Deus Ex: Revision is a community-made overhaul of the 2000 classic. It features new environments, new music, and new world-building detail. It also bundles in some of the best modifications that the fanbase has made over the years, including Direct3D 9 rendering, high-resolution textures, high-detail 3D models, and alternative gameplay...
User reviews:
Recent:
Very Positive (14 reviews) - 85% of the 14 user reviews in the last 30 days are positive.
Overall:
Very Positive (462 reviews) - 81% of the 462 user reviews for this game are positive.
Release Date: 13 Oct, 2015

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Recent updates View all (14)

7 May

1.0.4 Patch is live

We have released update 1.0.4! The following issues and changes are addressed in this update:

Liberty Island (First Visit):
  • Increased the size of the skillpoint trigger when entering UNATCO.
UNATCO HQ (All Versions):
  • Fixed an odd desk texture.
  • Fixed overhang on Jaime's computer.
  • Fixed some textures in Alex’s room being unlit.
  • Fixed the lower lobby's TV mount being buggy.
  • Fixed a keyboard texture that was a bit to small and began repeating.
  • Fixed the diagram in the armoury being cut off.
  • Fixed the door to Alex’s server room using the old “Restriced Area” texture.
  • Fixed another 'Restriced Area' texture.
  • Flipped some textures in Alex's room.
  • Made some large houseplants heavier.
  • Swapped out a painting for another one so there aren't two identical ones next to each other.
  • Prevented rats from spawning from trash.
UNATCO HQ (First Visit):
  • Fixed the LAMs in Gunther’s safe (inaccessible still) being in the ground.
  • Fixed a nanokey under Alex's floor floating.
  • Fixed a floating flag pole.
  • Fixed a skillpoint trigger being too small.
  • Fixed getting 60 throwing knives from the dummy in Anna's room.
Battery Park (First Visit):
  • Set the subway UNATCO troops to wander after the terrorists are defeated.
Underworld Tavern (All Versions):
  • Added sinks to the bathroom.
  • Changed the Underworld Tavern to be more geographically correct.
Underworld Tavern (First Visit):
  • Readded a missing pinball machine.
Hell’s Kitchen (All Versions):
  • Fixed some floating cardboard boxes and trash outside the Ton.
  • Fixed slightly floating Hotel neon sign.
  • Fixed texture alignment on the Ton.
  • Fixed incorrect texturing on street light brushes.
  • Fixed texture scaling on the mattress in the Basketball building.
  • Fixed texture alignment on shower drain in Basketball building.
  • Fixed a few texture scaling issues.
  • Fixed erroneous texture under a phone.
  • Fixed texture scaling on the "No dogs allowed" signs in Tenderloin park.
  • Added a block between a street lamp and the wall to prevent players from getting stuck.
  • Swapped misspelled "Restricted area" texture outside the subway to corrected texture.
  • Made easter egg invincible.
  • Changed the Underworld Tavern to be more geographically correct.
Hell’s Kitchen (First Visit):
  • Added back window to the new apartment that was missing for some reason.
  • Added missing answering machine for Paul's room.
  • Added pathing and made sure Paul would get into the train.
  • Added triggers to Smuggler's back entrance.
  • Added NSF/Unatco triggers to the side entrances of Osgood's.
  • Changed AI on RiotCop near smuggler's back entrance to hate NSF and the Hijackers.
  • Made fence near subway climbable to prevent players from getting stuck.
  • Made the gates to Smuggler's back entrance area breakable.
  • Made the planks to the side entrance of Osgood's require less damage to break.
  • Fixed a soda can clipping a computer.
  • Fixed floating items in Osgood's shelf.
  • Fixed the player being able to crawl through the Subway train windows.
  • Fixed a LAM being stuck in the ground.
  • Fixed Sandra not moving into the tavern properly.
  • Fixed door to Osgood's side entrance having a backwards texture.
  • Fixed incorrect pivot point on a wardrobe door in the Basketball building.
  • Moved a skillpoint trigger for the new skyscraper apartment.
  • Moved a terrorist.
  • Removed some vanilla triggers that were unused.
  • Did some texture scale/alignments/fixes.
  • Adjusted scale on plane fragments.
Hell’s Kitchen Sewers:
  • Changed the names of the MJ12 Troops to "Paramilitary Trooper".
Hell’s Kitchen (NSF Warehouse):
  • Added more logins for the computers.
  • Allowed the computer to open the safe in the basement.
Battery Park (Second Visit):
  • Readded the book containing the password to the phonebooth.
  • Readded the buzz sound if you try to use the train panels.
  • Added a button under the phone booth to recall it.
LaGuardia Airfield (747):
  • Even more texture fixes.
  • Moved a multitool slightly.
  • Removed an unused trigger.
UNATCO HQ (Third Visit):
  • Moved a computer back so it wasn't hanging out in the air off a table.
  • Added Multitool in vent across the conference room on Level 2.
Hell’s Kitchen (Second Visit):
  • Fixed pathing.
  • Fixed buttons on elevators being inside the wall.
  • Fixed fire escape on the "Hotel" building changing between chapters.
  • Fixed floating items in Osgood's shelf.
  • Fixed the player being able to crawl through the Subway train windows.
  • Added 10mm ammo.
  • Added more snipers on realistic.
  • Added missing answering machine for Paul's room.
  • Made robots react to more things.
  • Made the gates to Smuggler's back entrance area breakable.
  • Made the door and windows to the emptied shop near the tavern breakable.
Smuggler’s Lair (Second Visit):
  • Added pepper cartridge crate.
Hell’s Kitchen Sewers (Second Visit):
  • Increased the size of the centre skillpoint trigger.
Battery Park (Third Visit):
  • Increased the skillpoint bonus for getting past Anna from 50 to 250.
Hell’s Kitchen (NSF HQ):
  • Fixed the player being able to jump out of the map in a certain place.
  • Fixed the player softlocking (sorta) if sending the signal without aligning the dishes.
  • Fixed being able to send the NSF signal without aligning the dishes.
  • Flipped a texture.
New York Majestic 12 Facility:
  • Removed an erroneous InfoLink trigger left over by Ion Storm.
  • Fixed the robot in the maintenance area not becoming hostile when the glass was destroyed.
UNATCO HQ (Final Visit):
  • Fixed the AI being able to see through the reflective window at the start.
  • Fixed a floating flag pole.
  • Updated the pathing.
  • Made Anna's locker pickable.
  • Made Anna's locker open both doors when picked or key used.
  • Added a biocell.
  • Added pepper cartridge and flare darts to Alex's closet.
  • Moved a computer back so it wasn't hanging out in the air off a table.
Hong Kong Majestic 12 Helibase:
  • Removed some unused triggers.
  • Fixed some triggers being able to be activated prematurely.
  • Added more locations for Jock to fire his missiles, so you can use the vents to exit too.
Canals near Wan Chai Market:
  • Increased the size of some skillpoint triggers.
Versalife:
  • Many texture fixes, alignments, scales, changes, etc.
  • Gave a commando a biocell.
  • Gave a commando a medkit.
  • Added a satellite dish to the skybox.
  • Increased the storage button's drawscale to 1.5.
Wan Chai Underground Mall & Lucky Money:
  • Hopefully neatened the map without breaking anything.
  • Removed some alliance triggers that made the police friendly.
  • Set a skillpoint trigger to have no collision.
Canal Road Tunnel near Wan Chai Market:
  • Increased the size of the skillpoint trigger.
  • Fixed the cops not being hostile when jumping over the barricade.
  • Gave two of the cops shotguns.
Hell’s Kitchen (Final Visit):
  • Added an exit cutscene.
  • Added sniper.
  • Added chair.
  • Added credits.
  • Added soda.
  • Added soy food.
  • Added recoil mod.
  • Added more locations for the infolinks to play.
  • Added pigeons.
  • Added 10mm ammo crate.
  • Fixed fire escape on the "Hotel" building changing between chapters.
  • Fixed pathing.
  • Changed the backdoor of the tavern so the AI can open it.
  • Changed a phone texture.
  • Made the bots react to carcasses.
Smuggler’s Lair (Final Visit):
  • Added prod charger crate.
Free Clinic (Final Visit):
  • Fixed a fire extinguisher falling to the ground instead of being mounted.
Hell’s Kitchen Sewers (Final Visit):
  • Increased the size of the centre skillpoint trigger.
‘Ton Hotel (Final Visit):
  • Removed Paul’s answering machine.
Brooklyn Naval Shipyards (Ventilation):
  • Increased the trigger sizes of both skillpoint bonuses.
PRCS Wall Cloud:
  • Fixed some glitchy doors.
  • Fixed floating turrets.
  • Fixed being able to disable the electric sound of the damaged generators by jumping on a beam.
NYC Cemetery:
  • Made the AI shoot at Jock as he leaves.
  • Made some texture alignments.
  • Made the underground water move slightly.
  • Made the troopers set up an ambush outside the crypt.
  • Removed a torch from the underground area so it’s easier to escape.
  • Fixed a glitchy hole in the wall.
  • Fixed some 20mm HE ammo being stuck in the ground.
  • Fixed a floating nanokey.
  • Fixed a barrel not exploding when the EMP device is destroyed.
  • Moved same barrel so it cannot be jumped on to be destroyed.
  • Added three medkits.
  • Added a biocell.
  • Added even more flares.
  • Added commandos if you tell Greene about Dowd.
  • Added sniper on realistic.
  • Added GEP gunner on realistic.
  • Gave an enemy a pistol instead.
  • Gave two troopers shotguns.
  • Set all the troopers to have weapons drawn instead of being relaxed.
  • Changed the voice of two soldiers to use variation B.
  • Changed a door to not stop opening if you block it.
  • Changed the pathing so the AI can go to where Dowd is and also not bury themselves alive.
  • Changed the crypt door to be destructible.
  • Changed the secret door under the stairs to be openable by the AI too.
  • Changed Jock to ask if the player is ready, if the player asks him to wait and then retalks to him, rather than repeating the conversation over.
Paris Streets (Near Denfert-Rochereau):
  • Fixed a TV having a missing texture.
Paris Streets (Near Champs-Elysees):
  • More texture fixes.
Metro Station near Cathedral du Paynes:
  • Fixed the player being able to jump over the trains in a certain spot.
La Porte de l’Enfer:
  • Gave the female bartender a weapon.
  • Gave Cassandra a multitool.
  • Gave the club owner a key to the doors.
  • Increased the size of the skillpoint trigger in the storage room.
  • Fixed a nanokey being in the ground.
  • Fixed credits being in the ground.
  • Fixed the game sometimes thinking you broke into the club if you jump too close to the doorman before you talk to him.
  • Fixed barman constantly walking into bar.
  • Fixed some liquor bottles clipping due to their HDTP models.
  • Changed Cassandra's conversation, mainly for if you’re broke to avoid repetition.
  • Changed the bar owner, accountant and bartenders to be fearless and hate weapons.
  • Changed the doorman to be fearless and hate more.
  • Changed a fireplace grill to be destructible.
Vandenberg Air Force Base:
  • Fixed a damage node in the water not being disabled when you disable the damaged control panel.
Tunnels under Vandenberg Air Force Base:
  • Many, many texture fixes.
  • Increased the size of the final skillpoint bonus.
Vandenberg Air Force Base (Control Room):
  • Fixed some glitchy solid collision.
  • Fixed the entry blast doors being bugged, highlightable and frobbable.
  • Some minor texture changes.
  • Made the consoles in the room next to the room with electricity be flat.
  • Added blocks under a pipe in the Savage room to prevent players from clipping the pipe.
California Gas Station:
  • Increased Tiffany’s speed by 66.6%.
Pasadena Ocean Lab:
  • Prevented a skillpoint trigger from being unintentionally avoided.
  • Fixed the same skillpoint trigger from clipping through a wall.
Pasadena Ocean Lab (UC Module):
  • Fixed a backwards microwave.
  • Fixed a soda can being in a keyboard.
  • Fixed the electricity emitters being backwards or stuck inside walls.
Missile Silo near Pasadena:
  • Changed a soldier's voice to use variant B to match his conversation.
  • Changed the names of all the soldiers from "Troop" to "Trooper".
Area 51 (Surface):
  • Updated pathing.
  • Fixed the AI being unable to leave the hangar.
Area 51 (Sector 2):
  • Changed the main elevator to be lightable.
  • Added more lights in the elevator shaft.
  • Gave the smaller elevator sounds.
  • Fixed a hatch having a bad pivot point.
Area 51 (Sector 3):
  • Fixed the grays not going up the stairs of the reactor room, again.
  • Fixed being able to jump into some vents and get stuck.
  • Moved some of the skillpoint triggers to be neater and bigger.
Area 51 (Sector 4):
  • Moved a multitool to be easier to pick up.
  • Aligned some textures.
  • Added skillpoint bonuses to the UC rooms.
  • Fixed some floors being reflective when the ones around it weren't.
  • Fixed some textures being completely black and not reflecting any light.
Misc:
  • Fixed a typo when using the targeting aug on DeBeers.
  • Fixed a typo in the regeneration aug for “Normal” mode.
  • Fixed losing grenades if attempting to place one on a surface but canceling.
  • Made fireballs and plasma heat sources for the vision augmentation.
  • Made JC keep some of his light weapons out when in conversations.
  • Changed the main menu text to reflect the actual Revision version.
Gameplay:
  • Disallowed accuracy and recoil mods being able to be put on weapons when they would have no effect, for “Normal” mode.
  • Changed the zoom of the Elite Assault Rifle from 10 to 22.5.
Please note:
As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content. Got a bug you want fixed? Suggestion you want implemented? Post it here: http://Bugs.dx-revision.com

35 comments Read more

20 March

1.0.3.1 Patch is live

We have released update 1.0.3.1! The following issues and changes are addressed in this update:

Liberty Island:
  • Added the new turret to the security console outside.
  • Added crates to allow you to jump up the crates by the cell.
  • Added dart pack.
  • Fixed a backwards texture.

Battery Park (First visit):
  • Fixed a laser being inside the wall on normal-realistic.

Ton Hotel (First visit):
  • Fixed the terrorist downstairs being friendly if you jump over the front desk.

Smuggler's Lair (First visit):
  • Added crates to the roof.

NYC Underground (First visit):
  • Fixed a missing texture.

NYC Street (First visit):
  • Fixed part of the sidewalk not being solid.
  • Fixed some floating items in a shop.

UNATCO HQ (Third Visit):
  • Added 20mm HE ammo (not on realistic)
  • Added tranquillizer darts (only on realistic)
  • Added assault rifle.
  • Added 7.62mm ammo.
  • Added throwing knives.

NSF HQ:
  • Fixed the manholes being invisible from the bottom since one of the last patches.
  • Fixed some lasers showing their invisible backs.
  • Fixed some lights' collisions portruding out of the ceiling, making walking on one roof a bit wrong.
  • Fixed a fence only being solid for the player.
  • Fixed a skillpoint trigger in the sewer vent that was stuck in a wall.
  • Fixed some flickering surfaces in the basement.
  • Made two of the bushes up by the sniper not solid so it's less likely to push you to your death.
  • Made all of the large metal doors underground breakable (one wasn't).
  • Changed the bots to react to more player actions.
  • Moved the basement skillpoint trigger to the datacube room instead of ladder, for if you enter via the sewer.
  • Removed an unreachable crate.
  • Added crowbar.
  • Added lockpick.
  • Increased the amount of doors the basement key works on.
  • Lowered the stregth of the windows of the hidden area.
  • Tidied some textures.

Ton Hotel (Second visit):
  • Fixed Mr Renton going for the alarm and breaking conversations.
  • Moved the control panel to reflect chapter 2's.

UNATCO HQ (Final visit):
  • Gave Anna a key to her room and cupboard.
  • Added clip mod (easy only).
  • Added range mod (not on realistic).
  • Added recoil mod.
  • Added reload mod.
  • Added 7.62mm ammo.
  • Added 550 credits.
  • Added EMP grenade.
  • Added LAM (not on realistic).
  • Added combat knife.

Hong Kong Compound:
  • Fixed player being able to get out of the map.
  • Fixed some bad pathing making the AI run into a pole repeatedly.
  • Added LAM.
  • Added a button on the other side of the door to Tong.
  • Set the security bot to attack the battlers in the fight on the street.
  • Called the dog 'Sparky'.
  • Made it harder to land on Jock's chopper and thus getting killed.

Hong Kong Tong's Lab:
  • Fixed some upside down, backwards, and misaligned textures.
  • Replaced some textures.

Hong Kong Lucky Money:
  • Fixed a camera not being able to be turned off via security console.
  • Fixed some emails being on the wrong computer.

Ton Hotel (Final Visit):
  • Moved the control panel to reflect chapter 2's.

Navel Dockyard:
  • Swapped the voices of the soldiers to be more unique to the level.

Ship Lower Decks:
  • Fixed some metal doors producing wood fragments and sounds when blown up.

Graveyard:
  • Fixed key stating "chappel" instead of "chapel".
  • Fixed a brush glitch which allowed you to stand on some water.
  • Fixed being able to softlock the game by shooting the Gatekeeper before he opened the gate.
  • Removed a glitchy dirt mound.
  • Increased the amount of flares in the chests underground.
  • Added a knife to the aug upgrade room.
  • Added some darts to the skull chest.
  • Lowered the min damage of the wall to leave the aug upgrade room.
  • Neatened the EMP device's textures.
  • Stopped player from leaving the playing area.
  • Improved pathing.

Paris Streets:
  • Improved pathing.
  • Moved an infolink.

Everett Home:
  • Fixed Morpheus cosplaying as the moon.

OceanLab UC:
  • Replaced the "DOOR RESET" texture with "ELEVATOR RESET".
  • Made keypads to the command center slightly easier to spot.

Gameplay:
  • Changed the medicine/medkits healing from 30/60/75/90 to 30/45/60/90.
  • As most damage types (not sabot or explosive) only do 75% damage to breakable surfaces in "Normal" mode, the minimum damage required was increased to try to reflect the damage that you will most likely need.

Misc:
  • Fixed 15_Bunker_Ambient.ogg having the wrong title when played in a media player.
  • Fixed the right keyboard of computers having backwards text.
  • Fixed robots stating critical damage when disabled.
  • Fixed the log not correctly displaying how much space you need when trying to pick up a weapon from a carcass without enough space.
  • Added some support for the * and # keys on keypads. Keypad asterisk for *, Shift + 3 for #, # (British keyboard layout) for #.
  • Added more information for augmentations in "Normal" mode.
  • Added South Sudan to the world maps.
  • Removed California from the world maps.
  • Improved the flare description.
  • Decreased the time that phones beep.
  • Changed the description of the soundtrack option and changed its setting to "Revision/Deus Ex" instead of "Enabled/Disabled".

Please note:
As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content. Got a bug you want fixed? Suggestion you want implemented? Post it here: Bugs.dx-revision.com

12 comments Read more

About This Game

You must have the Deus Ex GOTY installed in the same library/drive as Revision to play.



Deus Ex: Revision is a community-made overhaul of the 2000 classic. It features new environments, new music, and new world-building detail. It also bundles in some of the best modifications that the fanbase has made over the years, including Direct3D 9 rendering, high-resolution textures, high-detail 3D models, and alternative gameplay modes.

Key features

  • Locations throughout the game world have been re-designed with new aesthetic and gameplay detail.
  • A new soundtrack has been composed by the symphonic electronica duo EdenShard, based on the original score.
  • High Resolution Textures courtesy of New Vision.
  • High Detail 3D models courtesy of Project HDTP.
  • Direct3D 9 Rendering courtesy of Chris Dohnal.
  • Multiple gameplay modes in the form of Shifter, BioMod, and a custom variant of Human Renovation.

Rediscover the world of Deus Ex.

System Requirements

    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 256 MB DirectX 9-compatible GPU
    • DirectX: Version 9.0c
    • Storage: 6 GB available space
    • Additional Notes: A faster CPU will deliver better performance. We do not recommend using a CPU slower than 2.0 Ghz. 32-bit operating systems are not supported.
    Recommended:
    • OS: Windows 7 64-bit or newer
    • Processor: Quad-core 3.0 GHz or better
    • Memory: 5 GB RAM
    • Graphics: 1 GB DirectX 9-compatible GPU or better
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (14 reviews)
Overall:
Very Positive (462 reviews)
Recently Posted
Smoked Bastard
( 8.5 hrs on record )
Posted: 10 August
AM crying, thank you god. Deus Ex: Revision (Remastered original Deus Ex) got an anchievments table. Its time to play it again, and hunt that treasures of old gaming republic.!!! Nobel Prize for that game. Awarding ***** AAA title, in gaming history. Like in a sine of ValHalla with System Shock.
Helpful? Yes No Funny
Severd_Nerv
( 31.6 hrs on record )
Posted: 7 August
Here is My Little Review For Deus EX: Revision

Just made my playthrough of this on my twitch channel for the release of the upcomming Mankind Dividied.

Now having not played the original Deus Ex in Years i must say seeing this mod and the atention to detail on pretty much every area was quite refreshing. It made the game feel new again, even tho it still looks dated the gameplay is still fantastic.

The game itself plays pretty much exactly like the original Deus Ex but its the areas/locations that are the main focus here. From the min i spawned in i could see straight away changes again making me forget about the original and go and explore these new parts. I played the game on medium dificulty and noticed that there are alot more enemys around compared to the original making me change my approach that i used the first time i played the game. None of the story from what i can recall changed but it has been years since i played the first and im not quite sure what they would implement that would add too or change it anyway. Once u leave the starting area and head to the new city areas thats where the magic of this mod comes into play. The areas are Alot bigger with added buildings to go explore and more astheticly better looking that the plain city we are all acustomed to from the first deus ex thats where this mod shines.

I must say with the FREE price tag this mod comes in, its deff a must pick up for any Deus Ex fans that are wanting to go back to and play it again.

Quite a Refreshing new experiance of a classic reborn, that is until there is ever a Deus ex 1 official Remake but until then this one does it perfectly :D

Cheers guys
Helpful? Yes No Funny
J.C Denton 2.O
( 49.0 hrs on record )
Posted: 5 August
I'll be Honest I like this mod Although it is not for everyone it changes up some areas design which Is good in some Areas but also bad, The game trys to add in a lot of yellow lights to act like Deus Ex Human Revolution, this can kind of throw away some of the games atmosphere. The Developer also changed some Billboards one of which has a reference to himself which gets rid of some of its Cannon properties. The reworked textures are amazing though don't expect any Crazy good ones with Bump maps and the sort but they are remade in a way that keeps the same appearence as the original but adds that extra sense of realism.

I recommend that you use the original music when playing this I don't personally hate some of the reworked music but the atmosphere and tone of the originals soundtrack is better suiting. Achievements are coming but at the time of me writing this review they still aren't out there's just a list of 170 nothing more so as is don't expect to get loads of achievements from this, I've read the list of achievements online and don't expect to get them all in one playthrough when they come out because that's impossible. I enjoyed it enough to recommend it although if you want the original experience I suggest you play the original first and if you liked it play this with Biomod or Shifter and it will be worth it besides the mod is free so That's a steal it aint no pay to have mod like Skyrim tried pulling XD
Helpful? Yes No Funny
Manabender
( 52.7 hrs on record )
Posted: 4 August
It is exceedingly rare for me to play a game, even a very good one, for more than three hours in a single sitting. The fact that Deus Ex managed six is all you need to know.

I remember buying Deus Ex a while back and playing through to chapter 3, give or take. Eventually, I gave up due to poor game mechanics. I can't exactly remember what all my gripes were, but whatever they were, they must have been fixed by the BioMod patch of Revision.
Helpful? Yes No Funny
ShadowHeart
( 8.8 hrs on record )
Posted: 3 August
Looks Better and adds more hours of playtime. Best Mod Ever!
Helpful? Yes No Funny
A Cheeseburger Handy
( 24.8 hrs on record )
Posted: 29 July
As some one who played through the original many times back in the day, I welcome this in my gaming library with a nostalgic HQ high five!

I was never into modding back in the day so all this is new for me. I am absolutely loving all the changes. It is almost a new game to me. A lil harder then I remember but who doesn't enjoy a damn good challenge now-a-days?

All in all 10/10 would replay again and again.
Helpful? Yes No Funny
MamaCass
( 40.8 hrs on record )
Posted: 25 July
Revision is a free mod for Deus Ex that significantly overhauls the environments. Rather than being a simple cosmetic design change, the layout of maps and objectives are altered, as well as placement and routes of patrols. The result is that the game feels surprisingly fresh. I have played through Deus Ex I can't count how many times and had learned it and all of its secrets backwards and forwards, and Revision made me really slow down and PLAY the game again. This gave me time to appreciate the work put into the environments. There are WAY more nooks and crannies scattered throughout the levels and overall the environments feel more lived in. Some levels like the Knights Templar cathedral and the streets leading up to it I barely recognized. If you are going to reinstall Deus Ex again (which we all do at some point) give Revision a whirl.
Helpful? Yes No Funny
playgamer1994
( 41.1 hrs on record )
Posted: 22 July
My review is below but if you just want someones quick opinion buy the game and download this mod. So either keep reading for some spoilers or just stop already and start playing a better Deus Ex than Human Revolution.

Bought the game Deus Ex a while back was never able to complete because I had so many other games to play and I can usually get past the graphics of old games but never got around some of those graphics. But with Deus Ex Revision "fixed" those problems for me. Rest assured I had a great time the story was great a conspricay theorists dream where evil corporations and governments in a day and age where people complain the corporations are evil and the government isn't but that isn't the point. Now than I have played and finished Deus Ex Human revolution while I would say that I felt that the combat in and some gameplay was better. I felt as a whole the better game was Deus Ex with its suprior ai and mechanics some would call "old" and also on a whole I felt the story was also far better but I sort of felt like I needed more closure because I chose the Dark Age ending while I can assume many probably died it eventually led to some form of freedom.
Helpful? Yes No Funny
Communist "Joseph Ballin" Layton
( 32.2 hrs on record )
Posted: 16 July
Deus Ex: Revision isn't a bad mod, all things considered. I feel like I should get that out of the way first. The problem with it is that it doesn't do anything that really makes it worth the 5 GB extra download.

Revision tries to combine most of the well-known mods like the HD texture pack, Shifter, and Biomod, along with some new additions, but the package feels poorly put together. The new soundtrack is okay, but it's never good enough that I thought it was noticeably better than the original iconic music, and the only times I really noticed it were when I didn't like it as much. It includes various HD graphics mods, but they all fall into the same problem that every Deus Ex HD mod falls into. They slap fancy high-res textures all over the maps, but only occasionally change the extremely flat, blocky environments of the original game, leaving it with a "Minecraft HD Texture Pack" feel that just looks worse than the original textures in the end. The HD characters are a whole other story, ranging from bug-eyed UNATCO soldiers who look like their respirators give them a constant supply of crack cocaine and JC looking like a 40 year old cosplayer who's past his prime, and I can't imagine anyone actually playing the game without disabling them within 20 minutes. Walton Simons doesn't even seem to have an HD model, even though he's one of the only two important things in the opening cutscene.

The Revision part of the mod does make some noteworthy changes though, aside from just removing "Deus Ex" from the title in every possible place that it can as if they think their mod is so substantial that it justifies being its own creation. Various levels have small additions to the level design, adding new structures or rooms that in general are pretty well-made. If you could just use those changes as a solitary mod, it would be nice. Unfortunately, Revision also does plenty of things that annoyed me. The major issue is that they altered the difficulty settings to make them impact more things, like what items appear in what difficulties, and those minor changes pretty severely alter Realistic. I always considered Realistic the go-to difficulty for Deus Ex because of the way it provides enough challenge to encourage you to make the most of your augmentations and the environment without putting you on an unfair playing field, but Revision's Realistic does things like removing a significant amount of augmentation upgrade cannisters from the game and other various things that turn it into more of a masochistic Very Hard mode. They also add a lot of guards that are just annoying, like a seated guard right at the start of Liberty Island that essentially forces you to abuse the AI in order to get the baton at the start. Gunther's cell also now has two seated guards facing each other, making the room effectively impossible to stealth. I'm really not sure what their reasoning for doing those things are.

I really just don't really see any benefit to playing Revision over the base game, or even the base game with other mods. The mod includes Shifter and Biomod and lets you choose one of them at the start if you want, but it doesn't explain anything at all about what either of them do, so you're still much better off just reading about them and downloading them seperately. I don't think anything else in this mod is substantial enough to be worth being a download 5 times the size of the base game, and the basic Revision changes come with too much dead weight to be worth it. It isn't necessarily a terrible mod, but I wouldn't prefer replaying it over replaying vanilla Deus Ex. Really, I didn't even prefer playing it once over replaying the original, even though I've played the original game several times by now.
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=GT= Glitch
( 19.8 hrs on record )
Posted: 16 July
An excellent refresher for this amazing game. These guys did a fantastic job. I had so much fun exploring the new areas, which are weaved together with the original areas perfectly.

My favorite part of the original game was the music, and I was scared when I noticed that these guys had redone it. However, they did such an amazing job on it.

They released this mod for free. Any self respecting Deus Ex fan needs to play this. I enjoyed it so much I donated to the team.

10/10.
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Most Helpful Reviews  In the past 30 days
19 of 21 people (90%) found this review helpful
Recommended
27.7 hrs on record
Posted: 15 July
Updated Review

Deus Ex: Revision is an incredibly fun mod which refreshes the original game.
Instead of being a total conversion like the well-beloved "The Nameless Mod", Revision reworks major elements of the original game while retaining it's storyline.

Many (if not all areas) have been redesigned and expanded upon, these expanded areas feature many secrets and new events, and of course i need to mention that the mapping is very well done, bringing the best out of the Unreal engine.

More so, new weapon models reflect the mods used on them - meaning that for example a pistol with scope and laser will actually look the part.

The mod features an optional exclusive soundtrack, giving the player a choice between original music or the revision tracks.

Overall i highly recommend this mod both to people who (like myself) replay the first Deus often and wouldn't mind experiencing new things in their beloved game, and to stubborn people who always wanted to play Deus but couldn't get past the game's "age".

To me the first Deus Ex will always be a perfect and beautiful game, no matter how much time passes.
As for this mod, it only makes these feelings burn even stronger.

To finish off i would like to compliment the developers on the tech support which assisted me in solving a technical issue i had.
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18 of 29 people (62%) found this review helpful
2 people found this review funny
Not Recommended
32.2 hrs on record
Posted: 16 July
Deus Ex: Revision isn't a bad mod, all things considered. I feel like I should get that out of the way first. The problem with it is that it doesn't do anything that really makes it worth the 5 GB extra download.

Revision tries to combine most of the well-known mods like the HD texture pack, Shifter, and Biomod, along with some new additions, but the package feels poorly put together. The new soundtrack is okay, but it's never good enough that I thought it was noticeably better than the original iconic music, and the only times I really noticed it were when I didn't like it as much. It includes various HD graphics mods, but they all fall into the same problem that every Deus Ex HD mod falls into. They slap fancy high-res textures all over the maps, but only occasionally change the extremely flat, blocky environments of the original game, leaving it with a "Minecraft HD Texture Pack" feel that just looks worse than the original textures in the end. The HD characters are a whole other story, ranging from bug-eyed UNATCO soldiers who look like their respirators give them a constant supply of crack cocaine and JC looking like a 40 year old cosplayer who's past his prime, and I can't imagine anyone actually playing the game without disabling them within 20 minutes. Walton Simons doesn't even seem to have an HD model, even though he's one of the only two important things in the opening cutscene.

The Revision part of the mod does make some noteworthy changes though, aside from just removing "Deus Ex" from the title in every possible place that it can as if they think their mod is so substantial that it justifies being its own creation. Various levels have small additions to the level design, adding new structures or rooms that in general are pretty well-made. If you could just use those changes as a solitary mod, it would be nice. Unfortunately, Revision also does plenty of things that annoyed me. The major issue is that they altered the difficulty settings to make them impact more things, like what items appear in what difficulties, and those minor changes pretty severely alter Realistic. I always considered Realistic the go-to difficulty for Deus Ex because of the way it provides enough challenge to encourage you to make the most of your augmentations and the environment without putting you on an unfair playing field, but Revision's Realistic does things like removing a significant amount of augmentation upgrade cannisters from the game and other various things that turn it into more of a masochistic Very Hard mode. They also add a lot of guards that are just annoying, like a seated guard right at the start of Liberty Island that essentially forces you to abuse the AI in order to get the baton at the start. Gunther's cell also now has two seated guards facing each other, making the room effectively impossible to stealth. I'm really not sure what their reasoning for doing those things are.

I really just don't really see any benefit to playing Revision over the base game, or even the base game with other mods. The mod includes Shifter and Biomod and lets you choose one of them at the start if you want, but it doesn't explain anything at all about what either of them do, so you're still much better off just reading about them and downloading them seperately. I don't think anything else in this mod is substantial enough to be worth being a download 5 times the size of the base game, and the basic Revision changes come with too much dead weight to be worth it. It isn't necessarily a terrible mod, but I wouldn't prefer replaying it over replaying vanilla Deus Ex. Really, I didn't even prefer playing it once over replaying the original, even though I've played the original game several times by now.
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4 of 4 people (100%) found this review helpful
Recommended
49.0 hrs on record
Posted: 5 August
I'll be Honest I like this mod Although it is not for everyone it changes up some areas design which Is good in some Areas but also bad, The game trys to add in a lot of yellow lights to act like Deus Ex Human Revolution, this can kind of throw away some of the games atmosphere. The Developer also changed some Billboards one of which has a reference to himself which gets rid of some of its Cannon properties. The reworked textures are amazing though don't expect any Crazy good ones with Bump maps and the sort but they are remade in a way that keeps the same appearence as the original but adds that extra sense of realism.

I recommend that you use the original music when playing this I don't personally hate some of the reworked music but the atmosphere and tone of the originals soundtrack is better suiting. Achievements are coming but at the time of me writing this review they still aren't out there's just a list of 170 nothing more so as is don't expect to get loads of achievements from this, I've read the list of achievements online and don't expect to get them all in one playthrough when they come out because that's impossible. I enjoyed it enough to recommend it although if you want the original experience I suggest you play the original first and if you liked it play this with Biomod or Shifter and it will be worth it besides the mod is free so That's a steal it aint no pay to have mod like Skyrim tried pulling XD
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2 of 2 people (100%) found this review helpful
Recommended
52.7 hrs on record
Posted: 4 August
It is exceedingly rare for me to play a game, even a very good one, for more than three hours in a single sitting. The fact that Deus Ex managed six is all you need to know.

I remember buying Deus Ex a while back and playing through to chapter 3, give or take. Eventually, I gave up due to poor game mechanics. I can't exactly remember what all my gripes were, but whatever they were, they must have been fixed by the BioMod patch of Revision.
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1 of 1 people (100%) found this review helpful
Recommended
19.8 hrs on record
Posted: 16 July
An excellent refresher for this amazing game. These guys did a fantastic job. I had so much fun exploring the new areas, which are weaved together with the original areas perfectly.

My favorite part of the original game was the music, and I was scared when I noticed that these guys had redone it. However, they did such an amazing job on it.

They released this mod for free. Any self respecting Deus Ex fan needs to play this. I enjoyed it so much I donated to the team.

10/10.
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1 of 1 people (100%) found this review helpful
Recommended
24.8 hrs on record
Posted: 29 July
As some one who played through the original many times back in the day, I welcome this in my gaming library with a nostalgic HQ high five!

I was never into modding back in the day so all this is new for me. I am absolutely loving all the changes. It is almost a new game to me. A lil harder then I remember but who doesn't enjoy a damn good challenge now-a-days?

All in all 10/10 would replay again and again.
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1 of 1 people (100%) found this review helpful
Recommended
8.8 hrs on record
Posted: 3 August
Looks Better and adds more hours of playtime. Best Mod Ever!
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1 of 1 people (100%) found this review helpful
Recommended
31.6 hrs on record
Posted: 7 August
Here is My Little Review For Deus EX: Revision

Just made my playthrough of this on my twitch channel for the release of the upcomming Mankind Dividied.

Now having not played the original Deus Ex in Years i must say seeing this mod and the atention to detail on pretty much every area was quite refreshing. It made the game feel new again, even tho it still looks dated the gameplay is still fantastic.

The game itself plays pretty much exactly like the original Deus Ex but its the areas/locations that are the main focus here. From the min i spawned in i could see straight away changes again making me forget about the original and go and explore these new parts. I played the game on medium dificulty and noticed that there are alot more enemys around compared to the original making me change my approach that i used the first time i played the game. None of the story from what i can recall changed but it has been years since i played the first and im not quite sure what they would implement that would add too or change it anyway. Once u leave the starting area and head to the new city areas thats where the magic of this mod comes into play. The areas are Alot bigger with added buildings to go explore and more astheticly better looking that the plain city we are all acustomed to from the first deus ex thats where this mod shines.

I must say with the FREE price tag this mod comes in, its deff a must pick up for any Deus Ex fans that are wanting to go back to and play it again.

Quite a Refreshing new experiance of a classic reborn, that is until there is ever a Deus ex 1 official Remake but until then this one does it perfectly :D

Cheers guys
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1 of 1 people (100%) found this review helpful
Recommended
8.5 hrs on record
Posted: 10 August
AM crying, thank you god. Deus Ex: Revision (Remastered original Deus Ex) got an anchievments table. Its time to play it again, and hunt that treasures of old gaming republic.!!! Nobel Prize for that game. Awarding ***** AAA title, in gaming history. Like in a sine of ValHalla with System Shock.
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Most Helpful Reviews  Overall
180 of 214 people (84%) found this review helpful
9 people found this review funny
Recommended
43.4 hrs on record
Posted: 15 October, 2015
I have to say I'm shocked at the overwhelming negativity I'm seeing in the reviews so far. I'll explain in a moment but first let me digress.

The first time I ever experienced Deus Ex was at a friend's house. My computer couldn't run Deus Ex. That was during a time when decent computers in a household were not so common. I think I had a 200mhz back then. Anyway, my friend was on the MJ12 prison level and the music immediately captivated me. Then everything else. Flash forward to when my gateway 900mhz computer running windows ME arrived and the first thing I did was install deus ex. Holy crap, I had two speakers *and* a subwoofer. Opening theme turned up to 11. So yeah. I played it 'back then'. And I replay it probably once every year and a half or so. Even as recent as two or so years ago I still came across tiny little details I hadn't seen yet. Like the natural way to unlock J.C's 'stick with unatco' dialogue with Paul in the 'Ton (It goes no further, but you don't need to use code), or the Unatco Troops in Hells Kitchen during the firefight reacting positively ("You shot the guy who got Jones." "You're one of us, J.C" Protip- Go nonlethal up to that point and then take down as many NSF as you can) Hell, there's even a line from a trooper about JC and Anna hooking up.

So. What's the point of all that? I get it - the game is legendary. Despite its age, it can still captivate. And that's just it - how many times have we played it? This conversion does not presume to make the game 'better'. It makes it *different*. And that has been thoroughly enjoyable from what I've played so far. Yeah, the first level is dark. It's a night op. You're a cop. Use your flashlight aug-eyes. But use it smart. There are more enemies and in different places. They *cycle* weapons. I've been getting my ♥♥♥ kicked and I love it. I don't know what's around the corner this time, and it's great. It's making me adopt a new playstyle. I'm having tons of fun.

Alright, one brief note about the music. It goes without saying the original soundtrack is a masterpiece. They give you the option to use it instead of the remixes because they respect the game and its a labor of love. That being said, the remix so far (only on the first level) reminds me of daggerfall, which is pretty cool. Y'know, the rain theme or even the night theme. It's not necessarily better, but it's different. And I'm all for a new Deus Ex experience.

From one long time fan to another, you really should give this a shot. I can't wait to see what else is new.

Edit: For real. Rebind the light aug from F12 to F and play the first level non leathal. You'll have fun.
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