Durante séculos a Europa foi controlada pela igreja e pela nobreza. Nos ombros de pessoas comuns os servos de deus e as famílias nobres justificavam o seu poder e as riquezas. Essa foi a indiscutível e divina ordem mundial. Uma época realmente sombria… No século 14 essa ordem mundial começou a se transformar.
Análises de usuários: Muito positivas (612 análises)
Data de lançamento: 28/jul/2010

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Comprar The Guild II: Renaissance

Stand-Alone version, The Guild II or any of its add-ons are not required to play this game.

Pacotes que incluem este jogo

Comprar The Guild Collection

Inclui 4 itens: The Guild Gold Edition, The Guild II, The Guild II - Pirates of the European Seas, The Guild II Renaissance


Recomendado por curadores

"Like games where you run a medeival business? Me neither... Yet this game is incredibly addictive and really fun to play! Play it, It's fun, Obviously."

Atualizações recentes Ver todos (2)

22 de dezembro de 2014

Patch 4.20 - 22nd December 2014

Today we are releasing a new patch for Guild 2 Renaissance which includes tons of fixes, remastered music tracks, guest appearance by the German medieval band "Versengold" and a modlauncher for comfortable switching between mods.

To access the patch on Steam please do the following:
To access the beta please do the following:
Follow this guide
Under Step 1 select of course the "The Guild II Renaissance" Application
You dont need a password :)
The branch for Step 6 is named patch_4.20

4.2 (revised)
*** Fixed Bugs ***
- Bank: offering, taking and payback of credits optimized
(thanks to Kinver and Fajeth)
- AI of the hospital was reworked (thanks to Kinver and Fajeth)
- Some chairs in the conference room of the city hall were not
- Pathfinding of the sims optimized
- The Calenberg map is now assigned to Germany
- Pub: "Assign to dance", "Assign to salacious services" and
"Assign to >thief's service<" have been optimized
(thanks to Kinver)
- "Curse a Building" at the cemetery is now functional
(thanks to Kinver)
- Orchardist: bugfixes within the ai
- Bugfixes and reworks within all maps; amongst other things like
optimizations for pathfinding and missing ressources
- Bugfixes with the titles Count, Marquess, Prince and
Imperial Prince (thanks to McCoy!)
- The usage of perfume, jewellry and clothing had no effect
(thanks to M.C.)
- The measure "Sit" in tavern and pub is now functional as provided
(thanks to DarkLiz)
- It occured that the gravedigger of the local graveyard was not
located near to the grave. Burial sequences were started in the
middle of the map
- Bugfixes for pathfinding and interaction of the ai with the
measures "Spend the night together", "Sweet-talk someone",
"Take a bath" and "Ask to dance"
- Bugfix with the event of war
- Bugfix of an error in the waiting hall of the hospital, which
caused from time to time that the patients were not treated
- The AI now uses "Paralysis Poison", "Black Widow Poison",
"Toadslime" correctly
- Upgrading buildings now correctly spawns a scaffold.
- "Press Protection Money" by AI optimized
- Fixed an AI-error with the use of alderman's chain
- Fixed a bug with the gaining of guild fame for the AI
- Especially during advanced games errors with diseases of AI sims
could occur.
- In the bankhouse, during pickpocketing and during "thief's service"
an error with the payment/pickpocket could occur.
- Fixed an AI-error with buying the raw-material-boxes from the
- Fixed some bugs in the logic of trials
- In the case of divorce an error could occur when the newly divorced
partner tried to leave the residence.
- Fixed a bug with the repair-measure
- Fixed a bug with repairing carts
- Fixed a bug with "smuggling alcohol" in the divehouse. Additionally
new feedbacks have been added.
- After year 1600 a bug with the towncrier occured
- Pathfinding of ambient sims (animals/ mule driver) have been
- fixed a bug with the visual feedback of favor gains during social
- Certain waypoints in the indoor of the monastery and hospital were
- Fixed a bug with the blackboard; sims no longer laugh about
pamphlets against themselves.
- Fixed a bug with repairing the pirateship and fishing boat.
- During the measure "assign to thief's service" (divehouse) the
cocotte forgot her workingplace after a success and/or with the
beginning of the next round
- Fixed a bug with the assigning to buildings/ residences
(e.g. inherit)
- The measure "Sit down" in the country estate was broken
- At the end of a feast a bug could occur
- Under certain circumstances a heavy bug could occur to AI sims and
to the miller, which cancelled all current actions
- Fixed a bug with the title "Imperial Prince"
- An error occured if you tried to aquire a new title while you
already had the highest possible title
- Fixed an AI error with sowing fields and meadows
- Fixed an exploit in the tavern: taking a bath/dance/bewitch only
gives money to the owner if he doesn't use these measures himself.
- Upgrading a building no longer interrupts the current measure of
the owner
- Patients which can't be treated because of the lack of money will
not try to attend the doctor over and over again
- If the AI tries to buy a certain item because of their consume need
won't spam the measure anymore, if the needed good is not available
(multiple favor loss)
- At several situations and measures, the sims didn't use weapons
(e.g. execution)
- Hospital: bedridden patients do not block the beds, when they have
been already treated.
- The ai was able to send out their minor children to hijack their
- When changing the diplomatic status between two dynasties the favor
is now set correct
- The measure "Welcome a dignitary" was available in opponent
country estates.
- Thieves are not able to burgle abandoned buildings
- The measure "Order sales ban" is now functional as provided
(thanks to Fajeth)
- With the direct hiring of an employee an error occured which
avoided that the sicknesses of the character were cured and that
the bonusses for some of the building upgrades for the character
were calculated
- After the start of the next round the measure "Quacksalver" was
not executed correctly - both for players and for ai
- Gravedigger: due to a number of bugs the ai was unable to manage
the production
- A bug with the measures "hush money" and "protectorate" was
corrected: the mercenary was unable to find all thieves, robbers and
- When a building was built in the surrounding of a city it could
happen, that passing characters and carts stuck and spin around
until the savegame was reloaded. We were able to solve that problem
with a workaround.
- The usage of "Spindle of the Sleeping Beauty" had no effect
- Sermons could be interrupted through different measures. The
audience left the church and the priest restarted the sermon without
- AI characters sometimes stuck in front of a church which had no
owner - the reason was a bug in the needs-system
- Sometimes characters left the conference hall while a council
meeting or a court was held
- If the player has watched a council meeting without having a
character in the room, it could happen that you got access to the
council meeting action bar; this bar still appear, but only for a
short moment
- One received double experience points for using the measure
- The mercenary ai made wrong decisions regarding the measure
- Bugs with leading of own businesses fixed: the employees of patrons,
artisans and rogues receive a productivity bonus from their
employers skill "handycraft"; employees of scholars receive a
productivity bonus from their employers skill "secret knowledge"
... and many more ...

*** Features & Content ***
- The Band Versengold plays in taverns and divehouses and thus raises
the income of the owner and the buildings attractivity
- Own taverns and divehouses get the measure "arrange concert", with
which the player can offer a fee to the band Versengold if they play
in the establishment
- Bored women (married and single) can become groupies of Versengold
with a certain possibility
- AI sims will cheer during concerts
- The player character can also party with the measure "Eat & Drink"
- New object and animation added: Violin
- The old tutorial of Guild 2 has been ported to the game
- The city treasury is now simulated. The office incomes, payment for
worker huts and unoccupied buildings and residences, aswell as the
cost for war are now paid by the city treasury. Also to level up t

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Sobre este jogo

Durante séculos a Europa foi controlada pela igreja e pela nobreza. Nos ombros de pessoas comuns os servos de deus e as famílias nobres justificavam o seu poder e as riquezas. Essa foi a indiscutível e divina ordem mundial. Uma época realmente sombria…

No século 14 essa ordem mundial começou a se transformar. Devido ao mercado e ao comércio a crescente classe média obtinha mais poder e riquezas. Cidades inteiras adquiriram a sua liberdade e mais privilégios da nobreza. Ler e escrever não eram mais exclusividade dos nobres e dos padres e a invenção da imprensa poderia eventualmente se espalhar por todos os lugares. Esse era o início da renascença...


  • 8 profissões completamente novas: mercenário, coveiro, pedreiro, malabarista, hoteleiro, bancário, moleiro e agricultor
  • Novos produtos, edifícios, detalhes ambientais e efeitos
  • Cenários novos ("Transylvania", "The Rhineland" e "The Alps") e mapas mundiais maiores
  • Inteligência Artificial e sistema de títulos e nobreza melhorados, além de novas opções. (ex. “Medidas Divinas”, níveis de dificuldade)

Requisitos de sistema


    • OS: Windows® XP, Vista
    • Processor: 2 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: DirectX9 capable graphics adapter with Pixelshader Model 1.1
    • DirectX®: DirectX 9.0
    • Hard Drive: 3.5 GB space free
    • Sound: DirectX 9.0 compatible sound card


    • OS: Windows® XP, Vista
    • Processor: 2.8 GHz Processor or better
    • Memory: 1 GB RAM
    • Graphics: DirectX9 capable graphics adapter with Pixelshader Model 2
    • DirectX®: DirectX 9.0
    • Hard Drive: 3.5 GB space free
    • Sound: DirectX 9.0 compatible sound card
Análises úteis de usuários
111 de 113 pessoas (98%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
4.6 hrs registradas
Publicada: 22 de dezembro de 2014
It's December 22, 2014 and a patch just got released for this 4.5 year old game. Whomever these guys are that bought this license are serious about cleaning it up, but the thing is it was already a great title to begin with. Yeah there were some translation problems, and ai issues, and general problems like that, but it wasn't terrible.

Anyways, this game is just great. You play some male or female person set in old timey overseas land (you get to choose the map to play on), and try to stary a dynasty. You find a spouse, make some kids, and play through the generations. Jobs include stuff from politics, farming, to robbing people. You can make buildings like inns, pubs, churches, and so on or eleminate competing dynasties and take over their buildings through violence or cash. You can select your own stats on the dude or chick you're creating and level up skills through actions, so some rpg elements exist.

You got some trading elements in here as well. Own a mine? Send a caravan of ore to the neighboring village to sell, or import the stuff to make your own jewelry factory. Or make armor and weapons and attack villagers with your bandits. You got a lot of options here on what to do as far as playstyle is concerned. It's a sandbox, but you can't just plop buildings down everywhere. Still there's a lot of options to be found and fun to be had by picking this up and giving it a shot. It can be a little daunting to get into, but I ended up having a lot of fun with this and The Guild II. Well mainly vanilla Guild II, but this is just that with more stuff, so if you can decide which version to get, this is the one to grab.
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51 de 52 pessoas (98%) acharam esta análise útil
1 pessoa achou esta análise engraçada
50.7 hrs registradas
Publicada: 18 de dezembro de 2014
Holy Smokes. What a seriously innovative and refreshing game design. This is a serious sandbox game. And I mean GAME. Sometimes sandbox games fall in the trap of having a lackluster or tacked on set of objectives. This game brilliantly balances a free-form open style with a true game-objective win/lose strategy. "Eliminate your competitors" - in near anyway you choose (before they eliminate you). Granted the lack of tutorial/psudo-random tip popups to help you figure your way though this almost overwhelmingly unique game play style is a rather large barrier to entry - but once it all clicks in (See: YouTube), this game is fulfilling and addictive.

Buy a fisherman dock, fishmonger your way to riches and aristocracy, marry a young local, wander the back alley alone on a cold winter night, get attacked and poisoned by a paid thug care-of your vilest of competitors, take on the role of your young son - a devious silver spooned rogue - and enact a bloody revenge on the murder of your former fish monger self. It is epic.
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47 de 51 pessoas (92%) acharam esta análise útil
1 pessoa achou esta análise engraçada
159.0 hrs registradas
Publicada: 9 de dezembro de 2014
If you like sandbox games this wil easily occuppy your time for at 80-100 hours. The game is a little buggy but certainly playable. The LAN option for playing is alot of fun too. It is an older game and the graphics and AI are not the most up to date.
9/10 stars
1. Very complex sandbox game that can be played endlessly
2. LAN very fun and more stable with latest update
3. Stll some bugs.
4. Def worth buying
Added an extra star after the game got updated again! the bugs for LAN playing with friends are greatly reduced! As well as some of the single player bugs!
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61 de 80 pessoas (76%) acharam esta análise útil
1 pessoa achou esta análise engraçada
18.5 hrs registradas
Publicada: 18 de dezembro de 2014
Probably the best merchant-killing simulator on the market.
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32 de 35 pessoas (91%) acharam esta análise útil
31.6 hrs registradas
Publicada: 22 de dezembro de 2014
After 5 years they are working on it again. It's an amazing game that deserves to be played.
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27 de 30 pessoas (90%) acharam esta análise útil
1 pessoa achou esta análise engraçada
68.5 hrs registradas
Publicada: 14 de janeiro
This is one of the best games I have ever played in my life, and at the same time one of the worst. How? Bugs. I am recommending this game now because it has, miraculously, been granted a new patch (which you have to set the game to beta to get through Steam, fyi) which I am hearing good things about.

The old bugs, which may still exist -- I'm not sure yet -- were as follows:
#1 - Multiplayer NEVER worked. Even if you connected through Hamachi (the only way to get multiplayer to even connect) the game would desync after 20 ish minutes and your saves would be corrupted so you couldn't even reload and continue. This game is so amazing for multiplayer and this is just a big kick in the gaming nuts.

#2 - There are a lot of smaller game breaking bugs...too numerous to mention. I can give some examples. One time, nobody ever seemed to progress in the political field. Sometimes your characters get jammed and won't move. Sometimes you save the game and it gets corrupted and you lose everything. Just weird things that should work just...don't...and it's hard to predict and once it happens you can't just 'reload' to get around it. That being said, I have played through games that were 8+ hours long before getting screwed by one of these bugs (provided you are playing in single player).

But this game is fantastic if these bugs are fixed.

For one, this game is a mish mash of a bunch of different games. In this game you control your 'family' starting with one guy. It's very RPGish in the sense that each of your family members can level up and apply points to various skills. You can make them better at combat, better at working, better at politicking, etc.

You can get married, have babies, and then once they grow up you can control them and expand your dynasty. The buildings you own get transfered down the generations so your hard work with your first guy isn't lost when he dies of old age (or disease, or murder, or getting thrown in jail forever).

There are different sized maps but generally a map consits of one to three cities of various size. Each city has their own town hall with their own political arena. You can get elected and then move up towards mayor -- each office you can be elected into has different special powers that can be used to improve your family, or hurt others that are in your way. For example, you can banish someone from a city, or throw them in jail, or cause them to lose one of their buildings, etc.

There is a court house and 'law' as well. If you witness someone comitting a crime you gain the ability to testify in court with evidence against them. If you don't like them, you can charge them with a crime and then try to beat them in court. While you can sway the courts with your political favours, the more evidence against you makes this harder so blatently breaking the law or fighting people in town is going to brand you an outlaw and probably killed by the guards or thrown in jail if you comply.

There are four major classes and as you marry and have kids you can train them into different classes so that EVENTUALLY you can access every type of building in the game -- but basically, your character(s) each get to be trained in one of the four classes. One is a kind of farmer, one is a scholar that can get hospitals and such, one is a blacksmith type character that can make weapons and tools, and one is a thief that can create thieves guilds and other buildings that set up traps to rob people transporting goods.

The game also has a free market and prices rise and fall depending on how much of what is being sold. In fact, if one item is sold a lot in one of the cities and not in the other, you can make money by transporting from one city to the other -- provided you have enough muscle to protect your cargo from any thieves setting up on the roads.

Your houses can train guards which you can use as personal muscle, even to overpower actual city guards, or to plot assasination attempts on powerful members of opposing dynasties.

The controls can be a little confusing -- there's a lot of menus you have to learn to use to be able to quickly identify who is who in the city -- but it can all be done.

When you do build up your financial empire, you typically want to build one of every building and supply your buildings with your own productions. You'll get a mine, and refine the ore for your blacksmith who will make the weapons to sell or use, etc.

Some routes are a lot easier to start with than others. I recall that being a farmer won't make you rich, but it's pretty easy to make money with cows. Blacksmiths are very useful but they're hard to make enough money from early on.

And I was never good with thieves, but they can be very powerful later on by preventing other players from trading and leaving all the profit to your dynasty only.

The game is very deep and for that reason you can get lost playing this game for days. In all honesty, if this game had fixed all of its bugs I would have ranked it one of the best games I've ever played.

I am hopeful that this patch has fixed a lot of the bugs and if that's so, I'll probably leave this recommendation as positive. Otherwise, I'll probably remove it or make it negative. Stay tuned!

This is a fantastic sandbox game and really unique.
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26 de 29 pessoas (90%) acharam esta análise útil
36 pessoas acharam esta análise engraçada
44.7 hrs registradas
Publicada: 13 de janeiro
I was once having a peace talk in my gabled house with two rogues, when suddenly, a town guard walked up and shot one of them before promptly leaving and never being seen again.

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15 de 16 pessoas (94%) acharam esta análise útil
1 pessoa achou esta análise engraçada
11.6 hrs registradas
Publicada: 31 de janeiro
Started as a rogue and proceeded to create a crime family built on pickpockets and gambling.

Day 2 got accused of crimes so I killed the person accusing me so court got canceled, thus initiating a feud between our dynasties forever.

Kept being brought to court by that family so I kept killing the accuser/paying off the court.
Decided to get married and gave a kid at 60 after my first family went missing and I didn't pay the kidnappers their money.

2nd Generation

Put dad on the streets to pickpocket and earn his keep.
That other stupid family keeps trying to arrest me so I have them killed. Defintion of insantity much? Whatever.

So seems that family is in the government and can control the guards now, crap. Should have done that myself.. Oh well have close to 50 thieves/mercenaries anyways.

Got convicted and sentenced to death even with paying off court, seems the other family was in charge of the courts too, maybe I should have paid more attention.
Decided to not go down without a fight and brought all my men to the townhall and waited for trial to be over. As everyone exited I unleashed my small army triggering all the town guards to come running to aid of their masters.

The whole of government is dead, with them the entire guard, the entire other family, my main male character and wife and only left with 2 thieves and an orphaned child who hasn't even gone to school yet.

11/10 would become a crime family again and destroy town just because other family is a pile of ♥♥♥♥♥♥s.
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16 de 21 pessoas (76%) acharam esta análise útil
7 pessoas acharam esta análise engraçada
37.0 hrs registradas
Publicada: 24 de dezembro de 2014
I haven't seen my wife nor children 25 years even if our house stand next to our Inn. I killed a mayor in duel so I took his position in town.

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19 de 27 pessoas (70%) acharam esta análise útil
1 pessoa achou esta análise engraçada
24.3 hrs registradas
Publicada: 29 de dezembro de 2014
Clock nuts all day until you realize you can only have 4 kids
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11 de 13 pessoas (85%) acharam esta análise útil
28.7 hrs registradas
Publicada: 2 de janeiro
To be honest thos game isnt for everyone, but toward the endgame you can start having fun sending your mob out and assasinating people who stand in your way towards the rise to power over your citys politcial system or their guild system, one of my favorites
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8 de 10 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
19.9 hrs registradas
Publicada: 3 de janeiro
This game is like heroin (Be it I haven't tried heroin).

I've played this game for probably 1 or 2 hundred hours off steam and found out to my amazement, that they they patched it?!! So what did I do, Myself and 10 friends bought this game and it was patched ready to go.

This patch they have brought out is fantastic, It fixes so many problems that the game had before. Out of Sync issues are more of a rarity, we can freely play with 5 friends quite easily and if an out of sync issue happens we just role back to the morning at 1:00am. This happens maybe once every 15-20 4 year turns? Each turn can last about 10-15 minutes, so yhou can easily get hours in before it even happens.

I really recommend this game to people that love Simulation/Strategy/Tycoon games, It's all the above and it ticks all the boxes. This is how games should be made these days, They need the risk and a good formula. I really hope that the new The Guild 3 which has been announced will be just as good but with little to no bugs, if they get this right, they'll have a massive hit on their hands.

Well done.
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5 de 5 pessoas (100%) acharam esta análise útil
96.6 hrs registradas
Publicada: 15 de fevereiro
Brilliant little gem of a game. A mix between Sims Medieval and the Crusdaer Kings games. It can be a bit glitchy at times, but is definitely worth being patient with this for the sake of excellent gameplay.
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5 de 5 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
34.2 hrs registradas
Publicada: 7 de janeiro
This game is full of bugs. That being said, I haven't sunk more hours into a sim/rpg as i have into this in years. While the game isn't perfect, there are a lot of unique ideas being implemented.

Start your Family: Create your character, male or female. Choose their profession and start your dynasty! Find a spouse and ensure the survival of your clan!

Crime and Punishment: Are you an outlaw? a brigand or a pirate? Beware! Your crimes will NOT go unpunished! The stocks or the dungeon? Banishment to a neighboring town? Or execution? "...but I'm innocent!"

Run for Office!: Start by running for the local executioner's officer! Climb your way up to mayordom! Can you become Monarch?

Destroy the competition: Hire spies, fabricate evidence, cheat lie steal and murder. Or simply outlast your enemies. Play your way.

In all this is a great game. A real gem. It's just a little cloudy from a lack of polish.
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4 de 4 pessoas (100%) acharam esta análise útil
73.5 hrs registradas
Publicada: 20 de janeiro
The Guild II: Renaissance

I am ashamed to admit that I am only now discovering this gem of a game.

Strategy, adventure, role playing & political intrigue all in one!
Incredible replay value
Almost too many options and paths to choose from

Downright evil learning curve
A micromanaging nightmare
Lots of minor bugs

If I were to compare this game to others, I'd say it's a combination of 'The Sims Medieval' and 'Stronghold' which results into a wonderfully complex strategic medieval life simulator. You can choose to begin as a humble farmer, a dashing rogue, a dedicated craftsman or a studious scholar. And that's just your day job! You can become involved in politics if you so choose and possibly, with enough effort invested, becoming a member of the ruling class.

All of the above, and more... if you have the patience and determination to learn how the game actually works. There is a tutorial provided, but it's unfortunately lacking in content. Weather it deliberately leaves out so much so we can discover fun little actions ourselves, I don't know, but you will spend a good hour learning how to actually play the game even after playing through the tutorial.

I'd like to have had more character customization. Unlike 'The Sims Medieval' your individual avatar is quite limited in appearance. I can understand this considering your initial character is going to be among the first to die; leaving you with his offspring and offspring of their own to continue building your empire.

When it comes to your dynasty, as it grows in size and scope, it becomes a micromanaging nightmare. There is an AI option for your businesses, but I find it to be less than satisfactory; which results in me having to run each and every establishment I own. It rapidly gets obnoxiously tedious.

There are still quite a few bugs present but none of them, in my experience, seem to be game breaking. They are, at worst, an annoyance.

Overall there are a few things I would have like to have been different (character customization for one), but for the price this game is an absolute steal.
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4 de 4 pessoas (100%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
55.0 hrs registradas
Publicada: 29 de maio
In 1400 A.D. I was no one
In 1401 A.D. I was a low office holder
In 1402 A.D. I got married
In 1403 A.D. I got a child (thank god a boy)
In 1404 A.D. Life was good
In 1405 A.D. I build a mine
In 1406 A.D. I was rich
In 1407 A.D. My wife got kidnapped
In 1408 A.D. I killed the kidnapper
in 1409 A.D. My wife bore a girl, so I killed her
In 1410 A.D. I got sued for killing my wife
In 1411 A.D. In court everyone started talking German
In 1412 A.D. I got frustrated and killed those who spoke German
In 1413 A.D. I was no more

Best 7 hours of my life.
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3 de 3 pessoas (100%) acharam esta análise útil
60.9 hrs registradas
Publicada: 19 de dezembro de 2014
Fixes some obvious bugs from the original and adds to the experience of being a scummy politician (5/10)
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3 de 3 pessoas (100%) acharam esta análise útil
113.0 hrs registradas
Publicada: 3 de janeiro
An Addicted Game, but there is no tutorial to this which is disappointing. There are some problems with the video showing when the game starts and it may crash the game. The way to solve this is: goto the config file in the game's directory and edit the file, change the splashscreen parameter from 1 to 0.

Pros.: Good Concepts and better than Guild II. Very Addictive.

Cons: No tutorial. For tutorial, please play the Guild II: Pirate of the European Seas. There is a tutorial inside. I suggest they should have a tutorial for different professions.

Game system problem: the video.

Can only control 3 characters.

Overall, I give it 60/100.
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4 de 5 pessoas (80%) acharam esta análise útil
43.9 hrs registradas
Publicada: 18 de dezembro de 2014
One of my favorite strategy games. Similiar to Sims.
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4 de 5 pessoas (80%) acharam esta análise útil
0.1 hrs registradas
Publicada: 13 de janeiro
Great game, they fixed alot of things with 4.20!
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