Inspiré par la légende aztèque, ce jeu d'action et de rôle vous plonge dans une guerre entre les dieux et les humains. Vous êtes Huitzilo, l'héritier du dieu soleil, versé dans les arts du combat et de la magie et vous seul pouvez sauvez le peuple de la colère des dieux en rassemblant les 7 phonogrammes.
Évaluations des utilisateurs : Plutôt positive (50 évaluation(s))
Date de parution: 7 mai 2009

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Acheter Aztaka

 

Recommandé par les curateurs

"A sidescrolling Action RPG, think a side scrolling Diablo game lite, including loot, smaller puzzles and snazzy fighting skills. Engaging."

Articles

"Aztaka has top notch production: great visuals and music, decent RPG elements and a very immersive atmosphere." - GameTunnel

"As long as you have an appreciation for what makes side scrolling RPGs great, there is no excuse for not making this a permanent fixture in your game collection." - GamesAreEvil

À propos de ce jeu

Inspiré par la légende aztèque, ce jeu d'action et de rôle vous plonge dans une guerre entre les dieux et les humains. Vous êtes Huitzilo, l'héritier du dieu soleil, versé dans les arts du combat et de la magie et vous seul pouvez sauvez le peuple de la colère des dieux en rassemblant les 7 phonogrammes. Accompagné d'Ayopha, transformée en oiseau-mouche, il vous faudra franchir les obstacles et utiliser vos pouvoirs magiques.

  • Plongez dans un nouvel univers
  • Manipulez les énergies spirituelles, résolvez les énigmes et combattez les puissances du mal
  • Personnalisez votre personnage et entraînez-vous pour perfectionner vos aptitudes
  • Remplissez des quêtes pour obtenir des objets spéciaux
  • Visitez les boutiques pour faire l'acquisition de potions, anneaux et sortilèges
  • 21 niveaux vous attendent

Configuration requise

Windows
Mac OS X
    • Interface : Windows XP/Vista
    • Processeur : Intel Pentium 2.0 GHz ou supérieur
    • Mémoire : 2 Go of available system memory
    • Graphismes : 256 Mo (512 Mo Recommandés) Carte vidéo DirectX 9.0c compatible avec Shader Model 2.0
    • DirectX®: DirectX 9.0c
    • Disque dur : 1.6 Go d'espace disque
    • Son : carte compatible DirectX 9.0c
    • Système d'exploitation : Mac OS X 10.7 ou plus récent
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 2 Go de RAM
    • Affichage : ATI 3870 avec 512 Mo de mémoire vidéo
    • Disque dur : 1,7 Go d'espace disque disponible
Évaluations intéressantes des utilisateurs
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
23.1 heures en tout
Posté le : 26 juillet
I enjoyed Aztaka. The graphics, music, and setting were all quite good.

Overall, the game play was good, too, so long as you don't use your spear to attack anything. Attacking with your spear is slow, clunky, and nearly pointless once you get the air attack. Because of how worthless the spear attack is, two skills were also useless and I never once used them in the game after trying them out the moment I got them. They are just too slow and too difficult to even activate, let alone use effectively if they did decent damage or didn't leave you completely vulnerable.

Jumping was surprisingly responsive and is the most effective means of attack in the game later on in most situations, even trumping magic for most enemies.

The magic system was unique and I rather enjoyed the difficulty it added. However, you will not want to use two of the spells too often later in the game, as they have a tendency to crash the game at random.

Stability is a severe issue in Aztaka. It crashed regularly for me, sometimes when doing nothing but walking along, but usually when trying to use the two attack spells you don't start with. It will just freeze for a few seconds, then go to Not Responding(in windows 7) and finally just give up and die. Save often.

It is somewhat short, but I enjoyed it and am not sorry to have bought and played it.
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
0.8 heures en tout
Posté le : 26 juillet
Slow-paced side scrolling action/adventure game that fails to do anything interesting, except the refreshing Aztec setting.
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13 personne(s) sur 13 (100%) ont trouvé cette évaluation utile
14.2 heures en tout
Posté le : 29 janvier
Finishing the game, I have left with mixed, yet largely positive, feelings.

In Aztaka, you are the chosen warrior of the Tenochthitlan, or something. See, it's an action RPG platformer based on Aztec mythology, of which I admittedly am not an expert on. Because of this special setting, every name and event feels unique and at the same time rather confusing, for it can be difficult to remember who is who when you're dealing with a culture with a complicated spelling vastly different from yours.

You are actually playing two characters: the chosen warrior of the gods and a cursed wizard of sorts who is in the form of a hummingbird. Warrior handles the fighting and surviving, while the wizard-bird can cast protecting and attacking spells and get taunted by the antagonists. Both gain levels and become stronger by equipping special stuff.

Action part is the combat, of which there is a lot. At the beginning, combat is very clunky: your only attack is to thrust forward with the spear. You can also roll around and jump, but those do you little good, when the enemies do damage by simple touch and there's no invulnerability time involved with either. Combined with the fact many of them are evasive, jumpy or have blocks makes fighting some enemies a pain. But it gets better! Once (maybe two-three hours in the game) you will learn an upward strike to attack enemies in the air and even better, a jump strike, making your jumps damage enemies in return. This makes the combat tremendously simpler and more enjoyable.

There's also magic part to combat. You basically choose a spell and click on the boxes that appear to complete the incantation: missing one will ruin the spell. During this time the game is slowed down, so you simply have to be fast to avoid getting hit. The more complicated the spell, the more clicks are required. It's quite alright a magic system for a platformer.

So there is also a platforming part. This couples with the magic system, that also incorporates a use of magical energies that are dropped by enemies and used to interact with the world. For example, in the beginning you can grow branches into certain trees (it's not exactly a freeform ability), opening a route onward. There are four energy types, all of which have their own special powers in addition to their world interaction: for example, the green life energy doubles effectively as a bandage. Along the way you'll learn more skills akin to other platformers, like double jumps and wall jumps. Aztaka actually has one of the most powerful wall-jumping abilities I've seen, used many times to get to some hard-to-reach places.

Finally, there's the RPG aspect. You earn experience and levels by killing monsters and doing quests. At the same time you can increase your health and mana by finding bonus artefacts. There are 3 attributes per character and each level grants you one point to allocate. All the attributes are useful, though I found Agility to be a bit vague (the more you have, the more you'll inflict critical strikes). You may also increase the stats by quaffing stat-increasing potions, dropping randomly from enemies and you can even buy them later on. You'll also get a skill point every level. For the warrior skill points are very useful, but for the wizard it could have been useful to know that the spells become more expensive the more skill points they have.

It's not a true RPG though. There are no decisions to make, only a story to follow and the dialogue advancing without your concern. You can (and will) return to earlier places to look for missed loot and quest opportunities though. Sometimes, you might even be lost on what to do next: then the quest screen usually helps.

Music and graphics are fine and fit the setting. I did experience some fatal bugs along the way: some sprites would turn into black boxes, and shortly afterwards the game would crash (my card is AMD Radeon 5700 series, run on Win7 64-bit). This was mostly inconvenient, since restarting the game would fix the problems for several hours.

All in all, Aztaka is an alright platformer. It also reminds me of The Battle Of Olympus and Zelda II games on Nes. I played the game through on brutal difficulty (I suppose that's the most difficult one) and got 14 hours of game time along the way, dying quite a lot due to bad early decisions. After learning the jump attack skill I advanced a lot faster, and I reckon that's when the combat became more entertaining than a chore. So I'd wager to prepare for a slow start. The end game was very fast and easy because you can avoid any enemies by jumping over them, and the warrior becomes practically immortal before facing the final boss.

Too bad Aztaka has no achievements and that seems to be final. I could have squeezed a few extra hours out of it, but I doubt I'll return to it now. As a one-time quest, especially if received from a bundle or on a decent discount, it's certainly worth a buy and play-through. Just give it some time, bear with the clumsy combat of the beginning and try not to lose yourself within the quirky Aztek names.
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9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
13.6 heures en tout
Posté le : 6 avril
It pains me to give this a game a thumbs-down, it really does, but after 10 hours in, there is just so much fundamentally broken about this game that I can only recommend that people give it a wide berth until the developer finally sorts out the myriad problems with it.

It's a shame, really, because the game's handdrawn graphics are astoundingly beautiful, the soundtrack is wonderful, and its setting is startlingly original. Seriously, how many games do you see set in Aztec-era Mexico?

For the first 10 levels, you tend to be tolerant with the game, because the bugs don't manifest themselves, progression is fairly linear, you expect the somewhat sloppy combat system to improve as you gain skills, and it's just so damn beautiful. The problem is that after that, things start going downhill very quickly.

The game has a hair-tearingly annoying autosave system that saves after each level, and also records quest errors and bugs that cause you to fall into an infinitely deep hole. The combat is atrocious, and eventually devolves into using somersaults to scrape past powerful opponents in a desperate attempt to maintain some kind of combat strategy. Quest texts are misleading and often lead into dead ends, which you often cannot find your way out of without much backtracking, trial and error and - in some cases - a walkthrough.

Compounding these problems is an appallingly bad energy system, which requires you to go hunting for various types of 'energy' to pass certain obstacles. Some - the green 'vital' energy and the white 'divine' energy - are fairly regular occurrences - the others, like the gold 'elemental' energy, force you on an arduous wild goose chase with only a vague idea of how to find said energy.

And that's not to mention some of the possibly worst design decisions ever to be committed to a game - I will simply say "monkey cave" and "gap", which will probably evoke similar traumatic memories in fellow players.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
14.0 heures en tout
Posté le : 21 décembre 2013
I've just finished playing this. It took me about 11 hours to finish the game, which I suppose indicates that this is a relatively short game. However it was very enjoyable. The art style was charming and helped to immerse you in an Aztec world. It was interesting to have many unfamiliar names which I had no idea how to pronounce (could have wished for some narration). I think that there is a lot that could be done to make the game better, but even as it is I thoroughly enjoyed it! You need a little bit of patience, to be somewhat observant, and to enjoy older sorts of sidescrollers to like this game. It doesn't hold your hand, so one of the most refreshing things was that I was able to explore everything for myself.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
19.6 heures en tout
Posté le : 15 mars
The screenshots don't do this game justice, for how addictive and immersive it is.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
8.3 heures en tout
Posté le : 5 février
An average side scroller with non-linear gameplay. I like the power ups and abilities scattered throughout the game that enable you return to places that were out of your reach previously. I also like the optional alternate quests that earn you gifts.
Unfortunately the moves are rather limited and you can't defend yourself against attackers; you have to attack, time their attacks and move away to dodge. So far all I can do is poke at enemies with a spear which gets repetitive fast. Edit: The combat improves somewhat later in the game, still rather boring though.
When you return to a place, all the enemies will have re-spawned and you get to kill them again... did I mention it is repetitive?
I can't get how the protection and attack spells work. I click on myself or the enemy and all that seems to happen is the enemy movements slow down, I still take the same amount of damage using protection spells & it doesn't look like they take any damage when I use an attack spell. Edit: You have to click on the spell icons that appear on yourself or the enemy in quick succession to complete the spell. Also, dragging and dropping energy on yourself to heal gets difficult when you're fighting off enemies. That bit clearly wasn't well thought out.
Another quirk is that it only saves at fixed locations which are spaced far apart. This is annoying since the game crashes frequently (I'm running Windows 7) forcing me to start over. 6.5/10
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
14.5 heures en tout
Posté le : 11 janvier 2012
This is actually a pretty decent game--a nice slow paced casual adventure. It's mostly a platformer game, but includes some basic RPG elements. A unique story with complementary music, very intuitive controls, and a good amount of leveling skills keep it interesting. On the downside, there isn't a whole lot of action, fighting is one dimensional, and casting spells is a little awkward. The sale price is a good bargain--there's definitely 10+ hours of gameplay here.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 27 août 2011
I remember playing this game for a short while back when it was released. To be honest, I never really gave it a chance. It looked boring. So I recently decided to give this one another try. And guess what ? It's a lovely game. The graphics are detailed and the animations are fluent. It looks great in motion. The sound fits the theme and the gameplay is a combination of platforming and role playing, a genre that is rarely seen these days. You level up your character by killing enemies and completing quests. During the game you will find (better) items and gain spells to aid you in your quest. They will also help you complete some small puzzles in order to find certain items. The combat is, so far, also simple and fun.
I really can't believe I didn't give this one a proper chance back then. What a wonderful game !

[Rating: 80/100]
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3 personne(s) sur 7 (43%) ont trouvé cette évaluation utile
1.6 heures en tout
Posté le : 7 décembre 2013
If you're at all into Aztec mythology, or even cool sidescrolly platformers, check Aztaka out!
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1 personne(s) sur 3 (33%) ont trouvé cette évaluation utile
5.4 heures en tout
Posté le : 27 novembre 2013
This game was pretty fun up to a certain point. But unfortunately as you get further into the game, you get where it takes like... ten minutes to kill a single guy and it's just like... REALLY? You want games which treat your time and attention with reverence, not attempting to waste them, yknow?
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1 personne(s) sur 3 (33%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 13 mai
From the screenshots you would expect Aztaka to be platformer with some rpg elements, but it is more a sidescrolling action rpg with some platforming. So I was really surprised when the game didn't support a controller. I really dislike the controls. They are clunky and you need to jump with the W of WASD. The game just isn't fun to play. It's too bad because the game looks great.
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 11 janvier
a very interesting and engoyable game
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
11.8 heures en tout
Posté le : 13 juillet 2012
Aztaka boldly combines classic side-scrolling mechanics with basic rpg features like questing, loot, and action oriented combat. The graphics are very stylized so it won’t lose appeal over time. Unlike other side-scrollers that use puzzles to wall off progression. Aztaka uses a very in-depth and intertwining quest system to guide you through the game. This game also includes a gear check, so if you happen to rush ahead without getting proper gear you will get stomped by the natives of Aztaka. Aztaka’s combat system and stupidly difficult jump puzzles may act as a deterrent for some gamers, but if you stick with it, the game rewards you with a decent storyline and epic boss fights.
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2 personne(s) sur 6 (33%) ont trouvé cette évaluation utile
0.3 heures en tout
Posté le : 25 décembre 2013
Its an okay game. I enjoy playing it.
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0 personne(s) sur 2 (0%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 25 octobre
I want to like this game, but it's simply not fun. The gameplay is slow and boring, and the story isn't compelling enough to make it a good adventure game.
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1 personne(s) sur 5 (20%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 17 avril 2012
Wasn't fun. Skip it.
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1 personne(s) sur 7 (14%) ont trouvé cette évaluation utile
7.6 heures en tout
Posté le : 22 décembre 2013
The controls in the game, esp for casting, are just frustrating.
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5 personne(s) sur 16 (31%) ont trouvé cette évaluation utile
8.7 heures en tout
Posté le : 14 décembre 2013
This game has great gameplay and I like the visual style. It's a platformer where you can find upgrades that increase your moveset. It might drag on a bit at times but for the most part I had a great time playing it.
So why can I not recommend it? Because near the end of the game, you encounter a chasm that's too wide to jump even with all your powers combined. The only way to get past it is to be very lucky, you're basicly dependend on enemies appearing at the exact right moment. Note that this is not a matter of right timing on your part.
Edit: I've been told that you can get past the chasm reliably. But do be prepared for jumping puzzles that may seem impossible at first glance and don't have an intuitive solution.
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0.7 heures en tout
Posté le : 19 octobre 2011
This is a wonderful little pseudo-RPG with some amazing hand-painted art to make up your set pieces. It's very much like a 2D Diablo in which you run around clicking madly to destroy things while looking for cooler stuff. However, it's got a lot more story and a lot less color coding to make it lean more towards the RPG side. One of the better Indie games I've played in a long time. Worth the pennies if you can spare the time to play it this holiday season.
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