Deus Ex: Revision is a community-made overhaul of the 2000 classic. It features new environments, new music, and new world-building detail. It also bundles in some of the best modifications that the fanbase has made over the years, including Direct3D 9 rendering, high-resolution textures, high-detail 3D models, and alternative gameplay...
User reviews:
Recent:
Very Positive (25 reviews) - 100% of the 25 user reviews in the last 30 days are positive.
Overall:
Very Positive (443 reviews) - 80% of the 443 user reviews for this game are positive.
Release Date: Oct 13, 2015

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Recent updates View all (14)

May 7

1.0.4 Patch is live

We have released update 1.0.4! The following issues and changes are addressed in this update:

Liberty Island (First Visit):
  • Increased the size of the skillpoint trigger when entering UNATCO.
UNATCO HQ (All Versions):
  • Fixed an odd desk texture.
  • Fixed overhang on Jaime's computer.
  • Fixed some textures in Alex’s room being unlit.
  • Fixed the lower lobby's TV mount being buggy.
  • Fixed a keyboard texture that was a bit to small and began repeating.
  • Fixed the diagram in the armoury being cut off.
  • Fixed the door to Alex’s server room using the old “Restriced Area” texture.
  • Fixed another 'Restriced Area' texture.
  • Flipped some textures in Alex's room.
  • Made some large houseplants heavier.
  • Swapped out a painting for another one so there aren't two identical ones next to each other.
  • Prevented rats from spawning from trash.
UNATCO HQ (First Visit):
  • Fixed the LAMs in Gunther’s safe (inaccessible still) being in the ground.
  • Fixed a nanokey under Alex's floor floating.
  • Fixed a floating flag pole.
  • Fixed a skillpoint trigger being too small.
  • Fixed getting 60 throwing knives from the dummy in Anna's room.
Battery Park (First Visit):
  • Set the subway UNATCO troops to wander after the terrorists are defeated.
Underworld Tavern (All Versions):
  • Added sinks to the bathroom.
  • Changed the Underworld Tavern to be more geographically correct.
Underworld Tavern (First Visit):
  • Readded a missing pinball machine.
Hell’s Kitchen (All Versions):
  • Fixed some floating cardboard boxes and trash outside the Ton.
  • Fixed slightly floating Hotel neon sign.
  • Fixed texture alignment on the Ton.
  • Fixed incorrect texturing on street light brushes.
  • Fixed texture scaling on the mattress in the Basketball building.
  • Fixed texture alignment on shower drain in Basketball building.
  • Fixed a few texture scaling issues.
  • Fixed erroneous texture under a phone.
  • Fixed texture scaling on the "No dogs allowed" signs in Tenderloin park.
  • Added a block between a street lamp and the wall to prevent players from getting stuck.
  • Swapped misspelled "Restricted area" texture outside the subway to corrected texture.
  • Made easter egg invincible.
  • Changed the Underworld Tavern to be more geographically correct.
Hell’s Kitchen (First Visit):
  • Added back window to the new apartment that was missing for some reason.
  • Added missing answering machine for Paul's room.
  • Added pathing and made sure Paul would get into the train.
  • Added triggers to Smuggler's back entrance.
  • Added NSF/Unatco triggers to the side entrances of Osgood's.
  • Changed AI on RiotCop near smuggler's back entrance to hate NSF and the Hijackers.
  • Made fence near subway climbable to prevent players from getting stuck.
  • Made the gates to Smuggler's back entrance area breakable.
  • Made the planks to the side entrance of Osgood's require less damage to break.
  • Fixed a soda can clipping a computer.
  • Fixed floating items in Osgood's shelf.
  • Fixed the player being able to crawl through the Subway train windows.
  • Fixed a LAM being stuck in the ground.
  • Fixed Sandra not moving into the tavern properly.
  • Fixed door to Osgood's side entrance having a backwards texture.
  • Fixed incorrect pivot point on a wardrobe door in the Basketball building.
  • Moved a skillpoint trigger for the new skyscraper apartment.
  • Moved a terrorist.
  • Removed some vanilla triggers that were unused.
  • Did some texture scale/alignments/fixes.
  • Adjusted scale on plane fragments.
Hell’s Kitchen Sewers:
  • Changed the names of the MJ12 Troops to "Paramilitary Trooper".
Hell’s Kitchen (NSF Warehouse):
  • Added more logins for the computers.
  • Allowed the computer to open the safe in the basement.
Battery Park (Second Visit):
  • Readded the book containing the password to the phonebooth.
  • Readded the buzz sound if you try to use the train panels.
  • Added a button under the phone booth to recall it.
LaGuardia Airfield (747):
  • Even more texture fixes.
  • Moved a multitool slightly.
  • Removed an unused trigger.
UNATCO HQ (Third Visit):
  • Moved a computer back so it wasn't hanging out in the air off a table.
  • Added Multitool in vent across the conference room on Level 2.
Hell’s Kitchen (Second Visit):
  • Fixed pathing.
  • Fixed buttons on elevators being inside the wall.
  • Fixed fire escape on the "Hotel" building changing between chapters.
  • Fixed floating items in Osgood's shelf.
  • Fixed the player being able to crawl through the Subway train windows.
  • Added 10mm ammo.
  • Added more snipers on realistic.
  • Added missing answering machine for Paul's room.
  • Made robots react to more things.
  • Made the gates to Smuggler's back entrance area breakable.
  • Made the door and windows to the emptied shop near the tavern breakable.
Smuggler’s Lair (Second Visit):
  • Added pepper cartridge crate.
Hell’s Kitchen Sewers (Second Visit):
  • Increased the size of the centre skillpoint trigger.
Battery Park (Third Visit):
  • Increased the skillpoint bonus for getting past Anna from 50 to 250.
Hell’s Kitchen (NSF HQ):
  • Fixed the player being able to jump out of the map in a certain place.
  • Fixed the player softlocking (sorta) if sending the signal without aligning the dishes.
  • Fixed being able to send the NSF signal without aligning the dishes.
  • Flipped a texture.
New York Majestic 12 Facility:
  • Removed an erroneous InfoLink trigger left over by Ion Storm.
  • Fixed the robot in the maintenance area not becoming hostile when the glass was destroyed.
UNATCO HQ (Final Visit):
  • Fixed the AI being able to see through the reflective window at the start.
  • Fixed a floating flag pole.
  • Updated the pathing.
  • Made Anna's locker pickable.
  • Made Anna's locker open both doors when picked or key used.
  • Added a biocell.
  • Added pepper cartridge and flare darts to Alex's closet.
  • Moved a computer back so it wasn't hanging out in the air off a table.
Hong Kong Majestic 12 Helibase:
  • Removed some unused triggers.
  • Fixed some triggers being able to be activated prematurely.
  • Added more locations for Jock to fire his missiles, so you can use the vents to exit too.
Canals near Wan Chai Market:
  • Increased the size of some skillpoint triggers.
Versalife:
  • Many texture fixes, alignments, scales, changes, etc.
  • Gave a commando a biocell.
  • Gave a commando a medkit.
  • Added a satellite dish to the skybox.
  • Increased the storage button's drawscale to 1.5.
Wan Chai Underground Mall & Lucky Money:
  • Hopefully neatened the map without breaking anything.
  • Removed some alliance triggers that made the police friendly.
  • Set a skillpoint trigger to have no collision.
Canal Road Tunnel near Wan Chai Market:
  • Increased the size of the skillpoint trigger.
  • Fixed the cops not being hostile when jumping over the barricade.
  • Gave two of the cops shotguns.
Hell’s Kitchen (Final Visit):
  • Added an exit cutscene.
  • Added sniper.
  • Added chair.
  • Added credits.
  • Added soda.
  • Added soy food.
  • Added recoil mod.
  • Added more locations for the infolinks to play.
  • Added pigeons.
  • Added 10mm ammo crate.
  • Fixed fire escape on the "Hotel" building changing between chapters.
  • Fixed pathing.
  • Changed the backdoor of the tavern so the AI can open it.
  • Changed a phone texture.
  • Made the bots react to carcasses.
Smuggler’s Lair (Final Visit):
  • Added prod charger crate.
Free Clinic (Final Visit):
  • Fixed a fire extinguisher falling to the ground instead of being mounted.
Hell’s Kitchen Sewers (Final Visit):
  • Increased the size of the centre skillpoint trigger.
‘Ton Hotel (Final Visit):
  • Removed Paul’s answering machine.
Brooklyn Naval Shipyards (Ventilation):
  • Increased the trigger sizes of both skillpoint bonuses.
PRCS Wall Cloud:
  • Fixed some glitchy doors.
  • Fixed floating turrets.
  • Fixed being able to disable the electric sound of the damaged generators by jumping on a beam.
NYC Cemetery:
  • Made the AI shoot at Jock as he leaves.
  • Made some texture alignments.
  • Made the underground water move slightly.
  • Made the troopers set up an ambush outside the crypt.
  • Removed a torch from the underground area so it’s easier to escape.
  • Fixed a glitchy hole in the wall.
  • Fixed some 20mm HE ammo being stuck in the ground.
  • Fixed a floating nanokey.
  • Fixed a barrel not exploding when the EMP device is destroyed.
  • Moved same barrel so it cannot be jumped on to be destroyed.
  • Added three medkits.
  • Added a biocell.
  • Added even more flares.
  • Added commandos if you tell Greene about Dowd.
  • Added sniper on realistic.
  • Added GEP gunner on realistic.
  • Gave an enemy a pistol instead.
  • Gave two troopers shotguns.
  • Set all the troopers to have weapons drawn instead of being relaxed.
  • Changed the voice of two soldiers to use variation B.
  • Changed a door to not stop opening if you block it.
  • Changed the pathing so the AI can go to where Dowd is and also not bury themselves alive.
  • Changed the crypt door to be destructible.
  • Changed the secret door under the stairs to be openable by the AI too.
  • Changed Jock to ask if the player is ready, if the player asks him to wait and then retalks to him, rather than repeating the conversation over.
Paris Streets (Near Denfert-Rochereau):
  • Fixed a TV having a missing texture.
Paris Streets (Near Champs-Elysees):
  • More texture fixes.
Metro Station near Cathedral du Paynes:
  • Fixed the player being able to jump over the trains in a certain spot.
La Porte de l’Enfer:
  • Gave the female bartender a weapon.
  • Gave Cassandra a multitool.
  • Gave the club owner a key to the doors.
  • Increased the size of the skillpoint trigger in the storage room.
  • Fixed a nanokey being in the ground.
  • Fixed credits being in the ground.
  • Fixed the game sometimes thinking you broke into the club if you jump too close to the doorman before you talk to him.
  • Fixed barman constantly walking into bar.
  • Fixed some liquor bottles clipping due to their HDTP models.
  • Changed Cassandra's conversation, mainly for if you’re broke to avoid repetition.
  • Changed the bar owner, accountant and bartenders to be fearless and hate weapons.
  • Changed the doorman to be fearless and hate more.
  • Changed a fireplace grill to be destructible.
Vandenberg Air Force Base:
  • Fixed a damage node in the water not being disabled when you disable the damaged control panel.
Tunnels under Vandenberg Air Force Base:
  • Many, many texture fixes.
  • Increased the size of the final skillpoint bonus.
Vandenberg Air Force Base (Control Room):
  • Fixed some glitchy solid collision.
  • Fixed the entry blast doors being bugged, highlightable and frobbable.
  • Some minor texture changes.
  • Made the consoles in the room next to the room with electricity be flat.
  • Added blocks under a pipe in the Savage room to prevent players from clipping the pipe.
California Gas Station:
  • Increased Tiffany’s speed by 66.6%.
Pasadena Ocean Lab:
  • Prevented a skillpoint trigger from being unintentionally avoided.
  • Fixed the same skillpoint trigger from clipping through a wall.
Pasadena Ocean Lab (UC Module):
  • Fixed a backwards microwave.
  • Fixed a soda can being in a keyboard.
  • Fixed the electricity emitters being backwards or stuck inside walls.
Missile Silo near Pasadena:
  • Changed a soldier's voice to use variant B to match his conversation.
  • Changed the names of all the soldiers from "Troop" to "Trooper".
Area 51 (Surface):
  • Updated pathing.
  • Fixed the AI being unable to leave the hangar.
Area 51 (Sector 2):
  • Changed the main elevator to be lightable.
  • Added more lights in the elevator shaft.
  • Gave the smaller elevator sounds.
  • Fixed a hatch having a bad pivot point.
Area 51 (Sector 3):
  • Fixed the grays not going up the stairs of the reactor room, again.
  • Fixed being able to jump into some vents and get stuck.
  • Moved some of the skillpoint triggers to be neater and bigger.
Area 51 (Sector 4):
  • Moved a multitool to be easier to pick up.
  • Aligned some textures.
  • Added skillpoint bonuses to the UC rooms.
  • Fixed some floors being reflective when the ones around it weren't.
  • Fixed some textures being completely black and not reflecting any light.
Misc:
  • Fixed a typo when using the targeting aug on DeBeers.
  • Fixed a typo in the regeneration aug for “Normal” mode.
  • Fixed losing grenades if attempting to place one on a surface but canceling.
  • Made fireballs and plasma heat sources for the vision augmentation.
  • Made JC keep some of his light weapons out when in conversations.
  • Changed the main menu text to reflect the actual Revision version.
Gameplay:
  • Disallowed accuracy and recoil mods being able to be put on weapons when they would have no effect, for “Normal” mode.
  • Changed the zoom of the Elite Assault Rifle from 10 to 22.5.
Please note:
As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content. Got a bug you want fixed? Suggestion you want implemented? Post it here: http://Bugs.dx-revision.com

29 comments Read more

March 20

1.0.3.1 Patch is live

We have released update 1.0.3.1! The following issues and changes are addressed in this update:

Liberty Island:
  • Added the new turret to the security console outside.
  • Added crates to allow you to jump up the crates by the cell.
  • Added dart pack.
  • Fixed a backwards texture.

Battery Park (First visit):
  • Fixed a laser being inside the wall on normal-realistic.

Ton Hotel (First visit):
  • Fixed the terrorist downstairs being friendly if you jump over the front desk.

Smuggler's Lair (First visit):
  • Added crates to the roof.

NYC Underground (First visit):
  • Fixed a missing texture.

NYC Street (First visit):
  • Fixed part of the sidewalk not being solid.
  • Fixed some floating items in a shop.

UNATCO HQ (Third Visit):
  • Added 20mm HE ammo (not on realistic)
  • Added tranquillizer darts (only on realistic)
  • Added assault rifle.
  • Added 7.62mm ammo.
  • Added throwing knives.

NSF HQ:
  • Fixed the manholes being invisible from the bottom since one of the last patches.
  • Fixed some lasers showing their invisible backs.
  • Fixed some lights' collisions portruding out of the ceiling, making walking on one roof a bit wrong.
  • Fixed a fence only being solid for the player.
  • Fixed a skillpoint trigger in the sewer vent that was stuck in a wall.
  • Fixed some flickering surfaces in the basement.
  • Made two of the bushes up by the sniper not solid so it's less likely to push you to your death.
  • Made all of the large metal doors underground breakable (one wasn't).
  • Changed the bots to react to more player actions.
  • Moved the basement skillpoint trigger to the datacube room instead of ladder, for if you enter via the sewer.
  • Removed an unreachable crate.
  • Added crowbar.
  • Added lockpick.
  • Increased the amount of doors the basement key works on.
  • Lowered the stregth of the windows of the hidden area.
  • Tidied some textures.

Ton Hotel (Second visit):
  • Fixed Mr Renton going for the alarm and breaking conversations.
  • Moved the control panel to reflect chapter 2's.

UNATCO HQ (Final visit):
  • Gave Anna a key to her room and cupboard.
  • Added clip mod (easy only).
  • Added range mod (not on realistic).
  • Added recoil mod.
  • Added reload mod.
  • Added 7.62mm ammo.
  • Added 550 credits.
  • Added EMP grenade.
  • Added LAM (not on realistic).
  • Added combat knife.

Hong Kong Compound:
  • Fixed player being able to get out of the map.
  • Fixed some bad pathing making the AI run into a pole repeatedly.
  • Added LAM.
  • Added a button on the other side of the door to Tong.
  • Set the security bot to attack the battlers in the fight on the street.
  • Called the dog 'Sparky'.
  • Made it harder to land on Jock's chopper and thus getting killed.

Hong Kong Tong's Lab:
  • Fixed some upside down, backwards, and misaligned textures.
  • Replaced some textures.

Hong Kong Lucky Money:
  • Fixed a camera not being able to be turned off via security console.
  • Fixed some emails being on the wrong computer.

Ton Hotel (Final Visit):
  • Moved the control panel to reflect chapter 2's.

Navel Dockyard:
  • Swapped the voices of the soldiers to be more unique to the level.

Ship Lower Decks:
  • Fixed some metal doors producing wood fragments and sounds when blown up.

Graveyard:
  • Fixed key stating "chappel" instead of "chapel".
  • Fixed a brush glitch which allowed you to stand on some water.
  • Fixed being able to softlock the game by shooting the Gatekeeper before he opened the gate.
  • Removed a glitchy dirt mound.
  • Increased the amount of flares in the chests underground.
  • Added a knife to the aug upgrade room.
  • Added some darts to the skull chest.
  • Lowered the min damage of the wall to leave the aug upgrade room.
  • Neatened the EMP device's textures.
  • Stopped player from leaving the playing area.
  • Improved pathing.

Paris Streets:
  • Improved pathing.
  • Moved an infolink.

Everett Home:
  • Fixed Morpheus cosplaying as the moon.

OceanLab UC:
  • Replaced the "DOOR RESET" texture with "ELEVATOR RESET".
  • Made keypads to the command center slightly easier to spot.

Gameplay:
  • Changed the medicine/medkits healing from 30/60/75/90 to 30/45/60/90.
  • As most damage types (not sabot or explosive) only do 75% damage to breakable surfaces in "Normal" mode, the minimum damage required was increased to try to reflect the damage that you will most likely need.

Misc:
  • Fixed 15_Bunker_Ambient.ogg having the wrong title when played in a media player.
  • Fixed the right keyboard of computers having backwards text.
  • Fixed robots stating critical damage when disabled.
  • Fixed the log not correctly displaying how much space you need when trying to pick up a weapon from a carcass without enough space.
  • Added some support for the * and # keys on keypads. Keypad asterisk for *, Shift + 3 for #, # (British keyboard layout) for #.
  • Added more information for augmentations in "Normal" mode.
  • Added South Sudan to the world maps.
  • Removed California from the world maps.
  • Improved the flare description.
  • Decreased the time that phones beep.
  • Changed the description of the soundtrack option and changed its setting to "Revision/Deus Ex" instead of "Enabled/Disabled".

Please note:
As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content. Got a bug you want fixed? Suggestion you want implemented? Post it here: Bugs.dx-revision.com

12 comments Read more

About This Game

You must have the Deus Ex GOTY installed in the same library/drive as Revision to play.



Deus Ex: Revision is a community-made overhaul of the 2000 classic. It features new environments, new music, and new world-building detail. It also bundles in some of the best modifications that the fanbase has made over the years, including Direct3D 9 rendering, high-resolution textures, high-detail 3D models, and alternative gameplay modes.

Key features

  • Locations throughout the game world have been re-designed with new aesthetic and gameplay detail.
  • A new soundtrack has been composed by the symphonic electronica duo EdenShard, based on the original score.
  • High Resolution Textures courtesy of New Vision.
  • High Detail 3D models courtesy of Project HDTP.
  • Direct3D 9 Rendering courtesy of Chris Dohnal.
  • Multiple gameplay modes in the form of Shifter, BioMod, and a custom variant of Human Renovation.

Rediscover the world of Deus Ex.

System Requirements

    Minimum:
    • OS: Windows Vista 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 256 MB DirectX 9-compatible GPU
    • DirectX: Version 9.0c
    • Storage: 6 GB available space
    • Additional Notes: A faster CPU will deliver better performance. We do not recommend using a CPU slower than 2.0 Ghz. 32-bit operating systems are not supported.
    Recommended:
    • OS: Windows 7 64-bit or newer
    • Processor: Quad-core 3.0 GHz or better
    • Memory: 5 GB RAM
    • Graphics: 1 GB DirectX 9-compatible GPU or better
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (25 reviews)
Overall:
Very Positive (443 reviews)
Recently Posted
eetfukouijaaa
( 4.3 hrs on record )
Posted: June 26
Breathes much needed life into one of the best PC games of all time that hasn't aged all too well. The normal GOTY version of the game is pretty broken and not really optimized for modern systems, this free mod fixes almost all the problems. If you have the GOTY version, this is a mandatory download!

The first Deus Ex was one of the first games I picked up as a child. Even if I did not understand 99% of what was happening in the game, the open world, array of weapons, multitude of environments and interesting narrative gripped me. Truly a masterpiece to be experienced. Coming back to it 16 years later and I still feel the amazement and awe of what made me fall in love with it.
Helpful? Yes No Funny
Bison Zabi
( 0.1 hrs on record )
Posted: June 26
IveAlreadyDiscussedTheMatterWithTheSenatorITakeItHeWasAgreeableOhYesIsHeInfectedOhYesWhenIMentionedThatWeCouldPutHimOnThePriorityListForTheAmbrosiaVaccineHeWasDesperateDesperateDesperateYourTurnWeMayNotBeAbleToContainItWhyContainItUnatcoSavageUnatcoSavageUnatcoNoSavageUnatcoSavageUnatcoSavageUnatcoNoSavageOldMenWarningWarningWarningOldMenRunningTheWorldANewAgeRattlingTheirCageWillServeOtherProblemsWhatAShameAsAWarningToTheElectronicOldMenOhYesOldMemesAreTheFuture...OHMYGODJCABOMBส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์
Helpful? Yes No Funny
kony
( 21.1 hrs on record )
Posted: June 26
Improves locations in Deus Ex, and along with DirectX 10 rendering makes DE look almost like a new game (in a positive sense). Doesn't meddle much with the game's gameplay, which is very good. I recommend it to both those who are to replay Deus Ex and those who are to play it for the first time.
Helpful? Yes No Funny
bryanbaez1227
( 17.5 hrs on record )
Posted: June 24
A very well made mod, even though I haven't completed it yet, I enjoy playing when ever I get the chance to. Deus Ex: Revision is one of my favorite games of all time along with the Half-Life and Thief franchises.
Helpful? Yes No Funny
AzarN
( 20.9 hrs on record )
Posted: June 24
An absolutely superb effort and indispensable for any Deus Ex fan. This mod perfectly updates the original without sacrificing anything, allowing this classic experience to be brought to a whole new generation of gamers, while retaining everything long term fans adore. A wonderful way to keep DX alive, and so very respectful and reverential to the original. Amazing work -- I'm addicted.
Helpful? Yes No Funny
IcurusKainHelios
( 7.3 hrs on record )
Posted: June 24
Absolutely magnificently done so far! Everything so far is magnificently done! I have been a huge fan of the Deus Ex series since the beginning, and Deus Ex: Revision is supurbly done! Graphics, sound, music, attention to detail, difficulty levels the works. An entirely new way to enjoy a legendary classic! I will most definitely recommend this to anyone who is a fan of the series!
Helpful? Yes No Funny
deathfromthesea
( 2.5 hrs on record )
Posted: June 22
Its great its damn great. You take one of the best if not the best game ever and make it better for free. Proof there may be a God, this game and beer.
Helpful? Yes No Funny
explosive acclerant pls
( 60.8 hrs on record )
Posted: June 21
good mod other than the maps. you shouldn't change them because some people, ex. me, remember how they were in the original state of the game
Helpful? Yes No Funny
-V3NTOL4-
( 29.8 hrs on record )
Posted: June 21
Awesome remake, with some new stuff along the way. Just play it and see for yourself. "We Are Forever" by illuminati.
Helpful? Yes No Funny
Catinkontti
( 33.3 hrs on record )
Posted: June 21
I never belived that there is a way to upgrade something which is already perfect - This free mod proved me wrong.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
31.7 hrs on record
Posted: June 10
STICK WITH THE PROD

PROD WITH THE PROD
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6 of 6 people (100%) found this review helpful
Recommended
45.5 hrs on record
Posted: June 4
A universal improvement over the base game. Much better balanced gameplay particularly on Realism mode, in which neither the player nor NPCs are bullet sponges. This in addition to better graphics, slightly improved level design overall, and some new mechanics on either Biomod or Shifter make it an easy choice over the unmodded game even for newcomers.

As for Shifter vs Biomod vs regular, see this post:

http://steamcommunity.com/app/397550/discussions/0/490123197941044646/

I find Shifter redundant and just inferior to Biomod. Both of them break the Spy Drone augmentation FYI, so if you plan on using that (look it up if you've never played the game before and decide before starting) then stick to regular. You can't switch back and forth in an existing save game. Since I much prefer the alternative to Spy Drone (Aggressive Defense System, newcomers should look that up as well to help decide beforehand) I prefer to use Biomod for the new mechanics.
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5 of 5 people (100%) found this review helpful
Recommended
25.8 hrs on record
Posted: June 6
An excellent and updated way to play the game
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
33.3 hrs on record
Posted: June 21
I never belived that there is a way to upgrade something which is already perfect - This free mod proved me wrong.
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3 of 3 people (100%) found this review helpful
Recommended
37.1 hrs on record
Posted: May 27
Deus Ex: Revision is an amazing mod for an amazing game! You can see how much care the mod team put into this mod as you play through it. They really push the boundaries for the old Unreal Engine DX used and it shows, as the FPS sometimes dips down to the low 20s and 30s. Framerate didn't stop me from enjoying this mod though. As I said before, the makers of this mod put extra care into expanding and reimagining the maps while still keeping the feel of the original game. The new soundtrack also makes this mod into a memorable experience.
If you're a huge fan of the original Deus Ex then please check Deus Ex: Revision as it is an amazing mod!
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3 of 3 people (100%) found this review helpful
Recommended
15.0 hrs on record
Posted: June 14
Quite possibly the best mod for the original Deus Ex out there. It improves the graphics without sacrificing nostalgia, and adds new areas to explore by reimagining the original maps. Plus, it installs without any problems on modern PCs (unlike "New Vision") and best of all it's free. Install it now to re-play one of the greatest PC games of all time and see it in a whole new light. This is a complete no-brainer.
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2 of 2 people (100%) found this review helpful
Recommended
36.7 hrs on record
Posted: June 11
Arguably the best version of this game to date. Amazing graphics, completely reworked map design, and a plethora of other upgrades that makes the game more beautiful, stable, and fresh. Although some character models retain their post Revision graphics, it's still a must download mod.
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1 of 1 people (100%) found this review helpful
Recommended
18.8 hrs on record
Posted: May 30
Although I'm still playing through, this is an excellent mod. Deus Ex is and always will be a pinnacle of PC gaming, although it has definitely aged. This mod really breathes new life into the game, and while I would have even been fine with just new textures, music and some balances and fixes, the redone level design (only where it is needed) really makes me feel like I'm playing a whole new game. It is truly well done. New york for example is taken from a blah grey level to a very vibrant and detailed hub. It was a level redesign I didn't even realize the game needed, but now that it's there... wow.

It's obvious that a lot of effort was put into this mod, and I can easily recommend it to anyone who has enjoyed Deus Ex in the past. That being said, the engine really is the limitation here. I would love to see a full (true to the original) remake of DX1, but the ball is in Square Enix's court for that one :)
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1 of 1 people (100%) found this review helpful
Recommended
3.8 hrs on record
Posted: June 2
It's a very good addition to Deus Ex! Better graphics, and the new gun models are friggin' awesome! The laser sight even shows up on the gun!

One small bug, though, when you press "use" on a fire extenguisher in the inventory, it uses itself but no asbestos comes out. It can be worked around by equipping it + clicking, but I just thought I'd point it out.
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1 of 1 people (100%) found this review helpful
Recommended
56.2 hrs on record
Posted: June 4
Same content with the original Deus Ex: GOTY Edition with enhanced graphic for a 2000-produced game.

Can still be challenging under easy difficulty. You better try to sneak into the destination with your upgraded hacking, computing skills or getting detected and died soon.

Long playing time (for me). Worth buying under a discount.
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