The sequel to the two-time Unity-award winning Endless Space! Endless Space 2 is a sci-fi turn-based 4X strategy game that will put you in the fascinating role of a leader guiding a civilization in making its first steps into the cold depths of interstellar space. Your Vision. Their Future.
User reviews:
Mixed (902 reviews) - 62% of the 902 user reviews in the last 30 days are positive.
Mostly Positive (2,521 reviews) - 77% of the 2,521 user reviews for this game are positive.
Release Date: Oct 6, 2016

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Recent updates View all (34)

June 22

[1.0.19] Release Notes

Quick update for a few additional issues that were found after the previous patch entered its validation period.

Change log 1.0.19 

  • Fixed players not being able to join a game which is almost full
  • Fixed saves that use a CustomFaction that is no longer valid because of it has too many traits or uses too many points

  • Fixed desync on minor empire met
  • Fixed rare desync on terraformation + automated ship delivery

12 comments Read more

June 21

Update 1.0.18 -- The Stellar Prisoner

Update 1.0.18 -- The Stellar Prisoner

This update comes with a bit of free content on the side, because who doesn't like free stuff? The new things include a new special node, two unique planets, unique anomalies on Auriga & Bilgeli, and a hero and the quest to rescue it! Also a truckload of performance improvements. Read on for more detail...


  • Added Neutron Star special node
  • Added 2 new unique planets, Veil & Teonha
  • Added hero Koros Apogee
  • Added hero Tiaych Zhilleaq
  • Added the quest Invisible Chains (look for the neutron star!)
  • Added a unique Anomaly on Auriga & Bilgeli (2 total)
  • Reduced Auriga base science as it is now given by Husk of Knowledge anomaly
  • Fixed the quest improvement "Craver Dark Ops" being available to be built multiple times
  • Fixed custom faction feedback on planet FIDSI tooltips
  • Fixed Unfallen home system not having a bonus of 1000 System Manpower
  • Fixed cooldown timer for changing battle tactics set not being affected by game speed
  • Added Enhanced Astronavigation as a starting skill (tier 0) for Tiaych Zhilleaq
  • Fixed incorrect feedback of Sophon Free Move movement points (showed +2, when it gave +4)
  • Sophons Free Move now gives +2 Vision Range instead of +1.5
  • Sophons Free Move now gives +2 Movement Points instead of +4
  • Disabled Apathetic/Fervent Colonists Traits for Factions with Shipbound (since it’s irrelevant to them)
  • Disabled Guardians Trait for Factions with Shipbound (since it’s irrelevant to them)
  • Fixed some political traits not affecting politics properly/being wrongly feedbacked
    • Merchants (Industrialist events support Pacifist political opinion)
    • Monumentalists (Industrial events support Religious political opinion)
    • Aggressive (Industrial events support Militaristic political opinion)
    • Investors (Pacifist events support Industrialist political opinion)
    • Conservationists (Pacifist events support Ecologist political opinion)
    • Automatists (Scientists events support Industrialist political opinion)
    • Sociologists (Scientists events support Pacifists political opinion)
    • Biologists (Scientists events support Ecologists political opinion)
    • Dutiful (Religious events support Industrialists political opinion)
    • Virtuous (Religious events support Pacifists political opinion)
    • Skeptics (Religious events support Scientists political opinion)
    • Fanatical (Religious events support Militarists political opinion)
    • Sanctuarists (Religious events support Ecologists political opinion)
    • Pragmatic (Militarists events support Scientists political opinion)
    • Preservationists (Militarists events support Ecologists political opinion)
    • Harvesters (Ecological events support Industrialists political opinion)
    • Druids (Ecologists events support Religious political opinion)
    • Territorial (Ecologists events support Militarists political opinion)
  • Exploration quest Mysterious Plague ship is now disabled for the Vodyani Faction
  • Horatio Carrier now has 13200 HP instead of 5500 HP
  • War exhaustion trend computation will now depend on game speed
  • Added Distributed Energy and Gamma Analysis tooltips
  • Lumeris refund for outposts is now equal to the Dust spent to colonize
  • Updated Gas FIDSI to differentiate the planets
  • Populations Collections for Custom Factions are now dissociated from the vanilla factions’. This allows for clearer feedback (we don’t show a vanilla faction icon for a population collection bonus applied to a custom faction)
  • Fixed a bug where the Horatio population collection bonus level 3 had overpowered, unintended industry effects
  • Fixed an issue of Influence provided by Outposts
  • “First contact” action with Minor Factions is now free
  • The "New Colony Rule" Industrialist law now applies its effects empire-wide
  • Fixed tooltip of the "Explore Binaries" anomaly reduction displaying debug text
  • Fixed The Quest Babies not Booms sending population on outpost. Now, it will add population only on Colonies.
  • The Quest “The Good Life” is now disabled for custom factions with the Affinity Shipbound
  • The Quest “Babies Not Booms” and “An Unexpected Visitor” are now disabled for custom Factions with the Affinity Shipbound
  • Relationship trend of Minor Faction now depends on game speed
  • Having Pacifists in the senate does not remove the “Eternal War” effect over minor factions
  • Fixed Shipbound Custom Factions based on Cravers Visual Affinity being able to create multiple Ark designs

  • Improved influence computation
  • Ships designs are not automatically preloaded at the beginning of the game anymore
  • Optimize end turn resource collection pass
  • Optimized fleet & political events
  • Better filtering of onscreen rendering
  • Optimized hero assignation and fleet modification
  • Reworked retrofit process to reduce CPU consumption and memory allocations

  • Fixed the intro cinematic for custom factions
  • When the end turn is computing, it is no longer possible to send orders
  • Prevented Election actions from all being disabled
  • Empire met notification only appears when both empires know each other
  • Alliance Victory now properly awards victory to all the members of an alliance
  • In multiplayer, players are no longer displayed as having achieved elimination victory when another empire wins
  • The "Reset" button did not properly reset the Diplomatic Demand Screen
  • The minor population effects are now displayed in their tooltips inside the custom faction
  • Fixed Trade company HQ/subsidiary being queueable at the same time on the same system
  • Fixed Ground battle notification auto popup setting not working
  • Fixed Influence feedback being too large on outposts and Unfallen systems
  • Added an icon on fleet labels to feedback the existence of a Planet Destruction module within the fleet
  • Fixed the on-click behaviour of merged fleet labels; all fleets represented by the label are visible in the fleets list at the bottom of the screen
  • Fixed the dragged population icon for custom populations
  • Allowed the trait level reduction in custom faction screen; removing a level n trait will automatically add back the level n-1 of that same trait
  • Greyed out the ship design slots that are incompatible with the selected module category in ship design screen
  • Users can’t join or be invited in multiplayer sessions without the latest game version installed
  • User no longer remain stuck on "Ending Turn" after the election in turn 120
  • Fixed the creation and edition of Ship designs with the Unfallen medium hulls
  • Disabled Multiplayer (Join Game) features if Steam is not running
  • Space battles are now correctly resolved when a player enters a session in which another player is attacked by pirates.
  • The peaceful conversion icon is no longer redundantly displayed on your own Unfallen systems
  • The Seventeen thousand islands bridge" anomaly name no longer overlaps with nearby planets
  • Icons of unavailable curiosities are now shown correctly when there is no ship orbiting the system
  • Fixed the tooltip on “Colonize” button in Star system management; now properly tells the planet colonization is queued and not already colonized
  • Added AMD Radeon HD 6550D (sep 2011) to the compatibility card; it should now be able to launch the game in compatibility mode
  • Changed wording in planet tooltips to avoid confusion regarding base output modifiers
  • Fixed text in the "Population Boost Ended" notification when using custom factions
  • Fixed the background of in-game screen with "-novideo" command in Steam set launch options
  • Fixed issue with moon exploration & anomaly improvement GUI
  • Fixed a few tutorial highlights
  • Fixed an error when displaying the tooltip of the Evacuate System improvement when playing Unfallen
  • Fixed hero recruitment notification having issues with custom textures.
  • Fixed an error when hovering the mouse cursor over the "Colonize" button of a destroyed planet in the System Management Screen
  • Fixed multiple issues with in-game text fields and added a few quality of life enhancements on these
  • Changed the "K" into "M" when reaching millions units for resources
  • Fixed the technologies remaining turns count in the technology queue
  • The cursor location is reset to the end of the text when clicking on the bottom side of the chat bar

  • The AI should ask for alliances out of perceived necessity less often
  • The AI should evaluate truce better when other player is winning the war
  • Fixed an issue where the synchronization of game events was failing while the user was saving the game resulting in a crash and an infinite turn
  • Fixed an issue in battle situations computing resulting in a crash
  • Fixed an issue with Ark handling that was generating an error message
  • Fixed an issue where the AI was stopping colonizing systems at some point
  • The AI dll now loads correctly when the game is installed in a path that contains accented characters
  • Fixed an issue where a mood message was sent multiple times during truce
  • The AI should now respond to diplomatic demands based on the odds of winning wars and the value of bribes
  • Fixed an issue where AI only took in account war end when a force truce was declared
  • Fixed an issue where ship designs were not synchronized correctly
  • Fixed an issue where AI would ask for help even if it was not at war
  • Fixed an error generated when the Vodyani AI chooses the "Conscription" defensive battle plan
  • Fixed an error generated when starting the Beginner Tutorial

  • The desync report message box is now only displayed once
  • Fixed a desync related to fleet actions
  • Fixed a desync related to population migration and political events
  • Fixed a desync related to "The Good Life" exploration quest
  • Fixed a desync related to manpower

  • In the modding screen, added filters for mod location (Local or Workshop)
  • Fixed the scroll wheel functionality in the mod selection menu
  • Added a warning when the player enables a mod
  • Added display of error messages and feedbacks in Modding Screen
  • Fixed modding screen auto-selection and interaction issues
  • Added an option to automatically download and enable Missing Mods of a game (both in the Load Game and the Join Game screens)
  • Added GUI modding (image replacement)
  • Fixed ship reskins not being shown in ship design editor

We hope you like it!

75 comments Read more


“My new beau is Endless Space 2, and it’s got its hooks in me deep.”
Recommended – Rock Paper Shotgun

“GOLD AWARD - The most immersive and complex 4X strategy of recent years.”
88% – 4Players

“A new masterpiece of the genre, as simple as that.”
9/10 – Journaldugeek

Digital Deluxe Edition

Endless Space 2 Digital Game

Play Endless Space 2 on PC and Mac.

Official Digital Soundtrack

All Endless Space 2 tracks created by FlybyNo in mp3 format.

Pathfinder Academy Heroes (Cosmetic)

Adds “Brunem Berto-Lancellum” and “Kinete Muldaur” to the hero cast of the game.

Pathfinder Hero Ships’ Skin (Cosmetic)

Adds a selectable alternate “Pathfinder” skin set for all hero spaceships.

About This Game

Endless Space 2 will put you in the fascinating role of a leader guiding a civilization in making its first steps into the cold depths of interstellar space.

You will explore mysterious star systems, discover the secrets of ancient races, develop advanced technologies of unthinkable power, and, of course, encounter new life forms to understand, to court or to conquer.

Your story unfolds in a galaxy that was first colonized by a people known as the Endless, who rose and fell eons ago. All that remains of them are mystical ruins, powerful artifacts, and a mysterious, near-magical substance known as Dust.

EXPLORE the Endless universe

The new Galaxy Generator has been completely overhauled to provide unique star systems and curiosities to explore, different planet types to colonize, luxuries and strategic resources to exploit, the mysteries of the Dust and new lifeforms to master, and a host of strange cosmic anomalies to deal with.

EXPAND beyond the unknown

Claim new systems by establishing outposts, and develop your planets into feared stellar fortresses or fabulous utopias full of wonders. Train your heroes to become fleet admirals, system governors or influential senators to guide your populations and make your galactic civilization thrive.

EXPLOIT every opportunity

Collect Dust, luxuries and strategic resources that are tradable on the marketplace, discover amazing new technologies, and keep one step ahead of the competition through trade corporations and subtle diplomacy.

EXTERMINATE all resistance

Design your ships, build your fleets and carefully choose your battle plans to overcome up to seven opponents in online confrontations. Watch epic real-time space battles unfold, and improve your strategy for your next confrontations.

EXPERIENCE a galactic saga

Discover each civilization’s story, from the Sophon’s AI gone berserk to the traditional Lumeris families facing an ambitious young upstart. Learn more about the origins of the lethal Endless creation called the Cravers. Find out more about the Heretic, a mysterious and powerful character hunted by the Vodyani… The galaxy will belong to the civilization that controls Dust and uncovers its secrets… but were the Endless alone in the galaxy? What is the true origin of Dust? Are the rumors around a mysterious organization called the Academy real?


Press Space anytime to activate the Amplified Reality view and reveal in-depth contextual information about your systems, trade routes, diplomatic stances and even your ship stats during battle!


Follow the development of the game and get to know the talent behind the scene. Make your voice count by giving feedback on the game, submitting ideas, and voting for Art and gameplay elements. Participate in contests and design content that will be created by the studio and added to the game!

System Requirements

Mac OS X
    • OS: Windows (64bits only) 7 / 8 / 8.1 / 10
    • Processor: i3 4th generation / i5 2nd generation / A6 series
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 / AMD Radeon 5800 series / NVidia 550Ti
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DX11 compatible
    • Additional Notes: Minimum Resolution: 1280 x 720
    • OS: Windows (64bits only) 7 / 8 / 8.1 / 10
    • Processor: i3 5th generation (or newer) / i5 3rd generation (or newer) / FX4170 (or newer)
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon 8000 series or newer / NVidia GTX 660 or newer
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DX11 compatible
    • Additional Notes: Recommended Resolution: 1920 x 1080
    • OS: 10.11 (El Capitan) or 10.12 (Sierra)
    • Processor: Intel Core i5 2.7Ghz
    • Memory: 6 GB RAM
    • Graphics: GeForce 775M | Radeon HD 6970 | Intel Iris Pro
    • Storage: 8 GB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Customer reviews Learn More
Mixed (902 reviews)
Mostly Positive (2,521 reviews)
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