Inspiré par la légende aztèque, ce jeu d'action et de rôle vous plonge dans une guerre entre les dieux et les humains. Vous êtes Huitzilo, l'héritier du dieu soleil, versé dans les arts du combat et de la magie et vous seul pouvez sauvez le peuple de la colère des dieux en rassemblant les 7 phonogrammes.
Évaluations des utilisateurs : Plutôt positive (67 évaluation(s)) - 73% des 67 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 7 mai 2009

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Acheter Aztaka


Recommandé par les curateurs

"A sidescrolling Action RPG, think a side scrolling Diablo game lite, including loot, smaller puzzles and snazzy fighting skills. Engaging."


"Aztaka has top notch production: great visuals and music, decent RPG elements and a very immersive atmosphere." - GameTunnel

"As long as you have an appreciation for what makes side scrolling RPGs great, there is no excuse for not making this a permanent fixture in your game collection." - GamesAreEvil

À propos de ce jeu

Inspiré par la légende aztèque, ce jeu d'action et de rôle vous plonge dans une guerre entre les dieux et les humains. Vous êtes Huitzilo, l'héritier du dieu soleil, versé dans les arts du combat et de la magie et vous seul pouvez sauvez le peuple de la colère des dieux en rassemblant les 7 phonogrammes. Accompagné d'Ayopha, transformée en oiseau-mouche, il vous faudra franchir les obstacles et utiliser vos pouvoirs magiques.

  • Plongez dans un nouvel univers
  • Manipulez les énergies spirituelles, résolvez les énigmes et combattez les puissances du mal
  • Personnalisez votre personnage et entraînez-vous pour perfectionner vos aptitudes
  • Remplissez des quêtes pour obtenir des objets spéciaux
  • Visitez les boutiques pour faire l'acquisition de potions, anneaux et sortilèges
  • 21 niveaux vous attendent

Configuration requise

Mac OS X
    • Interface : Windows XP/Vista
    • Processeur : Intel Pentium 2.0 GHz ou supérieur
    • Mémoire : 2 Go of available system memory
    • Graphismes : 256 Mo (512 Mo Recommandés) Carte vidéo DirectX 9.0c compatible avec Shader Model 2.0
    • DirectX®: DirectX 9.0c
    • Disque dur : 1.6 Go d'espace disque
    • Son : carte compatible DirectX 9.0c
    • Système d'exploitation : Mac OS X 10.7 ou plus récent
    • Processeur : Intel Core 2 Duo
    • Mémoire vive : 2 Go de RAM
    • Affichage : ATI 3870 avec 512 Mo de mémoire vidéo
    • Disque dur : 1,7 Go d'espace disque disponible
Évaluations intéressantes des utilisateurs
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
6.8 heures en tout
Posté le : 19 mai
Shortly a wonderful and unique game idea gets hamstrung by bad game play design decisions

Combat: You start of with a spear and none to little abilities. Shield and a relatively weak magic projectile is your main magical weapons. This is actually the best part of the game. As you progress you get more advanced enemies against you that do cheap shots at you. How do you counter? with cheap shots of your own. Heard of the somersault 'touch' attack that does massive damage? or what about the 'pogo stick on their head' -attack?

World: Love it how devs bravely use names and stuff from the Aztec cultures. Feeling lost at first? that's a good thing. this game does not feel ashamed of it's origin. Would have loved to see more everyday content in villages and people. Now it seems major characters are fleshed out but villages only contain the same faces who say the few lines they do.

Put quite many hours into this but just could not bother to get to the proper end. Late game abilities and combat is a chore. The red wire about what you are here actually doing gets lost.

5/10. Not a hopeless game at all. For some it might be better but for me farming for gold souls and running around in ant caves did not help. Hard to decide if this is a recommendable game or not. I'd say no as combat gameplay dominates in the end and it's not that good.

The unique cultural aspect is a big plus but it does not carry far enough as there is not that much adventure elements and game instead relies more on action.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
2.2 heures en tout
Posté le : 16 juillet
Side scroller beat em up with some rpg elements. Not very much to do in the game, combat is just clicking the right mouse button, gets boring quickly. Not recommended.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
10.9 heures en tout
Posté le : 20 mai
I'm going to have to say that I didn't like Aztaka at all. I've played worse games than this and I did complete it but the experience wasn't very enjoying. Combat is my biggest complaint about Aztaka. It's just too simple to be interesting. I also encountered a couple of bugs but those were nothing major. Aztaka is a beautiful game but it simply wasn't fun enough for me that I could recommend it. However if you overlook the problems with the combat you might actually enjoy it, especially if you like 2D sidescrollers. I do but the combat was something I disliked so much I can't really recommend the game, at least not to everyone.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
13.3 heures en tout
Posté le : 30 avril
I would first like to say this game was amazing I had alot of fun with it. I beat the game to almost the end where I ran into a major glitch in which I could not recieve the last phonogram like needed. I beat the final boss picked up the second to last phonogram and it glitched out and permantly says I only got 5. I think the issue stemmed from the butterflies during the final boss glitched and continously come out to no end. The music is great the platforming is challenging. Heck even the combat is pretty difficult and it makes for a great game and adventure but until this glitch is fixed or patched the score will be a 4/10 just because I can't beat the game that I beat. Once it gets patched the game is great fun and well worth the money.
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21 personne(s) sur 23 (91%) ont trouvé cette évaluation utile
14.2 heures en tout
Posté le : 29 janvier 2014
Finishing the game, I have left with mixed, yet largely positive, feelings.

In Aztaka, you are the chosen warrior of the Tenochthitlan, or something. See, it's an action RPG platformer based on Aztec mythology, of which I admittedly am not an expert on. Because of this special setting, every name and event feels unique and at the same time rather confusing, for it can be difficult to remember who is who when you're dealing with a culture with a complicated spelling vastly different from yours.

You are actually playing two characters: the chosen warrior of the gods and a cursed wizard of sorts who is in the form of a hummingbird. Warrior handles the fighting and surviving, while the wizard-bird can cast protecting and attacking spells and get taunted by the antagonists. Both gain levels and become stronger by equipping special stuff.

Action part is the combat, of which there is a lot. At the beginning, combat is very clunky: your only attack is to thrust forward with the spear. You can also roll around and jump, but those do you little good, when the enemies do damage by simple touch and there's no invulnerability time involved with either. Combined with the fact many of them are evasive, jumpy or have blocks makes fighting some enemies a pain. But it gets better! Once (maybe two-three hours in the game) you will learn an upward strike to attack enemies in the air and even better, a jump strike, making your jumps damage enemies in return. This makes the combat tremendously simpler and more enjoyable.

There's also magic part to combat. You basically choose a spell and click on the boxes that appear to complete the incantation: missing one will ruin the spell. During this time the game is slowed down, so you simply have to be fast to avoid getting hit. The more complicated the spell, the more clicks are required. It's quite alright a magic system for a platformer.

So there is also a platforming part. This couples with the magic system, that also incorporates a use of magical energies that are dropped by enemies and used to interact with the world. For example, in the beginning you can grow branches into certain trees (it's not exactly a freeform ability), opening a route onward. There are four energy types, all of which have their own special powers in addition to their world interaction: for example, the green life energy doubles effectively as a bandage. Along the way you'll learn more skills akin to other platformers, like double jumps and wall jumps. Aztaka actually has one of the most powerful wall-jumping abilities I've seen, used many times to get to some hard-to-reach places.

Finally, there's the RPG aspect. You earn experience and levels by killing monsters and doing quests. At the same time you can increase your health and mana by finding bonus artefacts. There are 3 attributes per character and each level grants you one point to allocate. All the attributes are useful, though I found Agility to be a bit vague (the more you have, the more you'll inflict critical strikes). You may also increase the stats by quaffing stat-increasing potions, dropping randomly from enemies and you can even buy them later on. You'll also get a skill point every level. For the warrior skill points are very useful, but for the wizard it could have been useful to know that the spells become more expensive the more skill points they have.

It's not a true RPG though. There are no decisions to make, only a story to follow and the dialogue advancing without your concern. You can (and will) return to earlier places to look for missed loot and quest opportunities though. Sometimes, you might even be lost on what to do next: then the quest screen usually helps.

Music and graphics are fine and fit the setting. I did experience some fatal bugs along the way: some sprites would turn into black boxes, and shortly afterwards the game would crash (my card is AMD Radeon 5700 series, run on Win7 64-bit). This was mostly inconvenient, since restarting the game would fix the problems for several hours.

All in all, Aztaka is an alright platformer. It also reminds me of The Battle Of Olympus and Zelda II games on Nes. I played the game through on brutal difficulty (I suppose that's the most difficult one) and got 14 hours of game time along the way, dying quite a lot due to bad early decisions. After learning the jump attack skill I advanced a lot faster, and I reckon that's when the combat became more entertaining than a chore. So I'd wager to prepare for a slow start. The end game was very fast and easy because you can avoid any enemies by jumping over them, and the warrior becomes practically immortal before facing the final boss.

Too bad Aztaka has no achievements and that seems to be final. I could have squeezed a few extra hours out of it, but I doubt I'll return to it now. As a one-time quest, especially if received from a bundle or on a decent discount, it's certainly worth a buy and play-through. Just give it some time, bear with the clumsy combat of the beginning and try not to lose yourself within the quirky Aztek names.
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