Inspirado por la leyenda de los aztecas, este juego de acción/rol de scroll lateral te sitúa en plena guerra entre los dioses y la humanidad. Eres Huitzilo, heredero del Dios Sol, diestro en el combate y la magia, y sólo tú puedes salvar a tu gente de la ira de los dioses aztecas reuniendo los siete fonogramas.
Análisis de usuarios: Mayormente positivos (81 análisis) - El 74% de los 81 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 7 mayo 2009

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Comprar Aztaka

 

Críticas

"Aztaka tiene una producción de alto nivel: unos efectos visuales grandiosos, una música magnífica, unos elementos de rol decentes y una atmósfera atractiva." - GameTunnel

"Si aprecias las cosas que hacen que los juegos de rol de scroll lateral sean tan buenos, entonces no tienes excusa para resistirte a incluir este pilar básico del género en tu colección." - GamesAreEvil

Acerca de este juego

Inspirado por la leyenda de los aztecas, este juego de acción/rol de scroll lateral te sitúa en plena guerra entre los dioses y la humanidad. Eres Huitzilo, heredero del Dios Sol, diestro en el combate y la magia, y sólo tú puedes salvar a tu gente de la ira de los dioses aztecas reuniendo los siete fonogramas. Irá contigo tu fiel compañero Ayopha —atrapado en la forma de un colibrí por obra de una maldición— y tendrás que superar todos los obstáculos que te encuentres en tu camino usando una combinación de destreza en el combate y magia espiritual.

  • Sumérgete en un universo nuevo
  • Manipula energía espiritual gracias a un innovador sistema híbrido de control para resolver misterios y derrotar a los enemigos
  • Mejora y personaliza a tu personaje mediante habilidades de entrenamiento y destrezas, y adquiriendo artefactos ancestrales
  • Embárcate en misiones secundarias opcionales para conseguir objetos valiosos y oro
  • Visita tiendas para comprar y vender pociones, anillos, pendientes, piercing y habilidades útiles en tus travesías
  • Veintiún niveles únicos y detallados con unos escenarios grandes y exhaustivos y unas animaciones de personajes fluidas

Requisitos del sistema

Windows
Mac OS X
    • Sistema operativo: Windows XP/Vista
    • Procesador: Intel Pentium de 2.0 GHz o un procesador mejor
    • Memoria: 2 GB de memoria disponible del sistema
    • Gráficos: Tarjeta de vídeo de 256 MB (se recomienda una tarjeta de 512 MB) con Shader Model 2.0 y que sea compatible con DirectX 9.0c
    • DirectX®: DirectX 9.0c
    • Disco duro: 1.6 GB de espacio libre en el disco duro
    • Sonido: Tarjeta de sonido compatible con DirectX 9.0c
    • OS: Mac OS X 10.7 and later
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: ATI 3870 with 512MB of VRAM
    • Hard Drive: 1.7 GB HD space
Análisis útiles de usuarios
A 7 de 7 personas (100%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
2.6 h registradas
Publicado el 22 de diciembre de 2015
Pro:
Great visuals
OK music
Unusual setting
Demo
Low system specs
OK RPG aspects


Con:
Not that great controls
Clunky combat system
No replayablity (no exploration)
Where's the map?

Overall:
5/10 +2 demo +1 setting -1 combat -1 map = 6/10
Grab the demo, if you like it wait till it's on sale
Thumbs up just for the demo
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A 5 de 8 personas (63%) les ha sido útil este análisis
6.2 h registradas
Publicado el 21 de noviembre de 2015
Was really hoping I won't have to give this game a thumbs down, but I just can't recommend it. It's not a bad game at all. The visuals are stunning and the music is pretty great, and together they give each location a nice atmosphere. There are also some interesting ideas, like the way the skill levelling is handled, as well as your familiar being in charge of magic and levelling magic stats, whereas you only level up the brawn attributes.

The combat is very so-so. You learn some nice new moves along the way, such as being able to hurt enemies whilst performing air flips, but overall it's very tedious and most enemies seem to be damage sponges that take forever to die, not to mention shrugging off your hits whilst you're attacking them, meaning you'll always be getting hit back whilst attacking.

And as you go, you keep meeting the same 2-3 enemies per area again and again and again. Eventually you stop fighting them and just flip over them, because some of the latter levels are just way too long and convoluted. I got fed up when I ended up in some ant cave full of giant ants everywhere. The level went on forever and I just kept getting lost, and when I died, I'd just start back in it because the game autosaved (and you can't save manually). So I'm essentially stuck there and can't go back.

It's really a shame, because some other levels, like Ehecalk Temple, were designed pretty well and were fun to explore. It's as if the devs ran out of ideas at some point and just started throwing in really long and repetitive levels with dozens of enemies everywhere.

I also don't quite understand some of the enemy choices. Whereas Jaguar warriors and haunted masks were quite fitting to the Aztec setting, on the other hand Centauri were out of place.

Don't expect to find much of a story in the game either. Although it starts as though you're on someone's trail, eventually it just boils down to "go and collect these 7 phonograms all over the world".

Overall I am quite disappointed. It started off as a promising game, but then lost its footing very quickly and turned into a very average sidescroller with gameplay issues. If you're really curious to try the game still, I'd suggest to just get it when it's on sale.
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A 26 de 28 personas (93%) les ha sido útil este análisis
14.2 h registradas
Publicado el 29 de enero de 2014
Finishing the game, I have left with mixed, yet largely positive, feelings.

In Aztaka, you are the chosen warrior of the Tenochthitlan, or something. See, it's an action RPG platformer based on Aztec mythology, of which I admittedly am not an expert on. Because of this special setting, every name and event feels unique and at the same time rather confusing, for it can be difficult to remember who is who when you're dealing with a culture with a complicated spelling vastly different from yours.

You are actually playing two characters: the chosen warrior of the gods and a cursed wizard of sorts who is in the form of a hummingbird. Warrior handles the fighting and surviving, while the wizard-bird can cast protecting and attacking spells and get taunted by the antagonists. Both gain levels and become stronger by equipping special stuff.

Action part is the combat, of which there is a lot. At the beginning, combat is very clunky: your only attack is to thrust forward with the spear. You can also roll around and jump, but those do you little good, when the enemies do damage by simple touch and there's no invulnerability time involved with either. Combined with the fact many of them are evasive, jumpy or have blocks makes fighting some enemies a pain. But it gets better! Once (maybe two-three hours in the game) you will learn an upward strike to attack enemies in the air and even better, a jump strike, making your jumps damage enemies in return. This makes the combat tremendously simpler and more enjoyable.

There's also magic part to combat. You basically choose a spell and click on the boxes that appear to complete the incantation: missing one will ruin the spell. During this time the game is slowed down, so you simply have to be fast to avoid getting hit. The more complicated the spell, the more clicks are required. It's quite alright a magic system for a platformer.

So there is also a platforming part. This couples with the magic system, that also incorporates a use of magical energies that are dropped by enemies and used to interact with the world. For example, in the beginning you can grow branches into certain trees (it's not exactly a freeform ability), opening a route onward. There are four energy types, all of which have their own special powers in addition to their world interaction: for example, the green life energy doubles effectively as a bandage. Along the way you'll learn more skills akin to other platformers, like double jumps and wall jumps. Aztaka actually has one of the most powerful wall-jumping abilities I've seen, used many times to get to some hard-to-reach places.

Finally, there's the RPG aspect. You earn experience and levels by killing monsters and doing quests. At the same time you can increase your health and mana by finding bonus artefacts. There are 3 attributes per character and each level grants you one point to allocate. All the attributes are useful, though I found Agility to be a bit vague (the more you have, the more you'll inflict critical strikes). You may also increase the stats by quaffing stat-increasing potions, dropping randomly from enemies and you can even buy them later on. You'll also get a skill point every level. For the warrior skill points are very useful, but for the wizard it could have been useful to know that the spells become more expensive the more skill points they have.

It's not a true RPG though. There are no decisions to make, only a story to follow and the dialogue advancing without your concern. You can (and will) return to earlier places to look for missed loot and quest opportunities though. Sometimes, you might even be lost on what to do next: then the quest screen usually helps.

Music and graphics are fine and fit the setting. I did experience some fatal bugs along the way: some sprites would turn into black boxes, and shortly afterwards the game would crash (my card is AMD Radeon 5700 series, run on Win7 64-bit). This was mostly inconvenient, since restarting the game would fix the problems for several hours.

All in all, Aztaka is an alright platformer. It also reminds me of The Battle Of Olympus and Zelda II games on Nes. I played the game through on brutal difficulty (I suppose that's the most difficult one) and got 14 hours of game time along the way, dying quite a lot due to bad early decisions. After learning the jump attack skill I advanced a lot faster, and I reckon that's when the combat became more entertaining than a chore. So I'd wager to prepare for a slow start. The end game was very fast and easy because you can avoid any enemies by jumping over them, and the warrior becomes practically immortal before facing the final boss.

Too bad Aztaka has no achievements and that seems to be final. I could have squeezed a few extra hours out of it, but I doubt I'll return to it now. As a one-time quest, especially if received from a bundle or on a decent discount, it's certainly worth a buy and play-through. Just give it some time, bear with the clumsy combat of the beginning and try not to lose yourself within the quirky Aztek names.
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A 18 de 23 personas (78%) les ha sido útil este análisis
13.6 h registradas
Publicado el 6 de abril de 2014
It pains me to give this a game a thumbs-down, it really does, but after 10 hours in, there is just so much fundamentally broken about this game that I can only recommend that people give it a wide berth until the developer finally sorts out the myriad problems with it.

It's a shame, really, because the game's handdrawn graphics are astoundingly beautiful, the soundtrack is wonderful, and its setting is startlingly original. Seriously, how many games do you see set in Aztec-era Mexico?

For the first 10 levels, you tend to be tolerant with the game, because the bugs don't manifest themselves, progression is fairly linear, you expect the somewhat sloppy combat system to improve as you gain skills, and it's just so damn beautiful. The problem is that after that, things start going downhill very quickly.

The game has a hair-tearingly annoying autosave system that saves after each level, and also records quest errors and bugs that cause you to fall into an infinitely deep hole. The combat is atrocious, and eventually devolves into using somersaults to scrape past powerful opponents in a desperate attempt to maintain some kind of combat strategy. Quest texts are misleading and often lead into dead ends, which you often cannot find your way out of without much backtracking, trial and error and - in some cases - a walkthrough.

Compounding these problems is an appallingly bad energy system, which requires you to go hunting for various types of 'energy' to pass certain obstacles. Some - the green 'vital' energy and the white 'divine' energy - are fairly regular occurrences - the others, like the gold 'elemental' energy, force you on an arduous wild goose chase with only a vague idea of how to find said energy.

And that's not to mention some of the possibly worst design decisions ever to be committed to a game - I will simply say "monkey cave" and "gap", which will probably evoke similar traumatic memories in fellow players.
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A 10 de 11 personas (91%) les ha sido útil este análisis
14.0 h registradas
Publicado el 21 de diciembre de 2013
At the Time of Writing
Game: Aztaka
Price: $9.99*
Genre: Sidescroller/RPG
Time Played: 11 hours
Personal Enjoyment Rating: ☺☺☺☺☻

Links I Found Helpful**
A YouTube review by antisocialfatman: https://www.youtube.com/watch?v=VAfgAI2bi7Q

General
I've just finished playing this. It took me about 11 hours to finish the game, which I suppose indicates that this is a relatively short game. However it was very enjoyable and satisfied my thriftiness need of paying a rate of $1 per hour of gaming entertainment.

I fully enjoyed this beautifully drawn game and was drawn into the imaginative world that it brings to life. It does require the player to exercise their own imagination to appreciate everything.

You just need a little bit of patience, to be somewhat observant, and to enjoy older sorts of sidescrollers to like this game. It doesn't hold your hand, so one of the most refreshing things was that I was able to explore everything for myself.

Gameplay
Your character is fairly basic in my opinion. You run around and stab things with your spear whilst collecting energy and casting a few spells. The abilities that you gather on your journey didn't strike me as particularly exciting or interesting, and were more along the lines of getting something that you need in order to get to a new level.

The energy system was interesting and enjoyable because I felt it was a different way of approaching things. You collect different sorts of energy, you can store it, and then you use it. Though I found that my primary useage of energy was either to heal myself or simply to progress through the game by opening a new area up. It did get a little frustrating having to backtrack and hang around dangerous areas trying to collect enough energy in order to progress.

Lastly, a short comment that the combat slowly builds to become more interesting and complicated as the game goes on. It can get quite tricky when you find yourself needing to cast spells at the same time as dodging enemies and generally just trying to stay alive. Luckily there are ample checkpoint saves.

Controls
Nothing out of the ordinary, move left, right, and jump. There are abilities and spells to cast as well. Unfortunately in order to cast the spells you must use your mouse, and the targets you need to hit can be quite difficult to do due to fast timing and other things needing your attention at the same time.

Storyline
Although the story feels extremely traditional and familiar - you're the hero, do stuff and save the world - it is set in a very different and unfamiliar world. It was interesting to have many unfamiliar names which I had no idea how to pronounce (could have wished for some narration).

Sound
As I said, the game could have been greatly enhanced if it had included a little bit of narration here and there. However, I found the music to be very enjoyable and had it on the entire time. I was also particularly enamoured with the different footfall sounds which helped you to understand what sort of terrain you were traversing.

Graphics
The art style was charming and helped to immerse you in an Aztec world. I have a real soft spot for hand-drawn art styles, and this game has some exceptional art. It feels loved.

Pros
+ doesn't spoon feed you
+ exercises your imagination a little
+ lots of checkpoints
+ exquisite art
+ interesting energy system
Cons
- exploration is limited
- combat is awkward and takes time
- a bit too much backtracking trying to figure out what to do next

Help Me Help You
If you did not find this review helpful, I would really appreciate your constructive criticism - tell me why it wasn’t helpful for you. It’s my hope to make the reviews that I do take the time to write up, as helpful as they possibly can be.

Rothana's Steam Review Archive
For those that are interested in seeing more of my reviews, I have set up an archive of them at an external website. I don't earn anything off of this at all, it's just a little side project that I add to when I can. Steam won't let me create a direct link though, so you'll need to make your own way to the URL I describe now: rothana dot weebly dot com

Footnotes
* Any prices that I mention are in CDN because that is what I see. The primary price I list at the top is the price that I bought the game at.
**I will not be keeping an eye on whether the links are up to date, so if they are broken I apologise. Remember that these are external websites and I'm just trying to be helpful - I'm not responsible for the content on the other end.

Edit Log
17/02/2015 formatting
17/02/2015 fleshed out the writing
18/02/2015 added "rothana's archive section"
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