my cup of tea. It may or may not be yours, but I just had to point out the things I took issue with ;)
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425 of 629 people (68%) found this review helpful
18 people found this review funny
Not Recommended
0.3 hrs on record
Posted: October 13, 2015
While a graphical update is much appreciated in theory, this particular version took a lot of liberties with the new design. Some iconic scenes are missing, like the intro hand sculpture. Some areas don't feel designed as well, just cramped full of detail. Lighting completely changed in tone for some places. Same goes for the great 90s-UT soundtrack on the original.

Additionally the added detail can not completely eliminate the jarring difference between brush geometry and a bit too high res textures (and models, for some props). That bothered me with earlier high definition mods on the orgininal game as well.

So, should you play this?
If you wouldn't play the original but the looks of this one help your suspension of disbelief, then go ahead and enjoy it.
If you already know the game and want to give the included gameplay mods a shot, do it.

Someone who is playing Deus Ex for the first time might want to stick to the original game for the most rewarding experience.
The basic mods to make that play nice on modern hardware for an overall better experience would be:

1. Look for Chris Dohnals utglr page and get the latest dxglr dll. (important - widescreen etc)
2. Get the "Deus Ex Maps Patch" which restores some patched map files available in a patch before GotY. (nice to have)

Yes, it's a bit ugly, but consistently so.

The overall negative recommendation on this mod is based on the fact that I wouldn't recommend this to a newcomer and dislike many design choices I spot on the graphical update.
The gameplay mods and new balancing of the levels is a different issue.
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45 of 50 people (90%) found this review helpful
21.6 hrs on record
Posted: October 17, 2015
DX: Revision is exactly as the name implies: A remix of the original classic with re-done textures, models, maps, and music. The mapping and music work appear to be the only true work of Revision as the model and textures are from several previous mods for DX, so together Revision is more of mod pack than a seperate stand-alone mod.

I've seen reviewers harping on the remixed music, and while that is understandable I actually quite like it. Since the new music can be easily toggled on and off in-game I ended up listening to each new remixed track in-game and then swapping back to the originals from map to map, just to feel the difference in mood. Frankly, I love the variation here and the overall remixing, but there's definitely a few individual tracks that I prefer in the original style (UNATCO, Hong Kong streets, and the Underworld Tavern themes).

Regarding the new maps, this is by far my most favorite feature of the mod. I've done my fair share of mapping over the last two decades and I can't stop loving how much effort went into making the original's somewhat drab and generic environments into living spaces that feel much more like someplace that could actually exist. Hell's Kitchen and the other "hub" areas (even UNATCO HQ) received the most work and it really makes these urban areas feel more plausible compared to the original maps. However, the greatly increased size of some of these maps has made them much easier to get lost in. I could see players easily getting lost in their first trip to Hell's Kitchen, for example, since that area has more than quadrupled in size. That means it is now much harder to find Smuggler's hideout and there are many more NSF and gangers roaming the streets, so players will have to pay much more attention here.

Overall Revision is a pleasantly acceptable mod of a classic, awesome game. I wish they had put in a little more effort to finish off some of the remaining models that were not updated and that they had taken the time to clean up some of the default mechanics that other mods have already addressed, but Revision does include Shifter and Biomod, so in a way the gameplay mechanics have been upgraded. Still, these additional mechanics mods take the gameplay quite far from the original experience, so it would have been nicer to have had a middle ground option that cleanly incorporated Shifter's fixes to the default mechanics without also including some of its more extreme changes (like completely overhauling all of the weapons so they have rediculous alt-fire modes).
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51 of 63 people (81%) found this review helpful
4 people found this review funny
6.3 hrs on record
Posted: October 16, 2015
Would recommend finishing the vanilla game before starting with this mod, but it gives the game a nice change and makes the levels a lot more dynamic, detailed, and complex (a challenge I very much enjoy) although kind of cluttered. It has some problems like the levels being pretty dark and apparent bugs (I didn't get any so far) but it definitely doesn't deserve the hate whiny virgin elitist crybabies are giving it.


+Greatly Improved Textures
+More Detailed Levels (Don't feel as empty as the original)
+Nicer Backgrounds

-Dark as ♥♥♥♥
-Music although decent, inferior to the original
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63 of 83 people (76%) found this review helpful
64 people found this review funny
0.8 hrs on record
Posted: October 16, 2015
A GEP gun is always the most silent way to eliminate manderly
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38 of 43 people (88%) found this review helpful
26.2 hrs on record
Posted: October 14, 2015
★ ★ ★ ★ ★
The best Deus Ex mod of all time.

At this point, you have probably heard of Deus Ex, the classic futuristic cyberpunk that revolutionized the gaming landscape forever. 15 years ago, there was nothing else quite like it on the market. Deus Ex was applauded for its deep storyline that beared consequences depending the actions you took, for the strong blend of FPS and RPG mechanics it had, and for the gritty, phenomenal soundtrack by Alexander Brandon.

But Deus Ex was not without its flaws. The graphics were already outdated by the time it came out. The gunplay was not quite as good as those of Unreal Tournament and Half-Life, and the most of the environments held no identity thanks to their similarity. Hold on, let me expand on that; the level design Deus Ex was repetitive, had very little detail and looked overall dull.

Of course, that blemish was often overlooked thanks to the wonderful job the soundtrack made of expressing the tone and atmosphere of the scenarios. But for modern gamers, who are used to spectacular visuals and graphical fidelity, it's a little harder to get into a game with such a weakness. Which is shame not only because they're missing out on one of the greatest games of all time, but also on a storyline that has never been so topical.

This, is where Revision comes in.

Deus Ex: Revision is a free mod for the original Deus Ex that had been in development for 7 years. The goal of this mod was to make each and every part of the game feel unique, with newfound detail that takes advantage of modern hardware. The difference between the levels of the original game and Revision is so astonishing that it feels like words cannot do it justice. Let's take the offices in UNATCO HQ as an example. They now look like actual offices, with specific details depending on which character they belong to, and how they're feeling at each particular point in the plot.

One particular thing that left me pleasantly surprised was how the same areas could change depending on where you were throghout the game. It's something simple, that at the same time makes the game come alive as if these events are happening as you do your missions in real-time.

The mod also comes with a remixed a remixed version of Brandon's original soundtrack. The new soundtrack is dependent on taste, and while it wouldn't hurt for those who have already experienced the game to try it, I personally wouldn't recommend it for newcomers, as I can see nothing particularly wrong with the original soundtrack.

All in all, Revision is a fresh experience for those hardened Deus Ex veterans, and it's also an incredible starting point for new players. For those who have never played this before, I have a message for you: give it a try, you won't regret it.
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Recently Posted
Alex Night
34.7 hrs
Posted: October 19
I want to like this. I think many of the changes are lovely. But the maps are objectively, frustratingly much worse than the original, rendering the PCRS Lower Decks a special level s**t show - especially with one of the points completely walled off unless you take one specific circuitous route -- I would mind the circuitous route less if the MAP WEREN'T COMPLETELY USELESS to the extent that you cannot see that the bloody hull point is even there. If the map were detailed enough for you to even guess it was there, again, I would mind a lot less.

I'm honestly not sure what the motivation for some of the changes were for the Lower Decks beyond intentionally frustrating players -- it is not good design. And the map images showcase a design ethic of looking pretty not rendering any degree of functionality which one would hope would come first.

I like many things about this mod but I cannot at the moment recommend it - the detrimental changes are few, but they significantly frustrate gameplay. Additionally, as of 19 October 2016, some "sloppy" issues remain in the later levels -- ie invisible walls in the middle of pathways.
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27.0 hrs
Posted: October 19
Deus Ex: Revision is fantastic!! Revision is a breath of new life into one of the most influential games (at least for me) of all time. Introducing new content while remaining dedicated and true to the original asthetics of the game, Deus Ex: Revision takes a master piece and turns it into an opus. It compromises nothing, sacrifices nothing and delivering a new experience that leaves me feeling like this is what Deus Ex should have been all along. Truely amazing!!
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0.8 hrs
Posted: October 17
An excellent improvement mod for a old classic.

Don't forget to checkout some of the total conversion mods for Deus Ex.
There's a few available.
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10.0 hrs
Posted: October 16
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Sikspak Socal 2
102.9 hrs
Posted: October 16
Its an alright game.
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0.4 hrs
Posted: October 15
I hit the play button 100 times and the game refuses to load, 0/10 screw this BS
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2.4 hrs
Posted: October 13
the new textures just the glaring yellow/fluorescent lighting. god it looks terrible. this mod just shatters the mood and aesthetic of the original game. awful changes to the level design by amateur modders. its bad
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28.6 hrs
Posted: October 12
Somewhere under the surface of incredibly obtuse design choices and engine glitches is a fairly well-made mod that breathes a bit of life into the old DX, but for those who wanted something a little more true to the original, you're better off with just the GOTY w/ HDTP.

I dig the new OST though, it does do a nice job of adding a comfier spin on the original's peppy tracker music.
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^0[^1MGS^0] THE ^1END
11.3 hrs
Posted: October 12
not all heroes wear capes
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51.1 hrs
Posted: October 12
Great polish and update to one of my favorite games.
Any chance you can fix Invisible War now? (I realize that may be impossible... but still)
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