The ultimate DARKSIDERS II experience! 1080p native resolution. Reworked and tuned game balancing and loot distribution. Improved Graphic Render Engine for even higher visual quality, lighting and shadows. Improved and reworked level, character and environment graphics.
User reviews:
Mixed (80 reviews) - 62% of the 80 user reviews in the last 30 days are positive.
Mostly Positive (2,149 reviews) - 72% of the 2,149 user reviews for this game are positive.
Release Date: Nov 5, 2015

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Buy Darksiders II Deathinitive Edition

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Includes 3 items: Darksiders II Deathinitive Edition, Darksiders II: Deathinitive Edition Soundtrack, Darksiders™


About This Game

Become the terrifying force which everything fears but nothing can escape. Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen embarks on a quest to redeem his brother's name. Along the way, the Horseman discovers that an ancient grudge may threaten all of Creation. Death lives!

Deathinitive Edition Features:
  • Darksiders 2 with all DLC included and integrated into the game which offers a total playtime of more than 30 hours
  • Reworked and tuned game balancing and loot distribution
  • Improved Graphic Render Engine for higher visual quality especially in terms of lighting and shadows
  • Improved and reworked level, character and environment graphics
  • Running in native 1080p resolution
  • Steam Trading Cards

  • Play Death: Become the most feared of the legendary Four Horsemen, able to destroy entire worlds and battle forces beyond Heaven and Hell.
  • Epic Universe: Unlike anything the player has seen before, delivered in the unique style of Joe Mad.
  • Player Choice & Customization: Customize your experience with varied armor sets, weapons, and Skill Trees allowing players to create their own Death.
  • Replay-ability: Explore a vast open world, complete dozens of side quests and customize your Death with a full leveling system, Skill Trees and endless equipment combinations.
  • Traversal: Death is a nimble and agile character capable of incredible acrobatic feats allowing the player to explore the world like never before.

System Requirements

    • OS: Windows XP, Windows Vista SP1, Windows 7, Windows 8 or Windows 10 (64bit)
    • Processor: 2.0Ghz Intel® Core™2 Duo Processor or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 9800 GT 512 MB Video Card or AMD equivalent
    • DirectX: Version 9.0c
    • Storage: 13 GB available space
    • Sound Card: DirectX compatible Sound card
    • OS: Windows 7, Windows 8 or Windows 10 (64bit)
    • Processor: Any Quad-core AMD or Intel Processor
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 512MB Video Card or AMD equivalent
    • DirectX: Version 9.0c
    • Storage: 13 GB available space
    • Sound Card: DirectX compatible Sound card
Customer reviews
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Mixed (80 reviews)
Mostly Positive (2,149 reviews)
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842 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
1 of 3 people (33%) found this review helpful
Not Recommended
51.3 hrs on record
Posted: September 26
Product received for free
A horribly "remastered" version of an already somewhat buggy hack-and-slash adventure.

There aren't many graphic options available and I don't think that really matters because I don't see anything visually different from the original game. If anything I think the graphics got worse. Even if there were any "improvements" I don't see anything notable that could make it stand out from the original in a good way.

You can play with KB+M & a controller fine. I played only with a KB+M throughout the game though for the sole reason of the annoying camera acceleration I get with the game when moving the camera with the right analog stick on a controller.
With a KB+M you can be crazy precise with camera movement and in turn possibly as well as where you want to attack & move to.
Trying to rebind keys is a hassle in this game. If you want to assign a key to somewhere but that key is already being used for something else you apparently have to look for where the key is already assigned to, assign THAT particular something to ANOTHER key (you can't leave it blank), and only then can you fully rebind what you originally intended.
There's a "lock on" feature but I think that's more useful for controllers since, against enemies, I can never seem to dodge where I want to. I've only ever used the lock on feature on KB+M for checking enemy health, levels, and names.
Whenever a button prompt appears like one of those "mash (X) to escape entrapment" kind of deals, on KB+M for whatever reason they're symbols instead.
When looking at the world map with KB+M you apparently have to keep clicking & holding LMB and dragging the map to view what you want to look at as opposed to just one click & hold of the LMB to drag.

Plot's simple, you're Death trying to save your brother, War, by reaching a certain area where Death can save War. To do that Death does a lot of favors for people via main quests until eventually he reaches the area where Death can save War.

Practically everything in the game's excessively huge, even Death himself but compared to what's around Death he's puny.
It's an open-world game with its fair share of side dungeons usually with side quests to go along with 'em. The maps are generally huge but the outside roaming areas can feel very empty since there's not usually a whole lot to do in the open areas aside maybe from finding generally well-hidden collectibles. You can at least fast travel from one dungeon to another key location but you can't fast travel to the different world hubs you'll be able to unlock.
Every dungeon generally has the same keep-solving-puzzles-to-reach-dungeon-boss thing and not much else. The puzzles aren't really challenging themselves either.

There's loads of Prince-of-Persia-esque wall running and climbing that you can do on conveniently marked walls and wooden posts/ledges but they don't really offer much gameplay value as in there's no challenge to go along with 'em aside from a few areas. They only exist as a means of being a slightly more interactive way to move from one place to another. Pitfalls don't kill you either and even if you do fall you don't take much damage from 'em if at all.

They decided to go the loot-based route here where you'll find equipment with varying stats that you can make use of or sell to to NPCs, with which whom you can buy equipment off of as well.
If your inventory gets full in the middle of a dungeon, so long as you're in idle mode of sorts as in there's no enemy currently bothering you or something, then you can fast travel out of the dungeon, sell your unwanteds to an NPC, and then fast travel back to the last checkpoint you reached in the dungeon you were just in.

The hack-and-slash gameplay is pretty well done here. You've got your dual scythes as your primary weapons and various other kinds of weapons of your choice as a secondary.
You've got a relatively small list of combat moves & upgrades you can acquire, with one more useful than the other, though the only real useful ones I think are the buyable combos.
Since you can't block like in the first game you're to rely on i-frame dodge rolling for damage negation. They made it so you can't dodge no more than 3 times in succession as the third dodge apparently has a longer recovery time before you can do anything else again. I can't remember whether or not you buy or acquire it via leveling but at some point you can acquire a dodge-counter type of thing where if you dodge in a certain way at the right time you automatically do a counter attack that doesn't stop your dodge.

The game's a speedy hack-and-slash so you'll usually be up against groups of enemies and every now and again larger groups. Because of that it can get a bit tough to make use of some combos since they'll often be grouping up on you in attempts to not give you much chance for attacks. Thankfully many of Death's attacks were made specifically for large mobs. Some enemies don't flinch as easily so some timing would still be required when using certain combos to avoid unneccessary interruptions against yourself.
Most of the enemies are actually unique from one another in terms of their moveset and design. Even a couple of recycled enemies at least have one different attack from their other variations.

There's a skill tree you can spend skill points on, which you usually get via leveling. The skills are split into the Harbringer and Necromancer trees. Harbringer is meant for the more physical builds which the Strength stat governs. Necromancer is a mage-like build for temporary summons which in this game the Arcane stat governs. Just so long as you meet the level requirements you can put skill points to either skill trees.
For both controller & keyboard you can use skills via that rotation wheel thing that console games usually have that pauses the game to give you time to select whatever. On a controller you can assign skills to LB + X/Y/B/A by default for quick access & use. On a keyboard I think you can do something similar but I could never find out how to do it. However you can assign skills from the key rebinding menu to whatever key you want though that's much more of a hassle due to how bothersome key rebinding can be.

The level cap is 22 and if you want to hit level 30 you have to start New Game +. Your equipment and stats carry over. All quest items and quests are reset.

There's a game with decent combat mechanics here but unfortunately the downsides that come with it are potentially overwhelming.
  • Part of the game includes climbing vines. For my case I apparently had to force v-sync on to climb them properly because otherwise I'd be stuck on them.
  • If you pause the game via the basic pause menu or that menu where you can look at equipment, skills, etc. there's always an incredibly high risk of the game breaking, as in you won't be able to move and the enemy AI apparently stops attacking, too. The only temporary fix for that I can think of is fast traveling, restarting the game, or quitting to the main menu. This was present in the last game.
  • The minimap sometimes doesn't load entirely.
  • Plenty of shadows are glitchy and stuttery like.
  • Some doors in this game require a lantern to be shined to a particular spot for them to be unlocked. Half the time the lock doesn't open unless I move the lantern away and shine it to the spot again.
  • You have the option to have damage numbers displayed when you hit an enemy or when you get hit yourself. Sometimes I get a CTD if I keep it on. CTDs were more frequent when I started New Game + and I think I fixed it when I turned off the damage number display.

The game itself isn't too bad but this "remaster's" worse graphics & even more bugs that can be gamebreaking doesn't do it good. If you're lucky enough to have the original on Steam then I think you can still get this worse version for free via
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2 of 7 people (29%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: September 23
I can play for 10 minutes then it freezes and screws up my pc.
Was this review helpful? Yes No Funny
1 of 6 people (17%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: September 26
Piece of crap, Keeps crashing
Was this review helpful? Yes No Funny
1 of 8 people (13%) found this review helpful
Not Recommended
10.3 hrs on record
Posted: September 24
Unresponsive controls, poorly designed boss fights, unnecessarily long dungeons, and enemies that cannot be interrupted while attacking make this game a miserable experience. I loved the first Darksiders game and was expecting its sequel to imrpove on its original. No such luck. Stay as far away as possible from this one.

Often the character would not react to my commands. In a game where you rely on evading enemy attacks, when you're surrounded by enemies and evade doesn't work every time, it becomes annoying really fast.

This is the reason I couldn't interrupt many attack of even the weaker enemies. Some combinations (like Shift + LMB) wouldn't work for me every time, opening myself to enemy attacks without having time to evade.

I also never got used to delays in enemy attacks. The enemy would begin his attack animation, I would jump out of the way, and only after that he would attack and hit me as a result.

I don't think dungeons are fun in Darksiders II. Optional dungeons aren't too long, but they can be skipped completely. The dungeons you have to complete to advance the game are terribly long and boring.

For example, many dungeons require you to complete a set of objectives to get to the boss, and often you'd have to do three identical tasks in three different parts of the dungeon. Why have three? Why not only one? Why do I have to find three magic stones to activate a guardian, solving the same kinds of puzzles three times? Doesn't serve any purpose other than making the game longer than it could've been without filler content.

Anyway, I understand that some people like this kind of thing. I don't.
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Most Helpful Reviews  Overall
1,281 of 1,435 people (89%) found this review helpful
65 people found this review funny
0.1 hrs on record
Posted: December 27, 2015
This is my attempt at informing the community who already own Darksiders 2 and is not actually a review of the game itself. For the sake of being able to post I will recommend the game as the game itself is a good game, but this practice of keeping consumers in the dark needs to stop! So if you are a new customer who doesn't own Darksiders 2 just ignore the rest I am about to write for the game is excellent and Vigil Games deserves your money in order to make Darksiders 3. Now If you already own Darksiders 2 then save your money and redeem your free key through this web page.
I had no idea this was even a thing and I really wish I was informed of this, but sadly I found out about this just now after a friend got his free copy. Nordic Games not mentioning this for Steam users is shady as all Helheim and it is obvious they did this to score more sales out of us loyal fans by keeping us in the dark about this while also making themselves feel smug and charitable by having a web page at all. I mean just look at the damn web page! Doesn't that look shady!?

If you are in doubt whether this is legitimate or not then I don't blame you, you can see my own breakdown to this news in both these forum posts.

And you know what sucks the most? They didn't even let me have my free copy when I tried to redeem it because I already owned the Deathinitive Edition, how messed up is that!? Not even a copy to gift to a friend...

Welcome FateWeaver! ( SteamUserID: 76561197971286820 )
You own Darksiders II
You own the Darksiders II Season Pass
You own the Darksiders II Arguls Tomb DLC
You own the Darksiders II The Abyssal Forge DLC
You own the Darksiders II The Demon Lord Belial DLC

You already own Darksiders II Deathinitive Edition. Enjoy playing it!

We would appreciate a positive review on the Steam Store Page! Thank you,
Nordic Games

Enjoy playing it they say, how the Helheim can I enjoy playing it when they hoodwinked me and the rest of us loyal fans like this!?

Write a positive review they said... The nerve on these people... Well they can forget it!!! Instead I am informing you the reader about this so you can avoid feeding Nordic Game another shady and undeserved sale!!! Stick it to them where it hurts so they will learn to not take advantage of their fanbase community!!!
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152 of 175 people (87%) found this review helpful
20 people found this review funny
26.1 hrs on record
Posted: June 26
I dream of one day seeing Darksiders 3 and 4, with Fury and Strife.
Some say that dream died along with THQ but I still have hope.
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165 of 198 people (83%) found this review helpful
15 people found this review funny
15.7 hrs on record
Posted: November 14, 2015
This review is written with assumption you already played the original Darksiders 2 before.

Deathinitive is a remake of Darksiders 2. It doesn't have new content whatsoever, but offers better experience. And yes, definitely better in every aspects than the original Darksiders 2. Graphically it's good, and when you max it the game's very good looking. I am playing with 840m toaster-like graphic card and have decent FPS so far with all maxed settings. Though, the game still suffers from random stuttering even when I'm using public beta, but so far so good, not that horrible. Crashes from ALT+TAB-ing also still present, but hopefully it will be fixed.

The game is made with controller in mind, so you'd be better off playing with controller. Dinput controller isn't supported, but you can x360ce it. Xinput is supported natively.

This version does NOT need any DLC purchased to get full experience, as everything is integrated. The only DLC being sold is OST, which is in 320 kbps, and it's the same as OST DLC from previous title.

As a whole, there are things that must be addressed notably performance issues, but as it stands it deserves thumbs up from me.

Here's wishing Darksiders 3 coming for real.
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129 of 157 people (82%) found this review helpful
5 people found this review funny
22.0 hrs on record
Posted: November 10, 2015
Darksiders and its sequel remain some of my favorite games from the previous generation. The first game was clearly and deliberately derivative of some of the best titles in history, Zelda and God of War chief among them. The dungeon crawling and puzzles were top notch, as was the sense of progression and the combat, while simple, was visceral and satisfying in a way that Zelda's never was. As important, however, was the story which was filled with engaging characters and a lore that was much more interesting than something based on Biblical mythology (not an uncommon road to tread) had any right to be. War, Samael, Vulgrim, Ulthane and Uriel were all extremely memorable characters.

And oh, that ending.

Darksiders II was one of the first games in years I'd preordered. I was looking forward to the game largely because I honestly never thought it would come when I finished the first game. Somehow, in spite of all of that anticipation, I was not disappointed. The world that Darksiders II presents is incredible. It isn't vast or filled to the brim with random events like many open world games; in essence, it's not one; but it is absolutely beautiful in its creativity and heart. It's clear that the game was crafted with care and that the developers and artists weren't just making set pieces but building something beyond the ruined Earth we see in the first game -- a world apart from the one we know.

The game expands on many concepts from the original. The combat is less heavy than the original's but is sped up considerably, with Death feeling more akin to Dante than Kratos which is very fitting for his lithe appearance. The fixed equipment from the original is replaced by a randomized loot system -- one of the game's few missteps, as this results in a less satisfying feeling of progression or, when all is said and done, completion.

The story remains engaging, introducing a whole slew of new characters with some familiar faces resurfacing throughout. The only negative is that the ending feels a bit lackluster as it doesn't really progress the story significantly from the original, though there are heavy implications for what's to come next.

That all leads me to the Deathinitive Edition. The launch of the game was marred somewhat by a crashing issue which was resolved within a day of release and a large swath of people complaining because their discount was less than others'. Removing those non-issues, the DE itself stands as a fantastic rendition and a worthy upgrade to the original. The implementation of the DLC weapons and armor make them feel like real, substantial items in the game world rather than throwaway trinkets which are useless within a few hours' gametime. I would have liked the Story DLC to somehow have been implemented directly into the campaign however I see how that would have been difficult.

Performance, after some beta patches and hotfixes, has been noticeably improved over the original and the game looks GORGEOUS by comparison. Initially, the picture may come off as a bit less saturated and in some areas that's simply the case (the opening of the game is the most heavily impacted by this so far, I think) but much of this is due to the much more realistic lighting. Overall, I think it adds depth and a slight touch of realism that really makes the game's world breathe. A simple improvement is that metallic objects now have a metallic sheen -- it's incredible how much this small change has impacted the visuals but in an odd way it adds weight and density to Death's armor and weapons.

Overall, I can't recommend this version enough, especially to current owners who currently get an extremely steep discount. For new owners, this is still among the best games of last generation and this is simply the best version of the game available. I'm really excited to see what Nordic and Gunfire do with this series moving forward.
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84 of 99 people (85%) found this review helpful
5 people found this review funny
53.1 hrs on record
Posted: June 7
Product received for free
Darksiders was, in overall, a good game (see my review), but there were many things that annoyed me, particularly, the gigantic bosses that do not fit the FOV and too much puzzles.

Darksiders II is a major step forward. It has all the good things of its predecessor and (almost) none of the flaws:

+ Interesting story (although the ending is disappointing)
+ Intricate and cool character and environment design (although, I prefer more realistic armor and weapons).
+ Beautiful, clean graphics
+ Engaging and interesting puzzles. And, this time, I didn't feel overwhelmed by the amount of puzzles.
+ Lengthy content (even more with the DLC missions)
+ A secret that leads to a secret. A collectible that leads to a collectible. I like it that way. It was well thought through. But, if you're a perfectionist, it might be a problem for you, 'cause it's not easy to collect everything and you need more than one playthrough to do so
+ A combat system that is balanced.
+ Enemies that are balanced (mostly; few of the bosses are exceptions)
+ Great soundtrack

My only complaints are:

- Some of the bosses are not balanced for easier difficulties. And, sometimes, it's not obvious within the first minute, how to engage them.
- Not all content (including the Crucible arena levels) is unlocked on the first playthrough. With the numerous collectibles this game is already a nightmare for players with OCD, but asking for another playthrough, considering that one takes 50+ hours, is just too much.
- The special unique weapons and armor weren't better than the regular elite items you buy in the store or the possessed weapons you upgrade yourself

My overall rating: 8.5/10.

p.s. Some players complained that this game has bugs and is hard on the hardware. My hardware is following: AMD FX-8350 (8 cores, 4,1 GHz), 8 GB RAM, AMD Radeon R9 380 (4 GB), SSD . I didn't experience any bugs and my frame rate was constantly at 60 FPS with following settings: 1920x1080, high anti-aliasing and high shadow quality, ambient occlusion - off (this game has no advanced video settings). Decide for yourself whether you can run this game without any problems. If not, perhaps you should look for the initial version (unfortunately, not available on Steam anymore; perhaps elsewhere).
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Recently Posted
Nathan Explosion
18.6 hrs
Posted: October 19
It's great to play this amazing game with better graphics. There are some bugs that need a fix though
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10.0 hrs
Posted: October 19
Awesome 10/10
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28.6 hrs
Posted: October 18
4/5 Fun ARPG game.
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1.8 hrs
Posted: October 17
Can't wait for the next Darksiders series!
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123.1 hrs
Posted: October 16
Darksiders freaking 2, I enjoyed it ALL THE WAY THROUGH! :)
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Fucking Psycho
12.7 hrs
Posted: October 15
just amazing
its an perfect game .
Helpful? Yes No Funny
13.5 hrs
Posted: October 14
Great game, great boss fights, nice level designs, one of the best hack n slash games ever and highly underrated.
Helpful? Yes No Funny
53.6 hrs
Posted: October 14
Enjoyed the experience, very recommended to people who need a story.
Helpful? Yes No Funny
o|-} Dat Braindamage
32.0 hrs
Posted: October 13
+ RPG elements have been successfully added to the 3rd person hack-n-slay gameplay.

+ the soundtrack is amazing.

+ there are a lot of innovative gameplay elements. Especially some puzzles are simply amazing in their complexity and depth compared to basically every other game out there (except Portal of course).

+ pretty decent voice acting (especially Death).

+ the length of the game (including all the sidequests) is massive.

- almost every boss is a grunting something which can be defeated by dodging and slashing - Dark Souls for poor people.

- there is literally no story. Who thinks that the player learns something useful regarding the main storyline will be disappointed. After the campaign I felt insulted. Though you get a lot of information about the "makers", nothing really matters at the end. After the final bossfight (which is a joke), you're at the same spot you were at the end of the first game.

- most "bigger" enemies have no character. In Darksiders some enemies had at least some motivation or something. Here, there are almost no dialogues just screaming and then follows the Dark Souls receipe (dodge left/right, slash, repeat).

I can recommend this game based on its gameplay. So if you want a really good 3rd person hack-n-slay RPG crossbreed - go for it though you have to know that, for a story driven game, it has very little to offer in that regard. I have never experienced such a bad ending - even DOOMs ending was better. And that means something.
Helpful? Yes No Funny
44.9 hrs
Posted: October 12
Helpful? Yes No Funny