The sequel to the two-time Unity-award winning Endless Space! Endless Space 2 is turn-based, 4X space-strategy that will put you in the fascinating role of a leader guiding a civilization in making its first steps into the cold depths of interstellar space. Your Vision. Their Future.
User reviews:
Recent:
Mostly Positive (67 reviews) - 79% of the 67 user reviews in the last 30 days are positive.
Overall:
Very Positive (848 reviews) - 84% of the 848 user reviews for this game are positive.
Release Date: Oct 6, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is integral to our development process, we have used it for all our games so far and we would not make a game otherwise. We create very rich and deep games and universes, and we need passionate strategy players to bring that game to perfection.

We can guarantee you one thing: if you come and participate to the Early Access, we will listen to you, and make everything we can to take your feedback into account, as long as it fits our vision.

You will be able to follow, via the Games2Gether platform, the status of the community ideas and suggestions. As you will notice, there is in our community a trove of amazing skills and knowledge that contributes to make our games such rich and unique games.

Join us and help us make of Endless Space 2, the space 4X of our dreams!”

Approximately how long will this game be in Early Access?

“The exact length is variable, but our Early Access periods generally last for 4 to 6 months. If it were any shorter, we would not have the time to include your feedback in the game, any longer and our players would lose patience and interest in the Early Access.”

How is the full version planned to differ from the Early Access version?

“The final version of the game will contain a lot more content that will be unlocked during the Early Access :

More Civilizations to Play With

  • 2 more major civilizations (out of 8)
  • Custom civilizations
  • 4 extra minor civilizations (out of 16)
  • 12 extra Academy heroes (out of 50)

Enhanced Galaxy Generation

  • More galaxy types
  • Colonization events
  • More anomalies and visible on planets
  • More special nodes
  • More unique planets

Expanded Gameplay

  • Full technology tree
  • Definitive Amplified Reality scan views
  • Complete artificial intelligence

Endless Experience

  • Beginner and Advanced Tutorials
  • Full civilization stories
  • Academy meta story
  • More population quests
  • More political quests
  • Minor civilization quests

Bigger Better Badder Space Battles

  • More battle maps
  • More battle plays
  • Fighters and bombers
  • More minor civilization ships

Multiplayer

Your ideas (Games2Gether community feedback)

And so much more...

What is the current state of the Early Access version?

“The Early Access currently contains the core of the gameplay and the game’s vision. It is in Alpha state, meaning it is playable, but misses a lot of content, game balance is rough, and only English language is available. Right now the Alpha will focus on the first 150 turns of the game, which will help us focus on one bit at a time, of that huge game. The game is not bug free, we have a testing team helping us to track down issues, but as the game is evolving every day we cannot guarantee the same level of stability that you will have in the final game. So please if you encounter any issues, let us know in our forums. Yet, you should already have a lot of fun playing the game, we already have, and the latest feedbacks we had convinced us that we were on the right track.”

Will the game be priced differently during and after Early Access?

“The Standard and Digital Deluxe Editions of the game are available at a -25% discount during the Alpha period of the Early Access. This rewards early players and the help they can provide to make the game the best it can get. Digital Deluxe Edition Early Access players will also unlock the “Founder” bonuses including the cosmetic “Cravers Prime” fleet skin and an exclusive Games2Gether badge. This is also consistent with our previous games.”

How are you planning on involving the Community in your development process?

“The Early Access is key to us, as we need your help to make Endless Space 2 the best strategy game we’ve ever made. The first step is to join the community at on the Games2Gether platform. You will be able to learn everything about the game’s ongoing development, discuss the pros and cons with the dev team and other Endless enthusiasts, propose ideas, and vote on features or content. Our community matters to us, so we listen to you. Let’s create Games2Gether!”
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Buy Endless Space® 2 - Standard Edition

Buy Endless Space® 2 - Digital Deluxe Edition

 

Recent updates View all (22)

March 23

[0.3.2] Riftborn Update Now Available



Hey everyone,

The Riftborn update [0.3.2] is now live! This major update introduces the Riftborn major civilization, an Early Access iteration of Multiplayer mode (we're counting on your feedback to make this optimal for the release!), new visual elements to bring more life to the galaxy, AI ameliorations, Battle improvements, changes to the Technology Tree, and more!

Check out the new features of Update 3 in this gameplay video:
https://www.youtube.com/watch?v=FJl254O6do4


UPDATE 3 - RELEASE NOTES [0.3.2]

[IMPORTANT]: Games started prior to the update will no longer be functional. If you wish to continue a game started before the update, make sure you select the previous Endless Space 2 version, available in the Beta Branch tab, of your game properties.

[New Content]
  • The Riftborn major faction has been added - Wiki
  • Two additional minor factions have been added: the Bhagaba & the Niris
  • Multiplayer has been enabled
  • Games can now be played with up to 8 empires
  • Added the “Large” size galaxies
  • Added two new galaxy shapes: Spiral-8 and Ovoid
  • Hero ships are now visible on the fleet by left-clicking on the hero's portrait in the galaxy view
  • Hero renaming has been enabled
  • Empire / player renaming has been enabled
  • 3D feedback of certain anomalies has been added
  • Game settings are now visible and some are modifiable in game (only timers and animation speed)
  • Galaxy life animations have been added
  • Market events: market context can trigger highs and lows of prices
  • Population growth control: all population is linked to a luxury that can be used to favour its growth within the empire
  • The election process has been redone: now the political parties that will not end in the Senate report their votes to the closest party, which can change the winner at the last minute!
  • Added Natural Wonders (no visuals yet)

[Narrative Content]
  • Added chapter 3 & 4 of the Horatio quest
  • Added chapter 1 & 2 of the Riftborn quest
  • Added most of Tutorial, Advanced level
  • Updated Expert Tutorial
  • Added 6 new Minor Faction Quests
  • Added 5 new Population Quests
  • Added Community Quest (Mysterious Plague Ship is now known as “The Living Plague”)
  • Added 7 Alternative Deeds
  • Added Community Event (An Unexpected Visitor is now known as “An Unexpected Guest”
  • Added Community Event (Hear my Last Cry)

[Manpower & Ground Battle]
  • Manpower is now divided in three elements:
    • Manpower on empire is a resource consumed by Systems and Ships
    • On system: defences defines the strength of the system defence and how much troops it will generate
    • On ships: crews provide a boost in space battle, and is consumed for invasion. They can also be killed during space battle
  • All empires start with a full stock of Manpower on their empire
  • Manpower is now equally split between all entities requiring some
  • Improved feedback related to troop generation (directly display how the system defence and crews will be converted)
  • Added a specific Ground Battle strategy and Space Battle Tactic for the Privateers and Minor Factions
  • Triggered a notification when the manpower drops close to 0

[Minor Faction Rework]
  • Revamped the Minor Faction interface
  • Added a new Minor Factions Ideology: Pragmatist
  • More actions to improve relations with Minor Factions
  • Actions are now based on a trend rather than a flat point value
  • Changed thresholds on the bar as follows: Neutral, Cordial, Amicable, Friendly. Each threshold corresponds to a different level of reward
  • Having the best relation with a Minor Faction may now grant access to special actions with a cost in Luxury Resources

[Pirates]
  • Harmonized Pirate ship designs:
    • Nerfed certain Prowler designs that were too strong
    • Buffed certain Positron designs that were too weak
  • Changed the way Pirates spawn to prevent the unwanted Pirate spam
    • Pirates now spawn at a slightly slower rate
    • Pirates are now limited in number and won't spawn anymore if there's already a certain number of them.
  • Pirates have been given new behaviours allowing them to blockade systems, and target specific nodes

[Senate & Politics]
  • Rebellion: now the government after a rebellion depends on the current government, cycling through all of them.
  • Removed Rebellion progress while in Anarchy
  • Added an experience systems for political parties: reaching certain experience levels unlocks new laws
  • Added independent laws that are always available, and free to maintain
  • Refined laws content: there are less but more powerful, and they cost an influence upkeep to be maintained
  • Reinforce differences between each government
    • Democracy: no election actions to influence the result, but better diversity in senate and provide approval boost on population
    • Republic: election actions using Dust and stronger alternative version of the Laws
    • Federation: bonuses on industry and expansion
    • Dictatorship: one party that you select and higher chance of rebellion

[Space Battle]
  • Ship Design
  • Refactored UI
  • New module icons that reflect the power progression
  • Added detailed data about ship (DPS per weapon, efficiency, DPS per range, defence absorption, energy / projectile balance, upgrade cost), also displayed in ship tooltip
  • Added toggle to hide / show obsolete modules
  • Added the possibility to drag and drop modules between slots
  • Added double click on any player’s ship thumbnail to open the ship design (in military screen but also in the galaxy)
  • Removed module symmetrical multiplayer cost
  • Harmonized module multiplayer cost per ship size
  • Tweaked heavy mounted slot and add effect explanation in tooltip
  • Added a button in the Military Screen under the Ship Designs frame.
    • One click upgrades all the modules of the selected Ship Design to their latest version
    • Does not replace or remove existing modules, does not fill empty slots
  • Deck panel
    • Cards are now called tactics
    • You can open the battle tactics (new deck panel) even during battle
    • Added description in tactics’ tooltip
  • Advanced battle screen
    • Improved trajectories / stats display
    • Improved ship hover feedback (don’t forget: you can move them among flotillas!)
    • Added flotilla compatibility feedback of the ship when dragging it
    • Added command point required to unlock flotillas
  • During battle
    • Improved scan view (damage lines, trajectories, shaders etc.)
    • Added overview (show entire battle with appropriate feedback included range between paired flotilla)
    • Added locked ship feedback
    • Added zoom with mouse wheel in free cam even without ship locked
  • Battle Report
    • Added advanced battle report (first version)
    • Added damage gauges with detailed data (weapon type, defence absorption, misses shot, critical hit)
    • Added range per paired flotillas per phase with damage ratio
  • Battle system
    • Changed critic damage: if critical hit, the salvo dismisses all defence absorptions
    • Added ship damage bonus when crew on board (some weapons kill crew)
    • Added theatre effect: check the battle effect on the special nodes
    • Changed the random generator which should give you the same result if you load a save
  • Content
    • Added 15 support modules to diversify the strategies
    • The module that affects fleet and flotilla are exclusive to support ships
    • Fixed and increased several battle order effects (battle card new name)
    • Increased flak effect (and feedback it in the weapon tooltip)
    • Balanced / Tweaked Weapons, Defenses and Hulls (reduced cost, reduced progression, damage and health x2, increase strategic module interest)

[Technology]
  • Reworked the whole Military Quadrant to implement the new modules
  • Reworked the Science & Exploration Quadrant to implement support modules
  • Also added new modules for the Ark, and technologies to unlock them through the game
  • Added political impact on technologies

[AI]
  • Diplomacy:
    • The AI now handles Peace behaviours
    • The AI now handles minimal Alliance behaviours
    • The AI is now able to detect player actions (regarding itself) and send reactions
    • The AI can now create and balance contracts to propose to players
    • Improved AI attitudes and attitude annotations
    • Improved contract evaluation overall
  • Economy:
    • System improvement and technologies gains have been reworked
    • The AI can now use more exotic improvements like infinite buildings and manpower conversion
    • The AI should colonize in a better fashion (more grouped)
    • The AI can now handle the new Minor Faction system
    • The AI should use the marketplace better overall
    • The AI can now buy mercenaries on the marketplace to complete its taskforce
    • The AI now make event choices
    • Many many tweaks in the decision making process
  • Military:
    • The AI changes its tactics set according its current strengths and weaknesses
    • The AI should now select the most efficient play considering its fleet
    • The AI should now redesign its ships to counter its main enemy
    • The AI is now capable of understanding when fleets which will be auto-merged before it will attack
    • The AI should be more reactive especially in early game
    • The AI should keep less ships in its hangars
  • Heroes:
    • The AI can now assign heroes as admirals
    • The AI now assigns all hero skills (governors and admirals) depending on hero role
    • The AI can now buy heroes on the marketplace
  • Quests:
    • The AI can now solve certain quests
  • Multiplayer:
    • The AI can now take over in "minimal" mode for a few turns if a player drops out
  • Faction:
    • The AI is able to play as a Riftborn with its specific gameplay
  • Performance:
    • A LOT of memory and CPU optimisations

[User Interface]
  • The Diplomatic and negotiation screens have been reworked
  • The ship design screen has been reworked
  • The new game screen has been redone
  • Reworked the left banner in all menus
  • Polished Diplomacy screen:
    • Demand button now located on the Negotiation screen (above the pressure gauge)
  • HD GUI for any resolution
  • New scaling option improved (4K mode)
  • Modules icons are brand new! (quest icons are not done yet)
  • New display options are now available for tooltip display: Compact, Full & Progressive. By default, Progressive is enabled, which goes from a Compact to a Full Display after a short moment when hovering the mouse. This setting can be changed in the UI Options menu

[Balancing]
  • Government changes are more accessible (less anarchy and lower happiness prerequisite) but they have a dynamic influence cost
  • Reworked the Lumeris outpost buyout curve to lower their explosive expansion
  • Reworked the technology cost curve: the game pace will be slower and feel more engaging
  • Diplomatic costs are now dynamic and based on the number of systems owned by the Empire
  • Assimilation costs is now dynamic and based on the number of systems owned by the Empire
  • First balancing of Minor Faction Quests (not complete yet)
  • Strategic deposits quantity has been halved but their individual production increased (1 / 3 / 5 instead of 1 / 2 / 3)
  • Hero skills: effects related to size has been generalized
  • Hero skills: effects on deposit output has been nerfed
  • Rebellion: lowered the threshold which triggers the start of the rebellion
  • Increased the number of nodes generated for all sizes
  • Added a limit on how many ships can be send to an outpost at a time, making distant outpost harder to feed
  • Horatio ideology is now Ecologists (Foood!)

[Known Issues]
  • Unlike what the gameplay video says, Multiplayer quests haven't been implemented yet
  • Possible loss of sync in Multiplayer if Fast speed animations are used
  • Possible loss of sync in Multiplayer if two players have the same wonder in the construction queue and finish it on the same turn
  • In Multiplayer, players get a message when another player joins that they have been renamed with that player’s name. This message actually has no effect
  • In the diplomacy screen, the contract evaluation bar sometimes fails to update
  • In the Advanced Play settings, enemy flotillas sometimes do not appear if the Advanced Play button is clicked too fast. In the case this happens, right click and re-enter the window
  • The Riftborn have a strategic issue on their home system: with Many constellations, all planets in their home system have Titanium & Hyperium. With Few/Unique, none have any. We recommend playing with Few or Unique constellations if you want a challenging game (this issue will be fixed in an upcoming patch)
  • Selecting a "Random" galaxy type in multiplayer results in the host and other players not necessarily having the same galaxy appearance (eg a Spiral 8 can have the appearance of an Ovoid galaxy). This has no impact on actual gameplay
  • When using the Splicing mechanic with the Horatio, the splicing bonus is added, but the visual feedback doesn't show that bonus

Enjoy!

57 comments Read more

March 16

Update 3 is coming - New Faction Revealed!



Hey everyone,

Now that the PC Gamer Weekender, GDC and PAX East are behind us, we're happy to finally announce that Update 3 for Endless Space 2 is coming to Steam on March 23, with the addition of a new major faction: the Riftborn!

Amongst other features and improvements, we're also super excited to release the Multiplayer mode (with up to 8 players in total), new solar winds, nebulas and trading ships bringing more life to the galaxy, AI improvements in Diplomacy and Battle, tweaks to the Battle System and Technology Tree, a tutorial for “Advanced” players, and more!


THE RIFTBORN

https://youtu.be/h8H8DedCW_I

The Riftborn are the seventh playable faction in Endless Space 2 and also completely new to the Endless universe. Their gameplay revolves around a unique mechanic: the control of time, which they use to their advantage and to completely change the course of the game.

"Hailing from an alternate dimension orthogonal to the Endless universe, the Riftborn would've happily led out their abstract, timeless existences entirely ignorant of galactic strife, were it not for a breach that precipitated a disaster of unimaginable proportions. Like a poisoned blade slashed deep into clean flesh, the rift acted as a source of terrible disorder in the Riftborn's pristine, geometrical universe. Desperate, unable to halt the disease's advance no matter what they tried, the Riftborn took the last available course of action that might lead to their survival: Together with their strange time-shifting abilities, they stepped into the Endless universe."

Find out more about the Riftborn on the Official Wiki.


UPDATE 3

We'll detail the new features of Update 3 in the upcoming days, but here are some screenshots to keep you waiting!










JOIN US ON TWITCH



Tune in later today, at 5pm Paris time / 4pm GMT on Twitch to discover Update 3 and the Riftborn faction in action: https://www.twitch.tv/amplitudestudios.


See you then,
Amplitude Studios

77 comments Read more
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Digital Deluxe Edition

Endless Space 2 Digital Game

Play Endless Space 2 Early Access on PC. This will give access to the final version of the game.

Official Digital Soundtrack

All Endless Space 2 tracks created by FlybyNo in mp3 format. (Will be unlocked during Early Access)

Pathfinder Academy Heroes (Cosmetic)

Adds “Brunem Berto-Lancellum” and “Kinete Muldaur” to the hero cast of the game. (Will be unlocked during Early Access)

Pathfinder Hero Ships’ Skin (Cosmetic)

Adds a selectable alternate “Pathfinder” skin set for all hero spaceships. (Will be unlocked during Early Access)


Cravers “Prime” Fleet Skin (Cosmetic)

Adds a selectable Cravers “Prime” fleet skin. (Will be unlocked during Early Access)

”Endless Space 2 Founder” Games2Gether Badge

Adds a unique badge to your Games2Gether account.

About This Game

Endless Space 2 will put you in the fascinating role of a leader guiding a civilization in making its first steps into the cold depths of interstellar space.

You will explore mysterious star systems, discover the secrets of ancient races, develop advanced technologies of unthinkable power, and, of course, encounter new life forms to understand, to court or to conquer.

Your story unfolds in a galaxy that was first colonized by a people known as the Endless, who rose and fell eons ago. All that remains of them are mystical ruins, powerful artifacts, and a mysterious, near-magical substance known as Dust.

EXPLORE the Endless universe


The new Galaxy Generator has been completely overhauled to provide unique star systems and curiosities to explore, different planet types to colonize, luxuries and strategic resources to exploit, the mysteries of the Dust and new lifeforms to master, and a host of strange cosmic anomalies to deal with.

EXPAND beyond the unknown


Claim new systems by establishing outposts, and develop your planets into feared stellar fortresses or fabulous utopias full of wonders. Train your heroes to become fleet admirals, system governors or influential senators to guide your populations and make your galactic civilization thrive.

EXPLOIT every opportunity


Collect Dust, luxuries and strategic resources that are tradable on the marketplace*, discover amazing new technologies, and keep one step ahead of the competition through trade corporations and subtle diplomacy.

EXTERMINATE all resistance


Design your ships, build your fleets and carefully choose your battle plans to overcome up to seven opponents in online confrontations*. Watch epic real-time space battles unfold, and improve your strategy for your next confrontations.
Disclaimer: multiplayer will be released during Early Access.

EXPERIENCE a galactic saga


Discover each civilization’s story, from the Sophon’s AI gone berserk to the traditional Lumeris families facing an ambitious young upstart. Learn more about the origins of the lethal Endless creation called the Cravers. Find out more about the Heretic, a mysterious and powerful character hunted by the Vodyani… The galaxy will belong to the civilization that controls Dust and uncovers its secrets… but were the Endless alone in the galaxy? What is the true origin of Dust? Are the rumors around a mysterious organization called the Academy real?

AMPLIFIED REALITY


Press Space anytime to activate the Amplified Reality view and reveal in-depth contextual information about your systems, trade routes, diplomatic stances and even your ship stats during battle!

GAMES2GETHER


Follow the development of the game and get to know the talent behind the scene. Make your voice count by giving feedback on the Early Access, submitting ideas, and voting for Art and gameplay elements. Participate in contests and design content that will be created by the studio and added to the game!


*Disclaimer: The Marketplace and Multiplayer are not immediately available but will be released during Early Access.

System Requirements

    Minimum:
    • OS: Windows (64bits only) 7 / 8 / 8.1 / 10
    • Processor: i3 4th generation / i5 2nd generation / A6 series
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5800 series / NVidia 550Ti
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DX11 compatible
    • Additional Notes: Intel HD integrated graphics not supported. Minimum Resolution: 1280 x 720
    Recommended:
    • OS: Windows (64bits only) 7 / 8 / 8.1 / 10
    • Processor: i3 5th generation (or newer) / i5 3rd generation (or newer) / FX4170 (or newer)
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon 8000 series or newer / NVidia GTX 660 or newer
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DX11 compatible
    • Additional Notes: Recommended Resolution: 1920 x 1080
Customer reviews Learn More
Recent:
Mostly Positive (67 reviews)
Overall:
Very Positive (848 reviews)
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