Dieses Action/RPG Spiel nach einer aztekischen Legende führt Sie in Mitten des Krieges zwischen den Göttern und der Menschheit. Als Huitzilo, dem Thronerben des Sonnengottes, der sowohl die Kunst des Kampfes als auch die Kunst der Magie beherrscht, müssen Sie Ihr Volk vor der Rache des Aztekengottes retten, indem Sie die sieben...
Nutzerreviews: Größtenteils positiv (73 Reviews) - 72% der 73 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 7. Mai 2009

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"A sidescrolling Action RPG, think a side scrolling Diablo game lite, including loot, smaller puzzles and snazzy fighting skills. Engaging."


"Aztaka ist eine 1A-Produktion: ausgezeichnete Grafik und Musik, faszinierende RPG Elemente und eine fesselndes Spielerlebnis." - GameTunnel

"Sofern Sie 'side-scrolling' RPGs zu schätzen wissen, dann gibt es keine Ausrede dieses Spiel in Ihre Sammlung einzureihen." - GamesAreEvil

Über dieses Spiel

Dieses Action/RPG Spiel nach einer aztekischen Legende führt Sie in Mitten des Krieges zwischen den Göttern und der Menschheit. Als Huitzilo, dem Thronerben des Sonnengottes, der sowohl die Kunst des Kampfes als auch die Kunst der Magie beherrscht, müssen Sie Ihr Volk vor der Rache des Aztekengottes retten, indem Sie die sieben Phonogramme zusammenführen. Sie werden von Ihrem treuen Freund Ayopha begleitet, der durch einen Zauberspruch in einen Kolibri verwandelt wurde. Bewältigen Sie die Hindernisse auf Ihrem Pfad durch eine Kombination von Heldenmut und spiritueller Magie.

  • Tauchen Sie in ein neues Universum ein
  • Manipulieren Sie die spirituelle Energie durch ein innovatives Steuerprogramm, um Rätsel zu lösen und Feinde zu besiegen
  • Erweitern Sie die Fähigkeiten Ihrer Figur, indem Sie deren Fähigkeiten und Können trainieren und alte Kunstwerke sammeln
  • Stellen Sie sich freiwilligen Nebenmissionen, um wertvolle Gegenstände und Gold zu erhalten
  • Kaufen Sie Zaubertränke, Ringe, Piercings und andere Dinge, die Ihnen auf Ihrem Weg weiterhelfen werden
  • 21 einzigartige und detaillierte Levels mit großartigen Kulissen und ineinander übergehenden Animationen der Charaktere


Mac OS X
    • Betriebssystem: Windows XP/Vista
    • Prozessor: Intel Pentium 2.0 GHz oder höher Prozessor
    • Speicher: 2 GB Speicher
    • Grafik: 256 MB (512 MB empfohlen) DirectX 9.0c kompatible Grafikkarte mit Shadermodel 2.0
    • DirectX®: DirectX 9.0c
    • Festplatte: 1.6 GB frei
    • Sound: DirectX 9.0c kompatible Soundkarte
    • OS: Mac OS X 10.7 and later
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: ATI 3870 with 512MB of VRAM
    • Hard Drive: 1.7 GB HD space
Hilfreiche Kundenreviews
5 von 6 Personen (83%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 16. Juli
Side scroller beat em up with some rpg elements. Not very much to do in the game, combat is just clicking the right mouse button, gets boring quickly. Not recommended.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
6.2 Std. insgesamt
Verfasst: 21. November
Was really hoping I won't have to give this game a thumbs down, but I just can't recommend it. It's not a bad game at all. The visuals are stunning and the music is pretty great, and together they give each location a nice atmosphere. There are also some interesting ideas, like the way the skill levelling is handled, as well as your familiar being in charge of magic and levelling magic stats, whereas you only level up the brawn attributes.

The combat is very so-so. You learn some nice new moves along the way, such as being able to hurt enemies whilst performing air flips, but overall it's very tedious and most enemies seem to be damage sponges that take forever to die, not to mention shrugging off your hits whilst you're attacking them, meaning you'll always be getting hit back whilst attacking.

And as you go, you keep meeting the same 2-3 enemies per area again and again and again. Eventually you stop fighting them and just flip over them, because some of the latter levels are just way too long and convoluted. I got fed up when I ended up in some ant cave full of giant ants everywhere. The level went on forever and I just kept getting lost, and when I died, I'd just start back in it because the game autosaved (and you can't save manually). So I'm essentially stuck there and can't go back.

It's really a shame, because some other levels, like Ehecalk Temple, were designed pretty well and were fun to explore. It's as if the devs ran out of ideas at some point and just started throwing in really long and repetitive levels with dozens of enemies everywhere.

I also don't quite understand some of the enemy choices. Whereas Jaguar warriors and haunted masks were quite fitting to the Aztec setting, on the other hand Centauri were out of place.

Don't expect to find much of a story in the game either. Although it starts as though you're on someone's trail, eventually it just boils down to "go and collect these 7 phonograms all over the world".

Overall I am quite disappointed. It started off as a promising game, but then lost its footing very quickly and turned into a very average sidescroller with gameplay issues. If you're really curious to try the game still, I'd suggest to just get it when it's on sale.
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5 von 9 Personen (56%) fanden dieses Review hilfreich
3.1 Std. insgesamt
Verfasst: 24. März 2014
Spart euer Geld, für das war-scheinlich schlechteste Spiel das ich kenne.

Im Detail:
Die Aufmachung mit dem aztekischen Setting und Geschichte wirkt nicht altbacken.
Auch die Idee, mit einer helfenden Fee und Leveling klingen vernünftig und spaßig.
Bestimmt wurde auch eine passende Geschichte dazu hineinprogrammiert.
Leider bekommt man davon ab ca. 2h nichts mehr zu sehen.

Das Spiel lässt sich ab dem ersten Endgegner nicht mehr fortsetzen, weil einfach eine Fähigkeit nicht gegeben wird.
Man hängt sozusagen in der ersten Höhle fest und hat keine Möglichkeit das Spiel weiter zuspielen.

Ich habe mir sogar 2 mal die Zeit genommen und geschaut ob ein Schalter nicht betätigt wurde.
Aber ich wurde beide Mal entäuscht.

Lasst eure Kohle lieber im Geldbeutel.
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26 von 28 Personen (93%) fanden dieses Review hilfreich
14.2 Std. insgesamt
Verfasst: 29. Januar 2014
Finishing the game, I have left with mixed, yet largely positive, feelings.

In Aztaka, you are the chosen warrior of the Tenochthitlan, or something. See, it's an action RPG platformer based on Aztec mythology, of which I admittedly am not an expert on. Because of this special setting, every name and event feels unique and at the same time rather confusing, for it can be difficult to remember who is who when you're dealing with a culture with a complicated spelling vastly different from yours.

You are actually playing two characters: the chosen warrior of the gods and a cursed wizard of sorts who is in the form of a hummingbird. Warrior handles the fighting and surviving, while the wizard-bird can cast protecting and attacking spells and get taunted by the antagonists. Both gain levels and become stronger by equipping special stuff.

Action part is the combat, of which there is a lot. At the beginning, combat is very clunky: your only attack is to thrust forward with the spear. You can also roll around and jump, but those do you little good, when the enemies do damage by simple touch and there's no invulnerability time involved with either. Combined with the fact many of them are evasive, jumpy or have blocks makes fighting some enemies a pain. But it gets better! Once (maybe two-three hours in the game) you will learn an upward strike to attack enemies in the air and even better, a jump strike, making your jumps damage enemies in return. This makes the combat tremendously simpler and more enjoyable.

There's also magic part to combat. You basically choose a spell and click on the boxes that appear to complete the incantation: missing one will ruin the spell. During this time the game is slowed down, so you simply have to be fast to avoid getting hit. The more complicated the spell, the more clicks are required. It's quite alright a magic system for a platformer.

So there is also a platforming part. This couples with the magic system, that also incorporates a use of magical energies that are dropped by enemies and used to interact with the world. For example, in the beginning you can grow branches into certain trees (it's not exactly a freeform ability), opening a route onward. There are four energy types, all of which have their own special powers in addition to their world interaction: for example, the green life energy doubles effectively as a bandage. Along the way you'll learn more skills akin to other platformers, like double jumps and wall jumps. Aztaka actually has one of the most powerful wall-jumping abilities I've seen, used many times to get to some hard-to-reach places.

Finally, there's the RPG aspect. You earn experience and levels by killing monsters and doing quests. At the same time you can increase your health and mana by finding bonus artefacts. There are 3 attributes per character and each level grants you one point to allocate. All the attributes are useful, though I found Agility to be a bit vague (the more you have, the more you'll inflict critical strikes). You may also increase the stats by quaffing stat-increasing potions, dropping randomly from enemies and you can even buy them later on. You'll also get a skill point every level. For the warrior skill points are very useful, but for the wizard it could have been useful to know that the spells become more expensive the more skill points they have.

It's not a true RPG though. There are no decisions to make, only a story to follow and the dialogue advancing without your concern. You can (and will) return to earlier places to look for missed loot and quest opportunities though. Sometimes, you might even be lost on what to do next: then the quest screen usually helps.

Music and graphics are fine and fit the setting. I did experience some fatal bugs along the way: some sprites would turn into black boxes, and shortly afterwards the game would crash (my card is AMD Radeon 5700 series, run on Win7 64-bit). This was mostly inconvenient, since restarting the game would fix the problems for several hours.

All in all, Aztaka is an alright platformer. It also reminds me of The Battle Of Olympus and Zelda II games on Nes. I played the game through on brutal difficulty (I suppose that's the most difficult one) and got 14 hours of game time along the way, dying quite a lot due to bad early decisions. After learning the jump attack skill I advanced a lot faster, and I reckon that's when the combat became more entertaining than a chore. So I'd wager to prepare for a slow start. The end game was very fast and easy because you can avoid any enemies by jumping over them, and the warrior becomes practically immortal before facing the final boss.

Too bad Aztaka has no achievements and that seems to be final. I could have squeezed a few extra hours out of it, but I doubt I'll return to it now. As a one-time quest, especially if received from a bundle or on a decent discount, it's certainly worth a buy and play-through. Just give it some time, bear with the clumsy combat of the beginning and try not to lose yourself within the quirky Aztek names.
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16 von 20 Personen (80%) fanden dieses Review hilfreich
13.6 Std. insgesamt
Verfasst: 6. April 2014
It pains me to give this a game a thumbs-down, it really does, but after 10 hours in, there is just so much fundamentally broken about this game that I can only recommend that people give it a wide berth until the developer finally sorts out the myriad problems with it.

It's a shame, really, because the game's handdrawn graphics are astoundingly beautiful, the soundtrack is wonderful, and its setting is startlingly original. Seriously, how many games do you see set in Aztec-era Mexico?

For the first 10 levels, you tend to be tolerant with the game, because the bugs don't manifest themselves, progression is fairly linear, you expect the somewhat sloppy combat system to improve as you gain skills, and it's just so damn beautiful. The problem is that after that, things start going downhill very quickly.

The game has a hair-tearingly annoying autosave system that saves after each level, and also records quest errors and bugs that cause you to fall into an infinitely deep hole. The combat is atrocious, and eventually devolves into using somersaults to scrape past powerful opponents in a desperate attempt to maintain some kind of combat strategy. Quest texts are misleading and often lead into dead ends, which you often cannot find your way out of without much backtracking, trial and error and - in some cases - a walkthrough.

Compounding these problems is an appallingly bad energy system, which requires you to go hunting for various types of 'energy' to pass certain obstacles. Some - the green 'vital' energy and the white 'divine' energy - are fairly regular occurrences - the others, like the gold 'elemental' energy, force you on an arduous wild goose chase with only a vague idea of how to find said energy.

And that's not to mention some of the possibly worst design decisions ever to be committed to a game - I will simply say "monkey cave" and "gap", which will probably evoke similar traumatic memories in fellow players.
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